Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for VariantManager
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef VARIANTMANAGER_API
#undef VARIANTMANAGER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "VariantManager"
#define UE_PLUGIN_NAME "VariantManager"
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define CINEMATICCAMERA_API DLLIMPORT
#define CINEMATICCAMERA_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEOUTLINER_API DLLIMPORT
#define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT
#define VARIANTMANAGERCONTENTEDITOR_API DLLIMPORT
#define VARIANTMANAGERCONTENTEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define VARIANTMANAGER_API DLLEXPORT
#define VARIANTMANAGER_NON_ATTRIBUTED_API DLLEXPORT
#define VARIANTMANAGERCONTENT_API DLLIMPORT
#define VARIANTMANAGERCONTENT_NON_ATTRIBUTED_API DLLIMPORT

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/FIXED:No
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/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
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/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/VariantManager/Module.VariantManager.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AppFramework/FPSTemplateEditor-AppFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BlueprintGraph/FPSTemplateEditor-BlueprintGraph.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DesktopPlatform/FPSTemplateEditor-DesktopPlatform.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorStyle/FPSTemplateEditor-EditorStyle.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GraphEditor/FPSTemplateEditor-GraphEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/InputCore/FPSTemplateEditor-InputCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Projects/FPSTemplateEditor-Projects.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PropertyEditor/FPSTemplateEditor-PropertyEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CinematicCamera/FPSTemplateEditor-CinematicCamera.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SceneOutliner/FPSTemplateEditor-SceneOutliner.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SlateCore/FPSTemplateEditor-SlateCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolWidgets/FPSTemplateEditor-ToolWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/VariantManagerContentEditor/FPSTemplateEditor-VariantManagerContentEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/WorkspaceMenuStructure/FPSTemplateEditor-WorkspaceMenuStructure.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorFramework/FPSTemplateEditor-EditorFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PropertyPath/FPSTemplateEditor-PropertyPath.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/VariantManagerContent/FPSTemplateEditor-VariantManagerContent.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-VariantManager.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-VariantManager.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-VariantManager.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/VariantManager/Module.VariantManager.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/VariantManager/FPSTemplateEditor-VariantManager.lib"

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{
"RemapUnityFiles":
{
"Module.VariantManager.cpp.obj": [
"CapturableProperty.gen.cpp.obj",
"VariantManager.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"SCapturedActorsWidget.cpp.obj",
"SCaptureDialog.cpp.obj",
"SCapturedPropertiesWidget.cpp.obj",
"VariantManagerActorNode.cpp.obj",
"VariantManagerColorPropertyNode.cpp.obj",
"VariantManagerDisplayNode.cpp.obj",
"VariantManagerEnumPropertyNode.cpp.obj",
"VariantManagerFunctionPropertyNode.cpp.obj",
"VariantManagerOptionPropertyNode.cpp.obj",
"VariantManagerPropertyNode.cpp.obj",
"VariantManagerStringPropertyNode.cpp.obj",
"VariantManagerStructPropertyNode.cpp.obj",
"VariantManagerVariantNode.cpp.obj",
"VariantManagerVariantSetNode.cpp.obj",
"LevelVariantSetsEditorToolkit.cpp.obj",
"PropertyTemplateObject.cpp.obj",
"SDependencyRow.cpp.obj",
"SVariantManager.cpp.obj",
"SVariantManagerActorListView.cpp.obj",
"SVariantManagerNodeTreeView.cpp.obj",
"SVariantManagerTableRow.cpp.obj",
"VariantManager.cpp.obj",
"VariantManagerBlueprintLibrary.cpp.obj",
"VariantManagerClipboard.cpp.obj",
"VariantManagerDragDropOp.cpp.obj",
"VariantManagerEditorCommands.cpp.obj",
"VariantManagerModule.cpp.obj",
"VariantManagerNodeTree.cpp.obj",
"VariantManagerPropertyCapturer.cpp.obj",
"VariantManagerSelection.cpp.obj",
"VariantManagerStyle.cpp.obj",
"VariantManagerUtils.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VariantManager/UHT/CapturableProperty.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VariantManager/UHT/VariantManager.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/VariantManager/PerModuleInline.gen.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/Dialogs/SCapturedActorsWidget.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/Dialogs/SCaptureDialog.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/Dialogs/SCapturedPropertiesWidget.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerActorNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerColorPropertyNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerDisplayNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerEnumPropertyNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerFunctionPropertyNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerOptionPropertyNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerPropertyNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerStringPropertyNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerStructPropertyNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerVariantNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/DisplayNodes/VariantManagerVariantSetNode.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/LevelVariantSetsEditorToolkit.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/PropertyTemplateObject.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/SDependencyRow.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/SVariantManager.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/SVariantManagerActorListView.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/SVariantManagerNodeTreeView.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/SVariantManagerTableRow.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManager.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerClipboard.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerDragDropOp.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerEditorCommands.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerModule.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerNodeTree.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerPropertyCapturer.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerSelection.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerStyle.cpp"
#include "../Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerUtils.cpp"

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{
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"Data": {
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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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#include PER_MODULE_INLINE_FILE
#endif

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@@ -0,0 +1,336 @@
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