Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Landscape
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef LANDSCAPE_API
#undef LANDSCAPE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "Landscape"
#define UE_PLUGIN_NAME ""
#define MATHCORE_API
#define MATHCORE_NON_ATTRIBUTED_API
#define FOLIAGE_API
#define FOLIAGE_NON_ATTRIBUTED_API
#define DERIVEDDATACACHE_API
#define DERIVEDDATACACHE_NON_ATTRIBUTED_API
#define LANDSCAPE_API
#define LANDSCAPE_NON_ATTRIBUTED_API

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/I "."
/I "Runtime/Landscape/Private"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "Runtime/Json/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "Runtime/ImageWrapper/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "Runtime/Analytics/Analytics/Public"
/I "Runtime/Sockets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "Runtime/AssetRegistry/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
/I "Runtime/PacketHandlers/PacketHandler/Classes"
/I "Runtime/PacketHandlers/PacketHandler/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
/I "Runtime/StaticMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
/I "Runtime/PhysicsCore/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/Voronoi/Public"
/I "Runtime/GeometryCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
/I "Runtime/Experimental/ChaosVisualDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
/I "Runtime/NNE/Public"
/I "Runtime/SignalProcessing/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "Runtime/AudioMixerCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
/I "Runtime/MovieSceneCapture/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "Runtime/Renderer/Internal"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
/I "Runtime/TypedElementFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
/I "Runtime/MathCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Foliage/UHT"
/I "Runtime/Foliage/Public"
/I "Developer/DerivedDataCache/Public"
/I "Developer/DerivedDataCache/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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{
"RemapUnityFiles":
{
"Module.Landscape.1.cpp.obj": [
"ControlPointMeshComponent.gen.cpp.obj",
"GlobalMergeLegacySupportUtil.gen.cpp.obj",
"ILandscapeSplineInterface.gen.cpp.obj",
"Landscape.init.gen.cpp.obj",
"LandscapeEditLayerMergeRenderBlackboardItem.gen.cpp.obj",
"LandscapeEditLayerRenderer.gen.cpp.obj",
"LandscapeEditTypes.gen.cpp.obj",
"LandscapeGizmoActiveActor.gen.cpp.obj",
"LandscapeGizmoRenderComponent.gen.cpp.obj",
"LandscapeGrassType.gen.cpp.obj",
"LandscapeHeightfieldCollisionComponent.gen.cpp.obj",
"LandscapeMaterialInstanceConstant.gen.cpp.obj",
"LandscapeMeshCollisionComponent.gen.cpp.obj",
"LandscapeMeshProxyActor.gen.cpp.obj",
"LandscapeMeshProxyComponent.gen.cpp.obj",
"LandscapeSplineControlPoint.gen.cpp.obj",
"LandscapeSplinesComponent.gen.cpp.obj",
"LandscapeSplineSegment.gen.cpp.obj"
],
"Module.Landscape.2.cpp.obj": [
"LandscapeStreamingProxy.gen.cpp.obj",
"LandscapeWeightmapUsage.gen.cpp.obj",
"MaterialExpressionLandscapeGrassOutput.gen.cpp.obj",
"ControlPointMeshActor.cpp.obj",
"Landscape.cpp.obj",
"LandscapeAsyncTextureReadback.cpp.obj",
"LandscapeBlueprintBrushBase.cpp.obj",
"LandscapeBlueprintSupport.cpp.obj",
"LandscapeCollision.cpp.obj"
],
"Module.Landscape.3.cpp.obj": [
"LandscapeComponent.cpp.obj",
"LandscapeConfigHelper.cpp.obj",
"LandscapeCulling.cpp.obj",
"LandscapeDataAccess.cpp.obj",
"LandscapeEdgeFixup.cpp.obj",
"LandscapeEdit.cpp.obj"
],
"Module.Landscape.4.cpp.obj": [
"LandscapeEditInterface.cpp.obj",
"LandscapeEditLayer.cpp.obj",
"LandscapeEditLayerMergeContext.cpp.obj",
"LandscapeEditLayerMergeRenderContext.cpp.obj",
"LandscapeEditLayerRendererPrivate.cpp.obj",
"LandscapeEditLayerRendererState.cpp.obj",
"LandscapeEditLayerTargetTypeState.cpp.obj",
"LandscapeEditReadback.cpp.obj",
"LandscapeEditResourcesSubsystem.cpp.obj",
"LandscapeGizmoActor.cpp.obj",
"LandscapeGrass.cpp.obj"
],
"Module.Landscape.5.cpp.obj": [
"LandscapeGrassMapsBuilder.cpp.obj",
"LandscapeGrassWeightExporter.cpp.obj",
"LandscapeGroup.cpp.obj",
"LandscapeHLODBuilder.cpp.obj",
"LandscapeInfo.cpp.obj",
"LandscapeInfoMap.cpp.obj",
"LandscapeLayerInfoObject.cpp.obj",
"LandscapeLight.cpp.obj",
"LandscapeModule.cpp.obj",
"LandscapeNaniteComponent.cpp.obj",
"LandscapeNotification.cpp.obj",
"LandscapePhysicalMaterial.cpp.obj",
"LandscapeProxy.cpp.obj",
"LandscapeRender.cpp.obj"
],
"Module.Landscape.6.cpp.obj": [
"LandscapeSettings.cpp.obj",
"LandscapeSplineActor.cpp.obj",
"LandscapeSplineMeshesActor.cpp.obj",
"LandscapeSplineProxies.cpp.obj",
"LandscapeSplineRaster.cpp.obj",
"LandscapeSplines.cpp.obj",
"LandscapeSubsystem.cpp.obj",
"LandscapeTextureHash.cpp.obj",
"LandscapeTextureStorageProvider.cpp.obj",
"LandscapeTextureStreamingManager.cpp.obj",
"LandscapeUtils.cpp.obj",
"LandscapeUtilsPrivate.cpp.obj",
"MaterialExpressionLandscapeLayerBlend.cpp.obj",
"MaterialExpressionLandscapeLayerCoords.cpp.obj",
"MaterialExpressionLandscapeLayerSample.cpp.obj",
"MaterialExpressionLandscapeLayerSwitch.cpp.obj",
"MaterialExpressionLandscapeLayerWeight.cpp.obj"
],
"Module.Landscape.7.cpp.obj": [
"MaterialExpressionLandscapePhysicalMaterialOutput.cpp.obj",
"MaterialExpressionLandscapeVisibilityMask.cpp.obj"
],
"Module.Landscape.8.cpp.obj": [
"LandscapeEditLayers.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/ControlPointMeshComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/GlobalMergeLegacySupportUtil.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/ILandscapeSplineInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/Landscape.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeEditLayerMergeRenderBlackboardItem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeEditLayerRenderer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeEditTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeGizmoActiveActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeGizmoRenderComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeGrassType.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeHeightfieldCollisionComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeMaterialInstanceConstant.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeMeshCollisionComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeMeshProxyActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeMeshProxyComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeSplineControlPoint.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeSplinesComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeSplineSegment.gen.cpp"

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{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\landscape\\module.landscape.1.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\landscape\\definitions.landscape.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\controlpointmeshcomponent.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\controlpointmeshcomponent.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\controlpointmeshcomponent.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\globalmergelegacysupportutil.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\globalmergelegacysupportutil.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\globalmergelegacysupportutil.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\ilandscapesplineinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\ilandscapesplineinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\ilandscapesplineinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscape.init.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapeeditlayermergerenderblackboarditem.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeeditlayermergerenderblackboarditem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapeeditlayermergerenderblackboarditem.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapeeditlayerrenderer.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeeditlayerrenderer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeedittypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapeedittypes.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeutils.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\landscapetexturehash.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapetexturehash.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameter.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphresources.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rhi\\public\\rhitransientresourceallocator.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphresources.inl",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\experimental\\containers\\robinhoodhashtable.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeeditlayerrendererstate.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeeditlayertargettypestate.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeeditlayertargetlayergroup.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeeditlayertypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapeeditlayerrenderer.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapeedittypes.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapegizmoactiveactor.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\landscapegizmoactiveactor.h",
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}

View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
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}
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}

View File

@@ -0,0 +1,10 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeStreamingProxy.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeWeightmapUsage.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/MaterialExpressionLandscapeGrassOutput.gen.cpp"
#include "Runtime/Landscape/Private/ControlPointMeshActor.cpp"
#include "Runtime/Landscape/Private/Landscape.cpp"
#include "Runtime/Landscape/Private/LandscapeAsyncTextureReadback.cpp"
#include "Runtime/Landscape/Private/LandscapeBlueprintBrushBase.cpp"
#include "Runtime/Landscape/Private/LandscapeBlueprintSupport.cpp"
#include "Runtime/Landscape/Private/LandscapeCollision.cpp"

View File

@@ -0,0 +1,582 @@
{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
"Includes": [
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"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\landscapenanitecomponent.h",
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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View File

@@ -0,0 +1,7 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Landscape/Private/LandscapeComponent.cpp"
#include "Runtime/Landscape/Private/LandscapeConfigHelper.cpp"
#include "Runtime/Landscape/Private/LandscapeCulling.cpp"
#include "Runtime/Landscape/Private/LandscapeDataAccess.cpp"
#include "Runtime/Landscape/Private/LandscapeEdgeFixup.cpp"
#include "Runtime/Landscape/Private/LandscapeEdit.cpp"

View File

@@ -0,0 +1,264 @@
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@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,12 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Landscape/Private/LandscapeEditInterface.cpp"
#include "Runtime/Landscape/Private/LandscapeEditLayer.cpp"
#include "Runtime/Landscape/Private/LandscapeEditLayerMergeContext.cpp"
#include "Runtime/Landscape/Private/LandscapeEditLayerMergeRenderContext.cpp"
#include "Runtime/Landscape/Private/LandscapeEditLayerRendererPrivate.cpp"
#include "Runtime/Landscape/Private/LandscapeEditLayerRendererState.cpp"
#include "Runtime/Landscape/Private/LandscapeEditLayerTargetTypeState.cpp"
#include "Runtime/Landscape/Private/LandscapeEditReadback.cpp"
#include "Runtime/Landscape/Private/LandscapeEditResourcesSubsystem.cpp"
#include "Runtime/Landscape/Private/LandscapeGizmoActor.cpp"
#include "Runtime/Landscape/Private/LandscapeGrass.cpp"

View File

@@ -0,0 +1,275 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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}

View File

@@ -0,0 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp"
#include "Runtime/Landscape/Private/LandscapeGrassWeightExporter.cpp"
#include "Runtime/Landscape/Private/LandscapeGroup.cpp"
#include "Runtime/Landscape/Private/LandscapeHLODBuilder.cpp"
#include "Runtime/Landscape/Private/LandscapeInfo.cpp"
#include "Runtime/Landscape/Private/LandscapeInfoMap.cpp"
#include "Runtime/Landscape/Private/LandscapeLayerInfoObject.cpp"
#include "Runtime/Landscape/Private/LandscapeLight.cpp"
#include "Runtime/Landscape/Private/LandscapeModule.cpp"
#include "Runtime/Landscape/Private/LandscapeNaniteComponent.cpp"
#include "Runtime/Landscape/Private/LandscapeNotification.cpp"
#include "Runtime/Landscape/Private/LandscapePhysicalMaterial.cpp"
#include "Runtime/Landscape/Private/LandscapeProxy.cpp"
#include "Runtime/Landscape/Private/LandscapeRender.cpp"

View File

@@ -0,0 +1,312 @@
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@@ -0,0 +1,53 @@
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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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@@ -0,0 +1,18 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Landscape/Private/LandscapeSettings.cpp"
#include "Runtime/Landscape/Private/LandscapeSplineActor.cpp"
#include "Runtime/Landscape/Private/LandscapeSplineMeshesActor.cpp"
#include "Runtime/Landscape/Private/LandscapeSplineProxies.cpp"
#include "Runtime/Landscape/Private/LandscapeSplineRaster.cpp"
#include "Runtime/Landscape/Private/LandscapeSplines.cpp"
#include "Runtime/Landscape/Private/LandscapeSubsystem.cpp"
#include "Runtime/Landscape/Private/LandscapeTextureHash.cpp"
#include "Runtime/Landscape/Private/LandscapeTextureStorageProvider.cpp"
#include "Runtime/Landscape/Private/LandscapeTextureStreamingManager.cpp"
#include "Runtime/Landscape/Private/LandscapeUtils.cpp"
#include "Runtime/Landscape/Private/LandscapeUtilsPrivate.cpp"
#include "Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerBlend.cpp"
#include "Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerCoords.cpp"
#include "Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerSample.cpp"
#include "Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerSwitch.cpp"
#include "Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerWeight.cpp"

View File

@@ -0,0 +1,409 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
"Includes": [
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#include "Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeVisibilityMask.cpp"

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Landscape/Private/LandscapeEditLayers.cpp"

View File

@@ -0,0 +1,159 @@
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View File

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