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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AITask.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Tasks/AITask.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAITask() {}
// ********** Begin Cross Module References ********************************************************
AIMODULE_API UClass* Z_Construct_UClass_AAIController_NoRegister();
AIMODULE_API UClass* Z_Construct_UClass_UAITask();
AIMODULE_API UClass* Z_Construct_UClass_UAITask_NoRegister();
AIMODULE_API UEnum* Z_Construct_UEnum_AIModule_EAITaskPriority();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask();
UPackage* Z_Construct_UPackage__Script_AIModule();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EAITaskPriority ***********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EAITaskPriority;
static UEnum* EAITaskPriority_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EAITaskPriority.OuterSingleton)
{
Z_Registration_Info_UEnum_EAITaskPriority.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_AIModule_EAITaskPriority, (UObject*)Z_Construct_UPackage__Script_AIModule(), TEXT("EAITaskPriority"));
}
return Z_Registration_Info_UEnum_EAITaskPriority.OuterSingleton;
}
template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAITaskPriority>()
{
return EAITaskPriority_StaticEnum();
}
struct Z_Construct_UEnum_AIModule_EAITaskPriority_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "AutonomousAI.Comment", "//FGameplayTasks::DefaultPriority / 2,\n" },
{ "AutonomousAI.Name", "EAITaskPriority::AutonomousAI" },
{ "AutonomousAI.ToolTip", "FGameplayTasks::DefaultPriority / 2," },
{ "High.Comment", "//FGameplayTasks::DefaultPriority,\n" },
{ "High.Name", "EAITaskPriority::High" },
{ "High.ToolTip", "FGameplayTasks::DefaultPriority," },
{ "Low.Name", "EAITaskPriority::Low" },
{ "Lowest.Name", "EAITaskPriority::Lowest" },
{ "ModuleRelativePath", "Classes/Tasks/AITask.h" },
{ "Ultimate.Comment", "//(1.5 * FGameplayTasks::DefaultPriority),\n" },
{ "Ultimate.Name", "EAITaskPriority::Ultimate" },
{ "Ultimate.ToolTip", "(1.5 * FGameplayTasks::DefaultPriority)," },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EAITaskPriority::Lowest", (int64)EAITaskPriority::Lowest },
{ "EAITaskPriority::Low", (int64)EAITaskPriority::Low },
{ "EAITaskPriority::AutonomousAI", (int64)EAITaskPriority::AutonomousAI },
{ "EAITaskPriority::High", (int64)EAITaskPriority::High },
{ "EAITaskPriority::Ultimate", (int64)EAITaskPriority::Ultimate },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_AIModule_EAITaskPriority_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_AIModule,
nullptr,
"EAITaskPriority",
"EAITaskPriority",
Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::Enum_MetaDataParams), Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_AIModule_EAITaskPriority()
{
if (!Z_Registration_Info_UEnum_EAITaskPriority.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EAITaskPriority.InnerSingleton, Z_Construct_UEnum_AIModule_EAITaskPriority_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EAITaskPriority.InnerSingleton;
}
// ********** End Enum EAITaskPriority *************************************************************
// ********** Begin Class UAITask ******************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAITask;
UClass* UAITask::GetPrivateStaticClass()
{
using TClass = UAITask;
if (!Z_Registration_Info_UClass_UAITask.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AITask"),
Z_Registration_Info_UClass_UAITask.InnerSingleton,
StaticRegisterNativesUAITask,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAITask.InnerSingleton;
}
UClass* Z_Construct_UClass_UAITask_NoRegister()
{
return UAITask::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAITask_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "Tasks/AITask.h" },
{ "ModuleRelativePath", "Classes/Tasks/AITask.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwnerController_MetaData[] = {
{ "Category", "AI|Tasks" },
{ "ModuleRelativePath", "Classes/Tasks/AITask.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAITask constinit property declarations **********************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_OwnerController;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAITask constinit property declarations ************************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAITask>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAITask_Statics
// ********** Begin Class UAITask Property Definitions *********************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAITask_Statics::NewProp_OwnerController = { "OwnerController", nullptr, (EPropertyFlags)0x0124080000000014, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAITask, OwnerController), Z_Construct_UClass_AAIController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwnerController_MetaData), NewProp_OwnerController_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAITask_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAITask_Statics::NewProp_OwnerController,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_Statics::PropPointers) < 2048);
// ********** End Class UAITask Property Definitions ***********************************************
UObject* (*const Z_Construct_UClass_UAITask_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayTask,
(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAITask_Statics::ClassParams = {
&UAITask::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAITask_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_Statics::PropPointers),
0,
0x000800A5u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_Statics::Class_MetaDataParams), Z_Construct_UClass_UAITask_Statics::Class_MetaDataParams)
};
void UAITask::StaticRegisterNativesUAITask()
{
}
UClass* Z_Construct_UClass_UAITask()
{
if (!Z_Registration_Info_UClass_UAITask.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAITask.OuterSingleton, Z_Construct_UClass_UAITask_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAITask.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAITask);
UAITask::~UAITask() {}
// ********** End Class UAITask ********************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EAITaskPriority_StaticEnum, TEXT("EAITaskPriority"), &Z_Registration_Info_UEnum_EAITaskPriority, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3738680819U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAITask, UAITask::StaticClass, TEXT("UAITask"), &Z_Registration_Info_UClass_UAITask, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAITask), 3310292227U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_1881004582{
TEXT("/Script/AIModule"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h__Script_AIModule_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS