Lesson 55 working properly now
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55
Source/DedicatedServers/Public/Game/DS_GameMode.h
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55
Source/DedicatedServers/Public/Game/DS_GameMode.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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struct FServerParameters;
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struct FProcessParameters;
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#include "CoreMinimal.h"
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#include "GameFramework/GameMode.h"
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#include "Game/GameLift/GameLiftClpTypes.h"
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#include "DS_GameMode.generated.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogDS_GameMode, Log, All);
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struct FGameLiftConfig
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{
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bool bIsAnywhereFleet = false;
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bool bAllOptionsFound = false;
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int32 ServerPort = 7777;
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cmdlineparser::details::FParseResult AuthTokenResult;
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cmdlineparser::details::FParseResult FleetIdResult;
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cmdlineparser::details::FParseResult HostIdResult;
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cmdlineparser::details::FParseResult WebSocketUrlResult;
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};
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UCLASS()
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class DEDICATEDSERVERS_API ADS_GameMode : public AGameMode
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{
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GENERATED_BODY()
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public:
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protected:
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virtual void BeginPlay() override;
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virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
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private:
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FGameLiftConfig GameLiftConfig;
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FString CachedCommandLine;
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static FString GetSHA256Hash(const FString& InString);
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void InitGameLift();
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bool GetAnywhereFleetParameters(const FString& CommandLineString);
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void LogAnywhereFleetParameters();
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TSharedPtr<FProcessParameters> ProcessParameters;
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static void LogServerParameters(const FServerParameters& InServerParameters);
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static FString GetValueOrHash(const FString& Value);
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};
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@@ -0,0 +1,79 @@
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#pragma once
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namespace cmdlineparser::details
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{
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enum EAvailableTokens
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{
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Unknown = 0,
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AuthToken,
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HostId,
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FleetId,
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WebsocketUrl,
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MaxToken
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};
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enum EErrorCodes
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{
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NoError,
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TokenNotFound,
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ValueEmpty,
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FailedValidation,
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MaxCode
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};
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inline static const TMap<EErrorCodes, FString>& ERROR_MESSAGES = []() ->
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const TMap<EErrorCodes, FString>&
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{
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static TMap<EErrorCodes, FString> Error_Messages =
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{
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{NoError,TEXT("VALID: {0}: {1}") },
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{FailedValidation,TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [{1}]") },
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{TokenNotFound,TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments") },
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{ValueEmpty,TEXT("EMPTY VALUE: [-{0}=] found. No value assigned") },
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};
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return Error_Messages;
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}();
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inline static const TMap<EAvailableTokens, FString>& CLI_TOKENS = []() ->
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const TMap<EAvailableTokens, FString>&
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{
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static TMap<EAvailableTokens, FString> Cli_Tokens =
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{
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{AuthToken, TEXT("authtoken") },
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{FleetId, TEXT("fleetid") },
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{HostId, TEXT("hostid") },
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{Unknown, TEXT("unknown") },
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{WebsocketUrl, TEXT("websocketurl") }
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};
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return Cli_Tokens;
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}();
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inline static const TMap<EAvailableTokens, FString>& REGEX_PATTERNS = []() ->
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const TMap<EAvailableTokens, FString>&
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{
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static TMap<EAvailableTokens, FString> Regex_Patterns =
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{
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{Unknown,TEXT(".*") },
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{AuthToken,TEXT("^[a-zA-Z0-9\\-]+$") },
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{HostId,TEXT("^[a-zA-Z0-9][a-zA-Z0-9\\-]{0,62}[a-zA-Z0-9]?$") },
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{FleetId,TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$") },
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{WebsocketUrl,TEXT("^wss://[a-z0-9-]+(\\.[a-z0-9-]+)*\\.api\\.amazongamelift\\.com(:[0-9]+)?/?$") },
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};
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return Regex_Patterns;
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}();
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// extern const TMap<EErrorCodes, FString>& ERROR_MESSAGES;
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// extern const TMap<EAvailableTokens, FString>& CLI_TOKENS;
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// extern const TMap<EAvailableTokens, FString>& REGEX_PATTERNS;
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struct FParseResult
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{
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EAvailableTokens Token = EAvailableTokens::Unknown;
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FString Value = FString();
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bool bIsValid = false;
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EErrorCodes ErrorCode = EErrorCodes::TokenNotFound;
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FString ErrorMessage = FString();
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};
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}
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