81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "GameLiftMetricsConfig.generated.h"
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/**
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* GameLift Metrics module configuration.
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*
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* Can be configured in `DefaultGame.ini`:
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* ```
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* [/Script/GameLiftMetricsUnreal.GameLiftMetricsConfig]
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* CollectorHost = "127.0.0.1"
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* CollectorPort = 8125
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* MaxPacketSize = 2048
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* CaptureIntervalSeconds = 10
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* bEnableMetrics = true
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* ```
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*/
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UCLASS(config=Game, defaultconfig)
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class GAMELIFTMETRICS_API UGameLiftMetricsConfig : public UObject
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{
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GENERATED_BODY()
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public:
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UGameLiftMetricsConfig() = default;
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/**
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* Returns the current configuration.
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*/
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static const UGameLiftMetricsConfig& Get();
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/**
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* Whether metrics collection is enabled.
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* When disabled, no metrics will be collected or sent.
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*/
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="GameLift Metrics")
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bool bEnableMetrics = true;
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/**
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* Host to send metrics to.
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*/
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="GameLift Metrics")
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FString CollectorHost = TEXT("127.0.0.1");
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/**
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* UDP port number to send metrics to.
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*/
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="GameLift Metrics")
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int32 CollectorPort = 8125;
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/**
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* Metrics capture interval before sending data to the collector.
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*/
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="GameLift Metrics")
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float CaptureIntervalSeconds = 10.0f;
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/**
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* Maximum UDP packet size.
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*
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* Typical MTU for Internet packets is 1500 bytes.
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* We set the default to 1472, leaving room for headers.
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*
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* For use with collector on same machine or with AWS jumbo packets this value can be bumped up past 1500 bytes.
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*/
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="GameLift Metrics")
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int32 MaxPacketSize = 1472;
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};
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