Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,27 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameplayDebugger
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef GAMEPLAYDEBUGGER_API
#undef GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define UE_NET_HAS_IRIS_FASTARRAY_BINDING 1
#define UE_MODULE_NAME "GameplayDebugger"
#define UE_PLUGIN_NAME ""
#define DRAWPRIMITIVEDEBUGGER_API
#define DRAWPRIMITIVEDEBUGGER_NON_ATTRIBUTED_API
#define SETTINGS_API
#define SETTINGS_NON_ATTRIBUTED_API
#define GAMEPLAYDEBUGGER_API
#define GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API

View File

@@ -0,0 +1,148 @@
/I "."
/I "Runtime/GameplayDebugger/Private"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "Runtime/Json/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "Runtime/ImageWrapper/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DrawPrimitiveDebugger/UHT"
/I "Developer/DrawPrimitiveDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "Runtime/Analytics/Analytics/Public"
/I "Runtime/Sockets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "Runtime/AssetRegistry/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
/I "Runtime/PacketHandlers/PacketHandler/Classes"
/I "Runtime/PacketHandlers/PacketHandler/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
/I "Runtime/StaticMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
/I "Runtime/PhysicsCore/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/Voronoi/Public"
/I "Runtime/GeometryCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
/I "Runtime/Experimental/ChaosVisualDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
/I "Runtime/NNE/Public"
/I "Runtime/SignalProcessing/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "Runtime/AudioMixerCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
/I "Runtime/MovieSceneCapture/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "Runtime/Renderer/Internal"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
/I "Runtime/TypedElementFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
/I "Developer/Settings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayDebugger/UHT"
/I "Runtime/GameplayDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,21 @@
{
"RemapUnityFiles":
{
"Module.GameplayDebugger.cpp.obj": [
"GameplayDebugger.init.gen.cpp.obj",
"GameplayDebuggerAddonBase.cpp.obj",
"GameplayDebuggerAddonManager.cpp.obj",
"GameplayDebuggerCategory.cpp.obj",
"GameplayDebuggerCategoryReplicator.cpp.obj",
"GameplayDebuggerConfig.cpp.obj",
"GameplayDebuggerExtension.cpp.obj",
"GameplayDebuggerExtension_HUD.cpp.obj",
"GameplayDebuggerExtension_Spectator.cpp.obj",
"GameplayDebuggerLocalController.cpp.obj",
"GameplayDebuggerModule.cpp.obj",
"GameplayDebuggerPlayerManager.cpp.obj",
"GameplayDebuggerRenderingComponent.cpp.obj",
"GameplayDebuggerTypes.cpp.obj"
]
}
}

View File

@@ -0,0 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayDebugger/UHT/GameplayDebugger.init.gen.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerAddonBase.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerAddonManager.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerCategory.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerCategoryReplicator.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerConfig.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerExtension.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerExtension_HUD.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerExtension_Spectator.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerLocalController.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerModule.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerPlayerManager.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp"
#include "Runtime/GameplayDebugger/Private/GameplayDebuggerTypes.cpp"

View File

@@ -0,0 +1,102 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\gameplaydebugger\\module.gameplaydebugger.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\gameplaydebugger\\definitions.gameplaydebugger.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebugger.init.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggeraddonbase.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggeraddonbase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggertypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggertypes.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggercategoryreplicator.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggercategoryreplicator.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggeraddonmanager.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggeraddonmanager.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggercategory.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebugger.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerextension.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerconfig.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerconfig.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggercategory.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerplayermanager.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerplayermanager.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggercategoryreplicator.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerrenderingcomponent.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\debug\\debugdrawcomponent.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\debugrendersceneproxy.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugdrawcomponent.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerrenderingcomponent.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\net\\iris\\public\\iris\\irisconfig.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\net\\iris\\replicationsystem\\replicationsystemutil.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\net\\iris\\public\\iris\\replicationsystem\\conditionals\\replicationcondition.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nethandle\\nethandle.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggercategoryreplicator.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerconfig.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerconfig.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerextension.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerextension_hud.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerextension_hud.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugtextinfo.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\hud.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerextension_spectator.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerextension_spectator.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\debugcameracontroller.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugcameracontroller.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerlocalcontroller.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerlocalcontroller.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerlocalcontroller.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\spectatorpawn.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\defaultpawn.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\defaultpawn.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\spectatorpawn.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggermodule.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\debug\\debugdrawservice.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugdrawservice.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\selection.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\canvasitem.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\font.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\fontimportoptions.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\fontimportoptions.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\slatecore\\public\\fonts\\fontproviderinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\slatecore\\uht\\fontproviderinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\font.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\canvas.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\canvastypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\canvastypes.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\canvas.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerinput.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\gesturerecognizer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\keystate.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\playerinput.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\engineutils.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\stringoutputdevice.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerlocalcontroller.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggermodule.cpp",
"d:\\ue_5_7_1\\engine\\source\\developer\\settings\\public\\isettingsmodule.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerplayermanager.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\inputdelegatebinding.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\dynamicblueprintbinding.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\dynamicblueprintbinding.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\inputdelegatebinding.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\gamemodebase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerplayermanager.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerrenderingcomponent.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerrenderingcomponent.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggertypes.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggertypes.gen.cpp"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@@ -0,0 +1,53 @@
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/GameplayDebugger/Module.GameplayDebugger.cpp"
@"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/GameplayDebugger/GameplayDebugger.Shared.rsp"
/FI"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/SharedPCH.Engine.Cpp20.h"
/FI"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/GameplayDebugger/Definitions.GameplayDebugger.h"
/Yu"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/SharedPCH.Engine.Cpp20.h"
/Fp"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/SharedPCH.Engine.Cpp20.h.pch"
/Fo"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/GameplayDebugger/Module.GameplayDebugger.cpp.obj"
/experimental:log "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/GameplayDebugger/Module.GameplayDebugger.cpp.sarif"
/sourceDependencies "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/GameplayDebugger/Module.GameplayDebugger.cpp.dep.json"
/nologo
/Oi
/FC
/diagnostics:caret
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/Zc:inline
/Zc:preprocessor
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/DPLATFORM_EXCEPTIONS_DISABLED=1
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/W4
/we4456
/we4458
/we4459
/wd4244
/wd4838
/wd4267
/wd4100
/TP
/GR-
/std:c++20
/wd5054

View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}