58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "TickableCollector.h"
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#include "TimeStats.h"
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#include "GameLiftMetrics.h"
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#include "Misc/App.h"
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namespace Aws {
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namespace GameLift {
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namespace Metrics {
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GAMELIFT_METRICS_DEFINE_GAUGE(MetricServerUp);
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}
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}
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}
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#if WITH_GAMELIFT_METRICS
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void FTickableCollector::Tick(float)
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{
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GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricServerUp, 1);
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NetworkStats.Collect();
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MemoryStats.Collect();
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const double DeltaTime = FApp::GetDeltaTime();
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GAMELIFT_METRICS_SET_SEC(Aws::GameLift::Metrics::MetricGameDeltaTime, DeltaTime);
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if (bComputeFallbackGameThreadTime)
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{
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const double EstimatedGameThreadTime = DeltaTime - FApp::GetIdleTime();
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GAMELIFT_METRICS_SET_SEC(Aws::GameLift::Metrics::MetricGameTickTime, EstimatedGameThreadTime);
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}
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// Re-emit specific metrics so that they don't go stale.
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// Grafana reports no data for the metric after 5 minutes of it being stale.
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FGameLiftMetricsModule::Get().ReEmitMetrics();
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Aws::GameLift::Metrics::MetricsProcess();
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}
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#else
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void FTickableCollector::Tick(float) {}
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#endif // WITH_GAMELIFT_METRICS
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TStatId FTickableCollector::GetStatId() const
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{
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return TStatId{};
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}
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