Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Renderer
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "Renderer"
#define UE_PLUGIN_NAME ""
#define IMAGEWRITEQUEUE_API
#define IMAGEWRITEQUEUE_NON_ATTRIBUTED_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define MATERIALSHADERQUALITYSETTINGS_NON_ATTRIBUTED_API
#define HEADMOUNTEDDISPLAY_API
#define HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API
#define EYETRACKER_API
#define EYETRACKER_NON_ATTRIBUTED_API

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}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT/Renderer.init.gen.cpp"
#include "Runtime/Renderer/Private/AnisotropyRendering.cpp"
#include "Runtime/Renderer/Private/BasePassRendering.cpp"
#include "Runtime/Renderer/Private/BlueNoise.cpp"
#include "Runtime/Renderer/Private/CapsuleShadowRendering.cpp"
#include "Runtime/Renderer/Private/ClusteredDeferredShadingPass.cpp"
#include "Runtime/Renderer/Private/CompositionLighting/CompositionLighting.cpp"
#include "Runtime/Renderer/Private/CompositionLighting/PostProcessAmbient.cpp"
#include "Runtime/Renderer/Private/CompositionLighting/PostProcessAmbientOcclusion.cpp"
#include "Runtime/Renderer/Private/CompositionLighting/PostProcessDeferredDecals.cpp"
#include "Runtime/Renderer/Private/CompositionLighting/PostProcessMeshDecals.cpp"
#include "Runtime/Renderer/Private/ComputeSystemInterface.cpp"
#include "Runtime/Renderer/Private/CustomDepthRendering.cpp"

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}

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@@ -0,0 +1,53 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,7 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/Lumen/LumenRadianceCacheHardwareRayTracing.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenRadiosity.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenReflectionHardwareRayTracing.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenReflections.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenReflectionTracing.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenReSTIRGather.cpp"

View File

@@ -0,0 +1,254 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,8 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/Lumen/LumenScene.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenSceneCardCapture.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenSceneDirectLighting.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenSceneDirectLightingHardwareRayTracing.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenSceneGPUDrivenUpdate.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenSceneLighting.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenSceneRendering.cpp"

View File

@@ -0,0 +1,257 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,11 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/Lumen/LumenScreenProbeFiltering.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenScreenProbeGather.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenScreenProbeHardwareRayTracing.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenScreenProbeImportanceSampling.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenScreenProbeTracing.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenScreenSpaceBentNormal.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenShortRangeAOHardwareRayTracing.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenSurfaceCache.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenSurfaceCacheFeedback.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenTracingUtils.cpp"

View File

@@ -0,0 +1,252 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
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View File

@@ -0,0 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/Lumen/LumenTranslucencyRadianceCache.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenTranslucencyVolumeHardwareRayTracing.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenTranslucencyVolumeLighting.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenVisualize.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenVisualizeHardwareRayTracing.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenVisualizeRadianceCache.cpp"
#include "Runtime/Renderer/Private/MaterialCache/MaterialCacheMeshProcessor.cpp"
#include "Runtime/Renderer/Private/MaterialCache/MaterialCacheRenderer.cpp"
#include "Runtime/Renderer/Private/MaterialCache/MaterialCacheSceneExtension.cpp"
#include "Runtime/Renderer/Private/MaterialCache/MaterialCacheShaders.cpp"
#include "Runtime/Renderer/Private/MaterialCache/MaterialCacheTagProvider.cpp"
#include "Runtime/Renderer/Private/MaterialCache/MaterialCacheVirtualFinalizer.cpp"
#include "Runtime/Renderer/Private/MaterialCache/MaterialCacheVirtualProducer.cpp"
#include "Runtime/Renderer/Private/MegaLights/MegaLights.cpp"

View File

@@ -0,0 +1,309 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,9 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/MegaLights/MegaLightsDenoising.cpp"
#include "Runtime/Renderer/Private/MegaLights/MegaLightsRayTracing.cpp"
#include "Runtime/Renderer/Private/MegaLights/MegaLightsResolve.cpp"
#include "Runtime/Renderer/Private/MegaLights/MegaLightsSampling.cpp"
#include "Runtime/Renderer/Private/MeshDrawCommands.cpp"
#include "Runtime/Renderer/Private/MeshDrawCommandStats.cpp"
#include "Runtime/Renderer/Private/MeshEdgesRendering.cpp"
#include "Runtime/Renderer/Private/MeshPassProcessor.cpp"

View File

@@ -0,0 +1,283 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
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View File

@@ -0,0 +1,16 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/MobileBasePass.cpp"
#include "Runtime/Renderer/Private/MobileBasePassRendering.cpp"
#include "Runtime/Renderer/Private/MobileDecalRendering.cpp"
#include "Runtime/Renderer/Private/MobileDeferredShadingPass.cpp"
#include "Runtime/Renderer/Private/MobileDistortionPass.cpp"
#include "Runtime/Renderer/Private/MobileFogRendering.cpp"
#include "Runtime/Renderer/Private/MobileLocalLightsBuffer.cpp"
#include "Runtime/Renderer/Private/MobileReflectionEnvironmentCapture.cpp"
#include "Runtime/Renderer/Private/MobileSeparateTranslucencyPass.cpp"
#include "Runtime/Renderer/Private/MobileShadingRenderer.cpp"
#include "Runtime/Renderer/Private/MobileSingleLayerWaterRendering.cpp"
#include "Runtime/Renderer/Private/MobileSSR.cpp"
#include "Runtime/Renderer/Private/MobileTranslucentRendering.cpp"
#include "Runtime/Renderer/Private/Nanite/Nanite.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteComposition.cpp"

View File

@@ -0,0 +1,327 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,9 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/Nanite/NaniteCullRaster.cpp"
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#include "Runtime/Renderer/Private/Nanite/NaniteEditor.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteFeedback.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteMaterials.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteMaterialsSceneExtension.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteOwnershipVisibilitySceneExtension.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteRayTracing.cpp"

View File

@@ -0,0 +1,245 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,10 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/Nanite/NaniteShading.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteShared.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteStreamOut.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteVisibility.cpp"
#include "Runtime/Renderer/Private/Nanite/NaniteVisualize.cpp"
#include "Runtime/Renderer/Private/Nanite/TessellationTable.cpp"
#include "Runtime/Renderer/Private/Nanite/Voxel.cpp"
#include "Runtime/Renderer/Private/OIT/OIT.cpp"
#include "Runtime/Renderer/Private/PathTracing.cpp"

View File

@@ -0,0 +1,250 @@
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,13 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/PathTracingSpatialTemporalDenoising.cpp"
#include "Runtime/Renderer/Private/PhysicsFieldRendering.cpp"
#include "Runtime/Renderer/Private/PlanarReflectionRendering.cpp"
#include "Runtime/Renderer/Private/PostProcess/ACESUtils.cpp"
#include "Runtime/Renderer/Private/PostProcess/AlphaInvert.cpp"
#include "Runtime/Renderer/Private/PostProcess/DebugAlphaChannel.cpp"
#include "Runtime/Renderer/Private/PostProcess/DiaphragmDOF.cpp"
#include "Runtime/Renderer/Private/PostProcess/DiaphragmDOFUtils.cpp"
#include "Runtime/Renderer/Private/PostProcess/LensDistortion.cpp"
#include "Runtime/Renderer/Private/PostProcess/NeuralPostProcess.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessAA.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessAmbientOcclusionMobile.cpp"

View File

@@ -0,0 +1,325 @@
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@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,17 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/PostProcess/PostProcessBloomSetup.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessBokehDOF.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessBufferInspector.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessCombineLUTs.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessCompositeDebugPrimitives.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessCompositeEditorPrimitives.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessCompositePrimitivesCommon.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessDeviceEncodingOnly.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessDOF.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessDownsample.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessEyeAdaptation.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessFFTBloom.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessGBufferHints.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessHistogram.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessHMD.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessing.cpp"

View File

@@ -0,0 +1,340 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,10 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/DBufferTextures.cpp"
#include "Runtime/Renderer/Private/DebugProbeRendering.cpp"
#include "Runtime/Renderer/Private/DebugViewModeRendering.cpp"
#include "Runtime/Renderer/Private/DecalRenderingCommon.cpp"
#include "Runtime/Renderer/Private/DecalRenderingShared.cpp"
#include "Runtime/Renderer/Private/DeferredShadingRenderer.cpp"
#include "Runtime/Renderer/Private/DepthCopy.cpp"
#include "Runtime/Renderer/Private/DepthRendering.cpp"
#include "Runtime/Renderer/Private/DistanceFieldAmbientOcclusion.cpp"

View File

@@ -0,0 +1,459 @@
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}

View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
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View File

@@ -0,0 +1,12 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/PostProcess/PostProcessLensFlares.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessLocalExposure.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessMaterial.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessMitchellNetravali.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessMobile.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessMotionBlur.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessSelectionOutline.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessStreamingAccuracyLegend.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessSubsurface.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessTestImage.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessTonemap.cpp"

View File

@@ -0,0 +1,228 @@
{
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@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,18 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/PostProcess/PostProcessUpscale.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeBuffer.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeCalibrationMaterial.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeComplexity.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeHDR.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeLevelInstance.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeLocalExposure.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeNanite.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeVirtualTexture.cpp"
#include "Runtime/Renderer/Private/PostProcess/PostProcessWeightedSampleSum.cpp"
#include "Runtime/Renderer/Private/PostProcess/SceneFilterRendering.cpp"
#include "Runtime/Renderer/Private/PostProcess/SubpixelMorphologicalAA.cpp"
#include "Runtime/Renderer/Private/PostProcess/TemporalAA.cpp"
#include "Runtime/Renderer/Private/PostProcess/TemporalSuperResolution.cpp"
#include "Runtime/Renderer/Private/PostProcess/VisualizeMotionVectors.cpp"
#include "Runtime/Renderer/Private/PostProcess/VisualizeShadingModels.cpp"
#include "Runtime/Renderer/Private/PostProcess/VisualizeTemporalUpscaler.cpp"

View File

@@ -0,0 +1,239 @@
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@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,12 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/PrimitiveSceneInfo.cpp"
#include "Runtime/Renderer/Private/Quantization.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracing.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingAmbientOcclusion.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingBarycentrics.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingBasicShaders.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingDebug.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingDecals.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingDynamicGeometryUpdateManager.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingInstance.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingInstanceBufferUtil.cpp"

View File

@@ -0,0 +1,285 @@
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@@ -0,0 +1,18 @@
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}

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@@ -0,0 +1,16 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/RayTracing/RayTracingInstanceCulling.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingInstanceMask.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingLighting.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingMaterialHitShaders.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingMeshDrawCommands.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingPrimaryRays.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingScene.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingShaderBindingTable.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingShadows.cpp"
#include "Runtime/Renderer/Private/RayTracing/RaytracingSkylight.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp"
#include "Runtime/Renderer/Private/RayTracing/RayTracingTraversalStatistics.cpp"
#include "Runtime/Renderer/Private/RectLightTextureManager.cpp"
#include "Runtime/Renderer/Private/ReflectionEnvironment.cpp"
#include "Runtime/Renderer/Private/ReflectionEnvironmentCapture.cpp"

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@@ -0,0 +1,283 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,6 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/ReflectionEnvironmentDiffuseIrradiance.cpp"
#include "Runtime/Renderer/Private/ReflectionEnvironmentRealTimeCapture.cpp"
#include "Runtime/Renderer/Private/Renderer.cpp"
#include "Runtime/Renderer/Private/RendererScene.cpp"
#include "Runtime/Renderer/Private/RendererUtils.cpp"

View File

@@ -0,0 +1,472 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,10 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/Renderer/ViewSnapshotCache.cpp"
#include "Runtime/Renderer/Private/SceneCaptureRendering.cpp"
#include "Runtime/Renderer/Private/SceneCore.cpp"
#include "Runtime/Renderer/Private/SceneCulling/SceneCulling.cpp"
#include "Runtime/Renderer/Private/SceneCulling/SceneCullingRenderer.cpp"
#include "Runtime/Renderer/Private/SceneExtensions.cpp"
#include "Runtime/Renderer/Private/SceneHitProxyRendering.cpp"
#include "Runtime/Renderer/Private/SceneOcclusion.cpp"
#include "Runtime/Renderer/Private/SceneRenderBuilder.cpp"

View File

@@ -0,0 +1,329 @@
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View File

@@ -0,0 +1,18 @@
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}

View File

@@ -0,0 +1,7 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/SceneRendering.cpp"
#include "Runtime/Renderer/Private/SceneTextureParameters.cpp"
#include "Runtime/Renderer/Private/SceneTextureReductions.cpp"
#include "Runtime/Renderer/Private/SceneTextures.cpp"
#include "Runtime/Renderer/Private/SceneUniformBuffer.cpp"
#include "Runtime/Renderer/Private/SceneViewState.cpp"

View File

@@ -0,0 +1,468 @@
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,4 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/SceneVisibility.cpp"
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#include "Runtime/Renderer/Private/ScreenSpaceDenoise.cpp"

View File

@@ -0,0 +1,270 @@
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,8 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/ScreenSpaceRayTracing.cpp"
#include "Runtime/Renderer/Private/ScreenSpaceReflectionTiles.cpp"
#include "Runtime/Renderer/Private/ShaderBaseClasses.cpp"
#include "Runtime/Renderer/Private/ShaderPrint.cpp"
#include "Runtime/Renderer/Private/ShadingEnergyConservation.cpp"
#include "Runtime/Renderer/Private/ShadowDepthRendering.cpp"
#include "Runtime/Renderer/Private/ShadowRendering.cpp"

View File

@@ -0,0 +1,257 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,7 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/ShadowSetup.cpp"
#include "Runtime/Renderer/Private/ShadowSetupMobile.cpp"
#include "Runtime/Renderer/Private/Shadows/FirstPersonSelfShadow.cpp"
#include "Runtime/Renderer/Private/Shadows/ScreenSpaceShadows.cpp"
#include "Runtime/Renderer/Private/Shadows/ShadowScene.cpp"
#include "Runtime/Renderer/Private/Shadows/ShadowSceneRenderer.cpp"

View File

@@ -0,0 +1,274 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,16 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/DistanceFieldLightingPost.cpp"
#include "Runtime/Renderer/Private/DistanceFieldLightingShared.cpp"
#include "Runtime/Renderer/Private/DistanceFieldObjectCulling.cpp"
#include "Runtime/Renderer/Private/DistanceFieldObjectManagement.cpp"
#include "Runtime/Renderer/Private/DistanceFieldScreenGridLighting.cpp"
#include "Runtime/Renderer/Private/DistanceFieldShadowing.cpp"
#include "Runtime/Renderer/Private/DistanceFieldStreaming.cpp"
#include "Runtime/Renderer/Private/DistanceFieldVisualization.cpp"
#include "Runtime/Renderer/Private/DistortionRendering.cpp"
#include "Runtime/Renderer/Private/DynamicBVH.cpp"
#include "Runtime/Renderer/Private/DynamicShadowMapChannelBindingHelper.cpp"
#include "Runtime/Renderer/Private/EditorPrimitivesRendering.cpp"
#include "Runtime/Renderer/Private/FirstPersonSceneExtension.cpp"
#include "Runtime/Renderer/Private/FogRendering.cpp"
#include "Runtime/Renderer/Private/Froxel/Froxel.cpp"

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@@ -0,0 +1,285 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
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View File

@@ -0,0 +1,13 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/SimpleMeshDrawCommandPass.cpp"
#include "Runtime/Renderer/Private/SingleLayerWaterRendering.cpp"
#include "Runtime/Renderer/Private/Skinning/AnimBankTransformProvider.cpp"
#include "Runtime/Renderer/Private/Skinning/SkinnedMeshDebugView.cpp"
#include "Runtime/Renderer/Private/Skinning/SkinningSceneExtension.cpp"
#include "Runtime/Renderer/Private/Skinning/SkinningTransformProvider.cpp"
#include "Runtime/Renderer/Private/SkyAtmosphereRendering.cpp"
#include "Runtime/Renderer/Private/SkyPassRendering.cpp"
#include "Runtime/Renderer/Private/SparseVolumeTexture/SparseVolumeTextureStreamingVisualize.cpp"
#include "Runtime/Renderer/Private/SparseVolumeTexture/SparseVolumeTextureViewerComponent.cpp"
#include "Runtime/Renderer/Private/SparseVolumeTexture/SparseVolumeTextureViewerRendering.cpp"
#include "Runtime/Renderer/Private/SparseVolumeTexture/SparseVolumeTextureViewerSceneProxy.cpp"

View File

@@ -0,0 +1,369 @@
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@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/SplineMeshSceneResources.cpp"
#include "Runtime/Renderer/Private/StateStream/ExponentialHeightFogStateStreamImpl.cpp"
#include "Runtime/Renderer/Private/StateStream/ParticleSystemStateStreamImpl.cpp"
#include "Runtime/Renderer/Private/StateStream/SkinnedMeshStateStreamImpl.cpp"
#include "Runtime/Renderer/Private/StateStream/SkyAtmosphereStateStreamImpl.cpp"
#include "Runtime/Renderer/Private/StateStream/StaticMeshStateStreamImpl.cpp"
#include "Runtime/Renderer/Private/StaticMeshBatch.cpp"
#include "Runtime/Renderer/Private/StochasticLighting/StochasticLighting.cpp"
#include "Runtime/Renderer/Private/Substrate/Glint/GlintShadingLUTs.cpp"
#include "Runtime/Renderer/Private/Substrate/Substrate.cpp"
#include "Runtime/Renderer/Private/Substrate/SubstrateRoughRefraction.cpp"
#include "Runtime/Renderer/Private/Substrate/SubstrateVisualize.cpp"
#include "Runtime/Renderer/Private/SubsurfaceTiles.cpp"
#include "Runtime/Renderer/Private/SystemTextures.cpp"

View File

@@ -0,0 +1,371 @@
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}
}

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