Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIGraph/UHT/AIGraphNode.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AIGraphNode.h"
#ifdef AIGRAPH_AIGraphNode_generated_h
#error "AIGraphNode.generated.h already included, missing '#pragma once' in AIGraphNode.h"
#endif
#define AIGRAPH_AIGraphNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAIGraphNode *************************************************************
struct Z_Construct_UClass_UAIGraphNode_Statics;
AIGRAPH_API UClass* Z_Construct_UClass_UAIGraphNode_NoRegister();
#define FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_INCLASS \
private: \
static void StaticRegisterNativesUAIGraphNode(); \
friend struct ::Z_Construct_UClass_UAIGraphNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIGRAPH_API UClass* ::Z_Construct_UClass_UAIGraphNode_NoRegister(); \
public: \
DECLARE_CLASS2(UAIGraphNode, UEdGraphNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIGraph"), Z_Construct_UClass_UAIGraphNode_NoRegister) \
DECLARE_SERIALIZER(UAIGraphNode)
#define FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AIGRAPH_API UAIGraphNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIGraphNode) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIGRAPH_API, UAIGraphNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIGraphNode); \
/** Deleted move- and copy-constructors, should never be used */ \
UAIGraphNode(UAIGraphNode&&) = delete; \
UAIGraphNode(const UAIGraphNode&) = delete; \
AIGRAPH_API virtual ~UAIGraphNode();
#define FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_19_PROLOG
#define FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_INCLASS \
FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAIGraphNode;
// ********** End Class UAIGraphNode ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS