// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationCompressionLibraryDatabase.h" #ifdef ACLPLUGIN_AnimationCompressionLibraryDatabase_generated_h #error "AnimationCompressionLibraryDatabase.generated.h already included, missing '#pragma once' in AnimationCompressionLibraryDatabase.h" #endif #define ACLPLUGIN_AnimationCompressionLibraryDatabase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimationCompressionLibraryDatabase; class UObject; enum class ACLVisualFidelity : uint8; enum class ACLVisualFidelityChangeResult : uint8; struct FLatentActionInfo; // ********** Begin Class UAnimationCompressionLibraryDatabase ************************************* #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetVisualFidelity); \ DECLARE_FUNCTION(execSetVisualFidelity); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimationCompressionLibraryDatabase, ACLPLUGIN_API) struct Z_Construct_UClass_UAnimationCompressionLibraryDatabase_Statics; ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_INCLASS \ private: \ static void StaticRegisterNativesUAnimationCompressionLibraryDatabase(); \ friend struct ::Z_Construct_UClass_UAnimationCompressionLibraryDatabase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ACLPLUGIN_API UClass* ::Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationCompressionLibraryDatabase, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ACLPlugin"), Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister) \ DECLARE_SERIALIZER(UAnimationCompressionLibraryDatabase) \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_ARCHIVESERIALIZER #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ACLPLUGIN_API UAnimationCompressionLibraryDatabase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationCompressionLibraryDatabase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGIN_API, UAnimationCompressionLibraryDatabase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationCompressionLibraryDatabase); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationCompressionLibraryDatabase(UAnimationCompressionLibraryDatabase&&) = delete; \ UAnimationCompressionLibraryDatabase(const UAnimationCompressionLibraryDatabase&) = delete; \ ACLPLUGIN_API virtual ~UAnimationCompressionLibraryDatabase(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_50_PROLOG #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_RPC_WRAPPERS \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_INCLASS \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h_53_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationCompressionLibraryDatabase; // ********** End Class UAnimationCompressionLibraryDatabase *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimationCompressionLibraryDatabase_h // ********** Begin Enum ACLVisualFidelity ********************************************************* #define FOREACH_ENUM_ACLVISUALFIDELITY(op) \ op(ACLVisualFidelity::Highest) \ op(ACLVisualFidelity::Medium) \ op(ACLVisualFidelity::Lowest) enum class ACLVisualFidelity : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ACLVisualFidelity *********************************************************** // ********** Begin Enum ACLVisualFidelityChangeResult ********************************************* #define FOREACH_ENUM_ACLVISUALFIDELITYCHANGERESULT(op) \ op(ACLVisualFidelityChangeResult::Dispatched) \ op(ACLVisualFidelityChangeResult::Completed) \ op(ACLVisualFidelityChangeResult::Failed) enum class ACLVisualFidelityChangeResult : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ACLPLUGIN_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ACLVisualFidelityChangeResult *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS