Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISystem.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

68 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AISystem.h"
#ifdef AIMODULE_AISystem_generated_h
#error "AISystem.generated.h already included, missing '#pragma once' in AISystem.h"
#endif
#define AIMODULE_AISystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAISystem ****************************************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execAILoggingVerbose); \
DECLARE_FUNCTION(execAIIgnorePlayers);
struct Z_Construct_UClass_UAISystem_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UAISystem_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAISystem(); \
friend struct ::Z_Construct_UClass_UAISystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISystem_NoRegister(); \
public: \
DECLARE_CLASS2(UAISystem, UAISystemBase, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISystem_NoRegister) \
DECLARE_SERIALIZER(UAISystem)
#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAISystem(UAISystem&&) = delete; \
UAISystem(const UAISystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISystem); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISystem) \
AIMODULE_API virtual ~UAISystem();
#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_25_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAISystem;
// ********** End Class UAISystem ******************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS