// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AIGraphNode.h" #ifdef AIGRAPH_AIGraphNode_generated_h #error "AIGraphNode.generated.h already included, missing '#pragma once' in AIGraphNode.h" #endif #define AIGRAPH_AIGraphNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAIGraphNode ************************************************************* struct Z_Construct_UClass_UAIGraphNode_Statics; AIGRAPH_API UClass* Z_Construct_UClass_UAIGraphNode_NoRegister(); #define FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_INCLASS \ private: \ static void StaticRegisterNativesUAIGraphNode(); \ friend struct ::Z_Construct_UClass_UAIGraphNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIGRAPH_API UClass* ::Z_Construct_UClass_UAIGraphNode_NoRegister(); \ public: \ DECLARE_CLASS2(UAIGraphNode, UEdGraphNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIGraph"), Z_Construct_UClass_UAIGraphNode_NoRegister) \ DECLARE_SERIALIZER(UAIGraphNode) #define FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIGRAPH_API UAIGraphNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIGraphNode) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIGRAPH_API, UAIGraphNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIGraphNode); \ /** Deleted move- and copy-constructors, should never be used */ \ UAIGraphNode(UAIGraphNode&&) = delete; \ UAIGraphNode(const UAIGraphNode&) = delete; \ AIGRAPH_API virtual ~UAIGraphNode(); #define FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_19_PROLOG #define FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_INCLASS \ FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAIGraphNode; // ********** End Class UAIGraphNode *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AIGraph_Classes_AIGraphNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS