232 lines
8.4 KiB
JSON
232 lines
8.4 KiB
JSON
{
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"RemapUnityFiles":
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{
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"Module.GameplayCameras.1.cpp.obj": [
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"CameraBuildStatus.gen.cpp.obj",
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"CameraContextDataTableFwd.gen.cpp.obj",
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"CameraNodeEvaluatorFwd.gen.cpp.obj",
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"CameraNodeTypes.gen.cpp.obj",
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"CameraObjectInterfaceParameterDefinition.gen.cpp.obj",
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"CameraRigInstanceID.gen.cpp.obj",
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"CameraShakeInstanceID.gen.cpp.obj",
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"CameraVariableTableFwd.gen.cpp.obj",
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"GameplayCameras.init.gen.cpp.obj",
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"IAssetReferenceCameraNode.gen.cpp.obj",
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"ObjectTreeGraphObject.gen.cpp.obj",
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"ObjectTreeGraphRootObject.gen.cpp.obj",
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"CameraAssetBuilder.cpp.obj",
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"CameraBuildLog.cpp.obj",
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"CameraNodeHierarchyBuilder.cpp.obj",
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"CameraObjectInterfaceBuilder.cpp.obj",
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"CameraObjectInterfaceParameterBuilder.cpp.obj",
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"CameraRigAssetBuilder.cpp.obj",
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"CameraShakeAssetBuilder.cpp.obj",
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"PostProcessUtils.cpp.obj",
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"BaseCameraObject.cpp.obj",
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"BaseCameraObjectReference.cpp.obj",
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"BlendCameraNode.cpp.obj",
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"BlendStackCameraNode.cpp.obj",
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"BlendStackRootCameraNode.cpp.obj",
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"BuiltInCameraVariables.cpp.obj",
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"CameraAsset.cpp.obj",
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"CameraAssetReference.cpp.obj",
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"CameraContextDataTable.cpp.obj",
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"CameraContextDataTableAllocationInfo.cpp.obj",
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"CameraDirector.cpp.obj",
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"CameraDirectorEvaluator.cpp.obj",
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"CameraEvaluationContext.cpp.obj",
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"CameraEvaluationContextStack.cpp.obj",
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"CameraEvaluationService.cpp.obj",
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"CameraIKAim.cpp.obj",
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"CameraNode.cpp.obj",
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"CameraNodeEvaluator.cpp.obj"
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],
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"Module.GameplayCameras.2.cpp.obj": [
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"CameraNodeEvaluatorHierarchy.cpp.obj",
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"CameraNodeEvaluatorStorage.cpp.obj",
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"CameraNodeHierarchy.cpp.obj",
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"CameraObjectInterface.cpp.obj",
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"CameraObjectRtti.cpp.obj",
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"CameraObjectStorage.cpp.obj",
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"CameraOperation.cpp.obj",
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"CameraParameters.cpp.obj",
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"CameraPose.cpp.obj",
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"CameraRigAsset.cpp.obj",
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"CameraRigAssetReference.cpp.obj",
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"CameraRigCombinationRegistry.cpp.obj",
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"CameraRigJoints.cpp.obj",
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"CameraRigProxyAsset.cpp.obj",
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"CameraRigProxyRedirectTable.cpp.obj",
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"CameraRigTransition.cpp.obj",
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"CameraShakeAsset.cpp.obj",
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"CameraShakeAssetReference.cpp.obj",
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"CameraSystemEvaluator.cpp.obj",
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"CameraValueInterpolator.cpp.obj",
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"CameraVariableAssets.cpp.obj",
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"CameraVariableCollection.cpp.obj",
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"CameraVariableReferences.cpp.obj",
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"CameraVariableSetter.cpp.obj",
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"CameraVariableTable.cpp.obj",
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"CameraVariableTableAllocationInfo.cpp.obj",
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"DefaultRootCameraNode.cpp.obj",
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"ICustomCameraNodeParameterProvider.cpp.obj",
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"ObjectTreeGraphComment.cpp.obj",
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"PersistentBlendStackCameraNode.cpp.obj",
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"PostProcessSettingsCollection.cpp.obj",
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"RootCameraNode.cpp.obj",
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"ShakeCameraNode.cpp.obj",
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"TransientBlendStackCameraNode.cpp.obj",
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"CameraRotatorCurve.cpp.obj",
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"CameraSingleCurve.cpp.obj",
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"CameraVectorCurve.cpp.obj",
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"BlendStacksCameraDebugBlock.cpp.obj",
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"CameraDebugBlock.cpp.obj",
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"CameraDebugBlockBuilder.cpp.obj",
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"CameraDebugBlockStorage.cpp.obj",
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"CameraDebugCategories.cpp.obj",
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"CameraDebugClock.cpp.obj",
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"CameraDebugColors.cpp.obj",
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"CameraDebugGraph.cpp.obj",
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"CameraDebugRenderer.cpp.obj",
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"CameraDirectorDebugBlock.cpp.obj",
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"CameraDirectorTreeDebugBlock.cpp.obj",
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"CameraEvaluationServiceDebugBlock.cpp.obj",
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"CameraNodeEvaluationResultDebugBlock.cpp.obj",
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"CameraNodeEvaluatorDebugBlock.cpp.obj",
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"CameraPoseDebugBlock.cpp.obj",
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"CameraPoseLocationTrailDebugBlock.cpp.obj",
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"CameraRigJointsDebugBlock.cpp.obj",
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"CameraSystemDebugRegistry.cpp.obj",
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"CameraSystemTrace.cpp.obj",
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"CategoryTitleDebugBlock.cpp.obj",
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"ContextDataTableDebugBlock.cpp.obj",
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"DebugTextRenderer.cpp.obj",
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"PlayerControllersDebugBlock.cpp.obj",
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"PostProcessSettingsDebugBlock.cpp.obj",
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"RootCameraDebugBlock.cpp.obj",
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"VariableTableDebugBlock.cpp.obj",
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"ViewfinderDebugBlock.cpp.obj",
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"ViewfinderRenderer.cpp.obj",
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"BlueprintCameraDirector.cpp.obj",
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"CameraDirectorStateTreeSchema.cpp.obj",
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"PriorityQueueCameraDirector.cpp.obj",
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"SingleCameraDirector.cpp.obj",
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"StateTreeCameraDirector.cpp.obj",
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"StateTreeCameraDirectorTasks.cpp.obj",
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"ActivateCameraRigFunctions.cpp.obj",
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"ActorCameraEvaluationContext.cpp.obj",
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"BlueprintCameraEvaluationDataRef.cpp.obj",
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"BlueprintCameraPose.cpp.obj"
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],
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"Module.GameplayCameras.3.cpp.obj": [
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"CameraRigParameterInterop.cpp.obj",
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"ControllerGameplayCameraEvaluationComponent.cpp.obj",
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"GameplayCameraActor.cpp.obj",
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"GameplayCameraActorBase.cpp.obj",
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"GameplayCameraComponent.cpp.obj",
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"GameplayCameraComponentBase.cpp.obj",
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"GameplayCameraParameterSetterComponent.cpp.obj",
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"GameplayCameraRigActor.cpp.obj",
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"GameplayCameraRigComponent.cpp.obj",
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"GameplayCamerasPlayerCameraManager.cpp.obj",
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"GameplayCameraSystemActor.cpp.obj",
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"GameplayCameraSystemComponent.cpp.obj",
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"GameplayControlRotationComponent.cpp.obj",
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"IGameplayCameraSystemHost.cpp.obj",
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"ViewTargetTransitionParamsBlendNode.cpp.obj",
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"GameplayCamerasDelegates.cpp.obj",
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"GameplayCamerasModule.cpp.obj",
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"GameplayCamerasSettings.cpp.obj",
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"CameraObjectInterfaceParameterOverrideHelper.cpp.obj",
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"CameraRigTransitionFinder.cpp.obj",
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"ObjectReferenceFinder.cpp.obj",
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"OutgoingReferenceFinder.cpp.obj",
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"CameraFramingMath.cpp.obj",
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"CameraFramingZoneMath.cpp.obj",
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"CameraNodeSpaceMath.cpp.obj",
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"CameraPoseMath.cpp.obj",
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"CriticalDamper.cpp.obj",
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"PerlinNoise.cpp.obj",
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"MovieSceneCameraFramingZonePropertySystem.cpp.obj",
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"MovieSceneCameraFramingZoneSection.cpp.obj",
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"MovieSceneCameraFramingZoneTrack.cpp.obj",
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"MovieSceneGameplayCamerasComponentTypes.cpp.obj",
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"AttachToActorCameraNode.cpp.obj",
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"AttachToActorGroupCameraNode.cpp.obj",
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"AttachToPlayerPawnCameraNode.cpp.obj",
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"CameraActorAttachmentInfo.cpp.obj",
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"InterruptedBlendCameraNode.cpp.obj",
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"LinearBlendCameraNode.cpp.obj",
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"LocationRotationBlendCameraNode.cpp.obj",
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"OrbitBlendCameraNode.cpp.obj",
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"PopBlendCameraNode.cpp.obj",
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"ReverseBlendCameraNode.cpp.obj",
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"SimpleBlendCameraNode.cpp.obj",
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"SmoothBlendCameraNode.cpp.obj",
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"CollisionPushCameraNode.cpp.obj",
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"OcclusionMaterialCameraNode.cpp.obj",
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"ArrayCameraNode.cpp.obj",
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"AutoFocusCameraNode.cpp.obj",
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"BodyParametersCameraNode.cpp.obj",
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"BoomArmCameraNode.cpp.obj",
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"CameraRigCameraNode.cpp.obj",
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"ClippingPlanesCameraNode.cpp.obj",
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"DampenPositionCameraNode.cpp.obj",
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"DampenRotationCameraNode.cpp.obj",
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"FieldOfViewCameraNode.cpp.obj",
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"FilmbackCameraNode.cpp.obj",
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"LensParametersCameraNode.cpp.obj",
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"OffsetCameraNode.cpp.obj",
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"OrthographicCameraMode.cpp.obj",
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"PostProcessCameraNode.cpp.obj",
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"SetLocationCameraNode.cpp.obj",
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"SetRotationCameraNode.cpp.obj",
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"SplineFieldOfViewCameraNode.cpp.obj",
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"SplineOffsetCameraNode.cpp.obj",
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"SplineOrbitCameraNode.cpp.obj",
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"TargetRayCastCameraNode.cpp.obj",
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"BaseFramingCameraNode.cpp.obj"
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],
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"Module.GameplayCameras.4.cpp.obj": [
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"CameraActorTargetInfo.cpp.obj",
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"CameraFramingZone.cpp.obj",
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"DollyFramingCameraNode.cpp.obj",
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"PanningFramingCameraNode.cpp.obj",
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"AutoRotateInput2DCameraNode.cpp.obj",
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"CameraRigInput1DSlot.cpp.obj",
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"CameraRigInput2DSlot.cpp.obj",
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"CameraRigInputSlotTypes.cpp.obj",
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"DrivenControlRotationCameraNode.cpp.obj",
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"Input1DCameraNode.cpp.obj",
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"Input2DCameraNode.cpp.obj",
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"InputAccumulator2DCameraNode.cpp.obj",
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"InputAxisBinding2DCameraNode.cpp.obj",
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"InputAxisBindingHelpers.cpp.obj",
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"RawInputAxisBinding2DCameraNode.cpp.obj",
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"CameraShakeCameraNode.cpp.obj",
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"CompositeShakeCameraNode.cpp.obj",
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"EnvelopeShakeCameraNode.cpp.obj",
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"PerlinNoiseLocationShakeCameraNode.cpp.obj",
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"PerlinNoiseRotationShakeCameraNode.cpp.obj",
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"BlueprintCameraNode.cpp.obj",
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"CameraModifierService.cpp.obj",
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"CameraParameterSetterService.cpp.obj",
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"CameraShakeService.cpp.obj",
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"OrientationInitializationService.cpp.obj",
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"PlayerControlRotationService.cpp.obj",
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"OverridablePropertyBag.cpp.obj",
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"CameraAssetBuilderTests.cpp.obj",
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"CameraRigAssetBuilderTests.cpp.obj",
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"CameraSystemUpdateTests.cpp.obj",
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"CriticalDamperTests.cpp.obj",
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"GameplayCamerasTestBuilder.cpp.obj",
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"GameplayCamerasTestObjects.cpp.obj",
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"DefaultTransitionConditions.cpp.obj",
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"GameplayTagTransitionConditions.cpp.obj",
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"AccelerationDecelerationValueInterpolator.cpp.obj",
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"CriticalDamperValueInterpolator.cpp.obj",
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"DoubleIIRValueInterpolator.cpp.obj",
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"IIRValueInterpolator.cpp.obj"
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]
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}
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} |