102 lines
5.5 KiB
C++
102 lines
5.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimationCompressionLibraryDatabase.h"
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#ifdef ACLPLUGIN_AnimationCompressionLibraryDatabase_generated_h
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#error "AnimationCompressionLibraryDatabase.generated.h already included, missing '#pragma once' in AnimationCompressionLibraryDatabase.h"
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#endif
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#define ACLPLUGIN_AnimationCompressionLibraryDatabase_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UAnimationCompressionLibraryDatabase;
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class UObject;
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enum class ACLVisualFidelity : uint8;
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enum class ACLVisualFidelityChangeResult : uint8;
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struct FLatentActionInfo;
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// ********** Begin Class UAnimationCompressionLibraryDatabase *************************************
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetVisualFidelity); \
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DECLARE_FUNCTION(execSetVisualFidelity);
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimationCompressionLibraryDatabase, ACLPLUGIN_API)
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struct Z_Construct_UClass_UAnimationCompressionLibraryDatabase_Statics;
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ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister();
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimationCompressionLibraryDatabase(); \
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friend struct ::Z_Construct_UClass_UAnimationCompressionLibraryDatabase_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ACLPLUGIN_API UClass* ::Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimationCompressionLibraryDatabase, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ACLPlugin"), Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister) \
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DECLARE_SERIALIZER(UAnimationCompressionLibraryDatabase) \
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FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_ARCHIVESERIALIZER
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ACLPLUGIN_API UAnimationCompressionLibraryDatabase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationCompressionLibraryDatabase) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGIN_API, UAnimationCompressionLibraryDatabase); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationCompressionLibraryDatabase); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimationCompressionLibraryDatabase(UAnimationCompressionLibraryDatabase&&) = delete; \
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UAnimationCompressionLibraryDatabase(const UAnimationCompressionLibraryDatabase&) = delete; \
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ACLPLUGIN_API virtual ~UAnimationCompressionLibraryDatabase();
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_50_PROLOG
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_RPC_WRAPPERS \
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FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_INCLASS \
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FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimationCompressionLibraryDatabase;
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// ********** End Class UAnimationCompressionLibraryDatabase ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h
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// ********** Begin Enum ACLVisualFidelity *********************************************************
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#define FOREACH_ENUM_ACLVISUALFIDELITY(op) \
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op(ACLVisualFidelity::Highest) \
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op(ACLVisualFidelity::Medium) \
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op(ACLVisualFidelity::Lowest)
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enum class ACLVisualFidelity : uint8;
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template<> struct TIsUEnumClass<ACLVisualFidelity> { enum { Value = true }; };
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template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLVisualFidelity>();
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// ********** End Enum ACLVisualFidelity ***********************************************************
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// ********** Begin Enum ACLVisualFidelityChangeResult *********************************************
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#define FOREACH_ENUM_ACLVISUALFIDELITYCHANGERESULT(op) \
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op(ACLVisualFidelityChangeResult::Dispatched) \
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op(ACLVisualFidelityChangeResult::Completed) \
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op(ACLVisualFidelityChangeResult::Failed)
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enum class ACLVisualFidelityChangeResult : uint8;
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template<> struct TIsUEnumClass<ACLVisualFidelityChangeResult> { enum { Value = true }; };
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template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum<ACLVisualFidelityChangeResult>();
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// ********** End Enum ACLVisualFidelityChangeResult ***********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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