Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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"Runtime/Engine/Private/Animation/AnimEncoding_ConstantKeyLerp.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
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-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
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-I"Runtime/Json/Public"
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-I"Runtime/SlateCore/Public"
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-I"Runtime/Engine/Internal"
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-I"Runtime/AudioExtensions/Public"
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-I"Runtime/AudioMixerCore/Public"
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-I"Runtime/AssetRegistry/Public"
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-I"Runtime/EngineSettings/Classes"
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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,568 @@
"Runtime/Engine/Private/Animation/AnimEncoding_ConstantKeyLerp.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
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-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
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View File

@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/Animation/AnimEncoding_ConstantKeyLerp.ispc
Runtime/Engine/Public\\Animation/AnimationCompression.isph

View File

@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,203 @@
"Runtime/Engine/Private/Animation/AnimEncoding_PerTrackCompression.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_PerTrackCompression.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageWriteQueue/UHT"
-I"Runtime/ImageWriteQueue/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MRMesh/UHT"
-I"Runtime/MRMesh/Public"
-I"Runtime/Advertising/Advertising/Public"
-I"Runtime/AutomationWorker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateReflector/UHT"
-I"Developer/SlateReflector/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TranslationEditor/UHT"
-I"Developer/TranslationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MessagingRpc/UHT"
-I"Runtime/MessagingRpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalRpc/UHT"
-I"Runtime/Portal/Rpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"Developer/DistributedBuildInterface/Public"

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,568 @@
"Runtime/Engine/Private/Animation/AnimEncoding_PerTrackCompression.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_PerTrackCompression.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
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-DMOVIESCENETRACKS_NON_ATTRIBUTED_API=
-DCONSTRAINTS_API=
-DCONSTRAINTS_NON_ATTRIBUTED_API=
-DPROPERTYPATH_API=
-DPROPERTYPATH_NON_ATTRIBUTED_API=
-DREAD_TARGET_ENABLED_PLUGINS_FROM_RECEIPT=0
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-DPROJECTS_API=
-DPROJECTS_NON_ATTRIBUTED_API=
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-DMATERIALSHADERQUALITYSETTINGS_NON_ATTRIBUTED_API=
-DMOVIEPLAYERPROXY_API=
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-DIMAGEWRITEQUEUE_API=
-DIMAGEWRITEQUEUE_NON_ATTRIBUTED_API=
-DHEADMOUNTEDDISPLAY_API=
-DHEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API=
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-DMRMESH_API=
-DMRMESH_NON_ATTRIBUTED_API=
-DADVERTISING_API=
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-DSLATEREFLECTOR_API=
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-DTRANSLATIONEDITOR_API=
-DTRANSLATIONEDITOR_NON_ATTRIBUTED_API=
-DLOCALIZATION_API=
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-DMESSAGINGRPC_API=
-DMESSAGINGRPC_NON_ATTRIBUTED_API=
-DPORTALRPC_API=
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-DWITH_PORTAL_SERVICES=1
-DPORTALSERVICES_API=
-DPORTALSERVICES_NON_ATTRIBUTED_API=

View File

@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/Animation/AnimEncoding_PerTrackCompression.ispc
Runtime/Engine/Public\\Animation/AnimationCompression.isph

View File

@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,203 @@
"Runtime/Engine/Private/Animation/AnimEncoding_VariableKeyLerp.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
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-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageWriteQueue/UHT"
-I"Runtime/ImageWriteQueue/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MRMesh/UHT"
-I"Runtime/MRMesh/Public"
-I"Runtime/Advertising/Advertising/Public"
-I"Runtime/AutomationWorker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateReflector/UHT"
-I"Developer/SlateReflector/Public"
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-I"Developer/TranslationEditor/Public"
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-I"Developer/Localization/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MessagingRpc/UHT"
-I"Runtime/MessagingRpc/Public"
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-I"Runtime/Portal/Rpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
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-I"ThirdParty/OpenGL"
-I"Developer/DistributedBuildInterface/Public"

View File

@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,568 @@
"Runtime/Engine/Private/Animation/AnimEncoding_VariableKeyLerp.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
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-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
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-I"Runtime/NNE/Public"
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-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
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-I"Runtime/EngineMessages/Public"
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-I"Runtime/EngineSettings/Classes"
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-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
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-I"Runtime/RSA/Public"
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-I"Runtime/StateStream/Public"
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View File

@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/Animation/AnimEncoding_VariableKeyLerp.ispc
Runtime/Engine/Public\\Animation/AnimationCompression.isph

View File

@@ -0,0 +1,100 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,203 @@
"Runtime/Engine/Private/Animation/AnimationRuntime.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
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-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
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-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
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-I"Runtime/MovieSceneCapture/Public"
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-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageWriteQueue/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MRMesh/UHT"
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-I"Runtime/Advertising/Advertising/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MessagingRpc/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalRpc/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"Developer/DistributedBuildInterface/Public"

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@@ -0,0 +1,93 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,93 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,93 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,93 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,100 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,568 @@
"Runtime/Engine/Private/Animation/AnimationRuntime.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
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-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
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-I"Runtime/GeometryCore/Public"
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-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
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-I"Runtime/AudioExtensions/Public"
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-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
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-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
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View File

@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Core/Public\\Math/WideVector.isph
Runtime/Engine/Private/Animation/AnimationRuntime.ispc

View File

@@ -0,0 +1,75 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/BonePose.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,203 @@
"Runtime/Engine/Private/Animation/BonePose.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/BonePose.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/BonePose.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageWriteQueue/UHT"
-I"Runtime/ImageWriteQueue/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MRMesh/UHT"
-I"Runtime/MRMesh/Public"
-I"Runtime/Advertising/Advertising/Public"
-I"Runtime/AutomationWorker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateReflector/UHT"
-I"Developer/SlateReflector/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TranslationEditor/UHT"
-I"Developer/TranslationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MessagingRpc/UHT"
-I"Runtime/MessagingRpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalRpc/UHT"
-I"Runtime/Portal/Rpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"Developer/DistributedBuildInterface/Public"

View File

@@ -0,0 +1,68 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/BonePose.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,68 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/BonePose.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,68 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/BonePose.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,68 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/BonePose.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,75 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/BonePose.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,568 @@
"Runtime/Engine/Private/Animation/BonePose.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/BonePose.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
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-DCINEMATICCAMERA_NON_ATTRIBUTED_API=
-DICMP_PACKAGE=1
-DICMP_API=
-DICMP_NON_ATTRIBUTED_API=
-DXMLPARSER_API=
-DXMLPARSER_NON_ATTRIBUTED_API=
-DPERFCOUNTERS_API=
-DPERFCOUNTERS_NON_ATTRIBUTED_API=
-DDERIVEDDATACACHE_API=
-DDERIVEDDATACACHE_NON_ATTRIBUTED_API=
-DIMAGEWRITEQUEUE_API=
-DIMAGEWRITEQUEUE_NON_ATTRIBUTED_API=
-DHEADMOUNTEDDISPLAY_API=
-DHEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API=
-DEYETRACKER_API=
-DEYETRACKER_NON_ATTRIBUTED_API=
-DMRMESH_API=
-DMRMESH_NON_ATTRIBUTED_API=
-DADVERTISING_API=
-DADVERTISING_NON_ATTRIBUTED_API=
-DAUTOMATIONWORKER_API=
-DAUTOMATIONWORKER_NON_ATTRIBUTED_API=
-DSLATE_REFLECTOR_HAS_SESSION_SERVICES=0
-DSLATE_REFLECTOR_HAS_DESKTOP_PLATFORM=0
-DSLATEREFLECTOR_API=
-DSLATEREFLECTOR_NON_ATTRIBUTED_API=
-DTRANSLATIONEDITOR_API=
-DTRANSLATIONEDITOR_NON_ATTRIBUTED_API=
-DLOCALIZATION_API=
-DLOCALIZATION_NON_ATTRIBUTED_API=
-DMESSAGINGRPC_API=
-DMESSAGINGRPC_NON_ATTRIBUTED_API=
-DPORTALRPC_API=
-DPORTALRPC_NON_ATTRIBUTED_API=
-DWITH_PORTAL_SERVICES=1
-DPORTALSERVICES_API=
-DPORTALSERVICES_NON_ATTRIBUTED_API=

View File

@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Core/Public\\Math/WideVector.isph
Runtime/Engine/Private/Animation/BonePose.ispc

View File

@@ -0,0 +1,348 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define UE_WITH_IRIS 1
#define UE_NET_HAS_IRIS_FASTARRAY_BINDING 1
#define UE_DEPRECATE_LEGACY_MATH_CONSTANT_MACRO_NAMES 1
#define UE_MODULE_NAME "Engine"
#define UE_PLUGIN_NAME ""
#define EDITORANALYTICSSESSION_API
#define EDITORANALYTICSSESSION_NON_ATTRIBUTED_API
#define ANIMATIONCORE_API
#define ANIMATIONCORE_NON_ATTRIBUTED_API
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API
#define COREUOBJECT_NON_ATTRIBUTED_API
#define COREPRECISEFP_API
#define COREPRECISEFP_NON_ATTRIBUTED_API
#define APPFRAMEWORK_API
#define APPFRAMEWORK_NON_ATTRIBUTED_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define SLATE_API
#define SLATE_NON_ATTRIBUTED_API
#define INPUTCORE_API
#define INPUTCORE_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define WITH_FREETYPE 0
#define WITH_HARFBUZZ 0
#define SLATECORE_API
#define SLATECORE_NON_ATTRIBUTED_API
#define DEVELOPERSETTINGS_API
#define DEVELOPERSETTINGS_NON_ATTRIBUTED_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 0
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API
#define IMAGEWRAPPER_NON_ATTRIBUTED_API
#define WITH_LIBTIFF 1
#define BUILDSETTINGS_API
#define BUILDSETTINGS_NON_ATTRIBUTED_API
#define NETWORKING_API
#define NETWORKING_NON_ATTRIBUTED_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define SOCKETS_NON_ATTRIBUTED_API
#define NETCOMMON_API
#define NETCOMMON_NON_ATTRIBUTED_API
#define LANDSCAPE_API
#define LANDSCAPE_NON_ATTRIBUTED_API
#define PHYSICSCORE_API
#define PHYSICSCORE_NON_ATTRIBUTED_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API
#define CHAOSCORE_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define USE_ISPC_OPTIMIZED_VECTORSCATTER 0
#define CHAOS_API
#define CHAOS_NON_ATTRIBUTED_API
#define VORONOI_API
#define VORONOI_NON_ATTRIBUTED_API
#define GEOMETRYCORE_API
#define GEOMETRYCORE_NON_ATTRIBUTED_API
#define ENGINE_API
#define ENGINE_NON_ATTRIBUTED_API
#define AUDIOEXTENSIONS_API
#define AUDIOEXTENSIONS_NON_ATTRIBUTED_API
#define AUDIOMIXER_API
#define AUDIOMIXER_NON_ATTRIBUTED_API
#define TARGETPLATFORM_API
#define TARGETPLATFORM_NON_ATTRIBUTED_API
#define TEXTUREFORMAT_API
#define TEXTUREFORMAT_NON_ATTRIBUTED_API
#define AUDIOPLATFORMCONFIGURATION_API
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API
#define DESKTOPPLATFORM_API
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define AUDIOLINKENGINE_API
#define AUDIOLINKENGINE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define AUDIOMIXERCORE_API
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API
#define IOSTOREONDEMAND_API
#define IOSTOREONDEMAND_NON_ATTRIBUTED_API
#define IOSTOREONDEMANDCORE_API
#define IOSTOREONDEMANDCORE_NON_ATTRIBUTED_API
#define MOVIESCENECAPTURE_API
#define MOVIESCENECAPTURE_NON_ATTRIBUTED_API
#define PACKETHANDLER_API
#define PACKETHANDLER_NON_ATTRIBUTED_API
#define NETCORE_API
#define NETCORE_NON_ATTRIBUTED_API
#define RELIABILITYHANDLERCOMPONENT_API
#define RELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API
#define RENDERER_API
#define RENDERER_NON_ATTRIBUTED_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API
#define TYPEDELEMENTRUNTIME_API
#define TYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API
#define RENDERCORE_API
#define RENDERCORE_NON_ATTRIBUTED_API
#define OPENGLDRV_API
#define OPENGLDRV_NON_ATTRIBUTED_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREONLINE_NON_ATTRIBUTED_API
#define MESHDESCRIPTION_API
#define MESHDESCRIPTION_NON_ATTRIBUTED_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API
#define NNE_API
#define NNE_NON_ATTRIBUTED_API
#define CHAOSVDRUNTIME_API
#define CHAOSVDRUNTIME_NON_ATTRIBUTED_API
#define FIELDNOTIFICATION_API
#define FIELDNOTIFICATION_NON_ATTRIBUTED_API
#define JSONUTILITIES_API
#define JSONUTILITIES_NON_ATTRIBUTED_API
#define MESSAGING_API
#define MESSAGING_NON_ATTRIBUTED_API
#define MESSAGINGCOMMON_API
#define MESSAGINGCOMMON_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API
#define ASSETREGISTRY_API
#define ASSETREGISTRY_NON_ATTRIBUTED_API
#define ENGINEMESSAGES_API
#define ENGINEMESSAGES_NON_ATTRIBUTED_API
#define ENGINESETTINGS_API
#define ENGINESETTINGS_NON_ATTRIBUTED_API
#define SYNTHBENCHMARK_API
#define SYNTHBENCHMARK_NON_ATTRIBUTED_API
#define GAMEPLAYTAGS_API
#define GAMEPLAYTAGS_NON_ATTRIBUTED_API
#define STATICMESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_NON_ATTRIBUTED_API
#define SKELETALMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API
#define PAKFILE_API
#define PAKFILE_NON_ATTRIBUTED_API
#define RSA_API
#define RSA_NON_ATTRIBUTED_API
#define NETWORKREPLAYSTREAMING_API
#define NETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API
#define STATESTREAM_API
#define STATESTREAM_NON_ATTRIBUTED_API
#define AUDIOLINKCORE_API
#define AUDIOLINKCORE_NON_ATTRIBUTED_API
#define COOKONTHEFLY_API
#define COOKONTHEFLY_NON_ATTRIBUTED_API
#define IRISCORE_API
#define IRISCORE_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define MATERIALSHADERQUALITYSETTINGS_NON_ATTRIBUTED_API
#define MOVIEPLAYERPROXY_API
#define MOVIEPLAYERPROXY_NON_ATTRIBUTED_API
#define CINEMATICCAMERA_API
#define CINEMATICCAMERA_NON_ATTRIBUTED_API
#define ICMP_PACKAGE 1
#define ICMP_API
#define ICMP_NON_ATTRIBUTED_API
#define XMLPARSER_API
#define XMLPARSER_NON_ATTRIBUTED_API
#define PERFCOUNTERS_API
#define PERFCOUNTERS_NON_ATTRIBUTED_API
#define DERIVEDDATACACHE_API
#define DERIVEDDATACACHE_NON_ATTRIBUTED_API
#define IMAGEWRITEQUEUE_API
#define IMAGEWRITEQUEUE_NON_ATTRIBUTED_API
#define HEADMOUNTEDDISPLAY_API
#define HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API
#define EYETRACKER_API
#define EYETRACKER_NON_ATTRIBUTED_API
#define MRMESH_API
#define MRMESH_NON_ATTRIBUTED_API
#define ADVERTISING_API
#define ADVERTISING_NON_ATTRIBUTED_API
#define AUTOMATIONWORKER_API
#define AUTOMATIONWORKER_NON_ATTRIBUTED_API
#define SLATE_REFLECTOR_HAS_SESSION_SERVICES 0
#define SLATE_REFLECTOR_HAS_DESKTOP_PLATFORM 0
#define SLATEREFLECTOR_API
#define SLATEREFLECTOR_NON_ATTRIBUTED_API
#define TRANSLATIONEDITOR_API
#define TRANSLATIONEDITOR_NON_ATTRIBUTED_API
#define LOCALIZATION_API
#define LOCALIZATION_NON_ATTRIBUTED_API
#define MESSAGINGRPC_API
#define MESSAGINGRPC_NON_ATTRIBUTED_API
#define PORTALRPC_API
#define PORTALRPC_NON_ATTRIBUTED_API
#define WITH_PORTAL_SERVICES 1
#define PORTALSERVICES_API
#define PORTALSERVICES_NON_ATTRIBUTED_API

View File

@@ -0,0 +1,203 @@
/I "."
/I "Runtime/Net/Core/Private"
/I "Runtime/Engine/Private"
/I "Developer/EditorAnalyticsSession/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "Runtime/AppFramework/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "Runtime/Json/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "Runtime/ImageWrapper/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
/I "Runtime/BuildSettings/Public"
/I "Runtime/Networking/Public"
/I "Runtime/Sockets/Public"
/I "Runtime/Net/Common/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
/I "Runtime/PhysicsCore/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/Voronoi/Public"
/I "Runtime/GeometryCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "Runtime/Analytics/Analytics/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "Runtime/SignalProcessing/Public"
/I "Runtime/AudioMixerCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
/I "Runtime/MovieSceneCapture/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
/I "Runtime/PacketHandlers/PacketHandler/Classes"
/I "Runtime/PacketHandlers/PacketHandler/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "Runtime/Renderer/Internal"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
/I "Runtime/TypedElementFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
/I "Runtime/NNE/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
/I "Runtime/Experimental/ChaosVisualDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "Runtime/AssetRegistry/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
/I "Runtime/StaticMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "Runtime/Online/HTTP/Public"
/I "Runtime/Online/HTTP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "Runtime/Projects/Public"
/I "Runtime/Projects/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "Runtime/MoviePlayerProxy/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CinematicCamera/UHT"
/I "Runtime/CinematicCamera/Public"
/I "Runtime/Online/ICMP/Public"
/I "Runtime/XmlParser/Public"
/I "Runtime/PerfCounters/Public"
/I "Developer/DerivedDataCache/Public"
/I "Developer/DerivedDataCache/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageWriteQueue/UHT"
/I "Runtime/ImageWriteQueue/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EyeTracker/UHT"
/I "Runtime/EyeTracker/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MRMesh/UHT"
/I "Runtime/MRMesh/Public"
/I "Runtime/Advertising/Advertising/Public"
/I "Runtime/AutomationWorker/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateReflector/UHT"
/I "Developer/SlateReflector/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TranslationEditor/UHT"
/I "Developer/TranslationEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Localization/UHT"
/I "Developer/Localization/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MessagingRpc/UHT"
/I "Runtime/MessagingRpc/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalRpc/UHT"
/I "Runtime/Portal/Rpc/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalServices/UHT"
/I "Runtime/Portal/Services/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "Developer/DistributedBuildInterface/Public"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,72 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,203 @@
"Runtime/Engine/Private/GPUSkinVertexFactory.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/GPUSkinVertexFactory.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageWriteQueue/UHT"
-I"Runtime/ImageWriteQueue/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MRMesh/UHT"
-I"Runtime/MRMesh/Public"
-I"Runtime/Advertising/Advertising/Public"
-I"Runtime/AutomationWorker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateReflector/UHT"
-I"Developer/SlateReflector/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TranslationEditor/UHT"
-I"Developer/TranslationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MessagingRpc/UHT"
-I"Runtime/MessagingRpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalRpc/UHT"
-I"Runtime/Portal/Rpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"Developer/DistributedBuildInterface/Public"

View File

@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,72 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,568 @@
"Runtime/Engine/Private/GPUSkinVertexFactory.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/GPUSkinVertexFactory.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
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-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
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-I"Runtime/NNE/Public"
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-I"Runtime/FieldNotification/Public"
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-I"Runtime/JsonUtilities/Public"
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-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
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-DPORTALSERVICES_NON_ATTRIBUTED_API=

View File

@@ -0,0 +1,6 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/GPUSkinVertexFactory.ispc

View File

@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/KAggregateGeom.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,203 @@
"Runtime/Engine/Private/Collision/KAggregateGeom.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/KAggregateGeom.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/KAggregateGeom.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageWriteQueue/UHT"
-I"Runtime/ImageWriteQueue/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MRMesh/UHT"
-I"Runtime/MRMesh/Public"
-I"Runtime/Advertising/Advertising/Public"
-I"Runtime/AutomationWorker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateReflector/UHT"
-I"Developer/SlateReflector/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TranslationEditor/UHT"
-I"Developer/TranslationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MessagingRpc/UHT"
-I"Runtime/MessagingRpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalRpc/UHT"
-I"Runtime/Portal/Rpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"Developer/DistributedBuildInterface/Public"

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@@ -0,0 +1,101 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/KAggregateGeom.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,101 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/KAggregateGeom.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,101 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/KAggregateGeom.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,101 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/KAggregateGeom.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/KAggregateGeom.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,568 @@
"Runtime/Engine/Private/Collision/KAggregateGeom.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/KAggregateGeom.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageWriteQueue/UHT"
-I"Runtime/ImageWriteQueue/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MRMesh/UHT"
-I"Runtime/MRMesh/Public"
-I"Runtime/Advertising/Advertising/Public"
-I"Runtime/AutomationWorker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateReflector/UHT"
-I"Developer/SlateReflector/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TranslationEditor/UHT"
-I"Developer/TranslationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MessagingRpc/UHT"
-I"Runtime/MessagingRpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalRpc/UHT"
-I"Runtime/Portal/Rpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
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-DUE_HTTP_SUPPORT_LOCAL_SERVER=1
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-DHEADMOUNTEDDISPLAY_API=
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View File

@@ -0,0 +1,8 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/Collision/KAggregateGeom.ispc

View File

@@ -0,0 +1,36 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ActiveSoundUpdateInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ActorChannel.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ActorDataLayer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ActorInstanceManagerInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AggregateGeom.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimationAssetExtensions.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimationTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimBlueprintClassSubsystem_PropertyAccess.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimCurveMetadata.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimDataNotifications.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimEnums.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimInertializationRequest.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimLayerInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimNodeConstantData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimSlotEvaluationPose.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimSubsystem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimSubsystemInstance.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimSubsystem_BlendSpaceGraph.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AssetExportTask.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AssetManagerSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AsyncPhysicsData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AudioOutputTarget.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AudioPanelWidgetInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AutoRTFMTestActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AutoRTFMTestAnotherActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AutoRTFMTestBodySetup.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AutoRTFMTestCameraShake.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AutoRTFMTestChildActorComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AutoRTFMTestLevel.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AutoRTFMTestObject.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AutoRTFMTestPrimitiveComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/BlendableInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/BlueprintCore.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/BlueprintExtension.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/BlueprintSpringMathLibrary.gen.cpp"

View File

@@ -0,0 +1,114 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\module.engine.1.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\pch.engine.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\activesoundupdateinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\activesoundupdateinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\activesoundupdateinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\actorchannel.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\actorchannel.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\channel.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\channel.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\net\\datareplication.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\containers\\staticbitarray.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\actorchannel.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archiveuobjectfromstructuredarchive.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\actordatalayer.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\datalayer\\actordatalayer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\datalayer\\datalayerinstance.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\datalayer\\datalayertype.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\datalayertype.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\errorhandling\\worldpartitionstreaminggenerationerrorhandler.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\datalayerinstance.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\actordatalayer.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\actorinstancemanagerinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\actorinstancemanagerinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\actorinstancemanagerinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\aggregategeom.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animationassetextensions.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animationassetextensions.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animationassetextensions.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animationtypes.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animationtypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animationtypes.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animblueprintclasssubsystem_propertyaccess.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\animation\\animblueprintclasssubsystem_propertyaccess.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animblueprintclasssubsystem_propertyaccess.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animcurvemetadata.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animdatanotifications.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animenums.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animinertializationrequest.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animinertializationrequest.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animinertializationrequest.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animlayerinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animlayerinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animlayerinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animnodeconstantdata.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animnodeconstantdata.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animnodeconstantdata.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animslotevaluationpose.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animslotevaluationpose.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animslotevaluationpose.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animsubsystem.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animsubsystem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animsubsystem.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animsubsysteminstance.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animsubsysteminstance.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animsubsysteminstance.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\animsubsystem_blendspacegraph.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animsubsystem_blendspacegraph.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\assetmanagersettings.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\audiopanelwidgetinterface.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\mttransactionallysafeaccessdetector.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\autortfmtestanotheractor.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\tests\\autortfm\\autortfmtestanotheractor.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\autortfmtestbodysetup.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\tests\\autortfm\\autortfmtestbodysetup.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\autortfmtestcamerashake.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\tests\\autortfm\\autortfmtestcamerashake.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\autortfmtestcamerashake.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\autortfmtestchildactorcomponent.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\tests\\autortfm\\autortfmtestchildactorcomponent.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\autortfmtestchildactorcomponent.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\autortfmtestlevel.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\tests\\autortfm\\autortfmtestlevel.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\autortfmtestlevel.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\autortfmtestobject.gen.cpp",
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View File

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View File

@@ -0,0 +1,18 @@
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}

View File

@@ -0,0 +1,45 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionSwitch.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTangent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTangentOutput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTemporalResponsivenessOutput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTemporalSobol.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureCollection.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureCollectionParameter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureCoordinate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureObject.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureObjectFromCollection.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureObjectParameter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureProperty.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureSample.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureSampleParameter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureSampleParameter2D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureSampleParameter2DArray.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureSampleParameterCube.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureSampleParameterCubeArray.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureSampleParameterSubUV.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTextureSampleParameterVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionThinTranslucentMaterialOutput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTransform.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTransformPosition.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTruncate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTruncateLWC.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTwoSidedSign.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionUserSceneTexture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionVectorNoise.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionVectorParameter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionVertexColor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionVertexInterpolator.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionVertexNormalWS.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionVertexTangentWS.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionViewProperty.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionViewSize.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionVirtualTextureFeatureSwitch.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionVolumetricAdvancedMaterialInput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionVolumetricAdvancedMaterialOutput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionWorldPosition.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialFunction.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialFunctionInstance.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialFunctionInterface.gen.cpp"

View File

@@ -0,0 +1,155 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\module.engine.10.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\pch.engine.h.pch",
"Includes": [
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressionswitch.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressionswitch.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontangent.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontangent.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontangent.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontangentoutput.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontangentoutput.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressioncustomoutput.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressioncustomoutput.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontangentoutput.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontemporalresponsivenessoutput.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontemporalresponsivenessoutput.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontemporalresponsivenessoutput.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontemporalsobol.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontemporalsobol.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontemporalsobol.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontexturebase.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontexturebase.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontexturecollection.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontexturecollection.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\texturecollection.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\dataasset.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\dataasset.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\texturecollection.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontexturecollection.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontexturecollectionparameter.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialexpressiontexturecoordinate.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materialexpressiontextureobject.gen.cpp",
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialFunctionMaterialLayer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialFunctionMaterialLayerBlend.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialInstanceBasePropertyOverrides.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialLayersFunctions.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialParameterCollectionInstance.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialParameters.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialSceneTextureId.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MeshDeformer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MeshDeformerInstance.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MeshDeformerProducer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MeshDrawCommandStatsSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MeshUVChannelInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MicroTransactionBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MLLevelSetElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MLLevelSetModelAndBonesBinningInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NaniteAssemblyData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavAgentInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavAgentSelector.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavAreaBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavDataGatheringMode.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavEdgeProviderInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavigationAvoidanceTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavigationDataInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavigationDataResolution.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavigationInvokerInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavigationInvokerPriority.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavLinkDefinition.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavPathObserverInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NavRelevantInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NetSerialization.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NetworkPredictionInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/OverlapInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleHelper.gen.cpp"

View File

@@ -0,0 +1,85 @@
{
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"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\pch.engine.h.pch",
"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\materiallayersfunctions.gen.cpp",
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,41 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModule.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAcceleration.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAccelerationBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAccelerationConstant.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAccelerationDrag.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAccelerationDragScaleOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAccelerationOverLifetime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAttractorBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAttractorLine.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAttractorParticle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAttractorPoint.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleAttractorPointGravity.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleBeamBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleBeamModifier.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleBeamNoise.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleBeamSource.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleBeamTarget.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleCameraBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleCameraOffset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleCollision.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleCollisionBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleCollisionGPU.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleColor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleColorBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleColorOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleColorScaleOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleColor_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleEventBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleEventGenerator.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleEventReceiverBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleEventReceiverKillParticles.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleEventReceiverSpawn.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleEventSendToGame.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleKillBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleKillBox.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleKillHeight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLifetime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLifetimeBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLifetime_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLight.gen.cpp"

View File

@@ -0,0 +1,145 @@
{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\pch.engine.h.pch",
"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleacceleration.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\acceleration\\particlemoduleacceleration.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\distributions\\distributionvector.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\distributions.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\distribution.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleacceleration.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleaccelerationbase.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleaccelerationconstant.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\acceleration\\particlemoduleaccelerationconstant.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleaccelerationconstant.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleaccelerationdrag.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\acceleration\\particlemoduleaccelerationdrag.h",
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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}

View File

@@ -0,0 +1,45 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLightBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLight_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocation.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationBoneSocket.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationDirect.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationEmitter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationEmitterDirect.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationPrimitiveBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationPrimitiveCylinder.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationPrimitiveCylinder_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationPrimitiveSphere.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationPrimitiveSphere_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationPrimitiveTriangle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationSkelVertSurface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationWorldOffset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocationWorldOffset_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleLocation_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleMaterialBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleMeshMaterial.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleMeshRotation.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleMeshRotationRate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleMeshRotationRateMultiplyLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleMeshRotationRateOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleMeshRotationRate_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleMeshRotation_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleOrbit.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleOrbitBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleOrientationAxisLock.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleOrientationBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleParameterBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleParameterDynamic.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleParameterDynamic_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModulePivotOffset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRequired.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRotation.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRotationBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRotationOverLifetime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRotationRate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRotationRateBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRotationRateMultiplyLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRotationRate_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRotation_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSize.gen.cpp"

View File

@@ -0,0 +1,171 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\module.engine.13.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\pch.engine.h.pch",
"Includes": [
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\light\\particlemodulelightbase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\particlemodule.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelightbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelight_seeded.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\light\\particlemodulelight_seeded.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\light\\particlemodulelight.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\distributions\\distributionfloat.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\distributions.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\distributions\\distribution.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\distribution.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\distributionfloat.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\distributions\\distributionvector.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\distributionvector.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelight.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelight_seeded.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelocation.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\location\\particlemodulelocation.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelocationbase.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelocationbonesocket.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\location\\particlemodulelocationbonesocket.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelocationbonesocket.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelocationdirect.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\location\\particlemodulelocationdirect.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\location\\particlemodulelocationemitter.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\rotationrate\\particlemodulemeshrotationrate_seeded.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulemeshrotation_seeded.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\rotation\\particlemodulemeshrotation_seeded.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulemeshrotation_seeded.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleorbit.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\orbit\\particlemoduleorbit.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\orbit\\particlemoduleorbitbase.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleorbitbase.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleorientationaxislock.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\orientation\\particlemoduleorientationaxislock.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\orientation\\particlemoduleorientationbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleorientationbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleorientationaxislock.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleorientationbase.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleparameterbase.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleparameterdynamic.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulerotationoverlifetime.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulerotationrate.gen.cpp",
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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}

View File

@@ -0,0 +1,36 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSizeBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSizeMultiplyLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSizeScale.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSizeScaleBySpeed.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSize_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSourceMovement.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSpawn.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSpawnBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSpawnPerUnit.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSubUV.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSubUVBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleSubUVMovie.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleTrailBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleTrailSource.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleTypeDataAnimTrail.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleTypeDataBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleTypeDataBeam2.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleTypeDataGpu.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleTypeDataMesh.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleTypeDataRibbon.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVectorFieldBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVectorFieldGlobal.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVectorFieldLocal.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVectorFieldRotation.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVectorFieldRotationRate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVectorFieldScale.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVectorFieldScaleOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVelocity.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVelocityBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVelocityCone.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVelocityInheritParent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVelocityOverLifetime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleVelocity_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleSpriteEmitter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleSystemReplay.gen.cpp"

View File

@@ -0,0 +1,138 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\module.engine.14.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\pch.engine.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesizebase.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesizebase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\particlemodule.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodule.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesizebase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesizemultiplylife.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesizemultiplylife.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\distributions\\distributionvector.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\distributions.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\distributions\\distribution.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\distribution.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\distributionvector.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesizemultiplylife.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesizescale.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesizescale.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesizescalebyspeed.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesizescalebyspeed.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesizescalebyspeed.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesize_seeded.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesize_seeded.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesize.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesize_seeded.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesourcemovement.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\location\\particlemodulesourcemovement.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\location\\particlemodulelocationbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulelocationbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesourcemovement.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulespawn.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\spawn\\particlemodulespawn.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\particleemitter.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\particleemitterinstances.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\distributions\\distributionfloat.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\distributionfloat.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\orientation\\particlemoduleorientationaxislock.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\orientation\\particlemoduleorientationbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleorientationbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduleorientationaxislock.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particleemitter.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulespawnperunit.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesubuvbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesubuv.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesubuvbase.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesubuvmovie.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\subuv\\particlemodulesubuvmovie.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulesubuvmovie.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletrailbase.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\trail\\particlemoduletrailbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletrailbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletrailsource.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\trail\\particlemoduletrailsource.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletrailsource.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedataanimtrail.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\typedata\\particlemoduletypedataanimtrail.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\typedata\\particlemoduletypedatabase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedatabase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedataanimtrail.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedatabase.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedatabeam2.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\typedata\\particlemoduletypedatabeam2.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedatabeam2.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedatagpu.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\typedata\\particlemoduletypedatagpu.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\particlespriteemitter.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlespriteemitter.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedatagpu.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedatamesh.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archiveuobjectfromstructuredarchive.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedataribbon.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\typedata\\particlemoduletypedataribbon.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemoduletypedataribbon.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldbase.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\vectorfield\\particlemodulevectorfieldbase.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldglobal.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\vectorfield\\particlemodulevectorfieldglobal.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldglobal.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldlocal.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\vectorfield\\particlemodulevectorfieldlocal.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldrotation.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\vectorfield\\particlemodulevectorfieldrotation.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldrotationrate.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\vectorfield\\particlemodulevectorfieldrotationrate.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldrotationrate.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldscale.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\vectorfield\\particlemodulevectorfieldscale.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldscaleoverlife.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\vectorfield\\particlemodulevectorfieldscaleoverlife.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevectorfieldscaleoverlife.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevelocity.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\velocity\\particlemodulevelocity.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\velocity\\particlemodulevelocitybase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevelocitybase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevelocity.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevelocitybase.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevelocityinheritparent.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\velocity\\particlemodulevelocityinheritparent.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevelocityinheritparent.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevelocityoverlifetime.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\velocity\\particlemodulevelocityoverlifetime.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\particlemodulevelocityoverlifetime.generated.h",
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}

View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleSystemStateStream.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleSystemStateStreamHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PathFollowingAgentInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PhysicsSpringComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PhysicsThreadLibrary.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PhysicsThrusterComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PieFixupTestObjects.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PlanarReflection.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PlanarReflectionComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PlaneReflectionCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PlaneReflectionCaptureComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PlatformInterfaceBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PlatformInterfaceWebResponse.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PointLight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/Polys.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PoseSnapshot.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PrecomputedVisibilityOverrideVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/RadialForceActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ReflectionCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ReplicationDriver.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/RuntimeVirtualTextureEnum.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/RVOAvoidanceInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SceneCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SceneCapture2D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SceneCaptureComponent2D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SceneCaptureComponentCube.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SceneCaptureCube.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SceneTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SceneViewExtensionContext.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ShadowMapTexture2D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ShapeElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkeletalMeshReductionSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkeletalMeshSocket.gen.cpp"

View File

@@ -0,0 +1,187 @@
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],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
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},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
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}

View File

@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkinnedLevelSetElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkinnedMeshStateStream.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkinnedMeshStateStreamHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkinnedTriangleMeshElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkyAtmosphereStateStream.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkyAtmosphereStateStreamHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkyLight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SMInstanceManager.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoftWorldReference.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundAttenuationEditorSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundEffectPresetWidgetInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundEffectSource.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundSourceBusSend.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundSubmixWidgetInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundTimecodeOffset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundWaveTimecodeInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SphereElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SphereReflectionCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SphereReflectionCaptureComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SphylElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SpringInterpolator.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/StaticMeshComponentLODInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/StaticMeshSocket.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/StaticMeshStateStream.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/StaticMeshStateStreamHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/StaticParameterSet.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/StreamingWorldSubsystemInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TaperedCapsuleElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TedsTypedElementBridgeInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TextPropertyTestObject.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TextRenderActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TextureDefines.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TextureEncodingSettingsPrivate.gen.cpp"

View File

@@ -0,0 +1,104 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\module.engine.16.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\pch.engine.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skinnedlevelsetelem.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skinnedmeshstatestream.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\statestream\\skinnedmeshstatestream.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skinnedmeshstatestream.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skinnedtrianglemeshelem.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skyatmospherestatestream.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\statestream\\skyatmospherestatestream.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\statestream\\skyatmospherestatestreamhandle.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\statestream\\public\\transformstatestreammath.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skyatmospherestatestream.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skyatmospherestatestreamhandle.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skylight.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\skylight.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skylight.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\sminstancemanager.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\elements\\sminstance\\sminstancemanager.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\elements\\sminstance\\sminstanceelementid.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\instancedstaticmeshdelegates.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\sminstanceelementid.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\sminstancemanager.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\softworldreference.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\softworldreference.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\softworldreference.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundattenuationeditorsettings.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundeffectpresetwidgetinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audio\\soundeffectpresetwidgetinterface.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audio\\audiopanelwidgetinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\audiopanelwidgetinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundeffectpresetwidgetinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundeffectsource.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundsourcebussend.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundsubmixwidgetinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audio\\soundsubmixwidgetinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundsubmixwidgetinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundtimecodeoffset.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundwavetimecodeinfo.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\sphereelem.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\spherereflectioncapture.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\spherereflectioncapture.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\reflectioncapture.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\spherereflectioncapture.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\components\\spherereflectioncapturecomponent.h",
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],
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}

View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
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View File

@@ -0,0 +1,28 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TextureStreamingTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TimelineComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TransformProviderData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TriggerBox.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TriggerCapsule.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TriggerSphere.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TwitterIntegrationBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/VectorFieldAnimated.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/VectorFieldComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/VectorFieldStatic.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ViewportSplitScreen.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/VisualLoggerDebugSnapshotInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/WindDirectionalSourceComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/WorldPartitionActorContainerID.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/WorldPartitionEditorLoaderAdapter.gen.cpp"
#include "Runtime/Engine/Classes/Animation/AttributeCurve.cpp"
#include "Runtime/Engine/Classes/Engine/Texture2DArray.cpp"
#include "Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.cpp"
#include "Runtime/Engine/Classes/Sound/QuartzSubscription.cpp"
#include "Runtime/Engine/Classes/Sound/QuartzSubscriptionToken.cpp"
#include "Runtime/Engine/Classes/Sound/SoundWaveLoadingBehavior.cpp"
#include "Runtime/Engine/Internal/Materials/MaterialExpressionMaterialSample.cpp"
#include "Runtime/Engine/Internal/Materials/MaterialExpressionUtils.cpp"
#include "Runtime/Engine/Internal/ShaderCompiler/ShaderCompilerInternal.cpp"
#include "Runtime/Engine/Internal/Streaming/AsyncRegisterLevelContext.cpp"
#include "Runtime/Engine/Internal/Streaming/SkeletalMeshUpdate.cpp"
#include "Runtime/Engine/Private/ActiveSound.cpp"

View File

@@ -0,0 +1,221 @@
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skeletalmeshduplicatedverticesbuffer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skeletalmeshvertexclothbuffer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\morphtargetvertexinfobuffers.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\skinweightprofile.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rhi\\public\\rhigpureadback.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\string\\join.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skinweightprofile.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\raytracinggeometrymanager.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\raytracinggeometrymanagerinterface.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\internal\\streaming\\renderassetupdate.inl",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\profilingdebugging\\iostoretrace.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\activesound.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audio\\audiotraceutil.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\sound\\soundnodeattenuation.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\soundnodeattenuation.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\subtitlemanager.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

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