Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameplayCameras
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef GAMEPLAYCAMERAS_API
#undef GAMEPLAYCAMERAS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "GameplayCameras"
#define UE_PLUGIN_NAME "GameplayCameras"
#define GAMEPLAYCAMERAS_API
#define GAMEPLAYCAMERAS_NON_ATTRIBUTED_API
#define CINEMATICCAMERA_API
#define CINEMATICCAMERA_NON_ATTRIBUTED_API
#define ENHANCEDINPUT_API
#define ENHANCEDINPUT_NON_ATTRIBUTED_API
#define HEADMOUNTEDDISPLAY_API
#define HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define WITH_STATETREE_TRACE 1
#define WITH_STATETREE_TRACE_DEBUGGER 1
#define STATETREEMODULE_API
#define STATETREEMODULE_NON_ATTRIBUTED_API
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API
#define AIMODULE_NON_ATTRIBUTED_API
#define GAMEPLAYTASKS_API
#define GAMEPLAYTASKS_NON_ATTRIBUTED_API
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API
#define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API
#define PROPERTYBINDINGUTILS_API
#define PROPERTYBINDINGUTILS_NON_ATTRIBUTED_API
#define TRACESERVICES_API
#define TRACESERVICES_NON_ATTRIBUTED_API
#define CBOR_API
#define CBOR_NON_ATTRIBUTED_API
#define TRACEANALYSIS_API
#define TRACEANALYSIS_NON_ATTRIBUTED_API
#define TEMPLATESEQUENCE_API
#define TEMPLATESEQUENCE_NON_ATTRIBUTED_API
#define LEVELSEQUENCE_API
#define LEVELSEQUENCE_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API

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/I "."
/I "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT"
/I "../Plugins/Cameras/GameplayCameras/Source"
/I "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CinematicCamera/UHT"
/I "Runtime/CinematicCamera/Public"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "Runtime/Json/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "Runtime/ImageWrapper/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "Runtime/Analytics/Analytics/Public"
/I "Runtime/Sockets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "Runtime/AssetRegistry/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
/I "Runtime/PacketHandlers/PacketHandler/Classes"
/I "Runtime/PacketHandlers/PacketHandler/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
/I "Runtime/StaticMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
/I "Runtime/PhysicsCore/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/Voronoi/Public"
/I "Runtime/GeometryCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
/I "Runtime/Experimental/ChaosVisualDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
/I "Runtime/NNE/Public"
/I "Runtime/SignalProcessing/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "Runtime/AudioMixerCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
/I "Runtime/MovieSceneCapture/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "Runtime/Renderer/Internal"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
/I "Runtime/TypedElementFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EnhancedInput/UHT"
/I "../Plugins/EnhancedInput/Source"
/I "../Plugins/EnhancedInput/Source/EnhancedInput/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateTreeModule/UHT"
/I "../Plugins/Runtime/StateTree/Source"
/I "../Plugins/Runtime/StateTree/Source/StateTreeModule/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT"
/I "Runtime/AIModule/Classes"
/I "Runtime/AIModule/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTasks/UHT"
/I "Runtime/GameplayTasks/Classes"
/I "Runtime/GameplayTasks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyBindingUtils/UHT"
/I "../Plugins/Runtime/PropertyBindingUtils/Source"
/I "../Plugins/Runtime/PropertyBindingUtils/Source/PropertyBindingUtils/Public"
/I "Developer/TraceServices/Public"
/I "Runtime/Cbor/Public"
/I "Developer/TraceAnalysis/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TemplateSequence/UHT"
/I "../Plugins/MovieScene/TemplateSequence/Source"
/I "../Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT"
/I "Runtime/LevelSequence/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "Runtime/Online/HTTP/Public"
/I "Runtime/Online/HTTP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "Runtime/SymsLib"
/external:I "Runtime/SymsLib/syms"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="UE::Cameras::FCameraVariableTable">
<DisplayString>Num={Entries.ArrayNum}</DisplayString>
<Expand>
<Synthetic Name="Entries">
<DisplayString>Num={Entries.ArrayNum}</DisplayString>
<Expand>
<CustomListItems>
<Variable Name="EntryIndex" InitialValue="0" />
<Variable Name="EntryPtr" InitialValue="(UE::Cameras::FCameraVariableTable::FEntry*)0" />
<Variable Name="NumEntries" InitialValue="Entries.ArrayNum" />
<Variable Name="ValuePtr" InitialValue="Memory" />
<Loop>
<Break Condition="EntryIndex == NumEntries" />
<Exec>EntryPtr = (UE::Cameras::FCameraVariableTable::FEntry*)&amp;Entries[EntryIndex]</Exec>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Boolean">*(bool*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Integer32">*(int32*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Float">*(float*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Double">*(double*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Vector2f">*(FVector2f*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Vector2d">*(FVector2d*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Vector3f">*(FVector3f*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Vector3d">*(FVector3d*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Vector4f">*(FVector4f*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Vector4d">*(FVector4d*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Rotator3f">*(FRotator3f*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Rotator3d">*(FRotator3d*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Transform3f">*(FTransform3f*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::Transform3d">*(FTransform3d*)(Memory + EntryPtr->Offset)</Item>
<Item Name="{EntryPtr->DebugName} [{EntryPtr->ID.Value}]" Condition="EntryPtr->Type == ECameraVariableType::BlendableStruct">(void*)(Memory + EntryPtr->Offset)</Item>
<Exec>EntryIndex = EntryIndex + 1</Exec>
</Loop>
</CustomListItems>
</Expand>
</Synthetic>
<Synthetic Name="Flags">
<DisplayString>Num={Entries.ArrayNum}</DisplayString>
<Expand>
<CustomListItems>
<Variable Name="EntryIndex" InitialValue="0" />
<Variable Name="EntryPtr" InitialValue="(UE::Cameras::FCameraVariableTable::FEntry*)0" />
<Variable Name="NumEntries" InitialValue="Entries.ArrayNum" />
<Loop>
<Break Condition="EntryIndex == NumEntries"/>
<Exec>EntryPtr = (UE::Cameras::FCameraVariableTable::FEntry*)&amp;Entries[EntryIndex]</Exec>
<Item Name="{EntryPtr->DebugName}">EntryPtr->Flags</Item>
<Exec>EntryIndex = EntryIndex + 1</Exec>
</Loop>
</CustomListItems>
</Expand>
</Synthetic>
<Item Name="Details">Entries</Item>
<Item Name="Capacity">Capacity</Item>
<Item Name="Used">Used</Item>
</Expand>
</Type>
</AutoVisualizer>

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{
"RemapUnityFiles":
{
"Module.GameplayCameras.1.cpp.obj": [
"CameraBuildStatus.gen.cpp.obj",
"CameraContextDataTableFwd.gen.cpp.obj",
"CameraNodeEvaluatorFwd.gen.cpp.obj",
"CameraNodeTypes.gen.cpp.obj",
"CameraObjectInterfaceParameterDefinition.gen.cpp.obj",
"CameraRigInstanceID.gen.cpp.obj",
"CameraShakeInstanceID.gen.cpp.obj",
"CameraVariableTableFwd.gen.cpp.obj",
"GameplayCameras.init.gen.cpp.obj",
"IAssetReferenceCameraNode.gen.cpp.obj",
"ObjectTreeGraphObject.gen.cpp.obj",
"ObjectTreeGraphRootObject.gen.cpp.obj",
"CameraAssetBuilder.cpp.obj",
"CameraBuildLog.cpp.obj",
"CameraNodeHierarchyBuilder.cpp.obj",
"CameraObjectInterfaceBuilder.cpp.obj",
"CameraObjectInterfaceParameterBuilder.cpp.obj",
"CameraRigAssetBuilder.cpp.obj",
"CameraShakeAssetBuilder.cpp.obj",
"PostProcessUtils.cpp.obj",
"BaseCameraObject.cpp.obj",
"BaseCameraObjectReference.cpp.obj",
"BlendCameraNode.cpp.obj",
"BlendStackCameraNode.cpp.obj",
"BlendStackRootCameraNode.cpp.obj",
"BuiltInCameraVariables.cpp.obj",
"CameraAsset.cpp.obj",
"CameraAssetReference.cpp.obj",
"CameraContextDataTable.cpp.obj",
"CameraContextDataTableAllocationInfo.cpp.obj",
"CameraDirector.cpp.obj",
"CameraDirectorEvaluator.cpp.obj",
"CameraEvaluationContext.cpp.obj",
"CameraEvaluationContextStack.cpp.obj",
"CameraEvaluationService.cpp.obj",
"CameraIKAim.cpp.obj",
"CameraNode.cpp.obj",
"CameraNodeEvaluator.cpp.obj"
],
"Module.GameplayCameras.2.cpp.obj": [
"CameraNodeEvaluatorHierarchy.cpp.obj",
"CameraNodeEvaluatorStorage.cpp.obj",
"CameraNodeHierarchy.cpp.obj",
"CameraObjectInterface.cpp.obj",
"CameraObjectRtti.cpp.obj",
"CameraObjectStorage.cpp.obj",
"CameraOperation.cpp.obj",
"CameraParameters.cpp.obj",
"CameraPose.cpp.obj",
"CameraRigAsset.cpp.obj",
"CameraRigAssetReference.cpp.obj",
"CameraRigCombinationRegistry.cpp.obj",
"CameraRigJoints.cpp.obj",
"CameraRigProxyAsset.cpp.obj",
"CameraRigProxyRedirectTable.cpp.obj",
"CameraRigTransition.cpp.obj",
"CameraShakeAsset.cpp.obj",
"CameraShakeAssetReference.cpp.obj",
"CameraSystemEvaluator.cpp.obj",
"CameraValueInterpolator.cpp.obj",
"CameraVariableAssets.cpp.obj",
"CameraVariableCollection.cpp.obj",
"CameraVariableReferences.cpp.obj",
"CameraVariableSetter.cpp.obj",
"CameraVariableTable.cpp.obj",
"CameraVariableTableAllocationInfo.cpp.obj",
"DefaultRootCameraNode.cpp.obj",
"ICustomCameraNodeParameterProvider.cpp.obj",
"ObjectTreeGraphComment.cpp.obj",
"PersistentBlendStackCameraNode.cpp.obj",
"PostProcessSettingsCollection.cpp.obj",
"RootCameraNode.cpp.obj",
"ShakeCameraNode.cpp.obj",
"TransientBlendStackCameraNode.cpp.obj",
"CameraRotatorCurve.cpp.obj",
"CameraSingleCurve.cpp.obj",
"CameraVectorCurve.cpp.obj",
"BlendStacksCameraDebugBlock.cpp.obj",
"CameraDebugBlock.cpp.obj",
"CameraDebugBlockBuilder.cpp.obj",
"CameraDebugBlockStorage.cpp.obj",
"CameraDebugCategories.cpp.obj",
"CameraDebugClock.cpp.obj",
"CameraDebugColors.cpp.obj",
"CameraDebugGraph.cpp.obj",
"CameraDebugRenderer.cpp.obj",
"CameraDirectorDebugBlock.cpp.obj",
"CameraDirectorTreeDebugBlock.cpp.obj",
"CameraEvaluationServiceDebugBlock.cpp.obj",
"CameraNodeEvaluationResultDebugBlock.cpp.obj",
"CameraNodeEvaluatorDebugBlock.cpp.obj",
"CameraPoseDebugBlock.cpp.obj",
"CameraPoseLocationTrailDebugBlock.cpp.obj",
"CameraRigJointsDebugBlock.cpp.obj",
"CameraSystemDebugRegistry.cpp.obj",
"CameraSystemTrace.cpp.obj",
"CategoryTitleDebugBlock.cpp.obj",
"ContextDataTableDebugBlock.cpp.obj",
"DebugTextRenderer.cpp.obj",
"PlayerControllersDebugBlock.cpp.obj",
"PostProcessSettingsDebugBlock.cpp.obj",
"RootCameraDebugBlock.cpp.obj",
"VariableTableDebugBlock.cpp.obj",
"ViewfinderDebugBlock.cpp.obj",
"ViewfinderRenderer.cpp.obj",
"BlueprintCameraDirector.cpp.obj",
"CameraDirectorStateTreeSchema.cpp.obj",
"PriorityQueueCameraDirector.cpp.obj",
"SingleCameraDirector.cpp.obj",
"StateTreeCameraDirector.cpp.obj",
"StateTreeCameraDirectorTasks.cpp.obj",
"ActivateCameraRigFunctions.cpp.obj",
"ActorCameraEvaluationContext.cpp.obj",
"BlueprintCameraEvaluationDataRef.cpp.obj",
"BlueprintCameraPose.cpp.obj"
],
"Module.GameplayCameras.3.cpp.obj": [
"CameraRigParameterInterop.cpp.obj",
"ControllerGameplayCameraEvaluationComponent.cpp.obj",
"GameplayCameraActor.cpp.obj",
"GameplayCameraActorBase.cpp.obj",
"GameplayCameraComponent.cpp.obj",
"GameplayCameraComponentBase.cpp.obj",
"GameplayCameraParameterSetterComponent.cpp.obj",
"GameplayCameraRigActor.cpp.obj",
"GameplayCameraRigComponent.cpp.obj",
"GameplayCamerasPlayerCameraManager.cpp.obj",
"GameplayCameraSystemActor.cpp.obj",
"GameplayCameraSystemComponent.cpp.obj",
"GameplayControlRotationComponent.cpp.obj",
"IGameplayCameraSystemHost.cpp.obj",
"ViewTargetTransitionParamsBlendNode.cpp.obj",
"GameplayCamerasDelegates.cpp.obj",
"GameplayCamerasModule.cpp.obj",
"GameplayCamerasSettings.cpp.obj",
"CameraObjectInterfaceParameterOverrideHelper.cpp.obj",
"CameraRigTransitionFinder.cpp.obj",
"ObjectReferenceFinder.cpp.obj",
"OutgoingReferenceFinder.cpp.obj",
"CameraFramingMath.cpp.obj",
"CameraFramingZoneMath.cpp.obj",
"CameraNodeSpaceMath.cpp.obj",
"CameraPoseMath.cpp.obj",
"CriticalDamper.cpp.obj",
"PerlinNoise.cpp.obj",
"MovieSceneCameraFramingZonePropertySystem.cpp.obj",
"MovieSceneCameraFramingZoneSection.cpp.obj",
"MovieSceneCameraFramingZoneTrack.cpp.obj",
"MovieSceneGameplayCamerasComponentTypes.cpp.obj",
"AttachToActorCameraNode.cpp.obj",
"AttachToActorGroupCameraNode.cpp.obj",
"AttachToPlayerPawnCameraNode.cpp.obj",
"CameraActorAttachmentInfo.cpp.obj",
"InterruptedBlendCameraNode.cpp.obj",
"LinearBlendCameraNode.cpp.obj",
"LocationRotationBlendCameraNode.cpp.obj",
"OrbitBlendCameraNode.cpp.obj",
"PopBlendCameraNode.cpp.obj",
"ReverseBlendCameraNode.cpp.obj",
"SimpleBlendCameraNode.cpp.obj",
"SmoothBlendCameraNode.cpp.obj",
"CollisionPushCameraNode.cpp.obj",
"OcclusionMaterialCameraNode.cpp.obj",
"ArrayCameraNode.cpp.obj",
"AutoFocusCameraNode.cpp.obj",
"BodyParametersCameraNode.cpp.obj",
"BoomArmCameraNode.cpp.obj",
"CameraRigCameraNode.cpp.obj",
"ClippingPlanesCameraNode.cpp.obj",
"DampenPositionCameraNode.cpp.obj",
"DampenRotationCameraNode.cpp.obj",
"FieldOfViewCameraNode.cpp.obj",
"FilmbackCameraNode.cpp.obj",
"LensParametersCameraNode.cpp.obj",
"OffsetCameraNode.cpp.obj",
"OrthographicCameraMode.cpp.obj",
"PostProcessCameraNode.cpp.obj",
"SetLocationCameraNode.cpp.obj",
"SetRotationCameraNode.cpp.obj",
"SplineFieldOfViewCameraNode.cpp.obj",
"SplineOffsetCameraNode.cpp.obj",
"SplineOrbitCameraNode.cpp.obj",
"TargetRayCastCameraNode.cpp.obj",
"BaseFramingCameraNode.cpp.obj"
],
"Module.GameplayCameras.4.cpp.obj": [
"CameraActorTargetInfo.cpp.obj",
"CameraFramingZone.cpp.obj",
"DollyFramingCameraNode.cpp.obj",
"PanningFramingCameraNode.cpp.obj",
"AutoRotateInput2DCameraNode.cpp.obj",
"CameraRigInput1DSlot.cpp.obj",
"CameraRigInput2DSlot.cpp.obj",
"CameraRigInputSlotTypes.cpp.obj",
"DrivenControlRotationCameraNode.cpp.obj",
"Input1DCameraNode.cpp.obj",
"Input2DCameraNode.cpp.obj",
"InputAccumulator2DCameraNode.cpp.obj",
"InputAxisBinding2DCameraNode.cpp.obj",
"InputAxisBindingHelpers.cpp.obj",
"RawInputAxisBinding2DCameraNode.cpp.obj",
"CameraShakeCameraNode.cpp.obj",
"CompositeShakeCameraNode.cpp.obj",
"EnvelopeShakeCameraNode.cpp.obj",
"PerlinNoiseLocationShakeCameraNode.cpp.obj",
"PerlinNoiseRotationShakeCameraNode.cpp.obj",
"BlueprintCameraNode.cpp.obj",
"CameraModifierService.cpp.obj",
"CameraParameterSetterService.cpp.obj",
"CameraShakeService.cpp.obj",
"OrientationInitializationService.cpp.obj",
"PlayerControlRotationService.cpp.obj",
"OverridablePropertyBag.cpp.obj",
"CameraAssetBuilderTests.cpp.obj",
"CameraRigAssetBuilderTests.cpp.obj",
"CameraSystemUpdateTests.cpp.obj",
"CriticalDamperTests.cpp.obj",
"GameplayCamerasTestBuilder.cpp.obj",
"GameplayCamerasTestObjects.cpp.obj",
"DefaultTransitionConditions.cpp.obj",
"GameplayTagTransitionConditions.cpp.obj",
"AccelerationDecelerationValueInterpolator.cpp.obj",
"CriticalDamperValueInterpolator.cpp.obj",
"DoubleIIRValueInterpolator.cpp.obj",
"IIRValueInterpolator.cpp.obj"
]
}
}

View File

@@ -0,0 +1,39 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraBuildStatus.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraContextDataTableFwd.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraNodeEvaluatorFwd.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraNodeTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraObjectInterfaceParameterDefinition.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraRigInstanceID.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraShakeInstanceID.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraVariableTableFwd.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/GameplayCameras.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/IAssetReferenceCameraNode.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/ObjectTreeGraphObject.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/ObjectTreeGraphRootObject.gen.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Build/CameraAssetBuilder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Build/CameraBuildLog.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Build/CameraNodeHierarchyBuilder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Build/CameraObjectInterfaceBuilder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Build/CameraObjectInterfaceParameterBuilder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Build/CameraRigAssetBuilder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Build/CameraShakeAssetBuilder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Compat/PostProcessUtils.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/BaseCameraObject.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/BaseCameraObjectReference.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/BlendCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/BlendStackCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/BlendStackRootCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/BuiltInCameraVariables.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraAsset.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraAssetReference.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraContextDataTable.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraContextDataTableAllocationInfo.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraDirector.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraDirectorEvaluator.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraEvaluationContext.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraEvaluationContextStack.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraEvaluationService.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraIKAim.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraNodeEvaluator.cpp"

View File

@@ -0,0 +1,228 @@
{
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
"Includes": [
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraNodeEvaluatorHierarchy.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraNodeEvaluatorStorage.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraNodeHierarchy.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraObjectInterface.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraObjectRtti.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraObjectStorage.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraOperation.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraParameters.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraPose.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRigAsset.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRigAssetReference.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRigCombinationRegistry.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRigJoints.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRigProxyAsset.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRigProxyRedirectTable.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRigTransition.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraShakeAsset.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraShakeAssetReference.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraSystemEvaluator.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraValueInterpolator.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraVariableAssets.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraVariableCollection.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraVariableReferences.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraVariableSetter.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraVariableTable.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraVariableTableAllocationInfo.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/DefaultRootCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/ICustomCameraNodeParameterProvider.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/ObjectTreeGraphComment.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/PersistentBlendStackCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/PostProcessSettingsCollection.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/RootCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/ShakeCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/TransientBlendStackCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Curves/CameraRotatorCurve.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Curves/CameraSingleCurve.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Curves/CameraVectorCurve.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/BlendStacksCameraDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugBlockBuilder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugBlockStorage.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugCategories.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugClock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugColors.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugGraph.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugRenderer.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDirectorDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDirectorTreeDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraEvaluationServiceDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraNodeEvaluationResultDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraNodeEvaluatorDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraPoseDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraPoseLocationTrailDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraRigJointsDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraSystemDebugRegistry.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraSystemTrace.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CategoryTitleDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/ContextDataTableDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/DebugTextRenderer.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/PlayerControllersDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/PostProcessSettingsDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/RootCameraDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/VariableTableDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/ViewfinderDebugBlock.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/ViewfinderRenderer.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/BlueprintCameraDirector.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/CameraDirectorStateTreeSchema.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/PriorityQueueCameraDirector.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/SingleCameraDirector.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/StateTreeCameraDirector.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/StateTreeCameraDirectorTasks.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/ActivateCameraRigFunctions.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/ActorCameraEvaluationContext.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/BlueprintCameraEvaluationDataRef.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/BlueprintCameraPose.cpp"

View File

@@ -0,0 +1,444 @@
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@@ -0,0 +1,68 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/CameraRigParameterInterop.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/ControllerGameplayCameraEvaluationComponent.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraActor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraActorBase.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraComponent.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraComponentBase.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraParameterSetterComponent.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraRigActor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraRigComponent.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCamerasPlayerCameraManager.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraSystemActor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayCameraSystemComponent.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/GameplayControlRotationComponent.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/IGameplayCameraSystemHost.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameFramework/ViewTargetTransitionParamsBlendNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameplayCamerasDelegates.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameplayCamerasModule.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/GameplayCamerasSettings.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Helpers/CameraObjectInterfaceParameterOverrideHelper.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Helpers/CameraRigTransitionFinder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Helpers/ObjectReferenceFinder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Helpers/OutgoingReferenceFinder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraFramingMath.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraFramingZoneMath.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraNodeSpaceMath.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraPoseMath.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CriticalDamper.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/PerlinNoise.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/MovieScene/MovieSceneCameraFramingZonePropertySystem.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/MovieScene/MovieSceneCameraFramingZoneSection.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/MovieScene/MovieSceneCameraFramingZoneTrack.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/MovieScene/MovieSceneGameplayCamerasComponentTypes.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Attach/AttachToActorCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Attach/AttachToActorGroupCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Attach/AttachToPlayerPawnCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Attach/CameraActorAttachmentInfo.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Blends/InterruptedBlendCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Blends/LinearBlendCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Blends/LocationRotationBlendCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Blends/OrbitBlendCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Blends/PopBlendCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Blends/ReverseBlendCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Blends/SimpleBlendCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Blends/SmoothBlendCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Collision/CollisionPushCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Collision/OcclusionMaterialCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/ArrayCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/AutoFocusCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/BodyParametersCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/BoomArmCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/CameraRigCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/ClippingPlanesCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/DampenPositionCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/DampenRotationCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/FieldOfViewCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/FilmbackCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/LensParametersCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/OffsetCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/OrthographicCameraMode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/PostProcessCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/SetLocationCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/SetRotationCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/SplineFieldOfViewCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/SplineOffsetCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/SplineOrbitCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Common/TargetRayCastCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Framing/BaseFramingCameraNode.cpp"

View File

@@ -0,0 +1,722 @@
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View File

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View File

@@ -0,0 +1,18 @@
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}

View File

@@ -0,0 +1,40 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Framing/CameraActorTargetInfo.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Framing/CameraFramingZone.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Framing/DollyFramingCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Framing/PanningFramingCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/AutoRotateInput2DCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/CameraRigInput1DSlot.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/CameraRigInput2DSlot.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/CameraRigInputSlotTypes.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/DrivenControlRotationCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/Input1DCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/Input2DCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/InputAccumulator2DCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/InputAxisBinding2DCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/InputAxisBindingHelpers.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Input/RawInputAxisBinding2DCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Shakes/CameraShakeCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Shakes/CompositeShakeCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Shakes/EnvelopeShakeCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Shakes/PerlinNoiseLocationShakeCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Shakes/PerlinNoiseRotationShakeCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Nodes/Utility/BlueprintCameraNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Services/CameraModifierService.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Services/CameraParameterSetterService.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Services/CameraShakeService.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Services/OrientationInitializationService.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Services/PlayerControlRotationService.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/StructUtils/OverridablePropertyBag.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Tests/CameraAssetBuilderTests.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Tests/CameraRigAssetBuilderTests.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Tests/CameraSystemUpdateTests.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Tests/CriticalDamperTests.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Tests/GameplayCamerasTestBuilder.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Tests/GameplayCamerasTestObjects.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Transitions/DefaultTransitionConditions.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Transitions/GameplayTagTransitionConditions.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/ValueInterpolators/AccelerationDecelerationValueInterpolator.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/ValueInterpolators/CriticalDamperValueInterpolator.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/ValueInterpolators/DoubleIIRValueInterpolator.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/ValueInterpolators/IIRValueInterpolator.cpp"

View File

@@ -0,0 +1,317 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\gameplaycameras\\module.gameplaycameras.4.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaycameras\\uht\\cameraactortargetinfo.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\cameras\\gameplaycameras\\source\\gameplaycameras\\public\\core\\cameracontextdatatable.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\coreuobject\\public\\structutils\\instancedstruct.h",
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"d:\\ue_5_7_1\\engine\\plugins\\cameras\\gameplaycameras\\source\\gameplaycameras\\public\\core\\postprocesssettingscollection.h",
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