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DedicatedServerCourse/Source/FPSTemplate/Public/UI/ShooterHUD.h
2026-02-24 22:39:26 -05:00

32 lines
565 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "ShooterHUD.generated.h"
class UUserWidget;
/**
*
*/
UCLASS()
class FPSTEMPLATE_API AShooterHUD : public AHUD
{
GENERATED_BODY()
public:
UUserWidget* GetShooterOverlay() {return Overlay;}
protected:
virtual void BeginPlay() override;
private:
UPROPERTY(EditDefaultsOnly, Category = "Overlay")
TSubclassOf<UUserWidget> ShooterOverlayClass;
UPROPERTY()
TObjectPtr<UUserWidget> Overlay;
};