Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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/I "."
/I "Runtime/AIModule/Private"
/I "Runtime/AutoRTFM/Public"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "Runtime/Navmesh/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayDebugger/UHT"
/I "Runtime/GameplayDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "Runtime/Json/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "Runtime/ImageWrapper/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "Runtime/Analytics/Analytics/Public"
/I "Runtime/Sockets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "Runtime/AssetRegistry/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
/I "Runtime/PacketHandlers/PacketHandler/Classes"
/I "Runtime/PacketHandlers/PacketHandler/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
/I "Runtime/StaticMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
/I "Runtime/PhysicsCore/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/Voronoi/Public"
/I "Runtime/GeometryCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
/I "Runtime/Experimental/ChaosVisualDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
/I "Runtime/NNE/Public"
/I "Runtime/SignalProcessing/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "Runtime/AudioMixerCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
/I "Runtime/MovieSceneCapture/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "Runtime/Renderer/Internal"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
/I "Runtime/TypedElementFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT"
/I "Runtime/AIModule/Classes"
/I "Runtime/AIModule/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTasks/UHT"
/I "Runtime/GameplayTasks/Classes"
/I "Runtime/GameplayTasks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AIModule
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AIMODULE_API
#undef AIMODULE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define UE_MODULE_NAME "AIModule"
#define UE_PLUGIN_NAME ""
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVMESH_API
#define NAVMESH_NON_ATTRIBUTED_API
#define GAMEPLAYDEBUGGER_API
#define GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API
#define AIMODULE_API
#define AIMODULE_NON_ATTRIBUTED_API
#define GAMEPLAYTASKS_API
#define GAMEPLAYTASKS_NON_ATTRIBUTED_API
#define NAVIGATIONSYSTEM_API
#define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API

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{
"RemapUnityFiles":
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],
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"BTTask_FinishWithResult.cpp.obj",
"BTTask_GameplayTaskBase.cpp.obj",
"BTTask_MakeNoise.cpp.obj",
"BTTask_MoveDirectlyToward.cpp.obj",
"BTTask_MoveTo.cpp.obj",
"BTTask_PlayAnimation.cpp.obj",
"BTTask_PlaySound.cpp.obj",
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"BTTask_RunBehavior.cpp.obj",
"BTTask_RunBehaviorDynamic.cpp.obj",
"BTTask_RunEQSQuery.cpp.obj",
"BTTask_SetKeyValue.cpp.obj",
"BTTask_SetTagCooldown.cpp.obj",
"BTTask_Wait.cpp.obj",
"BTTask_WaitBlackboardTime.cpp.obj",
"ValueOrBBKey.cpp.obj"
],
"Module.AIModule.3.cpp.obj": [
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"AIBlueprintHelperLibrary.cpp.obj",
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"EnvQueryItemType_Direction.cpp.obj",
"EnvQueryItemType_Point.cpp.obj",
"EnvQueryItemType_VectorBase.cpp.obj",
"EnvQueryTest_Distance.cpp.obj",
"EnvQueryTest_Dot.cpp.obj",
"EnvQueryTest_GameplayTags.cpp.obj",
"EnvQueryTest_Overlap.cpp.obj",
"EnvQueryTest_Pathfinding.cpp.obj",
"EnvQueryTest_PathfindingBatch.cpp.obj",
"EnvQueryTest_Project.cpp.obj",
"EnvQueryTest_Random.cpp.obj",
"EnvQueryTest_Trace.cpp.obj",
"EnvQueryTest_Volume.cpp.obj",
"GameplayDebuggerCategory_AI.cpp.obj",
"GameplayDebuggerCategory_BehaviorTree.cpp.obj",
"GameplayDebuggerCategory_EQS.cpp.obj"
],
"Module.AIModule.4.cpp.obj": [
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"GameplayDebuggerCategory_Navmesh.cpp.obj",
"GameplayDebuggerCategory_Perception.cpp.obj",
"GameplayDebuggerCategory_PerceptionSystem.cpp.obj",
"GeomUtils.cpp.obj",
"GridPathAIController.cpp.obj",
"AIHotSpotManager.cpp.obj",
"CrowdFollowingComponent.cpp.obj",
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"GeneratedNavLinksProxy.cpp.obj",
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"PathFollowingComponent.cpp.obj",
"PathFollowingManager.cpp.obj",
"RecastGraphAStar.cpp.obj",
"AIPerceptionComponent.cpp.obj",
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"AIPerceptionStimuliSourceComponent.cpp.obj",
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"AISenseEvent.cpp.obj",
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"AISense_Damage.cpp.obj",
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],
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"AISense_Touch.cpp.obj",
"AISightTargetInterface.cpp.obj",
"PawnSensingComponent.cpp.obj",
"AITask.cpp.obj",
"AITask_LockLogic.cpp.obj",
"AITask_MoveTo.cpp.obj",
"AITask_RunEQS.cpp.obj",
"VisualLoggerExtension.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AIAsyncTaskBlueprintProxy.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AIModule.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AIResourceInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseBlueprintListener.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseConfig.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseConfig_Blueprint.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseConfig_Hearing.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseConfig_Prediction.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseConfig_Sight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseConfig_Team.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseConfig_Touch.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseEvent_Damage.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISenseEvent_Hearing.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/BlackboardKeyEnums.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/CrowdAgentInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/EQSQueryResultSourceInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/GenericTeamAgentInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/IndexedHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/PawnAction_Move.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/SequentialID.gen.cpp"
#include "Runtime/AIModule/Private/AIConfig.cpp"
#include "Runtime/AIModule/Private/AIController.cpp"
#include "Runtime/AIModule/Private/AIHelpers.cpp"
#include "Runtime/AIModule/Private/AIInterfaces.cpp"
#include "Runtime/AIModule/Private/AIModule.cpp"
#include "Runtime/AIModule/Private/AIResources.cpp"
#include "Runtime/AIModule/Private/AISubsystem.cpp"
#include "Runtime/AIModule/Private/AISystem.cpp"
#include "Runtime/AIModule/Private/AISystemExec.cpp"
#include "Runtime/AIModule/Private/AITypes.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTree.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTreeDelegates.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTreeManager.cpp"

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@@ -0,0 +1,302 @@
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BlackboardAssetProvider.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BlackboardComponent.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BlackboardData.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Bool.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Class.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Enum.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Float.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Int.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Name.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_NativeEnum.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Object.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Rotator.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_String.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Struct.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Vector.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BlueprintNodeHelpers.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTAuxiliaryNode.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTDecorator.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTFunctionLibrary.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTNode.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTService.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Composites/BTComposite_Selector.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Composites/BTComposite_Sequence.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Composites/BTComposite_SimpleParallel.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_Blackboard.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_BlackboardBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_ConditionalLoop.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_ConeCheck.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_Cooldown.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_DoesPathExist.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_ForceSuccess.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_IsAtLocation.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_IsBBEntryOfClass.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_KeepInCone.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_Loop.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_LoopUntil.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_SetTagCooldown.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_TagCooldown.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_TimeLimit.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Services/BTService_BlackboardBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Services/BTService_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Services/BTService_DefaultFocus.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Services/BTService_RunEQS.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlackboardBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_FinishWithResult.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_GameplayTaskBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_MakeNoise.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_MoveDirectlyToward.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_MoveTo.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_PlayAnimation.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_PlaySound.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_RunBehavior.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_RunEQSQuery.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_SetKeyValue.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_SetTagCooldown.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_Wait.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/ValueOrBBKey.cpp"

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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,56 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/AIModule/Private/BehaviorTree/ValueOrBBKeyBlueprintUtility.cpp"
#include "Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp"
#include "Runtime/AIModule/Private/BrainComponent.cpp"
#include "Runtime/AIModule/Private/DataProviders/AIDataProvider.cpp"
#include "Runtime/AIModule/Private/DataProviders/AIDataProvider_QueryParams.cpp"
#include "Runtime/AIModule/Private/DataProviders/AIDataProvider_Random.cpp"
#include "Runtime/AIModule/Private/DetourCrowdAIController.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_Item.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_NavigationData.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_Querier.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQuery.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryContext.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryDebugHelpers.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryGenerator.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryInstance.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryManager.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryNode.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryOption.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryTest.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryTraceHelpers.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryTypes.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EQSRenderingComponent.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EQSTestingPawn.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Actor.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Direction.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Point.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Distance.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Dot.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Overlap.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Project.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Random.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Trace.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Volume.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_AI.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_BehaviorTree.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_EQS.cpp"

View File

@@ -0,0 +1,426 @@
{
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"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_NavLocalGrid.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_Navmesh.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_Perception.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_PerceptionSystem.cpp"
#include "Runtime/AIModule/Private/GeomUtils.cpp"
#include "Runtime/AIModule/Private/GridPathAIController.cpp"
#include "Runtime/AIModule/Private/HotSpots/AIHotSpotManager.cpp"
#include "Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp"
#include "Runtime/AIModule/Private/Navigation/CrowdManager.cpp"
#include "Runtime/AIModule/Private/Navigation/GeneratedNavLinksProxy.cpp"
#include "Runtime/AIModule/Private/Navigation/GridPathFollowingComponent.cpp"
#include "Runtime/AIModule/Private/Navigation/MetaNavMeshPath.cpp"
#include "Runtime/AIModule/Private/Navigation/NavFilter_AIControllerDefault.cpp"
#include "Runtime/AIModule/Private/Navigation/NavigationInterfaces.cpp"
#include "Runtime/AIModule/Private/Navigation/NavLinkProxy.cpp"
#include "Runtime/AIModule/Private/Navigation/NavLocalGridData.cpp"
#include "Runtime/AIModule/Private/Navigation/NavLocalGridManager.cpp"
#include "Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp"
#include "Runtime/AIModule/Private/Navigation/PathFollowingManager.cpp"
#include "Runtime/AIModule/Private/Navigation/RecastGraphAStar.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionComponent.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionListenerInterface.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionStimuliSourceComponent.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionSystem.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionTypes.cpp"
#include "Runtime/AIModule/Private/Perception/AISense.cpp"
#include "Runtime/AIModule/Private/Perception/AISenseConfig_Damage.cpp"
#include "Runtime/AIModule/Private/Perception/AISenseEvent.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Blueprint.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Damage.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Hearing.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Prediction.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Sight.cpp"

View File

@@ -0,0 +1,323 @@
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}

View File

@@ -0,0 +1,10 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/AIModule/Private/Perception/AISense_Team.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Touch.cpp"
#include "Runtime/AIModule/Private/Perception/AISightTargetInterface.cpp"
#include "Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp"
#include "Runtime/AIModule/Private/Tasks/AITask.cpp"
#include "Runtime/AIModule/Private/Tasks/AITask_LockLogic.cpp"
#include "Runtime/AIModule/Private/Tasks/AITask_MoveTo.cpp"
#include "Runtime/AIModule/Private/Tasks/AITask_RunEQS.cpp"
#include "Runtime/AIModule/Private/VisualLoggerExtension.cpp"

View File

@@ -0,0 +1,140 @@
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View File

@@ -0,0 +1,53 @@
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View File

@@ -0,0 +1,18 @@
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