312 lines
34 KiB
JSON
312 lines
34 KiB
JSON
{
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"Version": "1.2",
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"Data": {
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"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\landscape\\module.landscape.5.cpp",
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"ProvidedModule": "",
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
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"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapeinfomap.gen.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\private\\landscapelayerinfoobject.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapesettings.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapesettings.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapelayerinfoobject.gen.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\private\\landscapelight.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapelight.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\staticlighting.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\staticlightingbuildcontext.h",
|
|
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|
|
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|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\lightcomponentbase.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\lightcomponent.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\shadowmap.h",
|
|
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|
|
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|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeeditorservices.h",
|
|
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|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\landscapesplineactor.h",
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapeedit.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystembase.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\ai\\navigationmodifier.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navlinkdefinition.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navagentselector.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\navagentselector.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\navlinkdefinition.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdataresolution.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\navigationdataresolution.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\navigationsystembase.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\foliage\\public\\instancedfoliageactor.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\foliage\\public\\foliagetype_instancedstaticmesh.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\foliage\\public\\foliagetype.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\foliage\\uht\\foliagetype.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\foliage\\public\\foliageinstancedstaticmeshcomponent.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\components\\hierarchicalinstancedstaticmeshcomponent.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\hierarchicalinstancedstaticmeshcomponent.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\foliage\\uht\\foliageinstancedstaticmeshcomponent.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\foliage\\uht\\foliagetype_instancedstaticmesh.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\foliage\\public\\foliageinstancebase.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\foliage\\public\\instancedfoliage.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\instances\\instancedplacementhash.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\foliage\\public\\instancedfoliagecustomversion.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\ismpartition\\ismpartitionactor.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\ismpartition\\ismpartitionclient.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\ismpartitionclient.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\ismpartition\\ismpartitioninstancemanager.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\ismpartitioninstancemanager.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\ismpartition\\ismcomponentdescriptor.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\ismcomponentdescriptor.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\ismpartition\\ismcomponentdata.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\ismcomponentdata.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\ismpartitionactor.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\foliage\\uht\\instancedfoliageactor.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\nanitesceneproxy.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\naniteresources.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\growonlyspanallocator.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\unifiedbuffer.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\memoryreadstream.h",
|
|
"d:\\ue_5_7_1\\engine\\shaders\\shared\\nanitedefinitions.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\matrix3x4.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\skeletalmeshtypes.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\componentreregistercontext.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\skeletalmeshlegacycustomversions.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\skinningsceneextensionproxy.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialinstanceconstant.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialinstanceconstant.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapenanitecomponent.gen.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\private\\landscapenotification.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\public\\landscapenotification.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\private\\landscapephysicalmaterial.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\private\\landscapeproxy.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\materials\\materialexpressionlandscapevisibilitymask.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\materialexpressionlandscapevisibilitymask.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\materials\\materialexpressionlandscapelayerweight.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\materialexpressionlandscapelayerweight.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\materials\\materialexpressionlandscapelayersample.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\materialexpressionlandscapelayersample.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\materials\\materialexpressionlandscapelayerblend.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\materialexpressionlandscapelayerblend.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\materials\\materialexpressionlandscapelayerswitch.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\materialexpressionlandscapelayerswitch.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapeproxy.gen.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\private\\landscaperender.cpp",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\landscapemeshproxycomponent.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapemeshproxycomponent.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontexturecoordinate.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontexturecoordinate.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\materials\\materialexpressionlandscapelayercoords.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\materialexpressionlandscapelayercoords.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontexturesample.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontexturebase.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontexturebase.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontexturesample.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\classes\\landscapematerialinstanceconstant.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\landscape\\uht\\landscapematerialinstanceconstant.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\shadowmaptexture2d.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\shadowmaptexture2d.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\renderer\\public\\raytracingmeshdrawcommands.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\spanallocator.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\vt\\runtimevirtualtexture.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\virtualtextureenum.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\rendercore\\uht\\virtualtextureenum.generated.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\runtimevirtualtexture.generated.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\profilingdebugging\\loadtimetracker.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\profilingdebugging\\scopedtimers.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\serialization\\loadtimetrace.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\texture2dresource.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\streamabletextureresource.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\rendercore.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\private\\landscapeculling.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\runtime\\landscape\\private\\landscapeutilsprivate.h"
|
|
],
|
|
"ImportedModules": [],
|
|
"ImportedHeaderUnits": []
|
|
}
|
|
} |