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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

131 lines
8.5 KiB
C++

//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus