42 lines
967 B
C#
42 lines
967 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System.IO;
|
|
using UnrealBuildTool;
|
|
using System.Linq;
|
|
|
|
public class FPSTemplate : ModuleRules
|
|
{
|
|
public FPSTemplate(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"InputCore",
|
|
"EnhancedInput",
|
|
"PhysicsCore",
|
|
"OpenSSL",
|
|
"DedicatedServers"
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"GameplayTags",
|
|
"Slate",
|
|
"SlateCore",
|
|
"OpenSSL",
|
|
});
|
|
|
|
// Uncomment if you are using Slate UI
|
|
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
|
|
|
// Uncomment if you are using online features
|
|
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
|
|
|
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
|
}
|
|
}
|