68 lines
2.7 KiB
C
68 lines
2.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AISystem.h"
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#ifdef AIMODULE_AISystem_generated_h
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#error "AISystem.generated.h already included, missing '#pragma once' in AISystem.h"
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#endif
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#define AIMODULE_AISystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAISystem ****************************************************************
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#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execAILoggingVerbose); \
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DECLARE_FUNCTION(execAIIgnorePlayers);
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struct Z_Construct_UClass_UAISystem_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UAISystem_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAISystem(); \
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friend struct ::Z_Construct_UClass_UAISystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAISystem, UAISystemBase, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISystem_NoRegister) \
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DECLARE_SERIALIZER(UAISystem)
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#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAISystem(UAISystem&&) = delete; \
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UAISystem(const UAISystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISystem); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISystem) \
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AIMODULE_API virtual ~UAISystem();
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#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_25_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAISystem;
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// ********** End Class UAISystem ******************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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