Compare commits
3 Commits
e95360489b
...
9fb60888ba
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9fb60888ba | ||
|
|
acc105c84d | ||
|
|
d9eb52c047 |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/DedicatedServers/Portal/BP_PortalHUD.uasset
Normal file
BIN
Content/DedicatedServers/Portal/BP_PortalHUD.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/Portal/BP_PortalManager.uasset
Normal file
BIN
Content/DedicatedServers/Portal/BP_PortalManager.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/Portal/WBP_JoinGame.uasset
Normal file
BIN
Content/DedicatedServers/Portal/WBP_JoinGame.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/Portal/WBP_SignInOverlay.uasset
Normal file
BIN
Content/DedicatedServers/Portal/WBP_SignInOverlay.uasset
Normal file
Binary file not shown.
@@ -0,0 +1,4 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
|
||||||
|
#include "UI/API/GameSessions/JoinGame.h"
|
||||||
@@ -5,7 +5,11 @@
|
|||||||
|
|
||||||
|
|
||||||
#include "Components/Button.h"
|
#include "Components/Button.h"
|
||||||
|
#include "Components/ScrollBox.h"
|
||||||
|
#include "Components/TextBlock.h"
|
||||||
|
#include "UI/API/ListFleets/FleetId.h"
|
||||||
#include "UI/API/ListFleets/ListFleetsBox.h"
|
#include "UI/API/ListFleets/ListFleetsBox.h"
|
||||||
|
#include "UI/HTTP/HTTPRequestTypes.h"
|
||||||
|
|
||||||
|
|
||||||
void UAPITestOverlay::NativeConstruct()
|
void UAPITestOverlay::NativeConstruct()
|
||||||
@@ -31,13 +35,26 @@ void UAPITestOverlay::ListFleetsButtonClicked()
|
|||||||
|
|
||||||
void UAPITestOverlay::OnListFleetsResponseReceived(const FDS_ListFleetsResponse& ListFleetResponse, bool bWasSuccessful)
|
void UAPITestOverlay::OnListFleetsResponseReceived(const FDS_ListFleetsResponse& ListFleetResponse, bool bWasSuccessful)
|
||||||
{
|
{
|
||||||
|
if (APITestManager->OnListFleetsResponseReceived.IsAlreadyBound(this, &UAPITestOverlay::OnListFleetsResponseReceived))
|
||||||
|
{
|
||||||
|
APITestManager->OnListFleetsResponseReceived.RemoveDynamic(this, &UAPITestOverlay::OnListFleetsResponseReceived);
|
||||||
|
}
|
||||||
|
check(FleetIdWidgetClass);
|
||||||
|
ListFleetsBox->ScrollBox_ListFleets->ClearChildren();
|
||||||
if (bWasSuccessful)
|
if (bWasSuccessful)
|
||||||
{
|
{
|
||||||
|
for (const FString& FleetId : ListFleetResponse.FleetIds)
|
||||||
|
{
|
||||||
|
UFleetId* FleetIdWidget = CreateWidget<UFleetId>(this, FleetIdWidgetClass);
|
||||||
|
FleetIdWidget->TextBlock_FleetId->SetText(FText::FromString(FleetId));
|
||||||
|
ListFleetsBox->ScrollBox_ListFleets->AddChild(FleetIdWidget);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
UFleetId* FleetIdWidget = CreateWidget<UFleetId>(this, FleetIdWidgetClass);
|
||||||
|
FleetIdWidget->TextBlock_FleetId->SetText(FText::FromString("Something went wrong!"));
|
||||||
|
ListFleetsBox->ScrollBox_ListFleets->AddChild(FleetIdWidget);
|
||||||
}
|
}
|
||||||
ListFleetsBox->Button_ListFleets->SetIsEnabled(true);
|
ListFleetsBox->Button_ListFleets->SetIsEnabled(true);
|
||||||
}
|
}
|
||||||
|
|||||||
23
Source/DedicatedServers/Private/UI/Portal/PortalHUD.cpp
Normal file
23
Source/DedicatedServers/Private/UI/Portal/PortalHUD.cpp
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
|
||||||
|
#include "UI/Portal/PortalHUD.h"
|
||||||
|
#include "UI/Portal/SignIn/SignInOverlay.h"
|
||||||
|
#include "Blueprint/UserWidget.h"
|
||||||
|
|
||||||
|
void APortalHUD::BeginPlay()
|
||||||
|
{
|
||||||
|
Super::BeginPlay();
|
||||||
|
|
||||||
|
APlayerController* OwningPlayerController = GetOwningPlayerController();
|
||||||
|
SignInOverlay = CreateWidget<USignInOverlay>(OwningPlayerController, SignInOverlayClass);
|
||||||
|
if (IsValid(SignInOverlay))
|
||||||
|
{
|
||||||
|
SignInOverlay->AddToViewport();
|
||||||
|
}
|
||||||
|
|
||||||
|
const FInputModeGameAndUI InputModeData;
|
||||||
|
OwningPlayerController->SetInputMode(InputModeData);
|
||||||
|
OwningPlayerController->SetShowMouseCursor(true);
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
|
||||||
|
#include "UI/Portal/PortalManager.h"
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
|
||||||
|
#include "UI/Portal/SignIn/SignInOverlay.h"
|
||||||
|
|
||||||
|
#include "UI/Portal/PortalManager.h"
|
||||||
|
|
||||||
|
void USignInOverlay::NativeConstruct()
|
||||||
|
{
|
||||||
|
Super::NativeConstruct();
|
||||||
|
check(PortalManagerClass);
|
||||||
|
|
||||||
|
PortalManager = NewObject<UPortalManager>(PortalManagerClass);
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "Blueprint/UserWidget.h"
|
||||||
|
#include "JoinGame.generated.h"
|
||||||
|
|
||||||
|
class UButton;
|
||||||
|
class UTextBlock;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
UCLASS()
|
||||||
|
class DEDICATEDSERVERS_API UJoinGame : public UUserWidget
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
UPROPERTY(meta = (BindWidget))
|
||||||
|
TObjectPtr<UButton> Button_JoinGame;
|
||||||
|
|
||||||
|
UPROPERTY(meta = (BindWidget))
|
||||||
|
TObjectPtr<UTextBlock> TextBlock_StatusMessage;
|
||||||
|
};
|
||||||
@@ -18,6 +18,6 @@ class DEDICATEDSERVERS_API UFleetId : public UUserWidget
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
UPROPERTY(meta = (BindWidget))
|
UPROPERTY(meta = (BindWidget), BlueprintReadWrite)
|
||||||
TObjectPtr<UTextBlock> TextBlock_FleetId;
|
TObjectPtr<UTextBlock> TextBlock_FleetId;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -8,7 +8,9 @@
|
|||||||
|
|
||||||
class UAPITestManager;
|
class UAPITestManager;
|
||||||
class UListFleetsBox;
|
class UListFleetsBox;
|
||||||
class FDS_ListFleetsResponse;
|
struct FDS_ListFleetsResponse;
|
||||||
|
class UFleetId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
@@ -22,6 +24,9 @@ public:
|
|||||||
UPROPERTY(EditDefaultsOnly)
|
UPROPERTY(EditDefaultsOnly)
|
||||||
TSubclassOf<UAPITestManager> APITestManagerClass;
|
TSubclassOf<UAPITestManager> APITestManagerClass;
|
||||||
|
|
||||||
|
UPROPERTY(EditDefaultsOnly)
|
||||||
|
TSubclassOf<UFleetId> FleetIdWidgetClass;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void NativeConstruct() override;
|
virtual void NativeConstruct() override;
|
||||||
|
|
||||||
|
|||||||
32
Source/DedicatedServers/Public/UI/Portal/PortalHUD.h
Normal file
32
Source/DedicatedServers/Public/UI/Portal/PortalHUD.h
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "GameFramework/HUD.h"
|
||||||
|
#include "PortalHUD.generated.h"
|
||||||
|
|
||||||
|
class USignInOverlay;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
UCLASS()
|
||||||
|
class DEDICATEDSERVERS_API APortalHUD : public AHUD
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
UPROPERTY(EditDefaultsOnly)
|
||||||
|
TSubclassOf<USignInOverlay> SignInOverlayClass;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
virtual void BeginPlay() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
UPROPERTY()
|
||||||
|
TObjectPtr<USignInOverlay> SignInOverlay;
|
||||||
|
};
|
||||||
16
Source/DedicatedServers/Public/UI/Portal/PortalManager.h
Normal file
16
Source/DedicatedServers/Public/UI/Portal/PortalManager.h
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "UI/HTTP/HTTPRequestManager.h"
|
||||||
|
#include "PortalManager.generated.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
UCLASS()
|
||||||
|
class DEDICATEDSERVERS_API UPortalManager : public UHTTPRequestManager
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
};
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "Blueprint/UserWidget.h"
|
||||||
|
#include "SignInOverlay.generated.h"
|
||||||
|
|
||||||
|
class UJoinGame;
|
||||||
|
class UPortalManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
UCLASS()
|
||||||
|
class DEDICATEDSERVERS_API USignInOverlay : public UUserWidget
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
UPROPERTY(meta = (BindWidget))
|
||||||
|
TObjectPtr<UJoinGame> JoinGameWidget;
|
||||||
|
|
||||||
|
UPROPERTY(EditDefaultsOnly)
|
||||||
|
TSubclassOf<UPortalManager> PortalManagerClass;
|
||||||
|
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
virtual void NativeConstruct() override;
|
||||||
|
private:
|
||||||
|
|
||||||
|
UPROPERTY()
|
||||||
|
TObjectPtr<UPortalManager> PortalManager;
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user