Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AIPerceptionStimuliSourceComponent.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

356 lines
24 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Perception/AIPerceptionStimuliSourceComponent.h"
#include "UObject/Class.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAIPerceptionStimuliSourceComponent() {}
// ********** Begin Cross Module References ********************************************************
AIMODULE_API UClass* Z_Construct_UClass_UAIPerceptionStimuliSourceComponent();
AIMODULE_API UClass* Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_NoRegister();
AIMODULE_API UClass* Z_Construct_UClass_UAISense_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
UPackage* Z_Construct_UPackage__Script_AIModule();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAIPerceptionStimuliSourceComponent Function RegisterForSense ************
struct Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics
{
struct AIPerceptionStimuliSourceComponent_eventRegisterForSense_Parms
{
TSubclassOf<UAISense> SenseClass;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Perception" },
{ "Comment", "/** Registers owning actor as source for specified sense class */" },
{ "ModuleRelativePath", "Classes/Perception/AIPerceptionStimuliSourceComponent.h" },
{ "ToolTip", "Registers owning actor as source for specified sense class" },
};
#endif // WITH_METADATA
// ********** Begin Function RegisterForSense constinit property declarations **********************
static const UECodeGen_Private::FClassPropertyParams NewProp_SenseClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function RegisterForSense constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function RegisterForSense Property Definitions *********************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::NewProp_SenseClass = { "SenseClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIPerceptionStimuliSourceComponent_eventRegisterForSense_Parms, SenseClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAISense_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::NewProp_SenseClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::PropPointers) < 2048);
// ********** End Function RegisterForSense Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIPerceptionStimuliSourceComponent, nullptr, "RegisterForSense", Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::AIPerceptionStimuliSourceComponent_eventRegisterForSense_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::AIPerceptionStimuliSourceComponent_eventRegisterForSense_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAIPerceptionStimuliSourceComponent::execRegisterForSense)
{
P_GET_OBJECT(UClass,Z_Param_SenseClass);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->RegisterForSense(Z_Param_SenseClass);
P_NATIVE_END;
}
// ********** End Class UAIPerceptionStimuliSourceComponent Function RegisterForSense **************
// ********** Begin Class UAIPerceptionStimuliSourceComponent Function RegisterWithPerceptionSystem
struct Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterWithPerceptionSystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Perception" },
{ "Comment", "/** Registers owning actor as source of stimuli for senses specified in RegisterAsSourceForSenses. \n\x09 *\x09Note that you don't have to do it if bAutoRegisterAsSource == true */" },
{ "ModuleRelativePath", "Classes/Perception/AIPerceptionStimuliSourceComponent.h" },
{ "ToolTip", "Registers owning actor as source of stimuli for senses specified in RegisterAsSourceForSenses.\n Note that you don't have to do it if bAutoRegisterAsSource == true" },
};
#endif // WITH_METADATA
// ********** Begin Function RegisterWithPerceptionSystem constinit property declarations **********
// ********** End Function RegisterWithPerceptionSystem constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterWithPerceptionSystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIPerceptionStimuliSourceComponent, nullptr, "RegisterWithPerceptionSystem", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterWithPerceptionSystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterWithPerceptionSystem_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterWithPerceptionSystem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterWithPerceptionSystem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAIPerceptionStimuliSourceComponent::execRegisterWithPerceptionSystem)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->RegisterWithPerceptionSystem();
P_NATIVE_END;
}
// ********** End Class UAIPerceptionStimuliSourceComponent Function RegisterWithPerceptionSystem **
// ********** Begin Class UAIPerceptionStimuliSourceComponent Function UnregisterFromPerceptionSystem
struct Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromPerceptionSystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Perception" },
{ "Comment", "/** Unregister owning actor from being a source of sense stimuli */" },
{ "ModuleRelativePath", "Classes/Perception/AIPerceptionStimuliSourceComponent.h" },
{ "ToolTip", "Unregister owning actor from being a source of sense stimuli" },
};
#endif // WITH_METADATA
// ********** Begin Function UnregisterFromPerceptionSystem constinit property declarations ********
// ********** End Function UnregisterFromPerceptionSystem constinit property declarations **********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromPerceptionSystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIPerceptionStimuliSourceComponent, nullptr, "UnregisterFromPerceptionSystem", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromPerceptionSystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromPerceptionSystem_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromPerceptionSystem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromPerceptionSystem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAIPerceptionStimuliSourceComponent::execUnregisterFromPerceptionSystem)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->UnregisterFromPerceptionSystem();
P_NATIVE_END;
}
// ********** End Class UAIPerceptionStimuliSourceComponent Function UnregisterFromPerceptionSystem
// ********** Begin Class UAIPerceptionStimuliSourceComponent Function UnregisterFromSense *********
struct Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics
{
struct AIPerceptionStimuliSourceComponent_eventUnregisterFromSense_Parms
{
TSubclassOf<UAISense> SenseClass;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Perception" },
{ "Comment", "/** Unregisters owning actor from sources list of a specified sense class */" },
{ "ModuleRelativePath", "Classes/Perception/AIPerceptionStimuliSourceComponent.h" },
{ "ToolTip", "Unregisters owning actor from sources list of a specified sense class" },
};
#endif // WITH_METADATA
// ********** Begin Function UnregisterFromSense constinit property declarations *******************
static const UECodeGen_Private::FClassPropertyParams NewProp_SenseClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function UnregisterFromSense constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function UnregisterFromSense Property Definitions ******************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::NewProp_SenseClass = { "SenseClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIPerceptionStimuliSourceComponent_eventUnregisterFromSense_Parms, SenseClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAISense_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::NewProp_SenseClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::PropPointers) < 2048);
// ********** End Function UnregisterFromSense Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIPerceptionStimuliSourceComponent, nullptr, "UnregisterFromSense", Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::AIPerceptionStimuliSourceComponent_eventUnregisterFromSense_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::AIPerceptionStimuliSourceComponent_eventUnregisterFromSense_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAIPerceptionStimuliSourceComponent::execUnregisterFromSense)
{
P_GET_OBJECT(UClass,Z_Param_SenseClass);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->UnregisterFromSense(Z_Param_SenseClass);
P_NATIVE_END;
}
// ********** End Class UAIPerceptionStimuliSourceComponent Function UnregisterFromSense ***********
// ********** Begin Class UAIPerceptionStimuliSourceComponent **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAIPerceptionStimuliSourceComponent;
UClass* UAIPerceptionStimuliSourceComponent::GetPrivateStaticClass()
{
using TClass = UAIPerceptionStimuliSourceComponent;
if (!Z_Registration_Info_UClass_UAIPerceptionStimuliSourceComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AIPerceptionStimuliSourceComponent"),
Z_Registration_Info_UClass_UAIPerceptionStimuliSourceComponent.InnerSingleton,
StaticRegisterNativesUAIPerceptionStimuliSourceComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAIPerceptionStimuliSourceComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_NoRegister()
{
return UAIPerceptionStimuliSourceComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "AI" },
{ "Comment", "/** Gives owning actor a way to auto-register as perception system's sense stimuli source */" },
{ "HideCategories", "Activation Collision" },
{ "IncludePath", "Perception/AIPerceptionStimuliSourceComponent.h" },
{ "ModuleRelativePath", "Classes/Perception/AIPerceptionStimuliSourceComponent.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Gives owning actor a way to auto-register as perception system's sense stimuli source" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoRegisterAsSource_MetaData[] = {
{ "Category", "AI Perception" },
{ "ModuleRelativePath", "Classes/Perception/AIPerceptionStimuliSourceComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RegisterAsSourceForSenses_MetaData[] = {
{ "Category", "AI Perception" },
{ "ModuleRelativePath", "Classes/Perception/AIPerceptionStimuliSourceComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAIPerceptionStimuliSourceComponent constinit property declarations ******
static void NewProp_bAutoRegisterAsSource_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoRegisterAsSource;
static const UECodeGen_Private::FClassPropertyParams NewProp_RegisterAsSourceForSenses_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_RegisterAsSourceForSenses;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAIPerceptionStimuliSourceComponent constinit property declarations ********
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("RegisterForSense"), .Pointer = &UAIPerceptionStimuliSourceComponent::execRegisterForSense },
{ .NameUTF8 = UTF8TEXT("RegisterWithPerceptionSystem"), .Pointer = &UAIPerceptionStimuliSourceComponent::execRegisterWithPerceptionSystem },
{ .NameUTF8 = UTF8TEXT("UnregisterFromPerceptionSystem"), .Pointer = &UAIPerceptionStimuliSourceComponent::execUnregisterFromPerceptionSystem },
{ .NameUTF8 = UTF8TEXT("UnregisterFromSense"), .Pointer = &UAIPerceptionStimuliSourceComponent::execUnregisterFromSense },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterForSense, "RegisterForSense" }, // 2166044826
{ &Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_RegisterWithPerceptionSystem, "RegisterWithPerceptionSystem" }, // 915110523
{ &Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromPerceptionSystem, "UnregisterFromPerceptionSystem" }, // 814701863
{ &Z_Construct_UFunction_UAIPerceptionStimuliSourceComponent_UnregisterFromSense, "UnregisterFromSense" }, // 4260057599
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAIPerceptionStimuliSourceComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics
// ********** Begin Class UAIPerceptionStimuliSourceComponent Property Definitions *****************
void Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::NewProp_bAutoRegisterAsSource_SetBit(void* Obj)
{
((UAIPerceptionStimuliSourceComponent*)Obj)->bAutoRegisterAsSource = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::NewProp_bAutoRegisterAsSource = { "bAutoRegisterAsSource", nullptr, (EPropertyFlags)0x0020080000004015, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAIPerceptionStimuliSourceComponent), &Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::NewProp_bAutoRegisterAsSource_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoRegisterAsSource_MetaData), NewProp_bAutoRegisterAsSource_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::NewProp_RegisterAsSourceForSenses_Inner = { "RegisterAsSourceForSenses", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAISense_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::NewProp_RegisterAsSourceForSenses = { "RegisterAsSourceForSenses", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAIPerceptionStimuliSourceComponent, RegisterAsSourceForSenses), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RegisterAsSourceForSenses_MetaData), NewProp_RegisterAsSourceForSenses_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::NewProp_bAutoRegisterAsSource,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::NewProp_RegisterAsSourceForSenses_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::NewProp_RegisterAsSourceForSenses,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::PropPointers) < 2048);
// ********** End Class UAIPerceptionStimuliSourceComponent Property Definitions *******************
UObject* (*const Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::ClassParams = {
&UAIPerceptionStimuliSourceComponent::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::Class_MetaDataParams)
};
void UAIPerceptionStimuliSourceComponent::StaticRegisterNativesUAIPerceptionStimuliSourceComponent()
{
UClass* Class = UAIPerceptionStimuliSourceComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UAIPerceptionStimuliSourceComponent()
{
if (!Z_Registration_Info_UClass_UAIPerceptionStimuliSourceComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAIPerceptionStimuliSourceComponent.OuterSingleton, Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAIPerceptionStimuliSourceComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAIPerceptionStimuliSourceComponent);
UAIPerceptionStimuliSourceComponent::~UAIPerceptionStimuliSourceComponent() {}
// ********** End Class UAIPerceptionStimuliSourceComponent ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h__Script_AIModule_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAIPerceptionStimuliSourceComponent, UAIPerceptionStimuliSourceComponent::StaticClass, TEXT("UAIPerceptionStimuliSourceComponent"), &Z_Registration_Info_UClass_UAIPerceptionStimuliSourceComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAIPerceptionStimuliSourceComponent), 3163542669U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h__Script_AIModule_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h__Script_AIModule_1651559919{
TEXT("/Script/AIModule"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h__Script_AIModule_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS