Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,184 @@
/I "."
/I "../Plugins/ChaosCloth/Source/ChaosCloth/Private"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT"
/I "../Plugins/ChaosCloth/Source"
/I "../Plugins/ChaosCloth/Source/ChaosCloth/Public"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeCommon/UHT"
/I "Runtime/ClothingSystemRuntimeCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
/I "Runtime/PhysicsCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/Voronoi/Public"
/I "Runtime/GeometryCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "Runtime/Analytics/Analytics/Public"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "Runtime/SignalProcessing/Public"
/I "Runtime/AudioMixerCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
/I "Runtime/MovieSceneCapture/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
/I "Runtime/PacketHandlers/PacketHandler/Classes"
/I "Runtime/PacketHandlers/PacketHandler/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "Runtime/Sockets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "Runtime/Renderer/Internal"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
/I "Runtime/TypedElementFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "Runtime/Json/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "Runtime/ImageWrapper/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
/I "Runtime/NNE/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
/I "Runtime/Experimental/ChaosVisualDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "Runtime/AssetRegistry/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
/I "Runtime/StaticMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCaching/UHT"
/I "../Plugins/Experimental/ChaosCaching/Source"
/I "../Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT"
/I "Runtime/LevelSequence/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "Runtime/Online/HTTP/Public"
/I "Runtime/Online/HTTP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,92 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,184 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulation.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCaching/UHT"
-I"../Plugins/Experimental/ChaosCaching/Source"
-I"../Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT"
-I"Runtime/LevelSequence/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/OpenGL"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"

View File

@@ -0,0 +1,85 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,85 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,85 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,85 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,92 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,523 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulation.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCaching/UHT"
-I"../Plugins/Experimental/ChaosCaching/Source"
-I"../Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT"
-I"Runtime/LevelSequence/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/OpenGL"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-DIS_PROGRAM=0
-DUE_SERVER=1
-DUSE_NULL_RHI=1
-DUSE_SHADER_COMPILER_WORKER_TRACE=0
-DUE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR=1
-DWITH_VERSE_VM=0
-DENABLE_PGO_PROFILE=0
-DUSE_VORBIS_FOR_STREAMING=1
-DUSE_XMA2_FOR_STREAMING=1
-DWITH_DEV_AUTOMATION_TESTS=1
-DWITH_PERF_AUTOMATION_TESTS=1
-DWITH_LOW_LEVEL_TESTS=0
-DEXPLICIT_TESTS_TARGET=0
-DWITH_TESTS=1
-DUNICODE
-D_UNICODE
-D__UNREAL__
-DIS_MONOLITHIC=1
-DUE_MERGED_MODULES=0
-DWITH_ENGINE=1
-DWITH_UNREAL_DEVELOPER_TOOLS=1
-DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
-DWITH_APPLICATION_CORE=1
-DWITH_COREUOBJECT=1
-DUE_WITH_CONSTINIT_UOBJECT=0
-DUE_TRACE_ENABLED=1
-DUE_TRACE_FORCE_ENABLED=0
-DWITH_VERSE=1
-DUE_USE_VERSE_PATHS=1
-DWITH_VERSE_BPVM=1
-DUSE_STATS_WITHOUT_ENGINE=0
-DWITH_PLUGIN_SUPPORT=0
-DWITH_ACCESSIBILITY=1
-DWITH_PERFCOUNTERS=1
-DWITH_FIXED_TIME_STEP_SUPPORT=1
-DUSE_LOGGING_IN_SHIPPING=0
-DALLOW_CONSOLE_IN_SHIPPING=0
-DALLOW_PROFILEGPU_IN_TEST=0
-DALLOW_PROFILEGPU_IN_SHIPPING=0
-DWITH_LOGGING_TO_MEMORY=0
-DUSE_CACHE_FREED_OS_ALLOCS=1
-DUSE_CHECKS_IN_SHIPPING=0
-DUSE_UTF8_TCHARS=0
-DUSE_ESTIMATED_UTCNOW=0
-DUE_ALLOW_EXEC_COMMANDS_IN_SHIPPING=1
-DWITH_EDITOR=0
-DWITH_EDITORONLY_DATA=0
-DWITH_CLIENT_CODE=0
-DWITH_SERVER_CODE=1
-DUE_FNAME_OUTLINE_NUMBER=0
-DWITH_PUSH_MODEL=0
-DWITH_CEF3=0
-DWITH_LIVE_CODING=1
-DWITH_CPP_MODULES=0
-DWITH_PROCESS_PRIORITY_CONTROL=0
-DUE_DEFINE_FORCEINLINE_HINT_TO_INLINE=0
-DUBT_MODULE_MANIFEST=FPSTemplateServer.modules
-DUBT_MODULE_MANIFEST_DEBUGGAME=FPSTemplateServer-Win64-DebugGame.modules
-DUBT_COMPILED_PLATFORM=Win64
-DUBT_COMPILED_TARGET=Server
-DUBT_COMPILED_ARCHITECTURE=x64
-DUE_APP_NAME=FPSTemplateServer
-DUE_WARNINGS_AS_ERRORS=0
-DUE_ENGINE_DIRECTORY=../../../UE_5_7_1/Engine/
-DFORCE_ANSI_ALLOCATOR=0
-DUSE_MALLOC_BINNED2=1
-DUSE_MALLOC_BINNED3=0
-DNDIS_MINIPORT_MAJOR_VERSION=0
-DWIN32=1
-D_WIN32_WINNT=0x0A00
-DWINVER=0x0A00
-DNTDDI_VERSION=0x0A000000
-DPLATFORM_WINDOWS=1
-DPLATFORM_MICROSOFT=1
-DOVERRIDE_PLATFORM_HEADER_NAME=Windows
-DWINDOWS_MAX_NUM_TLS_SLOTS=2048
-DWINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS=512
-DNDEBUG=1
-DUE_BUILD_DEVELOPMENT=1
-DUE_IS_ENGINE_MODULE=1
-DUE_VALIDATE_FORMAT_STRINGS=1
-DUE_VALIDATE_INTERNAL_API=0
-DUE_VALIDATE_EXPERIMENTAL_API=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7=0
-DUE_PROJECT_NAME=FPSTemplate
-DUE_TARGET_NAME=FPSTemplateServer
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOS_INCLUDE_LEVEL_1=1
-DUE_MODULE_NAME=ChaosCloth
-DUE_PLUGIN_NAME=ChaosCloth
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSCLOTH_API=
-DCHAOSCLOTH_NON_ATTRIBUTED_API=
-DUE_MEMORY_TAGS_TRACE_ENABLED=1
-DUE_ENABLE_ICU=1
-DWITH_ADDITIONAL_CRASH_CONTEXTS=1
-DUE_WITH_IRIS=1
-DPLATFORM_SUPPORTS_PLATFORM_EVENTS=1
-DPLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS=1
-DPLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS=1
-DPLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK=1
-DUE_MEMORY_TRACE_AVAILABLE=1
-DWITH_MALLOC_STOMP=1
-DUE_DELEGATE_CHECK_LIFETIME=0
-DCORE_API=
-DCORE_NON_ATTRIBUTED_API=
-DGSL_NO_IOSTREAMS
-DTRACELOG_API=
-DTRACELOG_NON_ATTRIBUTED_API=
-DAUTORTFM_API=
-DAUTORTFM_NON_ATTRIBUTED_API=
-DIMAGECORE_API=
-DIMAGECORE_NON_ATTRIBUTED_API=
-DWITH_VERSE_COMPILER=1
-DCOREUOBJECT_API=
-DCOREUOBJECT_NON_ATTRIBUTED_API=
-DCOREPRECISEFP_API=
-DCOREPRECISEFP_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCLOTHINGSYSTEMRUNTIMECOMMON_API=
-DCLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DPHYSICSCORE_API=
-DPHYSICSCORE_NON_ATTRIBUTED_API=
-DDEVELOPERSETTINGS_API=
-DDEVELOPERSETTINGS_NON_ATTRIBUTED_API=
-DCOMPILE_WITHOUT_UNREAL_SUPPORT=0
-DCHAOS_CHECKED=0
-DCHAOS_DEBUG_NAME=1
-DCHAOSCORE_API=
-DCHAOSCORE_NON_ATTRIBUTED_API=
-DINTEL_ISPC=1
-DCOMPILE_WITHOUT_UNREAL_SUPPORT=0
-DCHAOS_MEMORY_TRACKING=0
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DUSE_ISPC_OPTIMIZED_VECTORGATHER=0
-DUSE_ISPC_OPTIMIZED_VECTORSCATTER=0
-DCHAOS_API=
-DCHAOS_NON_ATTRIBUTED_API=
-DVORONOI_API=
-DVORONOI_NON_ATTRIBUTED_API=
-DGEOMETRYCORE_API=
-DGEOMETRYCORE_NON_ATTRIBUTED_API=
-DANIMATIONCORE_API=
-DANIMATIONCORE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DGPUPARTICLE_LOCAL_VF_ONLY=0
-DWITH_ODSC=1
-DUE_WITH_IRIS=1
-DENGINE_API=
-DENGINE_NON_ATTRIBUTED_API=
-DAUDIOEXTENSIONS_API=
-DAUDIOEXTENSIONS_NON_ATTRIBUTED_API=
-DAUDIOMIXER_API=
-DAUDIOMIXER_NON_ATTRIBUTED_API=
-DTARGETPLATFORM_API=
-DTARGETPLATFORM_NON_ATTRIBUTED_API=
-DTEXTUREFORMAT_API=
-DTEXTUREFORMAT_NON_ATTRIBUTED_API=
-DAUDIOPLATFORMCONFIGURATION_API=
-DAUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API=
-DDESKTOPPLATFORM_API=
-DDESKTOPPLATFORM_NON_ATTRIBUTED_API=
-DANALYTICS_API=
-DANALYTICS_NON_ATTRIBUTED_API=
-DWITH_MGPU=1
-DRHI_API=
-DRHI_NON_ATTRIBUTED_API=
-DAUDIOLINKENGINE_API=
-DAUDIOLINKENGINE_NON_ATTRIBUTED_API=
-DSIGNALPROCESSING_API=
-DSIGNALPROCESSING_NON_ATTRIBUTED_API=
-DAUDIOMIXERCORE_API=
-DAUDIOMIXERCORE_NON_ATTRIBUTED_API=
-DINPUTCORE_API=
-DINPUTCORE_NON_ATTRIBUTED_API=
-DIOSTOREONDEMAND_API=
-DIOSTOREONDEMAND_NON_ATTRIBUTED_API=
-DIOSTOREONDEMANDCORE_API=
-DIOSTOREONDEMANDCORE_NON_ATTRIBUTED_API=
-DMOVIESCENECAPTURE_API=
-DMOVIESCENECAPTURE_NON_ATTRIBUTED_API=
-DPACKETHANDLER_API=
-DPACKETHANDLER_NON_ATTRIBUTED_API=
-DNETCORE_API=
-DNETCORE_NON_ATTRIBUTED_API=
-DNETCOMMON_API=
-DNETCOMMON_NON_ATTRIBUTED_API=
-DRELIABILITYHANDLERCOMPONENT_API=
-DRELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API=
-DSOCKETS_PACKAGE=1
-DSOCKETS_API=
-DSOCKETS_NON_ATTRIBUTED_API=
-DRENDERER_API=
-DRENDERER_NON_ATTRIBUTED_API=
-DTYPEDELEMENTFRAMEWORK_API=
-DTYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API=
-DTYPEDELEMENTRUNTIME_API=
-DTYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API=
-DRENDERCORE_API=
-DRENDERCORE_NON_ATTRIBUTED_API=
-DOPENGLDRV_API=
-DOPENGLDRV_NON_ATTRIBUTED_API=
-DPLATFORM_MAX_LOCAL_PLAYERS=0
-DCOREONLINE_API=
-DCOREONLINE_NON_ATTRIBUTED_API=
-DJSON_API=
-DJSON_NON_ATTRIBUTED_API=
-DSLATE_API=
-DSLATE_NON_ATTRIBUTED_API=
-DWITH_FREETYPE=0
-DWITH_HARFBUZZ=0
-DSLATECORE_API=
-DSLATECORE_NON_ATTRIBUTED_API=
-DUE_WINDOWS_USING_UIA=1
-DAPPLICATIONCORE_API=
-DAPPLICATIONCORE_NON_ATTRIBUTED_API=
-DWITH_UNREALPNG=1
-DWITH_UNREALJPEG=1
-DWITH_LIBJPEGTURBO=1
-DWITH_UNREALEXR=0
-DWITH_UNREALEXR_MINIMAL=0
-DIMAGEWRAPPER_API=
-DIMAGEWRAPPER_NON_ATTRIBUTED_API=
-DWITH_LIBTIFF=1
-DMESHDESCRIPTION_API=
-DMESHDESCRIPTION_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
-DCLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API=
-DNNE_API=
-DNNE_NON_ATTRIBUTED_API=
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSVDRUNTIME_API=
-DCHAOSVDRUNTIME_NON_ATTRIBUTED_API=
-DFIELDNOTIFICATION_API=
-DFIELDNOTIFICATION_NON_ATTRIBUTED_API=
-DJSONUTILITIES_API=
-DJSONUTILITIES_NON_ATTRIBUTED_API=
-DMESSAGING_API=
-DMESSAGING_NON_ATTRIBUTED_API=
-DMESSAGINGCOMMON_API=
-DMESSAGINGCOMMON_NON_ATTRIBUTED_API=
-DANALYTICSET_API=
-DANALYTICSET_NON_ATTRIBUTED_API=
-DASSETREGISTRY_API=
-DASSETREGISTRY_NON_ATTRIBUTED_API=
-DENGINEMESSAGES_API=
-DENGINEMESSAGES_NON_ATTRIBUTED_API=
-DENGINESETTINGS_API=
-DENGINESETTINGS_NON_ATTRIBUTED_API=
-DSYNTHBENCHMARK_API=
-DSYNTHBENCHMARK_NON_ATTRIBUTED_API=
-DUE_WITH_IRIS=1
-DGAMEPLAYTAGS_API=
-DGAMEPLAYTAGS_NON_ATTRIBUTED_API=
-DSTATICMESHDESCRIPTION_API=
-DSTATICMESHDESCRIPTION_NON_ATTRIBUTED_API=
-DSKELETALMESHDESCRIPTION_API=
-DSKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API=
-DPAKFILE_API=
-DPAKFILE_NON_ATTRIBUTED_API=
-DRSA_API=
-DRSA_NON_ATTRIBUTED_API=
-DNETWORKREPLAYSTREAMING_API=
-DNETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API=
-DSTATESTREAM_API=
-DSTATESTREAM_NON_ATTRIBUTED_API=
-DAUDIOLINKCORE_API=
-DAUDIOLINKCORE_NON_ATTRIBUTED_API=
-DCOOKONTHEFLY_API=
-DCOOKONTHEFLY_NON_ATTRIBUTED_API=
-DNETWORKING_API=
-DNETWORKING_NON_ATTRIBUTED_API=
-DUE_WITH_IRIS=1
-DIRISCORE_API=
-DIRISCORE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSCACHING_API=
-DCHAOSCACHING_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DUE_WITH_IRIS=1
-DGEOMETRYCOLLECTIONENGINE_API=
-DGEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSSOLVERENGINE_API=
-DCHAOSSOLVERENGINE_NON_ATTRIBUTED_API=
-DDATAFLOWCORE_API=
-DDATAFLOWCORE_NON_ATTRIBUTED_API=
-DDATAFLOWENGINE_API=
-DDATAFLOWENGINE_NON_ATTRIBUTED_API=
-DDATAFLOWSIMULATION_API=
-DDATAFLOWSIMULATION_NON_ATTRIBUTED_API=
-DFIELDSYSTEMENGINE_API=
-DFIELDSYSTEMENGINE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DISMPOOL_API=
-DISMPOOL_NON_ATTRIBUTED_API=
-DUE_WITH_IRIS=1
-DMOVIESCENE_API=
-DMOVIESCENE_NON_ATTRIBUTED_API=
-DTIMEMANAGEMENT_API=
-DTIMEMANAGEMENT_NON_ATTRIBUTED_API=
-DUNIVERSALOBJECTLOCATOR_API=
-DUNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API=
-DMOVIESCENETRACKS_API=
-DMOVIESCENETRACKS_NON_ATTRIBUTED_API=
-DCONSTRAINTS_API=
-DCONSTRAINTS_NON_ATTRIBUTED_API=
-DLEVELSEQUENCE_API=
-DLEVELSEQUENCE_NON_ATTRIBUTED_API=
-DUMG_API=
-DUMG_NON_ATTRIBUTED_API=
-DHTTP_PACKAGE=1
-DCURL_ENABLE_DEBUG_CALLBACK=1
-DCURL_ENABLE_NO_TIMEOUTS_OPTION=1
-DWITH_WINHTTP=1
-DUE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION=0.5
-DUE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA=0
-DUE_HTTP_SUPPORT_LOCAL_SERVER=1
-DUE_HTTP_SUPPORT_UNIX_SOCKET=1
-DUE_HTTP_SUPPORT_VERB_CONNECT=1
-DHTTP_API=
-DHTTP_NON_ATTRIBUTED_API=
-DPROPERTYPATH_API=
-DPROPERTYPATH_NON_ATTRIBUTED_API=

View File

@@ -0,0 +1,8 @@
../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.ispc
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph

View File

@@ -0,0 +1,115 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,184 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationMesh.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCaching/UHT"
-I"../Plugins/Experimental/ChaosCaching/Source"
-I"../Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT"
-I"Runtime/LevelSequence/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/OpenGL"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"

View File

@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,115 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,523 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationMesh.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCaching/UHT"
-I"../Plugins/Experimental/ChaosCaching/Source"
-I"../Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT"
-I"Runtime/LevelSequence/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/OpenGL"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-DIS_PROGRAM=0
-DUE_SERVER=1
-DUSE_NULL_RHI=1
-DUSE_SHADER_COMPILER_WORKER_TRACE=0
-DUE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR=1
-DWITH_VERSE_VM=0
-DENABLE_PGO_PROFILE=0
-DUSE_VORBIS_FOR_STREAMING=1
-DUSE_XMA2_FOR_STREAMING=1
-DWITH_DEV_AUTOMATION_TESTS=1
-DWITH_PERF_AUTOMATION_TESTS=1
-DWITH_LOW_LEVEL_TESTS=0
-DEXPLICIT_TESTS_TARGET=0
-DWITH_TESTS=1
-DUNICODE
-D_UNICODE
-D__UNREAL__
-DIS_MONOLITHIC=1
-DUE_MERGED_MODULES=0
-DWITH_ENGINE=1
-DWITH_UNREAL_DEVELOPER_TOOLS=1
-DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
-DWITH_APPLICATION_CORE=1
-DWITH_COREUOBJECT=1
-DUE_WITH_CONSTINIT_UOBJECT=0
-DUE_TRACE_ENABLED=1
-DUE_TRACE_FORCE_ENABLED=0
-DWITH_VERSE=1
-DUE_USE_VERSE_PATHS=1
-DWITH_VERSE_BPVM=1
-DUSE_STATS_WITHOUT_ENGINE=0
-DWITH_PLUGIN_SUPPORT=0
-DWITH_ACCESSIBILITY=1
-DWITH_PERFCOUNTERS=1
-DWITH_FIXED_TIME_STEP_SUPPORT=1
-DUSE_LOGGING_IN_SHIPPING=0
-DALLOW_CONSOLE_IN_SHIPPING=0
-DALLOW_PROFILEGPU_IN_TEST=0
-DALLOW_PROFILEGPU_IN_SHIPPING=0
-DWITH_LOGGING_TO_MEMORY=0
-DUSE_CACHE_FREED_OS_ALLOCS=1
-DUSE_CHECKS_IN_SHIPPING=0
-DUSE_UTF8_TCHARS=0
-DUSE_ESTIMATED_UTCNOW=0
-DUE_ALLOW_EXEC_COMMANDS_IN_SHIPPING=1
-DWITH_EDITOR=0
-DWITH_EDITORONLY_DATA=0
-DWITH_CLIENT_CODE=0
-DWITH_SERVER_CODE=1
-DUE_FNAME_OUTLINE_NUMBER=0
-DWITH_PUSH_MODEL=0
-DWITH_CEF3=0
-DWITH_LIVE_CODING=1
-DWITH_CPP_MODULES=0
-DWITH_PROCESS_PRIORITY_CONTROL=0
-DUE_DEFINE_FORCEINLINE_HINT_TO_INLINE=0
-DUBT_MODULE_MANIFEST=FPSTemplateServer.modules
-DUBT_MODULE_MANIFEST_DEBUGGAME=FPSTemplateServer-Win64-DebugGame.modules
-DUBT_COMPILED_PLATFORM=Win64
-DUBT_COMPILED_TARGET=Server
-DUBT_COMPILED_ARCHITECTURE=x64
-DUE_APP_NAME=FPSTemplateServer
-DUE_WARNINGS_AS_ERRORS=0
-DUE_ENGINE_DIRECTORY=../../../UE_5_7_1/Engine/
-DFORCE_ANSI_ALLOCATOR=0
-DUSE_MALLOC_BINNED2=1
-DUSE_MALLOC_BINNED3=0
-DNDIS_MINIPORT_MAJOR_VERSION=0
-DWIN32=1
-D_WIN32_WINNT=0x0A00
-DWINVER=0x0A00
-DNTDDI_VERSION=0x0A000000
-DPLATFORM_WINDOWS=1
-DPLATFORM_MICROSOFT=1
-DOVERRIDE_PLATFORM_HEADER_NAME=Windows
-DWINDOWS_MAX_NUM_TLS_SLOTS=2048
-DWINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS=512
-DNDEBUG=1
-DUE_BUILD_DEVELOPMENT=1
-DUE_IS_ENGINE_MODULE=1
-DUE_VALIDATE_FORMAT_STRINGS=1
-DUE_VALIDATE_INTERNAL_API=0
-DUE_VALIDATE_EXPERIMENTAL_API=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7=0
-DUE_PROJECT_NAME=FPSTemplate
-DUE_TARGET_NAME=FPSTemplateServer
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOS_INCLUDE_LEVEL_1=1
-DUE_MODULE_NAME=ChaosCloth
-DUE_PLUGIN_NAME=ChaosCloth
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSCLOTH_API=
-DCHAOSCLOTH_NON_ATTRIBUTED_API=
-DUE_MEMORY_TAGS_TRACE_ENABLED=1
-DUE_ENABLE_ICU=1
-DWITH_ADDITIONAL_CRASH_CONTEXTS=1
-DUE_WITH_IRIS=1
-DPLATFORM_SUPPORTS_PLATFORM_EVENTS=1
-DPLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS=1
-DPLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS=1
-DPLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK=1
-DUE_MEMORY_TRACE_AVAILABLE=1
-DWITH_MALLOC_STOMP=1
-DUE_DELEGATE_CHECK_LIFETIME=0
-DCORE_API=
-DCORE_NON_ATTRIBUTED_API=
-DGSL_NO_IOSTREAMS
-DTRACELOG_API=
-DTRACELOG_NON_ATTRIBUTED_API=
-DAUTORTFM_API=
-DAUTORTFM_NON_ATTRIBUTED_API=
-DIMAGECORE_API=
-DIMAGECORE_NON_ATTRIBUTED_API=
-DWITH_VERSE_COMPILER=1
-DCOREUOBJECT_API=
-DCOREUOBJECT_NON_ATTRIBUTED_API=
-DCOREPRECISEFP_API=
-DCOREPRECISEFP_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCLOTHINGSYSTEMRUNTIMECOMMON_API=
-DCLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DPHYSICSCORE_API=
-DPHYSICSCORE_NON_ATTRIBUTED_API=
-DDEVELOPERSETTINGS_API=
-DDEVELOPERSETTINGS_NON_ATTRIBUTED_API=
-DCOMPILE_WITHOUT_UNREAL_SUPPORT=0
-DCHAOS_CHECKED=0
-DCHAOS_DEBUG_NAME=1
-DCHAOSCORE_API=
-DCHAOSCORE_NON_ATTRIBUTED_API=
-DINTEL_ISPC=1
-DCOMPILE_WITHOUT_UNREAL_SUPPORT=0
-DCHAOS_MEMORY_TRACKING=0
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DUSE_ISPC_OPTIMIZED_VECTORGATHER=0
-DUSE_ISPC_OPTIMIZED_VECTORSCATTER=0
-DCHAOS_API=
-DCHAOS_NON_ATTRIBUTED_API=
-DVORONOI_API=
-DVORONOI_NON_ATTRIBUTED_API=
-DGEOMETRYCORE_API=
-DGEOMETRYCORE_NON_ATTRIBUTED_API=
-DANIMATIONCORE_API=
-DANIMATIONCORE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DGPUPARTICLE_LOCAL_VF_ONLY=0
-DWITH_ODSC=1
-DUE_WITH_IRIS=1
-DENGINE_API=
-DENGINE_NON_ATTRIBUTED_API=
-DAUDIOEXTENSIONS_API=
-DAUDIOEXTENSIONS_NON_ATTRIBUTED_API=
-DAUDIOMIXER_API=
-DAUDIOMIXER_NON_ATTRIBUTED_API=
-DTARGETPLATFORM_API=
-DTARGETPLATFORM_NON_ATTRIBUTED_API=
-DTEXTUREFORMAT_API=
-DTEXTUREFORMAT_NON_ATTRIBUTED_API=
-DAUDIOPLATFORMCONFIGURATION_API=
-DAUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API=
-DDESKTOPPLATFORM_API=
-DDESKTOPPLATFORM_NON_ATTRIBUTED_API=
-DANALYTICS_API=
-DANALYTICS_NON_ATTRIBUTED_API=
-DWITH_MGPU=1
-DRHI_API=
-DRHI_NON_ATTRIBUTED_API=
-DAUDIOLINKENGINE_API=
-DAUDIOLINKENGINE_NON_ATTRIBUTED_API=
-DSIGNALPROCESSING_API=
-DSIGNALPROCESSING_NON_ATTRIBUTED_API=
-DAUDIOMIXERCORE_API=
-DAUDIOMIXERCORE_NON_ATTRIBUTED_API=
-DINPUTCORE_API=
-DINPUTCORE_NON_ATTRIBUTED_API=
-DIOSTOREONDEMAND_API=
-DIOSTOREONDEMAND_NON_ATTRIBUTED_API=
-DIOSTOREONDEMANDCORE_API=
-DIOSTOREONDEMANDCORE_NON_ATTRIBUTED_API=
-DMOVIESCENECAPTURE_API=
-DMOVIESCENECAPTURE_NON_ATTRIBUTED_API=
-DPACKETHANDLER_API=
-DPACKETHANDLER_NON_ATTRIBUTED_API=
-DNETCORE_API=
-DNETCORE_NON_ATTRIBUTED_API=
-DNETCOMMON_API=
-DNETCOMMON_NON_ATTRIBUTED_API=
-DRELIABILITYHANDLERCOMPONENT_API=
-DRELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API=
-DSOCKETS_PACKAGE=1
-DSOCKETS_API=
-DSOCKETS_NON_ATTRIBUTED_API=
-DRENDERER_API=
-DRENDERER_NON_ATTRIBUTED_API=
-DTYPEDELEMENTFRAMEWORK_API=
-DTYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API=
-DTYPEDELEMENTRUNTIME_API=
-DTYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API=
-DRENDERCORE_API=
-DRENDERCORE_NON_ATTRIBUTED_API=
-DOPENGLDRV_API=
-DOPENGLDRV_NON_ATTRIBUTED_API=
-DPLATFORM_MAX_LOCAL_PLAYERS=0
-DCOREONLINE_API=
-DCOREONLINE_NON_ATTRIBUTED_API=
-DJSON_API=
-DJSON_NON_ATTRIBUTED_API=
-DSLATE_API=
-DSLATE_NON_ATTRIBUTED_API=
-DWITH_FREETYPE=0
-DWITH_HARFBUZZ=0
-DSLATECORE_API=
-DSLATECORE_NON_ATTRIBUTED_API=
-DUE_WINDOWS_USING_UIA=1
-DAPPLICATIONCORE_API=
-DAPPLICATIONCORE_NON_ATTRIBUTED_API=
-DWITH_UNREALPNG=1
-DWITH_UNREALJPEG=1
-DWITH_LIBJPEGTURBO=1
-DWITH_UNREALEXR=0
-DWITH_UNREALEXR_MINIMAL=0
-DIMAGEWRAPPER_API=
-DIMAGEWRAPPER_NON_ATTRIBUTED_API=
-DWITH_LIBTIFF=1
-DMESHDESCRIPTION_API=
-DMESHDESCRIPTION_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
-DCLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API=
-DNNE_API=
-DNNE_NON_ATTRIBUTED_API=
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSVDRUNTIME_API=
-DCHAOSVDRUNTIME_NON_ATTRIBUTED_API=
-DFIELDNOTIFICATION_API=
-DFIELDNOTIFICATION_NON_ATTRIBUTED_API=
-DJSONUTILITIES_API=
-DJSONUTILITIES_NON_ATTRIBUTED_API=
-DMESSAGING_API=
-DMESSAGING_NON_ATTRIBUTED_API=
-DMESSAGINGCOMMON_API=
-DMESSAGINGCOMMON_NON_ATTRIBUTED_API=
-DANALYTICSET_API=
-DANALYTICSET_NON_ATTRIBUTED_API=
-DASSETREGISTRY_API=
-DASSETREGISTRY_NON_ATTRIBUTED_API=
-DENGINEMESSAGES_API=
-DENGINEMESSAGES_NON_ATTRIBUTED_API=
-DENGINESETTINGS_API=
-DENGINESETTINGS_NON_ATTRIBUTED_API=
-DSYNTHBENCHMARK_API=
-DSYNTHBENCHMARK_NON_ATTRIBUTED_API=
-DUE_WITH_IRIS=1
-DGAMEPLAYTAGS_API=
-DGAMEPLAYTAGS_NON_ATTRIBUTED_API=
-DSTATICMESHDESCRIPTION_API=
-DSTATICMESHDESCRIPTION_NON_ATTRIBUTED_API=
-DSKELETALMESHDESCRIPTION_API=
-DSKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API=
-DPAKFILE_API=
-DPAKFILE_NON_ATTRIBUTED_API=
-DRSA_API=
-DRSA_NON_ATTRIBUTED_API=
-DNETWORKREPLAYSTREAMING_API=
-DNETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API=
-DSTATESTREAM_API=
-DSTATESTREAM_NON_ATTRIBUTED_API=
-DAUDIOLINKCORE_API=
-DAUDIOLINKCORE_NON_ATTRIBUTED_API=
-DCOOKONTHEFLY_API=
-DCOOKONTHEFLY_NON_ATTRIBUTED_API=
-DNETWORKING_API=
-DNETWORKING_NON_ATTRIBUTED_API=
-DUE_WITH_IRIS=1
-DIRISCORE_API=
-DIRISCORE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSCACHING_API=
-DCHAOSCACHING_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DUE_WITH_IRIS=1
-DGEOMETRYCOLLECTIONENGINE_API=
-DGEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSSOLVERENGINE_API=
-DCHAOSSOLVERENGINE_NON_ATTRIBUTED_API=
-DDATAFLOWCORE_API=
-DDATAFLOWCORE_NON_ATTRIBUTED_API=
-DDATAFLOWENGINE_API=
-DDATAFLOWENGINE_NON_ATTRIBUTED_API=
-DDATAFLOWSIMULATION_API=
-DDATAFLOWSIMULATION_NON_ATTRIBUTED_API=
-DFIELDSYSTEMENGINE_API=
-DFIELDSYSTEMENGINE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DISMPOOL_API=
-DISMPOOL_NON_ATTRIBUTED_API=
-DUE_WITH_IRIS=1
-DMOVIESCENE_API=
-DMOVIESCENE_NON_ATTRIBUTED_API=
-DTIMEMANAGEMENT_API=
-DTIMEMANAGEMENT_NON_ATTRIBUTED_API=
-DUNIVERSALOBJECTLOCATOR_API=
-DUNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API=
-DMOVIESCENETRACKS_API=
-DMOVIESCENETRACKS_NON_ATTRIBUTED_API=
-DCONSTRAINTS_API=
-DCONSTRAINTS_NON_ATTRIBUTED_API=
-DLEVELSEQUENCE_API=
-DLEVELSEQUENCE_NON_ATTRIBUTED_API=
-DUMG_API=
-DUMG_NON_ATTRIBUTED_API=
-DHTTP_PACKAGE=1
-DCURL_ENABLE_DEBUG_CALLBACK=1
-DCURL_ENABLE_NO_TIMEOUTS_OPTION=1
-DWITH_WINHTTP=1
-DUE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION=0.5
-DUE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA=0
-DUE_HTTP_SUPPORT_LOCAL_SERVER=1
-DUE_HTTP_SUPPORT_UNIX_SOCKET=1
-DUE_HTTP_SUPPORT_VERB_CONNECT=1
-DHTTP_API=
-DHTTP_NON_ATTRIBUTED_API=
-DPROPERTYPATH_API=
-DPROPERTYPATH_NON_ATTRIBUTED_API=

View File

@@ -0,0 +1,8 @@
../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationMesh.ispc
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph

View File

@@ -0,0 +1,130 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,184 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCaching/UHT"
-I"../Plugins/Experimental/ChaosCaching/Source"
-I"../Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT"
-I"Runtime/LevelSequence/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/OpenGL"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"

View File

@@ -0,0 +1,123 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,123 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,123 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,123 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,130 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,523 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCaching/UHT"
-I"../Plugins/Experimental/ChaosCaching/Source"
-I"../Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT"
-I"Runtime/LevelSequence/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/OpenGL"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-DIS_PROGRAM=0
-DUE_SERVER=1
-DUSE_NULL_RHI=1
-DUSE_SHADER_COMPILER_WORKER_TRACE=0
-DUE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR=1
-DWITH_VERSE_VM=0
-DENABLE_PGO_PROFILE=0
-DUSE_VORBIS_FOR_STREAMING=1
-DUSE_XMA2_FOR_STREAMING=1
-DWITH_DEV_AUTOMATION_TESTS=1
-DWITH_PERF_AUTOMATION_TESTS=1
-DWITH_LOW_LEVEL_TESTS=0
-DEXPLICIT_TESTS_TARGET=0
-DWITH_TESTS=1
-DUNICODE
-D_UNICODE
-D__UNREAL__
-DIS_MONOLITHIC=1
-DUE_MERGED_MODULES=0
-DWITH_ENGINE=1
-DWITH_UNREAL_DEVELOPER_TOOLS=1
-DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
-DWITH_APPLICATION_CORE=1
-DWITH_COREUOBJECT=1
-DUE_WITH_CONSTINIT_UOBJECT=0
-DUE_TRACE_ENABLED=1
-DUE_TRACE_FORCE_ENABLED=0
-DWITH_VERSE=1
-DUE_USE_VERSE_PATHS=1
-DWITH_VERSE_BPVM=1
-DUSE_STATS_WITHOUT_ENGINE=0
-DWITH_PLUGIN_SUPPORT=0
-DWITH_ACCESSIBILITY=1
-DWITH_PERFCOUNTERS=1
-DWITH_FIXED_TIME_STEP_SUPPORT=1
-DUSE_LOGGING_IN_SHIPPING=0
-DALLOW_CONSOLE_IN_SHIPPING=0
-DALLOW_PROFILEGPU_IN_TEST=0
-DALLOW_PROFILEGPU_IN_SHIPPING=0
-DWITH_LOGGING_TO_MEMORY=0
-DUSE_CACHE_FREED_OS_ALLOCS=1
-DUSE_CHECKS_IN_SHIPPING=0
-DUSE_UTF8_TCHARS=0
-DUSE_ESTIMATED_UTCNOW=0
-DUE_ALLOW_EXEC_COMMANDS_IN_SHIPPING=1
-DWITH_EDITOR=0
-DWITH_EDITORONLY_DATA=0
-DWITH_CLIENT_CODE=0
-DWITH_SERVER_CODE=1
-DUE_FNAME_OUTLINE_NUMBER=0
-DWITH_PUSH_MODEL=0
-DWITH_CEF3=0
-DWITH_LIVE_CODING=1
-DWITH_CPP_MODULES=0
-DWITH_PROCESS_PRIORITY_CONTROL=0
-DUE_DEFINE_FORCEINLINE_HINT_TO_INLINE=0
-DUBT_MODULE_MANIFEST=FPSTemplateServer.modules
-DUBT_MODULE_MANIFEST_DEBUGGAME=FPSTemplateServer-Win64-DebugGame.modules
-DUBT_COMPILED_PLATFORM=Win64
-DUBT_COMPILED_TARGET=Server
-DUBT_COMPILED_ARCHITECTURE=x64
-DUE_APP_NAME=FPSTemplateServer
-DUE_WARNINGS_AS_ERRORS=0
-DUE_ENGINE_DIRECTORY=../../../UE_5_7_1/Engine/
-DFORCE_ANSI_ALLOCATOR=0
-DUSE_MALLOC_BINNED2=1
-DUSE_MALLOC_BINNED3=0
-DNDIS_MINIPORT_MAJOR_VERSION=0
-DWIN32=1
-D_WIN32_WINNT=0x0A00
-DWINVER=0x0A00
-DNTDDI_VERSION=0x0A000000
-DPLATFORM_WINDOWS=1
-DPLATFORM_MICROSOFT=1
-DOVERRIDE_PLATFORM_HEADER_NAME=Windows
-DWINDOWS_MAX_NUM_TLS_SLOTS=2048
-DWINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS=512
-DNDEBUG=1
-DUE_BUILD_DEVELOPMENT=1
-DUE_IS_ENGINE_MODULE=1
-DUE_VALIDATE_FORMAT_STRINGS=1
-DUE_VALIDATE_INTERNAL_API=0
-DUE_VALIDATE_EXPERIMENTAL_API=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6=0
-DUE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7=0
-DUE_PROJECT_NAME=FPSTemplate
-DUE_TARGET_NAME=FPSTemplateServer
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOS_INCLUDE_LEVEL_1=1
-DUE_MODULE_NAME=ChaosCloth
-DUE_PLUGIN_NAME=ChaosCloth
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSCLOTH_API=
-DCHAOSCLOTH_NON_ATTRIBUTED_API=
-DUE_MEMORY_TAGS_TRACE_ENABLED=1
-DUE_ENABLE_ICU=1
-DWITH_ADDITIONAL_CRASH_CONTEXTS=1
-DUE_WITH_IRIS=1
-DPLATFORM_SUPPORTS_PLATFORM_EVENTS=1
-DPLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS=1
-DPLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS=1
-DPLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK=1
-DUE_MEMORY_TRACE_AVAILABLE=1
-DWITH_MALLOC_STOMP=1
-DUE_DELEGATE_CHECK_LIFETIME=0
-DCORE_API=
-DCORE_NON_ATTRIBUTED_API=
-DGSL_NO_IOSTREAMS
-DTRACELOG_API=
-DTRACELOG_NON_ATTRIBUTED_API=
-DAUTORTFM_API=
-DAUTORTFM_NON_ATTRIBUTED_API=
-DIMAGECORE_API=
-DIMAGECORE_NON_ATTRIBUTED_API=
-DWITH_VERSE_COMPILER=1
-DCOREUOBJECT_API=
-DCOREUOBJECT_NON_ATTRIBUTED_API=
-DCOREPRECISEFP_API=
-DCOREPRECISEFP_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCLOTHINGSYSTEMRUNTIMECOMMON_API=
-DCLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DPHYSICSCORE_API=
-DPHYSICSCORE_NON_ATTRIBUTED_API=
-DDEVELOPERSETTINGS_API=
-DDEVELOPERSETTINGS_NON_ATTRIBUTED_API=
-DCOMPILE_WITHOUT_UNREAL_SUPPORT=0
-DCHAOS_CHECKED=0
-DCHAOS_DEBUG_NAME=1
-DCHAOSCORE_API=
-DCHAOSCORE_NON_ATTRIBUTED_API=
-DINTEL_ISPC=1
-DCOMPILE_WITHOUT_UNREAL_SUPPORT=0
-DCHAOS_MEMORY_TRACKING=0
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DUSE_ISPC_OPTIMIZED_VECTORGATHER=0
-DUSE_ISPC_OPTIMIZED_VECTORSCATTER=0
-DCHAOS_API=
-DCHAOS_NON_ATTRIBUTED_API=
-DVORONOI_API=
-DVORONOI_NON_ATTRIBUTED_API=
-DGEOMETRYCORE_API=
-DGEOMETRYCORE_NON_ATTRIBUTED_API=
-DANIMATIONCORE_API=
-DANIMATIONCORE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DGPUPARTICLE_LOCAL_VF_ONLY=0
-DWITH_ODSC=1
-DUE_WITH_IRIS=1
-DENGINE_API=
-DENGINE_NON_ATTRIBUTED_API=
-DAUDIOEXTENSIONS_API=
-DAUDIOEXTENSIONS_NON_ATTRIBUTED_API=
-DAUDIOMIXER_API=
-DAUDIOMIXER_NON_ATTRIBUTED_API=
-DTARGETPLATFORM_API=
-DTARGETPLATFORM_NON_ATTRIBUTED_API=
-DTEXTUREFORMAT_API=
-DTEXTUREFORMAT_NON_ATTRIBUTED_API=
-DAUDIOPLATFORMCONFIGURATION_API=
-DAUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API=
-DDESKTOPPLATFORM_API=
-DDESKTOPPLATFORM_NON_ATTRIBUTED_API=
-DANALYTICS_API=
-DANALYTICS_NON_ATTRIBUTED_API=
-DWITH_MGPU=1
-DRHI_API=
-DRHI_NON_ATTRIBUTED_API=
-DAUDIOLINKENGINE_API=
-DAUDIOLINKENGINE_NON_ATTRIBUTED_API=
-DSIGNALPROCESSING_API=
-DSIGNALPROCESSING_NON_ATTRIBUTED_API=
-DAUDIOMIXERCORE_API=
-DAUDIOMIXERCORE_NON_ATTRIBUTED_API=
-DINPUTCORE_API=
-DINPUTCORE_NON_ATTRIBUTED_API=
-DIOSTOREONDEMAND_API=
-DIOSTOREONDEMAND_NON_ATTRIBUTED_API=
-DIOSTOREONDEMANDCORE_API=
-DIOSTOREONDEMANDCORE_NON_ATTRIBUTED_API=
-DMOVIESCENECAPTURE_API=
-DMOVIESCENECAPTURE_NON_ATTRIBUTED_API=
-DPACKETHANDLER_API=
-DPACKETHANDLER_NON_ATTRIBUTED_API=
-DNETCORE_API=
-DNETCORE_NON_ATTRIBUTED_API=
-DNETCOMMON_API=
-DNETCOMMON_NON_ATTRIBUTED_API=
-DRELIABILITYHANDLERCOMPONENT_API=
-DRELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API=
-DSOCKETS_PACKAGE=1
-DSOCKETS_API=
-DSOCKETS_NON_ATTRIBUTED_API=
-DRENDERER_API=
-DRENDERER_NON_ATTRIBUTED_API=
-DTYPEDELEMENTFRAMEWORK_API=
-DTYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API=
-DTYPEDELEMENTRUNTIME_API=
-DTYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API=
-DRENDERCORE_API=
-DRENDERCORE_NON_ATTRIBUTED_API=
-DOPENGLDRV_API=
-DOPENGLDRV_NON_ATTRIBUTED_API=
-DPLATFORM_MAX_LOCAL_PLAYERS=0
-DCOREONLINE_API=
-DCOREONLINE_NON_ATTRIBUTED_API=
-DJSON_API=
-DJSON_NON_ATTRIBUTED_API=
-DSLATE_API=
-DSLATE_NON_ATTRIBUTED_API=
-DWITH_FREETYPE=0
-DWITH_HARFBUZZ=0
-DSLATECORE_API=
-DSLATECORE_NON_ATTRIBUTED_API=
-DUE_WINDOWS_USING_UIA=1
-DAPPLICATIONCORE_API=
-DAPPLICATIONCORE_NON_ATTRIBUTED_API=
-DWITH_UNREALPNG=1
-DWITH_UNREALJPEG=1
-DWITH_LIBJPEGTURBO=1
-DWITH_UNREALEXR=0
-DWITH_UNREALEXR_MINIMAL=0
-DIMAGEWRAPPER_API=
-DIMAGEWRAPPER_NON_ATTRIBUTED_API=
-DWITH_LIBTIFF=1
-DMESHDESCRIPTION_API=
-DMESHDESCRIPTION_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
-DCLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API=
-DNNE_API=
-DNNE_NON_ATTRIBUTED_API=
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSVDRUNTIME_API=
-DCHAOSVDRUNTIME_NON_ATTRIBUTED_API=
-DFIELDNOTIFICATION_API=
-DFIELDNOTIFICATION_NON_ATTRIBUTED_API=
-DJSONUTILITIES_API=
-DJSONUTILITIES_NON_ATTRIBUTED_API=
-DMESSAGING_API=
-DMESSAGING_NON_ATTRIBUTED_API=
-DMESSAGINGCOMMON_API=
-DMESSAGINGCOMMON_NON_ATTRIBUTED_API=
-DANALYTICSET_API=
-DANALYTICSET_NON_ATTRIBUTED_API=
-DASSETREGISTRY_API=
-DASSETREGISTRY_NON_ATTRIBUTED_API=
-DENGINEMESSAGES_API=
-DENGINEMESSAGES_NON_ATTRIBUTED_API=
-DENGINESETTINGS_API=
-DENGINESETTINGS_NON_ATTRIBUTED_API=
-DSYNTHBENCHMARK_API=
-DSYNTHBENCHMARK_NON_ATTRIBUTED_API=
-DUE_WITH_IRIS=1
-DGAMEPLAYTAGS_API=
-DGAMEPLAYTAGS_NON_ATTRIBUTED_API=
-DSTATICMESHDESCRIPTION_API=
-DSTATICMESHDESCRIPTION_NON_ATTRIBUTED_API=
-DSKELETALMESHDESCRIPTION_API=
-DSKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API=
-DPAKFILE_API=
-DPAKFILE_NON_ATTRIBUTED_API=
-DRSA_API=
-DRSA_NON_ATTRIBUTED_API=
-DNETWORKREPLAYSTREAMING_API=
-DNETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API=
-DSTATESTREAM_API=
-DSTATESTREAM_NON_ATTRIBUTED_API=
-DAUDIOLINKCORE_API=
-DAUDIOLINKCORE_NON_ATTRIBUTED_API=
-DCOOKONTHEFLY_API=
-DCOOKONTHEFLY_NON_ATTRIBUTED_API=
-DNETWORKING_API=
-DNETWORKING_NON_ATTRIBUTED_API=
-DUE_WITH_IRIS=1
-DIRISCORE_API=
-DIRISCORE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSCACHING_API=
-DCHAOSCACHING_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DUE_WITH_IRIS=1
-DGEOMETRYCOLLECTIONENGINE_API=
-DGEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSSOLVERENGINE_API=
-DCHAOSSOLVERENGINE_NON_ATTRIBUTED_API=
-DDATAFLOWCORE_API=
-DDATAFLOWCORE_NON_ATTRIBUTED_API=
-DDATAFLOWENGINE_API=
-DDATAFLOWENGINE_NON_ATTRIBUTED_API=
-DDATAFLOWSIMULATION_API=
-DDATAFLOWSIMULATION_NON_ATTRIBUTED_API=
-DFIELDSYSTEMENGINE_API=
-DFIELDSYSTEMENGINE_NON_ATTRIBUTED_API=
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DISMPOOL_API=
-DISMPOOL_NON_ATTRIBUTED_API=
-DUE_WITH_IRIS=1
-DMOVIESCENE_API=
-DMOVIESCENE_NON_ATTRIBUTED_API=
-DTIMEMANAGEMENT_API=
-DTIMEMANAGEMENT_NON_ATTRIBUTED_API=
-DUNIVERSALOBJECTLOCATOR_API=
-DUNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API=
-DMOVIESCENETRACKS_API=
-DMOVIESCENETRACKS_NON_ATTRIBUTED_API=
-DCONSTRAINTS_API=
-DCONSTRAINTS_NON_ATTRIBUTED_API=
-DLEVELSEQUENCE_API=
-DLEVELSEQUENCE_NON_ATTRIBUTED_API=
-DUMG_API=
-DUMG_NON_ATTRIBUTED_API=
-DHTTP_PACKAGE=1
-DCURL_ENABLE_DEBUG_CALLBACK=1
-DCURL_ENABLE_NO_TIMEOUTS_OPTION=1
-DWITH_WINHTTP=1
-DUE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION=0.5
-DUE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA=0
-DUE_HTTP_SUPPORT_LOCAL_SERVER=1
-DUE_HTTP_SUPPORT_UNIX_SOCKET=1
-DUE_HTTP_SUPPORT_VERB_CONNECT=1
-DHTTP_API=
-DHTTP_NON_ATTRIBUTED_API=
-DPROPERTYPATH_API=
-DPROPERTYPATH_NON_ATTRIBUTED_API=

View File

@@ -0,0 +1,8 @@
../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.ispc
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph

View File

@@ -0,0 +1,65 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosCloth
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CHAOSCLOTH_API
#undef CHAOSCLOTH_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define CHAOS_INCLUDE_LEVEL_1 1
#define UE_MODULE_NAME "ChaosCloth"
#define UE_PLUGIN_NAME "ChaosCloth"
#define CHAOSCLOTH_API
#define CHAOSCLOTH_NON_ATTRIBUTED_API
#define CLOTHINGSYSTEMRUNTIMECOMMON_API
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API
#define CHAOSCACHING_API
#define CHAOSCACHING_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define LEVELSEQUENCE_API
#define LEVELSEQUENCE_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API

View File

@@ -0,0 +1,32 @@
{
"RemapUnityFiles":
{
"Module.ChaosCloth.cpp.obj": [
"ChaosCloth.init.gen.cpp.obj",
"ChaosWeightMapTarget.gen.cpp.obj",
"ChaosClothComplexColliders.cpp.obj",
"ChaosClothConfig.cpp.obj",
"ChaosClothConfigCustomVersion.cpp.obj",
"ChaosClothConstraints.cpp.obj",
"ChaosClothingAccessoryMeshData.cpp.obj",
"ChaosClothingCacheSchema.cpp.obj",
"ChaosClothingPatternData.cpp.obj",
"ChaosClothingSimulation.cpp.obj",
"ChaosClothingSimulationAccessoryMesh.cpp.obj",
"ChaosClothingSimulationCloth.cpp.obj",
"ChaosClothingSimulationCollider.cpp.obj",
"ChaosClothingSimulationConfig.cpp.obj",
"ChaosClothingSimulationDefaultAccessoryMesh.cpp.obj",
"ChaosClothingSimulationFactory.cpp.obj",
"ChaosClothingSimulationInteractor.cpp.obj",
"ChaosClothingSimulationMesh.cpp.obj",
"ChaosClothingSimulationSkeletalMesh.cpp.obj",
"ChaosClothingSimulationSolver.cpp.obj",
"ChaosClothModule.cpp.obj",
"ChaosClothSharedConfigCustomVersion.cpp.obj",
"ChaosClothVisualization.cpp.obj",
"IspcTestChaosClothingSimulationSolver.cpp.obj",
"SkeletalMeshComponentCacheAdapter.cpp.obj"
]
}
}

View File

@@ -0,0 +1,26 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT/ChaosCloth.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT/ChaosWeightMapTarget.gen.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothComplexColliders.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothConfig.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothConfigCustomVersion.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothConstraints.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingAccessoryMeshData.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingCacheSchema.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingPatternData.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationAccessoryMesh.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationCloth.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationCollider.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationConfig.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationDefaultAccessoryMesh.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationFactory.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationInteractor.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationMesh.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSkeletalMesh.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothModule.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothSharedConfigCustomVersion.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothVisualization.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/IspcTestChaosClothingSimulationSolver.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/SkeletalMeshComponentCacheAdapter.cpp"

View File

@@ -0,0 +1,436 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\chaoscloth\\module.chaoscloth.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\chaoscloth\\definitions.chaoscloth.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscloth\\uht\\chaoscloth.init.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscloth\\uht\\chaosweightmaptarget.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosweightmaptarget.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothphysicalmeshdata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothtetherdata.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothingsystemruntimecommon\\uht\\clothtetherdata.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothvertbonedata.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothsysruntimeintrfc\\uht\\clothvertbonedata.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\pointweightmap.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothingsystemruntimecommon\\uht\\pointweightmap.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothingsystemruntimecommon\\uht\\clothphysicalmeshdata.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscloth\\uht\\chaosweightmaptarget.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothcomplexcolliders.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothcomplexcolliders.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdsoftsevolutionfwd.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\levelset.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\arraynd.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\implicitobjectscaled.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collision\\contactpoint.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\convex.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\convexstructuredata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\convexflattenedarraystructuredata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\massproperties.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collisionconvexmesh.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\trianglemesh.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\map.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\segmentmesh.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\aabbtree.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\aabbvectorized.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\vectorutility.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\aabbvectorizeddouble.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\aabbtreedirtygridutils.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolume.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolumeutilities.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\sphere.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\gjkshape.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\memory",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\typeinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_typeinfo.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_exception.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\eh.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_terminate.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\unordered_set",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xhash",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cmath",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xpolymorphic_allocator.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vector",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_bit_utils.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_sanitizer_annotate_container.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xbit_ops.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xstring",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_string_view.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xnode_handle.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\compgeom\\convexhull3.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\halfspacetypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\vectortypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\mathutil.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\geometrybase.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\sstream",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\istream",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_ostream.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\ios",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocnum",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\streambuf",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xiosbase",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\share.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\system_error",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_system_error_abi.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cerrno",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\stdexcept",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcall_once.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xerrc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocale",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xfacet",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_xlocinfo_types.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cctype",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\clocale",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\locale.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\string",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\vectorutil.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\indextypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\linetypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\planetypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\util\\progresscancel.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\utilities.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\mllevelset.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\mllevelsetneuralinference.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\nne\\public\\nnemodeldata.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\nne\\uht\\nnemodeldata.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\nne\\public\\nneruntimecpu.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\nne\\public\\nneruntimerunsync.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\nne\\public\\nnestatus.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\nne\\public\\nnetypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\nne\\uht\\nnetypes.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\nne\\uht\\nneruntimecpu.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdsoftbodycollisionconstraint.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdkinematictrianglemeshcollisions.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdflatweightmap.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\skinnedtrianglemesh.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\hierarchicalspatialhash.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collectionpropertyfacade.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\particlesrange.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\evolution\\solverbody.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdsoftssolverparticles.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdplanarconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\softssolverparticlesrange.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\softssolvercollisionparticles.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\softssolvercollisionparticlesrange.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\softsevolution.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\perparticledampvelocity.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\softssimulationspace.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaos\\uht\\softssimulationspace.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\softsevolutionlinearsystem.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\math\\blocksparselinearsystem.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\velocityfield.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\weightedlatticeimplicitobject.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothconfig.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothconfig.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothconfig.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothconfigbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothsysruntimeintrfc\\uht\\clothconfigbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothingsystemruntimecommon\\uht\\clothconfig.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscloth\\uht\\chaosclothconfig.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothconfig_legacy.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothingsystemruntimecommon\\uht\\clothconfig_legacy.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothconfigcustomversion.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothsharedconfigcustomversion.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothingsimulationinteractor.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothingsimulationinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothsysruntimeintrfc\\uht\\clothingsimulationinteractor.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscloth\\uht\\chaosclothconfig.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothconfigcustomversion.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothconstraints.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdlongrangeconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdlongrangeconstraintsbase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdactiveview.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdstiffness.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdweightmap.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdcollisionspringconstraintsbase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdtrianglemeshcollisions.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdplanarconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdspringconstraintsbase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\deformable\\gaussseidelmainconstraint.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdcorotatedconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\implicitqrsvd.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\graphcoloring.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\deformable\\chaosdeformablesolvertypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\debugdrawqueue.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\debugdrawcommand.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaosdebugdraw\\chaosddcontext.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaosdebugdraw\\chaosddframe.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\deformable\\chaosdeformablesolverproxy.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\geometrycollection.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\transformcollection.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\managedarraycollection.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\managedarray.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\geometrycollectionsection.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\managedarraytypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\geometrycollectionbonenode.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\managedarraytypevalues.inl",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\managedarraytypevalues.inl",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\managedarraytypevalues.inl",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaos\\uht\\managedarraycollection.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\geometrycollectionconvexpropertiesinterface.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\geometrycollectionconvexutility.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\managedarrayaccessor.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\compgeom\\convexdecomposition3.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\boxtypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\transformtypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\quaternion.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\matrixtypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\dynamicmesh\\dynamicmesh3.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\frametypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\geometrytypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\dynamicmesh\\infotypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\util\\compactmaps.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\util\\dynamicvector.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\util\\indexutil.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\intvectortypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\util\\iteratorutil.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\util\\refcountvector.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\geometrycore\\public\\util\\smalllistset.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaos\\uht\\geometrycollectionconvexutility.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\geometrycollectionproximitypropertiesinterface.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\geometrycollectionproximityutility.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaos\\uht\\geometrycollectionproximityutility.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\facades\\collectionuvfacade.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\range.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaos\\uht\\chaosdeformablesolverproxy.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\deformable\\chaosdeformablecollisionsproxy.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\newtoncorotatedcache.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\deformable\\gaussseidelweakconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolumehierarchy.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdweakconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\mpmtransfer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\algo\\unique.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\triangle.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\gjk.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\capsule.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\cylinder.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\segment.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\coresegment.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\epa.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\simplex.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\queue",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\deque",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\simplexvectorized.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\epavectorized.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\trianglecollisionpoint.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\unordered_map",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\deformable\\gaussseidelcorotatedconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\deformable\\gaussseidelcorotatedcodimensionalconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdextremedeformationconstraints.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingaccessorymeshdata.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationconfig.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingpatterndata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdspringconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdspringconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\softsspring.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdstretchbiaselementconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\particlerule.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdparticles.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdanisotropicspringconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdaxialspringconstraintsbase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdbendingconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdbendingconstraintsbase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdbendingconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdanisotropicbendingconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdaxialspringconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdaxialspringconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdvolumeconstraint.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdvolumeconstraintbase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdlongrangeconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\softsmultiresconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdsphericalconstraint.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdanimdriveconstraint.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdshapeconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdshapeconstraintsbase.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\functional",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdcollisionspringconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdselfcollisionsphereconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdtrianglemeshintersections.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdunilateraltetconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collectionembeddedspringconstraintfacade.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\facades\\collectionpositiontargetfacade.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\geometrycollection\\facades\\collectionselectionfacade.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdevolution.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\softsexternalforces.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\xpbdembeddedspringconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\physicsproxy\\persolverfieldsystem.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\field\\fieldsystem.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\field\\fieldsystemtypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaos\\uht\\fieldsystemtypes.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\field\\fieldarrayview.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdpositionconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\evolution\\indexedconstraintcontainer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\constrainthandle.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\evolution\\solverconstraintcontainer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\island\\islandmanager.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\poolbackedarray.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdconstraintcontainer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\evolution\\constraintgroupsolver.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\evolution\\solverbodycontainer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\containeritemhandle.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\particle\\particleutilities.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\chunkedarray.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\utils\\clothingmeshutils.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\skeletalmeshtypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\componentreregistercontext.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\skeletalmeshlegacycustomversions.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingaccessorymeshdata.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationaccessorymesh.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationsolver.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\chaoscloth\\chaosclothingsimulationsolver.ispc.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingcacheschema.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingcacheschema.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothingsimulationcachedata.h",
"d:\\ue_5_7_1\\engine\\plugins\\experimental\\chaoscaching\\source\\chaoscaching\\public\\chaos\\chaoscache.h",
"d:\\ue_5_7_1\\engine\\plugins\\experimental\\chaoscaching\\source\\chaoscaching\\public\\chaos\\cacheevents.h",
"d:\\ue_5_7_1\\engine\\plugins\\experimental\\chaoscaching\\source\\chaoscaching\\public\\chaos\\chaoscachingplugin.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscaching\\uht\\cacheevents.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\experimental\\chaoscaching\\source\\chaoscaching\\public\\chaos\\chaoscacheinterpolationmode.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscaching\\uht\\chaoscacheinterpolationmode.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscaching\\uht\\chaoscache.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulation.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothingsimulation.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothingasset.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothingassetbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothsysruntimeintrfc\\uht\\clothingassetbase.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothloddata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothloddata_legacy.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothcollisiondata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothcollisionprim.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothsysruntimeintrfc\\uht\\clothcollisionprim.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothsysruntimeintrfc\\uht\\clothcollisiondata.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothingsystemruntimecommon\\uht\\clothloddata_legacy.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothingsystemruntimecommon\\uht\\clothloddata.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\algo\\anyof.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\algo\\noneof.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothingsystemruntimecommon\\uht\\clothingasset.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothvisualization.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationcloth.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingpatterndata.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothprivate.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulation.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothingsimulationinstance.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothsysruntimeintrfc\\uht\\clothingsimulationinstance.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationskeletalmesh.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationmesh.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationdefaultaccessorymesh.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationcollider.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsfield\\physicsfieldcomponent.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\physicsfieldcomponent.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skeletalmeshrenderdata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skeletalmeshlodrenderdata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\multisizeindexcontainer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skeletalmeshvertexbuffer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skinweightvertexbuffer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\gpuskinvertexfactory.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\resourcepool.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\tickableobjectrenderthread.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\matrix3x4.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\uobject\\animobjectversion.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skeletalmeshduplicatedverticesbuffer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skeletalmeshvertexclothbuffer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\morphtargetvertexinfobuffers.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skeletalmeshhalfedgebuffer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\skinweightprofile.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rhi\\public\\rhigpureadback.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\string\\join.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skinweightprofile.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\framepro\\framepro.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\chaoscloth\\chaosclothingsimulation.ispc.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\pbdcollisionconstraints.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collision\\collisionapplytype.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collision\\collisionconstraintallocator.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collision\\collisioncontext.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\chaosdebugname.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collision\\collisionkeys.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collision\\particlepairmidphase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collision\\pbdcollisionconstraint.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collision\\pbdcollisionconstrainthandle.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\uncheckedarray.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collision\\pbdcollisionsolversettings.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\buffereddata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\perparticlepbdcollisionconstraint.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationaccessorymesh.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\chaoscloth\\chaosclothingsimulationmesh.ispc.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationcloth.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationcollider.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\taperedcylinder.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\taperedcapsule.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\physicsasset.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\rigidbodyindexpair.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\physicsasset.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\aggregategeom.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\convexelem.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\shapeelem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\shapeelem.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\convexelem.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\levelsetelem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\levelsetelem.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\mllevelsetelem.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\mllevelsetmodelandbonesbinninginfo.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\mllevelsetmodelandbonesbinninginfo.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\mllevelsetelem.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\boxelem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\boxelem.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\skinnedlevelsetelem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skinnedlevelsetelem.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\skinnedtrianglemeshelem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skinnedtrianglemeshelem.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\sphereelem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\sphereelem.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\sphylelem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\sphylelem.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\taperedcapsuleelem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\taperedcapsuleelem.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\aggregategeom.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\skeletalbodysetup.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\bodysetup.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\physicscore\\public\\bodysetupcore.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\physicscore\\uht\\bodysetupcore.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\bodysetup.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\physicalanimationcomponent.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\constraintinstance.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\constraintdrives.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\constraintdrives.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\constraintinstance.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\physicalanimationcomponent.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\skeletalbodysetup.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationconfig.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationdefaultaccessorymesh.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationfactory.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationfactory.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothingsimulationfactory.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\clothsysruntimeintrfc\\uht\\clothingsimulationfactory.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscloth\\uht\\chaosclothingsimulationfactory.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothingsimulationinteractor.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscloth\\uht\\chaosclothingsimulationinteractor.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscloth\\uht\\chaosclothingsimulationfactory.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationinteractor.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscloth\\uht\\chaosclothingsimulationinteractor.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationmesh.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationskeletalmesh.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothingsimulationsolver.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothmodule.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\public\\chaoscloth\\chaosclothmodule.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\skeletalmeshcomponentcacheadapter.h",
"d:\\ue_5_7_1\\engine\\plugins\\experimental\\chaoscaching\\source\\chaoscaching\\public\\chaos\\adapters\\cacheadapter.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothsharedconfigcustomversion.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\chaosclothvisualization.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\dynamicmeshbuilder.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\lazysingleton.h",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\ispctestchaosclothingsimulationsolver.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\chaoscloth\\source\\chaoscloth\\private\\chaoscloth\\skeletalmeshcomponentcacheadapter.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\experimental\\chaoscaching\\source\\chaoscaching\\public\\chaos\\cachemanageractor.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\chaoscaching\\uht\\cachemanageractor.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@@ -0,0 +1,53 @@
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/Module.ChaosCloth.cpp"
@"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosCloth.Shared.rsp"
/FI"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/SharedPCH.Engine.Cpp20.h"
/FI"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/Definitions.ChaosCloth.h"
/Yu"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/SharedPCH.Engine.Cpp20.h"
/Fp"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/SharedPCH.Engine.Cpp20.h.pch"
/Fo"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/Module.ChaosCloth.cpp.obj"
/experimental:log "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/Module.ChaosCloth.cpp.sarif"
/sourceDependencies "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/Module.ChaosCloth.cpp.dep.json"
/nologo
/Oi
/FC
/diagnostics:caret
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/Zc:inline
/Zc:preprocessor
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/DPLATFORM_EXCEPTIONS_DISABLED=1
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/W4
/we4456
/we4458
/we4459
/wd4244
/wd4838
/wd4267
/wd4100
/TP
/GR-
/std:c++20
/wd5054

View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}