Files
DedicatedServerCourse/Source/FPSTemplateClient.Target.cs
2026-02-24 22:39:26 -05:00

16 lines
415 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FPSTemplateClientTarget : TargetRules
{
public FPSTemplateClientTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Client;
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
}
}