Lesson 55 working properly now
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@@ -1,16 +1,18 @@
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using UnrealBuildTool;
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using System.IO;
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public class DedicatedServers : ModuleRules
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{
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public DedicatedServers(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"OpenSSL",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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@@ -23,7 +25,7 @@ public class DedicatedServers : ModuleRules
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if (Target.Type == TargetType.Server)
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{
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PublicDependencyModuleNames.Add("GameLiftServerSDK");
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PublicDependencyModuleNames.Add("GameLiftServerSDK");
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}
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else
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{
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