diff --git a/.idea/.idea.FPSTemplate.dir/.idea/.gitignore b/.idea/.idea.FPSTemplate.dir/.idea/.gitignore
deleted file mode 100644
index 83b75a2d..00000000
--- a/.idea/.idea.FPSTemplate.dir/.idea/.gitignore
+++ /dev/null
@@ -1,15 +0,0 @@
-# Default ignored files
-/shelf/
-/workspace.xml
-# Rider ignored files
-/.idea.FPSTemplate.iml
-/modules.xml
-/contentModel.xml
-/projectSettingsUpdater.xml
-# Ignored default folder with query files
-/queries/
-# Datasource local storage ignored files
-/dataSources/
-/dataSources.local.xml
-# Editor-based HTTP Client requests
-/httpRequests/
diff --git a/.idea/.idea.FPSTemplate.dir/.idea/encodings.xml b/.idea/.idea.FPSTemplate.dir/.idea/encodings.xml
deleted file mode 100644
index df87cf95..00000000
--- a/.idea/.idea.FPSTemplate.dir/.idea/encodings.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-
-
-
-
\ No newline at end of file
diff --git a/.idea/.idea.FPSTemplate.dir/.idea/projectSettingsUpdater.xml b/.idea/.idea.FPSTemplate.dir/.idea/projectSettingsUpdater.xml
new file mode 100644
index 00000000..ef20cb08
--- /dev/null
+++ b/.idea/.idea.FPSTemplate.dir/.idea/projectSettingsUpdater.xml
@@ -0,0 +1,8 @@
+
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+
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+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.FPSTemplate.dir/.idea/workspace.xml b/.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
new file mode 100644
index 00000000..2d074a05
--- /dev/null
+++ b/.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
@@ -0,0 +1,64998 @@
+
+
+
+ ../../UE_5_7_3/Engine
+ ../../UE_5_7_3/Engine/Plugins/Experimental/GameplayGraph/Tests/GameplayGraphTests.Build.cs
+ ../../UE_5_7_3/Engine/Plugins/Experimental/GlobalConfigurationData/Tests/GlobalConfigurationDataTests.Build.cs
+ ../../UE_5_7_3/Engine/Plugins/Experimental/SpatialReadiness/Tests/SpatialReadinessTests.Build.cs
+ ../../UE_5_7_3/Engine/Plugins/Experimental/StateGraph/Tests/StateGraphTests/StateGraphTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/AutoRTFMTests/AutoRTFMTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/AutomationTool/AutomationTool.csproj
+ ../../UE_5_7_3/Engine/Source/Programs/AutomationToolLauncher/AutomationToolLauncher.csproj
+ ../../UE_5_7_3/Engine/Source/Programs/BaseTextureBuildWorker/BaseTextureBuildWorker.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/BenchmarkTool/BenchmarkTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/BlankProgram/BlankProgram.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/BreakpadSymbolEncoder/BreakpadSymbolEncoder.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/BuildStorageTool/BuildStorageTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/CSVTools/CSVToTelemetry/CSVToTelemetry.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/ChaosUserDataPTTests/ChaosUserDataPTTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/ChaosVisualDebugger/ChaosVisualDebugger.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/CmdLink/CmdLink.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/CrashReportClient/CrashReportClient.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/CrashReportClient/CrashReportClientEditor.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/DerivedDataTool/DerivedDataTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/DiffAssetBulkData/DiffAssetBulkData.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/DumpSyms/DumpSyms.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithCADWorker/DatasmithCADWorker.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithFacadeCSharp/DatasmithFacadeCSharp.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2017.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2018.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2019.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2020.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2021.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2022.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2023.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2024.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2025.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2026.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Enterprise/Datasmith/DatasmithSDK/DatasmithSDK.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/EpicWebHelper/EpicWebHelper.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/GPUReshape/Source/GPUReshapeBootstrapper/GPUReshapeBootstrapper.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/GeometryProcessing/GeometryProcessing.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/GitDependencies/GitDependencies.csproj
+ ../../UE_5_7_3/Engine/Source/Programs/HeadlessChaos/HeadlessChaos.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/HeadlessChaosPerf/HeadlessChaosPerf.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Horde/Samples/HordeTest/HordeTest.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/InterchangeWorker/InterchangeWorker.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/IoStoreOnDemand/IasTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/LiveCodingConsole/LiveCodingConsole.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/LowLevelTests/FoundationTests/FoundationTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/LowLevelTests/MathCoreTests/MathCoreTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/LowLevelTests/StateStreamTests/StateStreamTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/NetworkPredictionTests/NetworkPredictionTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/PlainPropsTests/PlainPropsTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/ReplicationSystemLowLevelTests/ReplicationSystemLowLevelTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/ReplicationSystemTest/ReplicationSystemTest.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/ShaderCompileWorker/ShaderCompileWorker.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Shared/EpicGames.AspNet/EpicGames.AspNet.csproj
+ ../../UE_5_7_3/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj
+ ../../UE_5_7_3/Engine/Source/Programs/Shared/EpicGames.Perforce.Native/DotNetPerforceLib.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SlateTests/SlateTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SlateUGS/SlateUGS.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SlateViewer/SlateViewer.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SubmitTool/SubmitTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SwitchboardListener/SblCore/SblCore.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SwitchboardListener/SblSlate/SblSlate.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SwitchboardListener/SwitchboardListener/SwitchboardListener.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SwitchboardListener/SwitchboardListenerCmd/SwitchboardListenerCmd.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SwitchboardListener/SwitchboardListenerTests/SwitchboardListenerTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SwitchboardListenerHelper/SwitchboardListenerHelper.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/SymsLibDump/SymsLibDump.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/TestPAL/TestPAL.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/ToolMenusTests/ToolMenusTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/TraceAnalyzer/TraceAnalyzer.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UninstallHelper/UninstallHelper.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealAndroidFileTool/UnrealAndroidFileTool.csproj
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealAndroidFileTool/UnrealAndroidFileTool.csproj
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealAndroidFileTool/UnrealAndroidFileTool.csproj
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Agent/UbaAgent.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/CacheService/UbaCacheService.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Cli/UbaCli.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Common/UbaCommon.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Core/UbaCore.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Detours/UbaDetours.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Host/UbaHost.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Mimalloc/UbaMimalloc.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/ObjTool/UbaObjTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/StorageProxy/UbaStorageProxy.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Test/UbaTest.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/TestApp/UbaTestApp.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Version/UbaVersion.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildAccelerator/Visualizer/UbaVisualizer.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealFrontend/UnrealFrontend.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealInsights/UnrealInsights.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealLightmass/UnrealLightmass.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealMultiUserServer/UnrealMultiUserServer.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealMultiUserSlateServer/UnrealMultiUserSlateServer.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealObjectPtrTool/UnrealObjectPtrTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealPackageTool/UnrealPackageTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealPak/UnrealPak.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealRecoverySvc/UnrealRecoverySvc.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealVersionSelector/UnrealVersionSelector.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/UnrealVirtualizationTool/UnrealVirtualizationTool.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Unsync/Unsync.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/VirtualProduction/TextureShare/TextureShareSDK.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/WebTests/WebTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/ZenDashboard/ZenDashboard.Build.cs
+ ../../UE_5_7_3/Engine/Source/Programs/ZenLaunch/ZenLaunch.Build.cs
+ ../../UE_5_7_3/Engine/Source/Runtime/Experimental/IoStore/Tests/IoStoreOnDemandTests.Build.cs
+ ../../UE_5_7_3/Engine/Source/Runtime/Online/Experimental/EventLoopTests/EventLoopUnitTests.Build.cs
+ FPSTemplate.uproject
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+ 1772493213762
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+ 1772493213762
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+ 1773400781562
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+ 1773400781562
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+ 1773401138096
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+ 1773401138096
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+
\ No newline at end of file
diff --git a/Config/DefaultEditor.ini b/Config.bak/DefaultEditor.ini
similarity index 100%
rename from Config/DefaultEditor.ini
rename to Config.bak/DefaultEditor.ini
diff --git a/Config.bak/DefaultEngine.ini b/Config.bak/DefaultEngine.ini
new file mode 100644
index 00000000..e9a9348e
--- /dev/null
+++ b/Config.bak/DefaultEngine.ini
@@ -0,0 +1,189 @@
+[SystemSettings]
+CommonUI.Debug.CheckGameViewportClientValid=0
+
+[/Script/EngineSettings.GameMapsSettings]
+GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
+EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
+GlobalDefaultGameMode=/Game/Blueprints/Game/BP_ShooterGameModeBase.BP_ShooterGameModeBase_C
+ServerDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
+
+[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
+-D3D12TargetedShaderFormats=PCD3D_SM5
++D3D12TargetedShaderFormats=PCD3D_SM6
+-D3D11TargetedShaderFormats=PCD3D_SM5
++D3D11TargetedShaderFormats=PCD3D_SM5
+Compiler=Default
+AudioSampleRate=48000
+AudioCallbackBufferFrameSize=1024
+AudioNumBuffersToEnqueue=1
+AudioMaxChannels=0
+AudioNumSourceWorkers=4
+SpatializationPlugin=
+SourceDataOverridePlugin=
+ReverbPlugin=
+OcclusionPlugin=
+CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
+CacheSizeKB=65536
+MaxChunkSizeOverrideKB=0
+bResampleForDevice=False
+MaxSampleRate=48000.000000
+HighSampleRate=32000.000000
+MedSampleRate=24000.000000
+LowSampleRate=12000.000000
+MinSampleRate=8000.000000
+CompressionQualityModifier=1.000000
+AutoStreamingThreshold=0.000000
+SoundCueCookQualityIndex=-1
+
+[/Script/Engine.RendererSettings]
+r.Mobile.EnableNoPrecomputedLightingCSMShader=True
+
+r.GenerateMeshDistanceFields=True
+
+r.DynamicGlobalIlluminationMethod=1
+
+r.ReflectionMethod=1
+
+r.Shadow.Virtual.Enable=1
+
+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
+
+r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
+
+r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
+r.DefaultFeature.MotionBlur=False
+
+[/Script/LinuxTargetPlatform.LinuxTargetSettings]
+-TargetedRHIs=SF_VULKAN_SM5
++TargetedRHIs=SF_VULKAN_SM6
+
+[/Script/HardwareTargeting.HardwareTargetingSettings]
+TargetedHardwareClass=Desktop
+AppliedTargetedHardwareClass=Desktop
+DefaultGraphicsPerformance=Maximum
+AppliedDefaultGraphicsPerformance=Maximum
+
+[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
+CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
+
+[/Script/Engine.UserInterfaceSettings]
+bAuthorizeAutomaticWidgetVariableCreation=False
+FontDPIPreset=Standard
+FontDPI=72
+
+[/Script/Engine.Engine]
++ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FPSTemplate")
++ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FPSTemplate")
+
+[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
+bEnablePlugin=True
+bAllowNetworkConnection=True
+SecurityToken=62442D434388E2324BF7AFB7F208A9F3
+bIncludeInShipping=False
+bAllowExternalStartInShipping=False
+bCompileAFSProject=False
+bUseCompression=False
+bLogFiles=False
+bReportStats=False
+ConnectionType=USBOnly
+bUseManualIPAddress=False
+ManualIPAddress=
+
+[/Script/Engine.CollisionProfile]
+-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
+-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
+-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
+-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
+-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
+-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
+-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
+-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
+-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="Pickup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="Only overlaps with Pawn")
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Weapon")
++EditProfiles=(Name="Pawn",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
+-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+
+[/Script/Engine.PhysicsSettings]
+PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
+PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
+DefaultDegreesOfFreedom=Full3D
+bSuppressFaceRemapTable=False
+bSupportUVFromHitResults=False
+bDisableActiveActors=False
+bDisableKinematicStaticPairs=False
+bDisableKinematicKinematicPairs=False
+bDisableCCD=False
+AnimPhysicsMinDeltaTime=0.000000
+bSimulateAnimPhysicsAfterReset=False
+MinPhysicsDeltaTime=0.000000
+MaxPhysicsDeltaTime=0.033333
+bSubstepping=False
+bSubsteppingAsync=False
+bTickPhysicsAsync=False
+AsyncFixedTimeStepSize=0.033333
+MaxSubstepDeltaTime=0.016667
+MaxSubsteps=6
+SyncSceneSmoothingFactor=0.000000
+InitialAverageFrameRate=0.016667
+PhysXTreeRebuildRate=10
++PhysicalSurfaces=(Type=SurfaceType1,Name="Character")
++PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete")
++PhysicalSurfaces=(Type=SurfaceType3,Name="Glass")
+DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
+MinDeltaVelocityForHitEvents=0.000000
+ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
+
+[URL]
+DefaultPort=7777
+
+[CoreRedirects]
++EnumRedirects=(OldName="/Script/FPSTemplate.EvalidationError",NewName="/Script/FPSTemplate.EValidationError")
++FunctionRedirects=(OldName="/Script/FPSTemplate.GameLiftValidators.LogValidataErrorMessage",NewName="/Script/FPSTemplate.GameLiftValidators.LogValidationErrorMessage")
+;+PropertyRedirects=(OldName="/Script/FPSTemplate.CommandLineArgs.Arguments",NewName="/Script/FPSTemplate.CommandLineArgs.CmdArguments")
+
diff --git a/Config/DefaultGame.ini b/Config.bak/DefaultGame.ini
similarity index 100%
rename from Config/DefaultGame.ini
rename to Config.bak/DefaultGame.ini
diff --git a/Config.bak/DefaultInput.ini b/Config.bak/DefaultInput.ini
new file mode 100644
index 00000000..91fbc4d3
--- /dev/null
+++ b/Config.bak/DefaultInput.ini
@@ -0,0 +1,99 @@
+[/Script/Engine.InputSettings]
+-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+bAltEnterTogglesFullscreen=True
+bF11TogglesFullscreen=True
+bUseMouseForTouch=False
+bEnableMouseSmoothing=True
+bEnableFOVScaling=True
+bCaptureMouseOnLaunch=True
+bEnableLegacyInputScales=True
+bEnableMotionControls=True
+bFilterInputByPlatformUser=False
+bEnableInputDeviceSubsystem=True
+bShouldFlushPressedKeysOnViewportFocusLost=True
+bEnableDynamicComponentInputBinding=True
+bAlwaysShowTouchInterface=False
+bShowConsoleOnFourFingerTap=True
+bEnableGestureRecognizer=False
+bUseAutocorrect=False
+DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
+DefaultViewportMouseLockMode=LockOnCapture
+FOVScale=0.011110
+DoubleClickTime=0.200000
++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
++AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
++AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
++AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
++AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
++AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
++AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
++AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
++AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
++AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
++AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
+DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
+DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
+DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
+-ConsoleKeys=Tilde
++ConsoleKeys=Tilde
++ConsoleKeys=Caret
+
diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini
index 9f9551ab..9ab1e391 100644
--- a/Config/DefaultEngine.ini
+++ b/Config/DefaultEngine.ini
@@ -1,85 +1,7 @@
-[SystemSettings]
-CommonUI.Debug.CheckGameViewportClientValid=0
-
-[/Script/EngineSettings.GameMapsSettings]
-GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
-EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
-GlobalDefaultGameMode=/Game/Blueprints/Game/BP_ShooterGameMode.BP_ShooterGameMode_C
-ServerDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
-
-[/Script/WindowsTargetPlatform.WindowsTargetSettings]
-DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
--D3D12TargetedShaderFormats=PCD3D_SM5
-+D3D12TargetedShaderFormats=PCD3D_SM6
--D3D11TargetedShaderFormats=PCD3D_SM5
-+D3D11TargetedShaderFormats=PCD3D_SM5
-Compiler=Default
-AudioSampleRate=48000
-AudioCallbackBufferFrameSize=1024
-AudioNumBuffersToEnqueue=1
-AudioMaxChannels=0
-AudioNumSourceWorkers=4
-SpatializationPlugin=
-SourceDataOverridePlugin=
-ReverbPlugin=
-OcclusionPlugin=
-CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
-CacheSizeKB=65536
-MaxChunkSizeOverrideKB=0
-bResampleForDevice=False
-MaxSampleRate=48000.000000
-HighSampleRate=32000.000000
-MedSampleRate=24000.000000
-LowSampleRate=12000.000000
-MinSampleRate=8000.000000
-CompressionQualityModifier=1.000000
-AutoStreamingThreshold=0.000000
-SoundCueCookQualityIndex=-1
-
-[/Script/Engine.RendererSettings]
-r.Mobile.EnableNoPrecomputedLightingCSMShader=True
-
-r.GenerateMeshDistanceFields=True
-
-r.DynamicGlobalIlluminationMethod=1
-
-r.ReflectionMethod=1
-
-r.Shadow.Virtual.Enable=1
-
-r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
-
-r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
-
-r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
-r.DefaultFeature.MotionBlur=False
-
-[/Script/LinuxTargetPlatform.LinuxTargetSettings]
--TargetedRHIs=SF_VULKAN_SM5
-+TargetedRHIs=SF_VULKAN_SM6
-
-[/Script/HardwareTargeting.HardwareTargetingSettings]
-TargetedHardwareClass=Desktop
-AppliedTargetedHardwareClass=Desktop
-DefaultGraphicsPerformance=Maximum
-AppliedDefaultGraphicsPerformance=Maximum
-
-[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
-CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
-
-[/Script/Engine.UserInterfaceSettings]
-bAuthorizeAutomaticWidgetVariableCreation=False
-FontDPIPreset=Standard
-FontDPI=72
-
-[/Script/Engine.Engine]
-+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FPSTemplate")
-+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FPSTemplate")
-
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
-SecurityToken=62442D434388E2324BF7AFB7F208A9F3
+SecurityToken=84E00C58412CE2A05A24C09DC3639CFC
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
@@ -90,99 +12,3 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
-[/Script/Engine.CollisionProfile]
--Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
--Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
--Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
--Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
--Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
--Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
--Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
--Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
--Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
--Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
--Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
--Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
--Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
--Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
--Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
--Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
--Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
--Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
-+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
-+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
-+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
-+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
-+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
-+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
-+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
-+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
-+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
-+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
-+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
-+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
-+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
-+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
-+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
-+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
-+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
-+Profiles=(Name="Pickup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="Only overlaps with Pawn")
-+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Weapon")
-+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
--ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
--ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
--ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
--ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
--ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
--CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
--CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
--CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
--CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
-+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
-
-[/Script/Engine.PhysicsSettings]
-PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
-PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
-DefaultDegreesOfFreedom=Full3D
-bSuppressFaceRemapTable=False
-bSupportUVFromHitResults=False
-bDisableActiveActors=False
-bDisableKinematicStaticPairs=False
-bDisableKinematicKinematicPairs=False
-bDisableCCD=False
-AnimPhysicsMinDeltaTime=0.000000
-bSimulateAnimPhysicsAfterReset=False
-MinPhysicsDeltaTime=0.000000
-MaxPhysicsDeltaTime=0.033333
-bSubstepping=False
-bSubsteppingAsync=False
-bTickPhysicsAsync=False
-AsyncFixedTimeStepSize=0.033333
-MaxSubstepDeltaTime=0.016667
-MaxSubsteps=6
-SyncSceneSmoothingFactor=0.000000
-InitialAverageFrameRate=0.016667
-PhysXTreeRebuildRate=10
-+PhysicalSurfaces=(Type=SurfaceType1,Name="Character")
-+PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete")
-+PhysicalSurfaces=(Type=SurfaceType3,Name="Glass")
-DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
-MinDeltaVelocityForHitEvents=0.000000
-ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
-
-[URL]
-DefaultPort=7777
-
-[CoreRedirects]
-+EnumRedirects=(OldName="/Script/FPSTemplate.EvalidationError",NewName="/Script/FPSTemplate.EValidationError")
-+FunctionRedirects=(OldName="/Script/FPSTemplate.GameLiftValidators.LogValidataErrorMessage",NewName="/Script/FPSTemplate.GameLiftValidators.LogValidationErrorMessage")
-;+PropertyRedirects=(OldName="/Script/FPSTemplate.CommandLineArgs.Arguments",NewName="/Script/FPSTemplate.CommandLineArgs.CmdArguments")
\ No newline at end of file
diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini
index 91fbc4d3..5b8df5cd 100644
--- a/Config/DefaultInput.ini
+++ b/Config/DefaultInput.ini
@@ -67,33 +67,20 @@ bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
-bEnableInputDeviceSubsystem=True
bShouldFlushPressedKeysOnViewportFocusLost=True
-bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
+bEnabledLegacyMappingDeprecationWarnings=True
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
-+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
-+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
-+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
-+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
-+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
-+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
-+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
-+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
-+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
-+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
-+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
-+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
+DeprecatedActionAndAxisNames=()
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
-+ConsoleKeys=Caret
diff --git a/Content/Blueprints/Game/BP_ShooterGameMode.uasset b/Content/Blueprints/Game/BP_ShooterGameMode.uasset
deleted file mode 100644
index fc6bb9b8..00000000
Binary files a/Content/Blueprints/Game/BP_ShooterGameMode.uasset and /dev/null differ
diff --git a/Content/Blueprints/Game/BP_ShooterGameModeBase.uasset b/Content/Blueprints/Game/BP_ShooterGameModeBase.uasset
new file mode 100644
index 00000000..f96e74ce
Binary files /dev/null and b/Content/Blueprints/Game/BP_ShooterGameModeBase.uasset differ
diff --git a/FPSTemplate.uproject b/FPSTemplate.uproject
index 5607a620..4eecce6e 100644
--- a/FPSTemplate.uproject
+++ b/FPSTemplate.uproject
@@ -16,7 +16,9 @@
{
"Name": "DedicatedServers",
"Type": "Runtime",
- "LoadingPhase": "Default"
+ "LoadingPhase": "Default",
+ "ExcludelistTargets": ["Game", "Client"],
+ "IncludelistTargets": ["Server", "Editor"]
}
],
"Plugins": [
@@ -60,8 +62,8 @@
"Enabled": false
},
{
- "Name": "GameLiftPlugin",
- "Enabled": true
+ "Name": "GameLiftPlugin",
+ "Enabled": true
}
]
}
\ No newline at end of file
diff --git a/Source/DedicatedServers/DedicatedServers.build.cs b/Source/DedicatedServers/DedicatedServers.build.cs
index 2b1d7117..830b4755 100644
--- a/Source/DedicatedServers/DedicatedServers.build.cs
+++ b/Source/DedicatedServers/DedicatedServers.build.cs
@@ -1,16 +1,18 @@
using UnrealBuildTool;
+using System.IO;
public class DedicatedServers : ModuleRules
{
public DedicatedServers(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
-
+
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
+ "OpenSSL",
});
PrivateDependencyModuleNames.AddRange(new string[]
@@ -23,7 +25,7 @@ public class DedicatedServers : ModuleRules
if (Target.Type == TargetType.Server)
{
- PublicDependencyModuleNames.Add("GameLiftServerSDK");
+ PublicDependencyModuleNames.Add("GameLiftServerSDK");
}
else
{
diff --git a/Source/DedicatedServers/Private/DedicatedServersModule.cpp b/Source/DedicatedServers/Private/DedicatedServersModule.cpp
deleted file mode 100644
index e69de29b..00000000
diff --git a/Source/FPSTemplate/Private/Game/ShooterGameMode.cpp b/Source/DedicatedServers/Private/Game/DS_GameMode.cpp
similarity index 65%
rename from Source/FPSTemplate/Private/Game/ShooterGameMode.cpp
rename to Source/DedicatedServers/Private/Game/DS_GameMode.cpp
index 56d01007..222c3332 100644
--- a/Source/FPSTemplate/Private/Game/ShooterGameMode.cpp
+++ b/Source/DedicatedServers/Private/Game/DS_GameMode.cpp
@@ -1,29 +1,23 @@
// Fill out your copyright notice in the Description page of Project Settings.
-#include "Game/ShooterGameMode.h"
-#include "GenericPlatform/GenericPlatformMisc.h"
-#include "Containers/UnrealString.h"
-#include "GameLiftClpTypes.h"
-#include "GameLift/GameLiftClp.h"
+
+#include "Game/DS_GameMode.h"
+
+#include "GameLiftClp.h"
#include "openssl/sha.h"
+#include "Game/GameLift/GameLiftClpTypes.h"
#if WITH_GAMELIFT
#include "GameLiftServerSDK.h"
#endif
-DEFINE_LOG_CATEGORY(LogShooterGameMode);
+DEFINE_LOG_CATEGORY(LogDS_GameMode);
-// Function implementations.
-AShooterGameMode::AShooterGameMode()
-{
-}
-
-void AShooterGameMode::BeginPlay()
+void ADS_GameMode::BeginPlay()
{
Super::BeginPlay();
-#if WITH_GAMELIFT
if ((GameLiftConfig.bIsAnywhereFleet && GameLiftConfig.bAllOptionsFound) ||
!GameLiftConfig.bIsAnywhereFleet)
{
@@ -31,41 +25,42 @@ void AShooterGameMode::BeginPlay()
}
else
{
- {
- UE_LOG(LogShooterGameMode, Error, TEXT("GameLift Anywhere fleet missing required options. Exiting."));
- FGenericPlatformMisc::RequestExit(false);
- }
+ UE_LOG(LogDS_GameMode, Error, TEXT("GameLift Anywhere fleet missing required options. Exiting."));
+ FGenericPlatformMisc::RequestExit(false);
}
-#endif
}
-void AShooterGameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
+void ADS_GameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
{
Super::InitGame(MapName, Options, ErrorMessage);
+
+#if WITH_GAMELIFT
+
CachedCommandLine = FCommandLine::Get();
const FPortResult PortResult = cmdlineparser::details::GetConfiguredOrDefaultPort(CachedCommandLine, TEXT("port"));;
if (PortResult.bUsedDefaultPort)
{
- UE_LOGFMT (LogShooterGameMode, Warning, "{0}", PortResult.WarningMessage);
+ UE_LOGFMT (LogDS_GameMode, Warning, "{0}", PortResult.WarningMessage);
}
GameLiftConfig.ServerPort = PortResult.Port;
if (FParse::Param(*CachedCommandLine, TEXT("glAnywhereFleet")))
{
- UE_LOGFMT(LogShooterGameMode, Log, "Fleet type: Anywhere");
+ UE_LOGFMT(LogDS_GameMode, Log, "Fleet type: Anywhere");
GameLiftConfig.bIsAnywhereFleet = true;
GameLiftConfig.bAllOptionsFound = GetAnywhereFleetParameters(CachedCommandLine);
LogAnywhereFleetParameters();
}
else
{
- UE_LOGFMT(LogShooterGameMode, Log, "Fleet type: EC2");
+ UE_LOGFMT(LogDS_GameMode, Log, "Fleet type: EC2");
// TODO: EC2 configuration
}
+#endif
}
-FString AShooterGameMode::GetSHA256Hash(const FString& InString)
+FString ADS_GameMode::GetSHA256Hash(const FString& InString)
{
if (InString.IsEmpty())
@@ -88,16 +83,16 @@ FString AShooterGameMode::GetSHA256Hash(const FString& InString)
return Hash.ToString();
}
-void AShooterGameMode::InitGameLift()
+void ADS_GameMode::InitGameLift()
{
#if WITH_GAMELIFT
- UE_LOGFMT(LogShooterGameMode, Log, "Calling InitGameLift...");
+ UE_LOGFMT(LogDS_GameMode, Log, "Calling InitGameLift...");
// Get the module first
FGameLiftServerSDKModule* GameLiftSdkModule = &FModuleManager::LoadModuleChecked("GameLiftServerSDK");
FGameLiftGenericOutcome InitSdkOutcome;
- UE_LOGFMT(LogShooterGameMode, Log, "Initializing the GameLift Server...");
+ UE_LOGFMT(LogDS_GameMode, Log, "Initializing the GameLift Server...");
if (GameLiftConfig.bIsAnywhereFleet)
{
// Define the server parameters for an Anywhere fleet. These are not needed for a GameLift managed EC2 fleet.
@@ -106,7 +101,7 @@ void AShooterGameMode::InitGameLift()
uint32 PID = FPlatformProcess::GetCurrentProcessId();
FString PIDString = FString::FromInt(static_cast(PID));
- UE_LOGFMT(LogShooterGameMode, Log, "Configuring server parameters for Anywhere...");
+ UE_LOGFMT(LogDS_GameMode, Log, "Configuring server parameters for Anywhere...");
// If AnywhereFleets are being used load the command line arguments parsed earlier.
ServerParametersForAnywhere.m_webSocketUrl = TCHAR_TO_UTF8(*GameLiftConfig.WebSocketUrlResult.Value);
ServerParametersForAnywhere.m_fleetId = TCHAR_TO_UTF8((*GameLiftConfig.FleetIdResult.Value));
@@ -125,17 +120,17 @@ void AShooterGameMode::InitGameLift()
if (InitSdkOutcome.IsSuccess())
{
- UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_GREEN);
- UE_LOG(LogShooterGameMode, Log, TEXT("GameLift InitSDK succeeded!"));
- UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
+ UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_GREEN);
+ UE_LOG(LogDS_GameMode, Log, TEXT("GameLift InitSDK succeeded!"));
+ UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
}
else
{
- UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_RED);
- UE_LOG(LogShooterGameMode, Log, TEXT("ERROR: InitSDK failed : ("));
+ UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_RED);
+ UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: InitSDK failed : ("));
FGameLiftError GameLiftError = InitSdkOutcome.GetError();
- UE_LOG(LogShooterGameMode, Log, TEXT("ERROR: %s"), *GameLiftError.m_errorMessage);
- UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
+ UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: %s"), *GameLiftError.m_errorMessage);
+ UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
return;
}
@@ -147,7 +142,7 @@ void AShooterGameMode::InitGameLift()
ProcessParameters->OnStartGameSession.BindLambda([=](Aws::GameLift::Server::Model::GameSession InGameSession)
{
const FString GameSessionId = FString(InGameSession.GetGameSessionId());
- UE_LOG(LogShooterGameMode, Log, TEXT("GameSession Initializing: %s"), *GameSessionId);
+ UE_LOG(LogDS_GameMode, Log, TEXT("GameSession Initializing: %s"), *GameSessionId);
GameLiftSdkModule->ActivateGameSession();
});
@@ -156,24 +151,24 @@ void AShooterGameMode::InitGameLift()
//In this case, we simply tell Amazon GameLift Servers we are indeed going to shut down.
ProcessParameters->OnTerminate.BindLambda([=]()
{
- UE_LOG(LogShooterGameMode, Log, TEXT("Game Server Process is terminating"));
+ UE_LOG(LogDS_GameMode, Log, TEXT("Game Server Process is terminating"));
// First call ProcessEnding()
FGameLiftGenericOutcome processEndingOutcome = GameLiftSdkModule->ProcessEnding();
// Then call Destroy() to free the SDK from memory
FGameLiftGenericOutcome destroyOutcome = GameLiftSdkModule->Destroy();
// Exit the process with success or failure
if (processEndingOutcome.IsSuccess() && destroyOutcome.IsSuccess()) {
- UE_LOG(LogShooterGameMode, Log, TEXT("Server process ending successfully"));
+ UE_LOG(LogDS_GameMode, Log, TEXT("Server process ending successfully"));
}
else {
if (!processEndingOutcome.IsSuccess()) {
const FGameLiftError& error = processEndingOutcome.GetError();
- UE_LOG(LogShooterGameMode, Error, TEXT("ProcessEnding() failed. Error: %s"),
+ UE_LOG(LogDS_GameMode, Error, TEXT("ProcessEnding() failed. Error: %s"),
error.m_errorMessage.IsEmpty() ? TEXT("Unknown error") : *error.m_errorMessage);
}
if (!destroyOutcome.IsSuccess()) {
const FGameLiftError& error = destroyOutcome.GetError();
- UE_LOG(LogShooterGameMode, Error, TEXT("Destroy() failed. Error: %s"),
+ UE_LOG(LogDS_GameMode, Error, TEXT("Destroy() failed. Error: %s"),
error.m_errorMessage.IsEmpty() ? TEXT("Unknown error") : *error.m_errorMessage);
}
}
@@ -189,7 +184,7 @@ void AShooterGameMode::InitGameLift()
//In this case, we're always healthy!
ProcessParameters->OnHealthCheck.BindLambda([]()
{
- UE_LOG(LogShooterGameMode, Log, TEXT("Performing Health Check"));
+ UE_LOG(LogDS_GameMode, Log, TEXT("Performing Health Check"));
return true;
});
@@ -199,32 +194,33 @@ void AShooterGameMode::InitGameLift()
Logfiles.Add(TEXT("FPSTemplate/Saved/Log/server.log"));
ProcessParameters->logParameters = Logfiles;
- UE_LOGFMT(LogShooterGameMode, Log, "Calling Process Ready...");
+ UE_LOGFMT(LogDS_GameMode, Log, "Calling Process Ready...");
FGameLiftGenericOutcome ProcessReadyOutcome = GameLiftSdkModule->ProcessReady(*ProcessParameters);
if (ProcessReadyOutcome.IsSuccess())
{
- UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_GREEN);
- UE_LOG(LogShooterGameMode, Log, TEXT("Process Ready!"));
- UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
+ UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_GREEN);
+ UE_LOG(LogDS_GameMode, Log, TEXT("Process Ready!"));
+ UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
}
else
{
- UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_RED);
- UE_LOG(LogShooterGameMode, Log, TEXT("ERROR: Process Ready Failed!"));
+ UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_RED);
+ UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: Process Ready Failed!"));
FGameLiftError ProcessReadyError = ProcessReadyOutcome.GetError();
- UE_LOG(LogShooterGameMode, Log, TEXT("ERROR: %s"), *ProcessReadyError.m_errorMessage);
- UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
+ UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: %s"), *ProcessReadyError.m_errorMessage);
+ UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
return;
}
- UE_LOGFMT(LogShooterGameMode, Log, "InitGameLift completed!");
+ UE_LOGFMT(LogDS_GameMode, Log, "InitGameLift completed!");
#endif
}
-bool AShooterGameMode::GetAnywhereFleetParameters(const FString& CommandLineString)
+bool ADS_GameMode::GetAnywhereFleetParameters(const FString& CommandLineString)
{
+#if WITH_GAMELIFT
bool bAllAnywhereFleetParametersValid = true;
GameLiftConfig.AuthTokenResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::AuthToken);
if (!GameLiftConfig.AuthTokenResult.bIsValid) bAllAnywhereFleetParametersValid = false;
@@ -239,25 +235,29 @@ bool AShooterGameMode::GetAnywhereFleetParameters(const FString& CommandLineStri
if (!GameLiftConfig.WebSocketUrlResult.bIsValid) bAllAnywhereFleetParametersValid = false;
return bAllAnywhereFleetParametersValid;
+#else
+ return false;
+#endif
+
}
-void AShooterGameMode::LogAnywhereFleetParameters()
+void ADS_GameMode::LogAnywhereFleetParameters()
{
// Lambda for getting the token name from token
auto GetTokenName = [](const cmdlineparser::details::FParseResult& Result) -> FString
{
- return cmdlineparser::details::CLI_TOKENS[static_cast(Result.Token)];
+ return cmdlineparser::details::CLI_TOKENS.FindRef(Result.Token);
};
- UE_LOGFMT(LogShooterGameMode, Log, "Anywhere Fleet Parameters:");
+ UE_LOGFMT(LogDS_GameMode, Log, "Anywhere Fleet Parameters:");
if (GameLiftConfig.AuthTokenResult.bIsValid)
{
- UE_LOGFMT(LogShooterGameMode, Log, "AuthToken: {0}", GetValueOrHash(GameLiftConfig.AuthTokenResult.Value));
+ UE_LOGFMT(LogDS_GameMode, Log, "AuthToken: {0}", GetValueOrHash(GameLiftConfig.AuthTokenResult.Value));
}
else
{
UE_LOGFMT(
- LogShooterGameMode,
+ LogDS_GameMode,
Error,
"AuthToken: {0}",
FString::Format(
@@ -272,12 +272,12 @@ void AShooterGameMode::LogAnywhereFleetParameters()
if (GameLiftConfig.FleetIdResult.bIsValid)
{
- UE_LOGFMT(LogShooterGameMode, Log, "FleetId: {0}", GameLiftConfig.FleetIdResult.Value);
+ UE_LOGFMT(LogDS_GameMode, Log, "FleetId: {0}", GameLiftConfig.FleetIdResult.Value);
}
else
{
UE_LOGFMT(
- LogShooterGameMode,
+ LogDS_GameMode,
Error,
"FleetId: {0}",
FString::Format(
@@ -292,12 +292,12 @@ void AShooterGameMode::LogAnywhereFleetParameters()
if (GameLiftConfig.HostIdResult.bIsValid)
{
- UE_LOGFMT(LogShooterGameMode, Log, "HostId: {0}", GameLiftConfig.HostIdResult.Value);
+ UE_LOGFMT(LogDS_GameMode, Log, "HostId: {0}", GameLiftConfig.HostIdResult.Value);
}
else
{
UE_LOGFMT(
- LogShooterGameMode,
+ LogDS_GameMode,
Error,
"HostId: {0}",
FString::Format(
@@ -312,12 +312,12 @@ void AShooterGameMode::LogAnywhereFleetParameters()
if (GameLiftConfig.WebSocketUrlResult.bIsValid)
{
- UE_LOGFMT(LogShooterGameMode, Log, "WebSocketUrl: {0}", GameLiftConfig.WebSocketUrlResult.Value);
+ UE_LOGFMT(LogDS_GameMode, Log, "WebSocketUrl: {0}", GameLiftConfig.WebSocketUrlResult.Value);
}
else
{
UE_LOGFMT(
- LogShooterGameMode,
+ LogDS_GameMode,
Error,
"WebSocketUrl: {0}",
FString::Format(
@@ -330,53 +330,52 @@ void AShooterGameMode::LogAnywhereFleetParameters()
);
}
- UE_LOGFMT(LogShooterGameMode, Log, "Server Port: {0}", GameLiftConfig.ServerPort);
+ UE_LOGFMT(LogDS_GameMode, Log, "Server Port: {0}", GameLiftConfig.ServerPort);
if (GameLiftConfig.bAllOptionsFound)
{
- UE_LOGFMT(LogShooterGameMode, Log, "Anywhere Fleet Parameters Loaded Successfully....");
+ UE_LOGFMT(LogDS_GameMode, Log, "Anywhere Fleet Parameters Loaded Successfully....");
}
else
{
- UE_LOGFMT(LogShooterGameMode, Error, "Anywhere Fleet Parameters Load FAILED....");
+ UE_LOGFMT(LogDS_GameMode, Error, "Anywhere Fleet Parameters Load FAILED....");
}
}
-#if WITH_GAMELIFT
-void AShooterGameMode::LogServerParameters(const FServerParameters& InServerParameters)
+void ADS_GameMode::LogServerParameters(const FServerParameters& InServerParameters)
{
-
- UE_LOGFMT(LogShooterGameMode, Log, ">>>> WebSocket URL: {WebSocketUrl}", InServerParameters.m_webSocketUrl);
- UE_LOGFMT(LogShooterGameMode, Log, ">>>> Fleet ID: {FleetId}", InServerParameters.m_fleetId);
- UE_LOGFMT(LogShooterGameMode, Log, ">>>> Process ID: {ProcessId}", InServerParameters.m_processId);
- UE_LOGFMT(LogShooterGameMode, Log, ">>>> Host ID (Compute Name): {HostId}", InServerParameters.m_hostId);
- UE_LOGFMT(LogShooterGameMode, Log, ">>>> Auth Token: {AuthToken}", GetValueOrHash(InServerParameters.m_authToken));
+#if WITH_GAMELIFT
+ UE_LOGFMT(LogDS_GameMode, Log, ">>>> WebSocket URL: {WebSocketUrl}", InServerParameters.m_webSocketUrl);
+ UE_LOGFMT(LogDS_GameMode, Log, ">>>> Fleet ID: {FleetId}", InServerParameters.m_fleetId);
+ UE_LOGFMT(LogDS_GameMode, Log, ">>>> Process ID: {ProcessId}", InServerParameters.m_processId);
+ UE_LOGFMT(LogDS_GameMode, Log, ">>>> Host ID (Compute Name): {HostId}", InServerParameters.m_hostId);
+ UE_LOGFMT(LogDS_GameMode, Log, ">>>> Auth Token: {AuthToken}", GetValueOrHash(InServerParameters.m_authToken));
if (!InServerParameters.m_awsRegion.IsEmpty())
{
- UE_LOGFMT(LogShooterGameMode, Log, ">>>> Aws Region: {AwsRegion}", InServerParameters.m_awsRegion);
+ UE_LOGFMT(LogDS_GameMode, Log, ">>>> Aws Region: {AwsRegion}", InServerParameters.m_awsRegion);
}
if (!InServerParameters.m_accessKey.IsEmpty())
{
- UE_LOGFMT(LogShooterGameMode, Log, ">>>> Access Key: {AccessKey}", GetValueOrHash(InServerParameters.m_accessKey));
+ UE_LOGFMT(LogDS_GameMode, Log, ">>>> Access Key: {AccessKey}", GetValueOrHash(InServerParameters.m_accessKey));
}
if (!InServerParameters.m_secretKey.IsEmpty())
{
- UE_LOGFMT(LogShooterGameMode, Log, ">>>> Secret Key: {SecretKey}", GetValueOrHash(InServerParameters.m_secretKey));
+ UE_LOGFMT(LogDS_GameMode, Log, ">>>> Secret Key: {SecretKey}", GetValueOrHash(InServerParameters.m_secretKey));
}
if (!InServerParameters.m_sessionToken.IsEmpty())
{
- UE_LOGFMT(LogShooterGameMode, Log, ">>>> Session Token: {SessionToken}", GetValueOrHash(InServerParameters.m_sessionToken));
+ UE_LOGFMT(LogDS_GameMode, Log, ">>>> Session Token: {SessionToken}", GetValueOrHash(InServerParameters.m_sessionToken));
}
+#endif
}
-#endif
-FString AShooterGameMode::GetValueOrHash(const FString& Value)
+FString ADS_GameMode::GetValueOrHash(const FString& Value)
{
#if UE_BUILD_DEBUG || UE_BUILD_DEVELOPMENT
return Value;
diff --git a/Source/DedicatedServers/Private/Game/GameLift/GameLiftClp.cpp b/Source/DedicatedServers/Private/Game/GameLift/GameLiftClp.cpp
new file mode 100644
index 00000000..b5f9e8bf
--- /dev/null
+++ b/Source/DedicatedServers/Private/Game/GameLift/GameLiftClp.cpp
@@ -0,0 +1,108 @@
+#include "GameLiftClp.h"
+
+namespace cmdlineparser
+{
+ FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& Token)
+ {
+ return details::GetConfiguredOrDefaultPort(FCommandLine::Get(), Token);
+ }
+
+ FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
+ {
+ return details::GetConfiguredOrDefaultPort(CommandLine, Token);
+ }
+
+ details::FParseResult cmdlineparser::GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token)
+ {
+ details::FParseResult Result;
+ FString ValueOfToken;
+ Result.Token = Token;
+
+ ensure(Token != details::EAvailableTokens::Unknown);
+
+ const bool bTokenFound = FParse::Value(
+ *CommandLine,
+ *details::EnsureEndsWith(details::CLI_TOKENS.FindRef(Token), TEXT("=")),
+ ValueOfToken
+ );
+
+ if (!bTokenFound)
+ {
+ Result.Value = FString();
+ Result.ErrorCode = details::EErrorCodes::TokenNotFound;
+ Result.bIsValid = false;
+ }
+ else
+ {
+ if (ValueOfToken.IsEmpty())
+ {
+ Result.Value = FString();
+ Result.ErrorCode = details::EErrorCodes::ValueEmpty;
+ Result.bIsValid = false;
+ }
+ else
+ {
+ if (details::DoesRegExMatch(ValueOfToken, details::REGEX_PATTERNS.FindRef(Token)))
+ {
+ Result.ErrorCode = details::EErrorCodes::NoError;
+ Result.bIsValid = true;
+ }
+ else
+ {
+ Result.ErrorCode = details::EErrorCodes::FailedValidation;
+ Result.bIsValid = false;
+ }
+ Result.Value = ValueOfToken;
+ }
+ }
+
+ ensure(Result.ErrorCode < details::EErrorCodes::MaxCode);
+ FString ErrorMessage = details::ERROR_MESSAGES.FindRef(Result.ErrorCode);
+ FString TokenName = details::CLI_TOKENS.FindRef(Result.Token);
+ FString Value = Result.Value;
+ Result.ErrorMessage = ErrorMessage;
+
+ return Result;
+ }
+
+
+ // cmdlineparser::Details namespace
+ namespace details
+ {
+ FString details::EnsureEndsWith(const FString& Token, const TCHAR* Suffix)
+ {
+ return Token.EndsWith(Suffix) ? Token : Token + Suffix;
+ }
+
+ FPortResult details::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
+ {
+ FPortResult PortResult;
+ PortResult.Port = FURL::UrlConfig.DefaultPort;
+
+ if (int32 CliPort; FParse::Value(*CommandLine, *EnsureEndsWith(Token, TEXT("=")), CliPort))
+ {
+ if (CliPort >= details::MIN_PORT && CliPort <= details::MAX_PORT)
+ {
+ PortResult.Port = CliPort;
+ PortResult.bUsedDefaultPort = false;
+ PortResult.WarningMessage = FString();
+ return PortResult;
+ }
+ PortResult.bUsedDefaultPort = true;
+ PortResult.WarningMessage = FString::Printf(TEXT("Command Line Option for Port is out of ranged... Using Default Port %d"), PortResult.Port);
+ return PortResult;
+
+ }
+ PortResult.bUsedDefaultPort = true;
+ PortResult.WarningMessage = FString::Printf(TEXT("Command Line Option for Port not found... Using Default Port %d"), PortResult.Port);
+ return PortResult;
+ }
+
+ bool details::DoesRegExMatch(const FString& Text, const FString& Pattern)
+ {
+ const FRegexPattern RegexPattern(Pattern);
+ FRegexMatcher Matcher(RegexPattern, Text);
+ return Matcher.FindNext();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Source/FPSTemplate/Public/Game/ShooterGameMode.h b/Source/DedicatedServers/Public/Game/DS_GameMode.h
similarity index 75%
rename from Source/FPSTemplate/Public/Game/ShooterGameMode.h
rename to Source/DedicatedServers/Public/Game/DS_GameMode.h
index 496b15ed..1681d8d7 100644
--- a/Source/FPSTemplate/Public/Game/ShooterGameMode.h
+++ b/Source/DedicatedServers/Public/Game/DS_GameMode.h
@@ -2,15 +2,15 @@
#pragma once
-#include "CoreMinimal.h"
-#include "GameLiftClpTypes.h"
-#include "ShooterGameModeBase.h"
-#include "ShooterGameMode.generated.h"
-
-DECLARE_LOG_CATEGORY_EXTERN(LogShooterGameMode, Log, All);
-
-struct FProcessParameters;
struct FServerParameters;
+struct FProcessParameters;
+
+#include "CoreMinimal.h"
+#include "GameFramework/GameMode.h"
+#include "Game/GameLift/GameLiftClpTypes.h"
+#include "DS_GameMode.generated.h"
+
+DECLARE_LOG_CATEGORY_EXTERN(LogDS_GameMode, Log, All);
struct FGameLiftConfig
{
@@ -25,34 +25,31 @@ struct FGameLiftConfig
cmdlineparser::details::FParseResult WebSocketUrlResult;
};
-/**
- *
- */
+
UCLASS()
-class FPSTEMPLATE_API AShooterGameMode : public AShooterGameModeBase
+class DEDICATEDSERVERS_API ADS_GameMode : public AGameMode
{
GENERATED_BODY()
-public:
- AShooterGameMode();
+public:
protected:
virtual void BeginPlay() override;
+
virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
private:
FGameLiftConfig GameLiftConfig;
FString CachedCommandLine;
- static FString GetSHA256Hash(const FString& CommandLineString);
+ static FString GetSHA256Hash(const FString& InString);
void InitGameLift();
bool GetAnywhereFleetParameters(const FString& CommandLineString);
void LogAnywhereFleetParameters();
-#if WITH_GAMELIFT
- static void LogServerParameters(const FServerParameters& InServerParameters);
-#endif
- static FString GetValueOrHash(const FString& Value);
TSharedPtr ProcessParameters;
+ static void LogServerParameters(const FServerParameters& InServerParameters);
+
+ static FString GetValueOrHash(const FString& Value);
};
diff --git a/Source/DedicatedServers/Public/Game/GameLift/GameLiftClpTypes.h b/Source/DedicatedServers/Public/Game/GameLift/GameLiftClpTypes.h
new file mode 100644
index 00000000..37f22276
--- /dev/null
+++ b/Source/DedicatedServers/Public/Game/GameLift/GameLiftClpTypes.h
@@ -0,0 +1,79 @@
+#pragma once
+
+namespace cmdlineparser::details
+{
+ enum EAvailableTokens
+ {
+ Unknown = 0,
+ AuthToken,
+ HostId,
+ FleetId,
+ WebsocketUrl,
+ MaxToken
+ };
+
+ enum EErrorCodes
+ {
+ NoError,
+ TokenNotFound,
+ ValueEmpty,
+ FailedValidation,
+ MaxCode
+ };
+
+ inline static const TMap& ERROR_MESSAGES = []() ->
+ const TMap&
+ {
+ static TMap Error_Messages =
+ {
+ {NoError,TEXT("VALID: {0}: {1}") },
+ {FailedValidation,TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [{1}]") },
+ {TokenNotFound,TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments") },
+ {ValueEmpty,TEXT("EMPTY VALUE: [-{0}=] found. No value assigned") },
+
+ };
+ return Error_Messages;
+ }();
+
+ inline static const TMap& CLI_TOKENS = []() ->
+ const TMap&
+ {
+ static TMap Cli_Tokens =
+ {
+ {AuthToken, TEXT("authtoken") },
+ {FleetId, TEXT("fleetid") },
+ {HostId, TEXT("hostid") },
+ {Unknown, TEXT("unknown") },
+ {WebsocketUrl, TEXT("websocketurl") }
+ };
+ return Cli_Tokens;
+ }();
+
+ inline static const TMap& REGEX_PATTERNS = []() ->
+ const TMap&
+ {
+ static TMap Regex_Patterns =
+ {
+ {Unknown,TEXT(".*") },
+ {AuthToken,TEXT("^[a-zA-Z0-9\\-]+$") },
+ {HostId,TEXT("^[a-zA-Z0-9][a-zA-Z0-9\\-]{0,62}[a-zA-Z0-9]?$") },
+ {FleetId,TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$") },
+ {WebsocketUrl,TEXT("^wss://[a-z0-9-]+(\\.[a-z0-9-]+)*\\.api\\.amazongamelift\\.com(:[0-9]+)?/?$") },
+ };
+ return Regex_Patterns;
+ }();
+
+// extern const TMap& ERROR_MESSAGES;
+// extern const TMap& CLI_TOKENS;
+// extern const TMap& REGEX_PATTERNS;
+
+ struct FParseResult
+ {
+ EAvailableTokens Token = EAvailableTokens::Unknown;
+ FString Value = FString();
+ bool bIsValid = false;
+ EErrorCodes ErrorCode = EErrorCodes::TokenNotFound;
+ FString ErrorMessage = FString();
+
+ };
+}
\ No newline at end of file
diff --git a/Source/DedicatedServers/Public/GameLiftClp.h b/Source/DedicatedServers/Public/GameLiftClp.h
new file mode 100644
index 00000000..d592aad9
--- /dev/null
+++ b/Source/DedicatedServers/Public/GameLiftClp.h
@@ -0,0 +1,29 @@
+#pragma once
+#include "Game/GameLift/GameLiftClpTypes.h"
+#include "CoreMinimal.h"
+
+struct FPortResult
+{
+ int32 Port;
+ bool bUsedDefaultPort;
+ FString WarningMessage;
+};
+
+namespace cmdlineparser
+{
+ FPortResult GetConfiguredOrDefaultPort(const FString& Token = TEXT("port="));
+ FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token = TEXT("port="));
+
+ details::FParseResult GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token);
+
+ namespace details
+ {
+ inline static constexpr int32 MIN_PORT = 1024;
+ inline static constexpr int32 MAX_PORT = 65535;
+ inline const TCHAR* DEFAULT_PORT_TOKEN = TEXT("port=");
+
+ FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix);
+ FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token);
+ bool DoesRegExMatch(const FString& Text, const FString& Pattern);
+ }
+}
diff --git a/Source/FPSTemplate.Target.cs b/Source/FPSTemplate.Target.cs
index 55094eee..a21eb626 100644
--- a/Source/FPSTemplate.Target.cs
+++ b/Source/FPSTemplate.Target.cs
@@ -11,6 +11,5 @@ public class FPSTemplateTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
- ExtraModuleNames.Add("DedicatedServers");
}
}
diff --git a/Source/FPSTemplate/FPSTemplate.Build.cs b/Source/FPSTemplate/FPSTemplate.Build.cs
index 7c1d2922..3c6b3b42 100644
--- a/Source/FPSTemplate/FPSTemplate.Build.cs
+++ b/Source/FPSTemplate/FPSTemplate.Build.cs
@@ -19,6 +19,7 @@ public class FPSTemplate : ModuleRules
"EnhancedInput",
"PhysicsCore",
"OpenSSL",
+ "DedicatedServers"
});
PrivateDependencyModuleNames.AddRange(new string[]
@@ -29,19 +30,6 @@ public class FPSTemplate : ModuleRules
"OpenSSL",
});
- // Adds in the plugin for GameLiftServerSDK if it is the server build.
-
- if (Target.Type == TargetType.Server)
- {
- PublicDependencyModuleNames.Add("GameLiftServerSDK");
- PublicDependencyModuleNames.Add("DedicatedServers");
- }
- else
- {
- PublicDefinitions.Add("WITH_GAMELIFT=0");
- }
- bEnableExceptions = true;
-
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
diff --git a/Source/FPSTemplate/Private/GameLift/GameLiftClp.cpp b/Source/FPSTemplate/Private/GameLift/GameLiftClp.cpp
deleted file mode 100644
index 9512fe51..00000000
--- a/Source/FPSTemplate/Private/GameLift/GameLiftClp.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-#include "GameLift/GameLiftClp.h"
-
-FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& Token)
-{
- return details::GetConfiguredOrDefaultPort(FCommandLine::Get(), Token);
-}
-
-FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
-{
- return details::GetConfiguredOrDefaultPort(CommandLine, Token);
-}
-
-cmdlineparser::details::FParseResult cmdlineparser::GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token)
-{
- details::FParseResult Result;
- FString ValueOfToken;
- Result.Token = Token;
-
- ensure(Token != details::EAvailableTokens::Unknown);
- ensure(Token < details::EAvailableTokens::MaxToken);
- const bool bTokenFound = FParse::Value(
- *CommandLine,
- *details::EnsureEndsWith(details::CLI_TOKENS[static_cast(Token)],
- TEXT("=")),
- ValueOfToken
- );
-
- if (!bTokenFound)
- {
- Result.Value = FString();
- Result.ErrorCode = details::EErrorCodes::TokenNotFound;
- Result.bIsValid = false;
- }
- else
- {
- if (ValueOfToken.IsEmpty())
- {
- Result.Value = FString();
- Result.ErrorCode = details::EErrorCodes::ValueEmpty;
- Result.bIsValid = false;
- }
- else
- {
- if (details::DoesRegExMatch(ValueOfToken, details::REGEX_PATTERNS[static_cast(Token)]))
- {
- Result.ErrorCode = details::EErrorCodes::NoError;
- Result.bIsValid = true;
- }
- else
- {
- Result.ErrorCode = details::EErrorCodes::FailedValidation;
- Result.bIsValid = false;
- }
- Result.Value = ValueOfToken;
- }
- }
-
- ensure(Result.ErrorCode < details::EErrorCodes::MaxCode);
- FString ErrorMessage = details::ERROR_MESSAGES[static_cast(Result.ErrorCode)];
- FString TokenName = details::CLI_TOKENS[static_cast(Result.Token)];
- FString Value = Result.Value;
- Result.ErrorMessage = ErrorMessage;
-
- return Result;
-}
-
-
-// cmdlineparser::Details namespace
-
-FString cmdlineparser::details::EnsureEndsWith(const FString& Token, const TCHAR* Suffix)
-{
- return Token.EndsWith(Suffix) ? Token : Token + Suffix;
-}
-
-FPortResult cmdlineparser::details::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
-{
- FPortResult PortResult;
- PortResult.Port = FURL::UrlConfig.DefaultPort;
-
- if (int32 CliPort; FParse::Value(*CommandLine, *EnsureEndsWith(Token, TEXT("=")), CliPort))
- {
- if (CliPort >= details::MIN_PORT && CliPort <= details::MAX_PORT)
- {
- PortResult.Port = CliPort;
- PortResult.bUsedDefaultPort = false;
- PortResult.WarningMessage = FString();
- return PortResult;
- }
- }
- PortResult.bUsedDefaultPort = true;
- PortResult.WarningMessage = FString::Printf(TEXT("Command Line Option for Port is out of ranged... Using Default Port %d"), PortResult.Port);
- return PortResult;
-}
-
-bool cmdlineparser::details::DoesRegExMatch(const FString& Text, const FString& Pattern)
-{
- const FRegexPattern RegexPattern(Pattern);
- FRegexMatcher Matcher(RegexPattern, Text);
- return Matcher.FindNext();
-}
diff --git a/Source/FPSTemplate/Private/GameLiftClpTypes.cpp b/Source/FPSTemplate/Private/GameLiftClpTypes.cpp
deleted file mode 100644
index 7be75175..00000000
--- a/Source/FPSTemplate/Private/GameLiftClpTypes.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-#include "GameLiftClpTypes.h"
-
-const TArray& cmdlineparser::details::ERROR_MESSAGES = []() -> const TArray&
-{
- static TArray Error_Messages;
- Error_Messages.Add(TEXT("VALID: {0}: {1}"));
- Error_Messages.Add(TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments"));
- Error_Messages.Add(TEXT("EMPTY VALUE: [-{0}=] found. No value assigned"));
- Error_Messages.Add(TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [{1}]"));
- return Error_Messages;
-}();
-
-
-const TArray& cmdlineparser::details::CLI_TOKENS = []() -> const TArray&
-{
- static TArray Cli_Tokens;
- Cli_Tokens.Add(TEXT("unknown")); // Unknown = 0;
- Cli_Tokens.Add(TEXT("authtoken"));
- Cli_Tokens.Add(TEXT("hostid"));
- Cli_Tokens.Add(TEXT("fleetid"));
- Cli_Tokens.Add(TEXT("websocketurl"));
- return Cli_Tokens;
-}();
-
-const TArray& cmdlineparser::details::REGEX_PATTERNS = []() -> const TArray&
-{
- static TArray Cli_Tokens;
- Cli_Tokens.Add(TEXT(".*")); // unknown = 0
- Cli_Tokens.Add(TEXT("^[a-zA-Z0-9\\-]+$"));
- Cli_Tokens.Add(TEXT("^[a-zA-Z0-9][a-zA-Z0-9\\-]{0,62}[a-zA-Z0-9]?$"));
- Cli_Tokens.Add(TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$"));
- Cli_Tokens.Add(TEXT("^wss://[a-z0-9-]+(\\.[a-z0-9-]+)*\\.api\\.amazongamelift\\.com(:[0-9]+)?/?$"));
- return Cli_Tokens;
-}();
\ No newline at end of file
diff --git a/Source/FPSTemplate/Public/Game/ShooterGameModeBase.h b/Source/FPSTemplate/Public/Game/ShooterGameModeBase.h
index 244a8496..9d6f7e78 100644
--- a/Source/FPSTemplate/Public/Game/ShooterGameModeBase.h
+++ b/Source/FPSTemplate/Public/Game/ShooterGameModeBase.h
@@ -3,14 +3,14 @@
#pragma once
#include "CoreMinimal.h"
-#include "GameFramework/GameMode.h"
+#include "DedicatedServers/Public/Game/DS_GameMode.h"
#include "ShooterGameModeBase.generated.h"
/**
*
*/
UCLASS()
-class FPSTEMPLATE_API AShooterGameModeBase : public AGameMode
+class FPSTEMPLATE_API AShooterGameModeBase : public ADS_GameMode
{
GENERATED_BODY()
public:
diff --git a/Source/FPSTemplate/Public/GameLift/GameLiftClp.h b/Source/FPSTemplate/Public/GameLift/GameLiftClp.h
deleted file mode 100644
index e8ccfcb9..00000000
--- a/Source/FPSTemplate/Public/GameLift/GameLiftClp.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-#include "GameLiftClpTypes.h"
-#include "CoreMinimal.h"
-
-struct FPortResult
-{
- int32 Port;
- bool bUsedDefaultPort;
- FString WarningMessage;
-};
-
-namespace cmdlineparser
-{
- FPortResult GetConfiguredOrDefaultPort(const FString& Token = TEXT("port="));
- FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token = TEXT("port="));
-
- details::FParseResult GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token);
-}
-
-namespace cmdlineparser::details
-{
- inline static constexpr int32 MIN_PORT = 1024;
- inline static constexpr int32 MAX_PORT = 65535;
- inline static constexpr const TCHAR* DEFAULT_PORT_TOKEN = TEXT("port=");
-
- FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix);
- FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token);
- bool DoesRegExMatch(const FString& Text, const FString& Pattern);
-}
-
diff --git a/Source/FPSTemplate/Public/GameLiftClpTypes.h b/Source/FPSTemplate/Public/GameLiftClpTypes.h
deleted file mode 100644
index bef5dea1..00000000
--- a/Source/FPSTemplate/Public/GameLiftClpTypes.h
+++ /dev/null
@@ -1,37 +0,0 @@
-#pragma once
-
-namespace cmdlineparser::details
-{
- enum EAvailableTokens
- {
- Unknown = 0,
- AuthToken,
- HostId,
- FleetId,
- WebsocketUrl,
- MaxToken
- };
-
- enum EErrorCodes
- {
- NoError,
- TokenNotFound,
- ValueEmpty,
- FailedValidation,
- MaxCode
- };
-
- extern const TArray& ERROR_MESSAGES;
- extern const TArray& CLI_TOKENS;
- extern const TArray& REGEX_PATTERNS;
-
- struct FParseResult
- {
- EAvailableTokens Token = EAvailableTokens::Unknown;
- FString Value = FString();
- bool bIsValid = false;
- EErrorCodes ErrorCode = EErrorCodes::TokenNotFound;
- FString ErrorMessage = FString();
-
- };
-}
\ No newline at end of file
diff --git a/Source/FPSTemplateClient.Target.cs b/Source/FPSTemplateClient.Target.cs
index f3603353..a19ed323 100644
--- a/Source/FPSTemplateClient.Target.cs
+++ b/Source/FPSTemplateClient.Target.cs
@@ -11,6 +11,5 @@ public class FPSTemplateClientTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
- ExtraModuleNames.Add("DedicatedServers");
}
}