Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UE_MODULE_NAME "UnrealEd"
#define UE_PLUGIN_NAME ""
#define AUTORTFM_API DLLIMPORT
#define AUTORTFM_NON_ATTRIBUTED_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define IMAGECORE_NON_ATTRIBUTED_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API DLLIMPORT
#define CORE_NON_ATTRIBUTED_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define TRACELOG_NON_ATTRIBUTED_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ASSETREGISTRY_NON_ATTRIBUTED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ASSETTAGSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREUOBJECT_NON_ATTRIBUTED_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define COREPRECISEFP_NON_ATTRIBUTED_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define SLATE_NON_ATTRIBUTED_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define INPUTCORE_NON_ATTRIBUTED_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSON_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define SLATECORE_NON_ATTRIBUTED_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define DEVELOPERSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define APPLICATIONCORE_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define RHI_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define IMAGEWRAPPER_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_LIBTIFF 1
#define BSPUTILS_API DLLIMPORT
#define BSPUTILS_NON_ATTRIBUTED_API DLLIMPORT
#define LEVELSEQUENCE_API DLLIMPORT
#define LEVELSEQUENCE_NON_ATTRIBUTED_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define ENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define COREONLINE_NON_ATTRIBUTED_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define FIELDNOTIFICATION_NON_ATTRIBUTED_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCORE_NON_ATTRIBUTED_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define NETCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define JSONUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGING_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define MESSAGINGCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define RENDERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define OPENGLDRV_NON_ATTRIBUTED_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICSET_NON_ATTRIBUTED_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define ANALYTICS_NON_ATTRIBUTED_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define SOCKETS_NON_ATTRIBUTED_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINEMESSAGES_NON_ATTRIBUTED_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define ENGINESETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define SYNTHBENCHMARK_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define GAMEPLAYTAGS_NON_ATTRIBUTED_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define PACKETHANDLER_NON_ATTRIBUTED_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define MESHDESCRIPTION_NON_ATTRIBUTED_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define ANIMATIONCORE_NON_ATTRIBUTED_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define PAKFILE_NON_ATTRIBUTED_API DLLIMPORT
#define RSA_API DLLIMPORT
#define RSA_NON_ATTRIBUTED_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define PHYSICSCORE_NON_ATTRIBUTED_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define CHAOSCORE_NON_ATTRIBUTED_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define USE_ISPC_OPTIMIZED_VECTORSCATTER 0
#define CHAOS_API DLLIMPORT
#define CHAOS_NON_ATTRIBUTED_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define VORONOI_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define GEOMETRYCORE_NON_ATTRIBUTED_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define CHAOSVDRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define NNE_API DLLIMPORT
#define NNE_NON_ATTRIBUTED_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define SIGNALPROCESSING_NON_ATTRIBUTED_API DLLIMPORT
#define STATESTREAM_API DLLIMPORT
#define STATESTREAM_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOEXTENSIONS_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define AUDIOMIXER_NON_ATTRIBUTED_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TARGETPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define TEXTUREFORMAT_NON_ATTRIBUTED_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define AUDIOLINKCORE_NON_ATTRIBUTED_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define COOKONTHEFLY_NON_ATTRIBUTED_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define NETWORKING_NON_ATTRIBUTED_API DLLIMPORT
#define IOSTOREONDEMANDCORE_API DLLIMPORT
#define IOSTOREONDEMANDCORE_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define HORDE_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define IRISCORE_NON_ATTRIBUTED_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define IOSTOREONDEMAND_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define MOVIESCENECAPTURE_NON_ATTRIBUTED_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define RENDERER_NON_ATTRIBUTED_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define KISMET_NON_ATTRIBUTED_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define PERSONA_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define SKELETONEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define ANIMATIONWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define TOOLMENUS_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ANIMATIONEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define PROPERTYEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORCONFIG_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define EDITORSUBSYSTEM_NON_ATTRIBUTED_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define UNREALED_API DLLEXPORT
#define UNREALED_NON_ATTRIBUTED_API DLLEXPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define COLLECTIONMANAGER_NON_ATTRIBUTED_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSER_NON_ATTRIBUTED_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETTOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define ASSETDEFINITION_NON_ATTRIBUTED_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define MERGE_NON_ATTRIBUTED_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define CONTENTBROWSERDATA_NON_ATTRIBUTED_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define PROJECTS_NON_ATTRIBUTED_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define RAWMESH_NON_ATTRIBUTED_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define MATERIALUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define KISMETCOMPILER_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define GAMEPLAYTASKS_NON_ATTRIBUTED_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define CLASSVIEWER_NON_ATTRIBUTED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DIRECTORYWATCHER_NON_ATTRIBUTED_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define DOCUMENTATION_NON_ATTRIBUTED_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define MAINFRAME_NON_ATTRIBUTED_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SANDBOXFILE_NON_ATTRIBUTED_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define SOURCECONTROL_NON_ATTRIBUTED_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_NON_ATTRIBUTED_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define UNREALEDMESSAGES_NON_ATTRIBUTED_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define BLUEPRINTGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API DLLIMPORT
#define HTTP_NON_ATTRIBUTED_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define FUNCTIONALTESTING_NON_ATTRIBUTED_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONCONTROLLER_NON_ATTRIBUTED_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define AUTOMATIONTEST_NON_ATTRIBUTED_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define LOCALIZATION_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define ENABLE_AUDIO_DEVICE_EDITOR_SETTINGS 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define UELIBSAMPLERATE_NON_ATTRIBUTED_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define LEVELEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define COMMONMENUEXTENSIONS_NON_ATTRIBUTED_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define SETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VREDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define VIEWPORTINTERACTION_NON_ATTRIBUTED_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define LANDSCAPE_NON_ATTRIBUTED_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_NON_ATTRIBUTED_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define GRAPHEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define STRUCTVIEWER_NON_ATTRIBUTED_API DLLIMPORT
#define MATERIALEDITOR_API DLLIMPORT
#define MATERIALEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define NETWORKFILESYSTEM_NON_ATTRIBUTED_API DLLIMPORT
#define UMG_API DLLIMPORT
#define UMG_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define MOVIESCENE_NON_ATTRIBUTED_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define CONSTRAINTS_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define PROPERTYPATH_NON_ATTRIBUTED_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWCORE_NON_ATTRIBUTED_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define ISMPOOL_API DLLIMPORT
#define ISMPOOL_NON_ATTRIBUTED_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHBUILDER_NON_ATTRIBUTED_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define STATUSBAR_NON_ATTRIBUTED_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGECORE_NON_ATTRIBUTED_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define INTERCHANGEENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define SUBOBJECTEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define PHYSICSUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define WIDGETREGISTRATION_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_NON_ATTRIBUTED_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define ACTORPICKERMODE_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPH_API DLLIMPORT
#define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define CINEMATICCAMERA_API DLLIMPORT
#define CINEMATICCAMERA_NON_ATTRIBUTED_API DLLIMPORT
#define COOKMETADATA_API DLLIMPORT
#define COOKMETADATA_NON_ATTRIBUTED_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define DATALAYEREDITOR_API DLLIMPORT
#define DATALAYEREDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define DERIVEDDATACACHE_API DLLIMPORT
#define DERIVEDDATACACHE_NON_ATTRIBUTED_API DLLIMPORT
#define ZEN_API DLLIMPORT
#define ZEN_NON_ATTRIBUTED_API DLLIMPORT
#define LAUNCHERPLATFORM_API DLLIMPORT
#define LAUNCHERPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define IESFILE_API DLLIMPORT
#define IESFILE_NON_ATTRIBUTED_API DLLIMPORT
#define IMAGEWRITEQUEUE_API DLLIMPORT
#define IMAGEWRITEQUEUE_NON_ATTRIBUTED_API DLLIMPORT
#define JSONOBJECTGRAPH_API DLLIMPORT
#define JSONOBJECTGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define LAUNCHERSERVICES_API DLLIMPORT
#define LAUNCHERSERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define TARGETDEVICESERVICES_API DLLIMPORT
#define TARGETDEVICESERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGELOG_API DLLIMPORT
#define MESSAGELOG_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTUREUTILITIESCOMMON_API DLLIMPORT
#define TEXTUREUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define STATSVIEWER_API DLLIMPORT
#define STATSVIEWER_NON_ATTRIBUTED_API DLLIMPORT
#define SWARMINTERFACE_API DLLIMPORT
#define SWARMINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define MESHPAINT_API DLLIMPORT
#define MESHPAINT_NON_ATTRIBUTED_API DLLIMPORT
#define FOLIAGE_API DLLIMPORT
#define FOLIAGE_NON_ATTRIBUTED_API DLLIMPORT
#define FOLIAGEEDIT_API DLLIMPORT
#define FOLIAGEEDIT_NON_ATTRIBUTED_API DLLIMPORT
#define LOCALIZATIONSERVICE_API DLLIMPORT
#define LOCALIZATIONSERVICE_NON_ATTRIBUTED_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define ADDCONTENTDIALOG_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPROJECTGENERATION_API DLLIMPORT
#define GAMEPROJECTGENERATION_NON_ATTRIBUTED_API DLLIMPORT
#define HARDWARETARGETING_API DLLIMPORT
#define HARDWARETARGETING_NON_ATTRIBUTED_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define PIXELINSPECTORMODULE_API DLLIMPORT
#define PIXELINSPECTORMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMEDITOR_API DLLIMPORT
#define CLOTHINGSYSTEMEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMENV_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMENV_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMEDITORINTERFACE_API DLLIMPORT
#define CLOTHINGSYSTEMEDITORINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define PIEPREVIEWDEVICEPROFILESELECTOR_API DLLIMPORT
#define PIEPREVIEWDEVICEPROFILESELECTOR_NON_ATTRIBUTED_API DLLIMPORT
#define PAKFILEUTILITIES_API DLLIMPORT
#define PAKFILEUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define SCRIPTDISASSEMBLER_API DLLIMPORT
#define SCRIPTDISASSEMBLER_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_FREEIMAGE_LIB 1
#define FREEIMAGE_LIB_FILENAME "FreeImage.dll"
#define UATHELPER_API DLLIMPORT
#define UATHELPER_NON_ATTRIBUTED_API DLLIMPORT
#define IOSTOREUTILITIES_API DLLIMPORT
#define IOSTOREUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEANALYSIS_API DLLIMPORT
#define TRACEANALYSIS_NON_ATTRIBUTED_API DLLIMPORT
#define TRACESERVICES_API DLLIMPORT
#define TRACESERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define CBOR_API DLLIMPORT
#define CBOR_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONBLUEPRINTLIBRARY_API DLLIMPORT
#define ANIMATIONBLUEPRINTLIBRARY_NON_ATTRIBUTED_API DLLIMPORT
#define MATERIALBAKING_API DLLIMPORT
#define MATERIALBAKING_NON_ATTRIBUTED_API DLLIMPORT
#define COOKONTHEFLYNETSERVER_API DLLIMPORT
#define COOKONTHEFLYNETSERVER_NON_ATTRIBUTED_API DLLIMPORT
#define BUILDSETTINGS_API DLLIMPORT
#define BUILDSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define VIRTUALIZATIONEDITOR_API DLLIMPORT
#define VIRTUALIZATIONEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOREDITOR_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOREDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define WINDOWSPLATFORMFEATURES_API DLLIMPORT
#define WINDOWSPLATFORMFEATURES_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYMEDIAENCODER_API DLLIMPORT
#define GAMEPLAYMEDIAENCODER_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define FBXSDK_SHARED 1
#define WITH_FREETYPE_V210 1
#define NAVMESH_API DLLIMPORT
#define NAVMESH_NON_ATTRIBUTED_API DLLIMPORT
#define TURNKEYSUPPORT_API DLLIMPORT
#define TURNKEYSUPPORT_NON_ATTRIBUTED_API DLLIMPORT
#define PLACEMENTMODE_API DLLIMPORT
#define PLACEMENTMODE_NON_ATTRIBUTED_API DLLIMPORT
#define SETTINGSEDITOR_API DLLIMPORT
#define SETTINGSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define VIEWPORTSNAPPING_API DLLIMPORT
#define VIEWPORTSNAPPING_NON_ATTRIBUTED_API DLLIMPORT
#define SOURCECODEACCESS_API DLLIMPORT
#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
#define OUTPUTLOG_API DLLIMPORT
#define OUTPUTLOG_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_PORTAL_SERVICES 1
#define PORTALSERVICES_API DLLIMPORT
#define PORTALSERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define PHYSICSASSETEDITOR_API DLLIMPORT
#define PHYSICSASSETEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define MEDIA_API DLLIMPORT
#define MEDIA_NON_ATTRIBUTED_API DLLIMPORT
#define VIRTUALTEXTURINGEDITOR_API DLLIMPORT
#define VIRTUALTEXTURINGEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define HOTRELOAD_API DLLIMPORT
#define HOTRELOAD_NON_ATTRIBUTED_API DLLIMPORT
#define STATICMESHEDITOR_API DLLIMPORT
#define STATICMESHEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define LANDSCAPEEDITOR_API DLLIMPORT
#define LANDSCAPEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define BLUTILITY_API DLLIMPORT
#define BLUTILITY_NON_ATTRIBUTED_API DLLIMPORT
#define SLATE_REFLECTOR_HAS_SESSION_SERVICES 1
#define SLATE_REFLECTOR_HAS_DESKTOP_PLATFORM 1
#define SLATEREFLECTOR_API DLLIMPORT
#define SLATEREFLECTOR_NON_ATTRIBUTED_API DLLIMPORT
#define PACKAGESDIALOG_API DLLIMPORT
#define PACKAGESDIALOG_NON_ATTRIBUTED_API DLLIMPORT
#define SOURCECONTROLWINDOWS_API DLLIMPORT
#define SOURCECONTROLWINDOWS_NON_ATTRIBUTED_API DLLIMPORT
#define PROJECTTARGETPLATFORMEDITOR_API DLLIMPORT
#define PROJECTTARGETPLATFORMEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define LIVECODING_API DLLIMPORT
#define LIVECODING_NON_ATTRIBUTED_API DLLIMPORT

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/ignore:4078

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],
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"FbxLightImport.cpp.obj",
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"FbxMainImport.cpp.obj"
],
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],
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],
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"MaterialGraphNode_Comment.cpp.obj",
"MaterialGraphNode_Composite.cpp.obj",
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"MaterialGraphNode_Operator.cpp.obj",
"MaterialGraphNode_PinBase.cpp.obj",
"MaterialGraphNode_Root.cpp.obj",
"MaterialGraphSchema.cpp.obj",
"MergeUtils.cpp.obj",
"MeshPaintRendering.cpp.obj",
"MiniCurveEditor.cpp.obj",
"MouseDeltaTracker.cpp.obj",
"MRUFavoritesList.cpp.obj",
"MRUList.cpp.obj",
"NavigationBuildingNotification.cpp.obj",
"NormalMapPreview.cpp.obj",
"ObjectTools.cpp.obj"
],
"Module.UnrealEd.33.cpp.obj": [
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"PackageBackup.cpp.obj",
"PackageRestore.cpp.obj",
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"PackageTools.cpp.obj",
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"PhysicsManipulationMode.cpp.obj",
"PipelineCacheChunkDataGenerator.cpp.obj",
"PlayLevel.cpp.obj",
"PlayLevelNewProcess.cpp.obj",
"PlayLevelViaLauncher.cpp.obj"
],
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"PreviewMaterial.cpp.obj",
"PropertyEditorTestObject.cpp.obj",
"PropertyInfoViewStyle.cpp.obj",
"RayTracingDebugVisualizationMenuCommands.cpp.obj",
"ReferencedAssetsUtils.cpp.obj",
"ReferenceInfoUtils.cpp.obj",
"SActorEditorContext.cpp.obj",
"SAssetEditorViewport.cpp.obj",
"SAssetThumbnailEditModeTools.cpp.obj",
"SClassPickerDialog.cpp.obj",
"SColorGradientEditor.cpp.obj",
"SCommonEditorViewportToolbarBase.cpp.obj",
"SComponentClassCombo.cpp.obj",
"ScopedTransaction.cpp.obj",
"SCreateAssetFromObject.cpp.obj",
"SCSVImportOptions.cpp.obj",
"SCurveEditor.cpp.obj"
],
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"SEditorViewportViewMenu.cpp.obj",
"Selection.cpp.obj",
"DefaultCookedFilePackageWriter.cpp.obj",
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"BlueprintEditorProjectSettings.cpp.obj",
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"EditorStyleSettingsCustomization.cpp.obj",
"EditorViewportSettings.cpp.obj",
"LevelEditorPlayNetworkEmulationSettings.cpp.obj",
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"SettingsClasses.cpp.obj",
"ShaderLibraryChunkDataGenerator.cpp.obj",
"ShaderStatsCollector.cpp.obj",
"SkeletalMeshEdit.cpp.obj",
"SKeySelector.cpp.obj",
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],
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"SourceCodeNavigation.cpp.obj",
"SScalabilitySettings.cpp.obj",
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"StaticLightingExport.cpp.obj",
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],
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"EditorAssetSubsystem.cpp.obj",
"EditorSubsystemBlueprintLibrary.cpp.obj",
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"TargetDomainUtils.cpp.obj",
"TemplateMapMetadata.cpp.obj",
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"WorldThumbnailInfo.cpp.obj",
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"TickableEditorObject.cpp.obj",
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"UAssetEditor.cpp.obj",
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],
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"WorldPartitionLandscapeSplineMeshesBuilder.cpp.obj",
"WorldPartitionMiniMapBuilder.cpp.obj",
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"WorldPartitionRenameDuplicateBuilder.cpp.obj",
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],
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]
}
}

View File

@@ -0,0 +1,56 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorEditorContextState.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorExporterT3D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryAmbientSound.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryAnimationAsset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryBasicShape.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryBlueprint.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryBoxReflectionCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryBoxVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryCameraActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryCharacter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryClass.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryCylinderVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryDeferredDecal.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryDirectionalLight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryEmitter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryEmptyActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryExponentialHeightFog.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryInteractiveFoliage.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryLevelSequence.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryLocalFogVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryNote.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryPawn.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryPhysicsAsset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryPlanarReflection.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryPlaneReflectionCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryPlayerStart.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryRuntimeVirtualTextureVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactorySkeletalMesh.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactorySkyAtmosphere.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactorySkyLight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactorySphereReflectionCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactorySphereVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryStaticMesh.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryTargetPoint.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryTextRender.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryTriggerBox.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryTriggerCapsule.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryTriggerSphere.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryVectorFieldVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ActorFactoryVolumetricCloud.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/AimOffsetBlendSpaceFactory1D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/AimOffsetBlendSpaceFactoryNew.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/AnimationBlueprintEditorOptions.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/AnimBlueprintSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/AnimSequenceExporterFBX.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/AssetEditorToolkitMenuContext.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/BlendSpaceFactory1D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/BlendSpaceFactoryNew.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/BlueprintFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/BlueprintFunctionLibraryFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/BlueprintInterfaceFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/BlueprintMacroFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CanvasRenderTarget2DFactoryNew.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CascadeOptions.gen.cpp"

View File

@@ -0,0 +1,198 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\module.unrealed.1.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\pch.unrealed.h.pch",
"Includes": [
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\actoreditorcontextstate.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\actoreditorcontextstate.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\actorexportert3d.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\exporters\\actorexportert3d.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\exporters\\exporter.h",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,27 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Commandlets/CopyNaniteFallbackSettingsToRayTracingProxyCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DDCCleanupCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DebugShaderCompileJobCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DetectOrphanedLocalizedAssetsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DiffAssetRegistriesCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DiffAssetsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DiffCookCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DiffFilesCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DiffPackagesCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DumpAssetRegistryCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DumpBlueprintsInfoCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DumpHiddenCategoriesCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DumpLightFunctionMaterialInfo.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DumpMaterialExpressionInfo.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DumpMaterialExpressionsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DumpMaterialInfo.cpp"
#include "Editor/UnrealEd/Private/Commandlets/DumpMaterialShaderTypes.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ExportDialogueScriptCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ExportPakDependencies.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ExternalActorsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ExtractLocResCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/FileServerCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/FixConflictingLocalizationKeys.cpp"
#include "Editor/UnrealEd/Private/Commandlets/FixupNeedsLoadForEditorGameCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GatherTextCommandlet.cpp"

View File

@@ -0,0 +1,399 @@
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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}

View File

@@ -0,0 +1,12 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Commandlets/GatherTextCommandletBase.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GatherTextFromAssetsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GatherTextFromMetadataCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GatherTextFromSourceCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GatherTextFromSourceTest.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GenerateAssetManifestCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GenerateBlueprintAPICommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GenerateDistillFileSetsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GenerateGatherArchiveCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GenerateGatherManifestCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/GenerateTextLocalizationReportCommandlet.cpp"

View File

@@ -0,0 +1,264 @@
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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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}

View File

@@ -0,0 +1,22 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Commandlets/GenerateTextLocalizationResourceCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/IChunkDataGenerator.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ImportAssetsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ImportDialogueScriptCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ImportLocalizedDialogueCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/InternationalizationConditioningCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/InternationalizationExportCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/IoStoreCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/MakeBinaryConfigCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/MaterialLayerUsageCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/MergeShaderPipelineCachesCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ParticleSystemAuditCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/PopulateDialogueWaveFromCharacterSheetCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ReplaceAssetsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/SavePackageUtilitiesCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ShaderCodeLibraryToolsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/ShaderPipelineCacheToolsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/StabilizeLocalizationKeys.cpp"
#include "Editor/UnrealEd/Private/Commandlets/SubstrateCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/SummarizeTraceCommandlet.cpp"

View File

@@ -0,0 +1,336 @@
{
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\pch.unrealed.h.pch",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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}

View File

@@ -0,0 +1,22 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Commandlets/SummarizeTraceEditorWorkflowsCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/SummarizeTraceUtils.cpp"
#include "Editor/UnrealEd/Private/Commandlets/SwapSoundForDialogueInCuesCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/TextAssetCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/UnrealPakCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/UpdateGameProjectCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/WorldPartitionBuilderCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/WorldPartitionCommandletHelpers.cpp"
#include "Editor/UnrealEd/Private/Commandlets/WorldPartitionConvertCommandlet.cpp"
#include "Editor/UnrealEd/Private/Commandlets/WorldPartitionDataLayerToAssetCommandlet.cpp"
#include "Editor/UnrealEd/Private/ComponentAssetBroker.cpp"
#include "Editor/UnrealEd/Private/ComponentTypeRegistry.cpp"
#include "Editor/UnrealEd/Private/ComponentVisualizer.cpp"
#include "Editor/UnrealEd/Private/ComponentVisualizerManager.cpp"
#include "Editor/UnrealEd/Private/ConsolidateWindow.cpp"
#include "Editor/UnrealEd/Private/ConvexDecompositionNotification.cpp"
#include "Editor/UnrealEd/Private/Cooker/Algo/GraphConvert.cpp"
#include "Editor/UnrealEd/Private/Cooker/Algo/GraphLoadBalance.cpp"
#include "Editor/UnrealEd/Private/Cooker/Algo/GraphReachability.cpp"
#include "Editor/UnrealEd/Private/Cooker/Algo/Packing.cpp"
#include "Editor/UnrealEd/Private/Cooker/AsyncIODelete.cpp"

View File

@@ -0,0 +1,513 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\pch.unrealed.h.pch",
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Cooker/AsyncIODeleteTest.cpp"
#include "Editor/UnrealEd/Private/Cooker/CompactBinaryTCP.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookAssetRegistryAccessTracker.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookConfigAccessTracker.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookDeterminismManager.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookDiagnostics.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookDirector.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookFunctionLibrary.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookGarbageCollect.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookGenerationHelper.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookGlobalDependencies.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookImportsChecker.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookIncrementalVersion.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookLog.cpp"

View File

@@ -0,0 +1,170 @@
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View File

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@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,11 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Cooker/CookPackageArtifacts.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookPackageData.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookPackagePreloader.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookPackageSplitter.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookPlatformManager.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookProfiling.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookRequestCluster.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookRequests.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookSandbox.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookSavePackage.cpp"

View File

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}

View File

@@ -0,0 +1,13 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Cooker/CookSockets.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookTypes.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookWorkerClient.cpp"
#include "Editor/UnrealEd/Private/Cooker/CookWorkerServer.cpp"
#include "Editor/UnrealEd/Private/Cooker/DiffPackageWriter.cpp"
#include "Editor/UnrealEd/Private/Cooker/DiffWriterArchive.cpp"
#include "Editor/UnrealEd/Private/Cooker/DiffWriterLinkerLoadHeader.cpp"
#include "Editor/UnrealEd/Private/Cooker/DiffWriterZenHeader.cpp"
#include "Editor/UnrealEd/Private/Cooker/ExternalCookOnTheFlyServer.cpp"
#include "Editor/UnrealEd/Private/Cooker/GlobalCookArtifact.cpp"
#include "Editor/UnrealEd/Private/Cooker/IncrementalValidatePackageWriter.cpp"
#include "Editor/UnrealEd/Private/Cooker/IoStoreCookOnTheFlyRequestManager.cpp"

View File

@@ -0,0 +1,165 @@
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,30 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Cooker/LoadBalanceCookBurden.cpp"
#include "Editor/UnrealEd/Private/Cooker/LooseCookedPackageWriter.cpp"
#include "Editor/UnrealEd/Private/Cooker/NetworkFileCookOnTheFlyRequestManager.cpp"
#include "Editor/UnrealEd/Private/Cooker/OnDemandShaderCompilation.cpp"
#include "Editor/UnrealEd/Private/Cooker/PackageBuildDependencyTracker.cpp"
#include "Editor/UnrealEd/Private/Cooker/PackageResultsMessage.cpp"
#include "Editor/UnrealEd/Private/Cooker/PackageTracker.cpp"
#include "Editor/UnrealEd/Private/Cooker/ShaderLibraryCooking.cpp"
#include "Editor/UnrealEd/Private/Cooker/StallDetector.cpp"
#include "Editor/UnrealEd/Private/Cooker/StalledIterationCounter.cpp"
#include "Editor/UnrealEd/Private/Cooker/WorkerRequestsLocal.cpp"
#include "Editor/UnrealEd/Private/Cooker/WorkerRequestsRemote.cpp"
#include "Editor/UnrealEd/Private/CreditsScreen.cpp"
#include "Editor/UnrealEd/Private/CurveTableEditorUtils.cpp"
#include "Editor/UnrealEd/Private/DataTableEditorUtils.cpp"
#include "Editor/UnrealEd/Private/DebugToolExec.cpp"
#include "Editor/UnrealEd/Private/DerivedDataBuildLocalExecutor.cpp"
#include "Editor/UnrealEd/Private/DerivedDataBuildRemoteExecutor.cpp"
#include "Editor/UnrealEd/Private/DerivedDataBuildWorkers.cpp"
#include "Editor/UnrealEd/Private/Dialogs/Dialogs.cpp"
#include "Editor/UnrealEd/Private/Dialogs/DlgMoveAssets.cpp"
#include "Editor/UnrealEd/Private/Dialogs/DlgPickAssetPath.cpp"
#include "Editor/UnrealEd/Private/Dialogs/DlgPickPath.cpp"
#include "Editor/UnrealEd/Private/Dialogs/DlgReferenceTree.cpp"
#include "Editor/UnrealEd/Private/Dialogs/SBuildProgress.cpp"
#include "Editor/UnrealEd/Private/Dialogs/SDeleteAssetsDialog.cpp"
#include "Editor/UnrealEd/Private/Dialogs/SOutputLogDialog.cpp"
#include "Editor/UnrealEd/Private/Dialogs/SPrivateAssetsDialog.cpp"
#include "Editor/UnrealEd/Private/DiffUtils.cpp"

View File

@@ -0,0 +1,354 @@
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}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
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},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -0,0 +1,18 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/DragAndDrop/AssetDragDropOp.cpp"
#include "Editor/UnrealEd/Private/DragAndDrop/CollectionDragDropOp.cpp"
#include "Editor/UnrealEd/Private/DragTool_BoxSelect.cpp"
#include "Editor/UnrealEd/Private/DragTool_FrustumSelect.cpp"
#include "Editor/UnrealEd/Private/DragTool_Measure.cpp"
#include "Editor/UnrealEd/Private/DragTool_ViewportChange.cpp"
#include "Editor/UnrealEd/Private/EdGraphNode_Comment.cpp"
#include "Editor/UnrealEd/Private/EdGraphToken.cpp"
#include "Editor/UnrealEd/Private/EdGraphUtilities.cpp"
#include "Editor/UnrealEd/Private/Editor.cpp"
#include "Editor/UnrealEd/Private/EditorActor.cpp"
#include "Editor/UnrealEd/Private/EditorActorFolders.cpp"
#include "Editor/UnrealEd/Private/EditorAnimUtils.cpp"
#include "Editor/UnrealEd/Private/EditorAxisDisplayInfo.cpp"
#include "Editor/UnrealEd/Private/EditorBrushBuilder.cpp"
#include "Editor/UnrealEd/Private/EditorBsp.cpp"
#include "Editor/UnrealEd/Private/EditorBuildUtils.cpp"

View File

@@ -0,0 +1,657 @@
{
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\pch.unrealed.h.pch",
"Includes": [
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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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}

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@@ -0,0 +1,17 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/EditorCategoryUtils.cpp"
#include "Editor/UnrealEd/Private/EditorClassUtils.cpp"
#include "Editor/UnrealEd/Private/EditorCommandLineUtils.cpp"
#include "Editor/UnrealEd/Private/EditorComponents.cpp"
#include "Editor/UnrealEd/Private/EditorConstraints.cpp"
#include "Editor/UnrealEd/Private/EditorCsg.cpp"
#include "Editor/UnrealEd/Private/EditorDirectories.cpp"
#include "Editor/UnrealEd/Private/EditorDomain/BulkDataRegistryImpl.cpp"
#include "Editor/UnrealEd/Private/EditorDomain/EditorBuildInputResolver.cpp"
#include "Editor/UnrealEd/Private/EditorDomain/EditorDomain.cpp"
#include "Editor/UnrealEd/Private/EditorDomain/EditorDomainArchive.cpp"
#include "Editor/UnrealEd/Private/EditorDomain/EditorDomainSave.cpp"
#include "Editor/UnrealEd/Private/EditorDomain/EditorDomainSaveCommandlet.cpp"
#include "Editor/UnrealEd/Private/EditorDomain/EditorDomainUtils.cpp"
#include "Editor/UnrealEd/Private/EditorDragTools.cpp"
#include "Editor/UnrealEd/Private/EditorEngine.cpp"

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@@ -0,0 +1,844 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\pch.unrealed.h.pch",
"Includes": [
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}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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}

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@@ -0,0 +1,29 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ClassViewerSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CompressAnimationsCommandlet.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ConeBuilder.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ContentBrowserSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CookGlobalShadersCommandlet.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CrashReporterSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CubeBuilder.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CurvedStairBuilder.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CurveEdOptions.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CurveFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CurveImportFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CurveLinearColorAtlasFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CylinderBuilder.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DataAssetFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorDoubleVectorParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorFontParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorMaterialLayersParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorParameterCollectionParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorRuntimeVirtualTextureParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorScalarParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorSparseVolumeTextureParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorStaticComponentMaskParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorStaticSwitchParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorTextureCollectionParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorTextureParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DEditorVectorParameterValue.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/EditorExperimentalSettings.gen.cpp"

View File

@@ -0,0 +1,121 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\pch.unrealed.h.pch",
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}
}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
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}

View File

@@ -0,0 +1,14 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/EditorExporters.cpp"
#include "Editor/UnrealEd/Private/EditorFolderUtils.cpp"
#include "Editor/UnrealEd/Private/EditorHook.cpp"
#include "Editor/UnrealEd/Private/EditorLevelUtils.cpp"
#include "Editor/UnrealEd/Private/EditorModeManager.cpp"
#include "Editor/UnrealEd/Private/EditorModeRegistry.cpp"
#include "Editor/UnrealEd/Private/EditorModeTools.cpp"
#include "Editor/UnrealEd/Private/EditorObject.cpp"
#include "Editor/UnrealEd/Private/EditorParameters.cpp"
#include "Editor/UnrealEd/Private/EditorPerformanceSettings.cpp"
#include "Editor/UnrealEd/Private/EditorScriptingHelpers.cpp"
#include "Editor/UnrealEd/Private/EditorSelectUtils.cpp"
#include "Editor/UnrealEd/Private/EditorServer.cpp"

View File

@@ -0,0 +1,813 @@
{
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}

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@@ -0,0 +1,18 @@
{
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@@ -0,0 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/EditorShowFlags.cpp"
#include "Editor/UnrealEd/Private/EditorState/ActorEditorContextEditorState.cpp"
#include "Editor/UnrealEd/Private/EditorState/EditorState.cpp"
#include "Editor/UnrealEd/Private/EditorState/EditorStateCollection.cpp"
#include "Editor/UnrealEd/Private/EditorState/EditorStateSubsystem.cpp"
#include "Editor/UnrealEd/Private/EditorState/WorldEditorState.cpp"
#include "Editor/UnrealEd/Private/EditorTransaction.cpp"
#include "Editor/UnrealEd/Private/EditorUndoClient.cpp"
#include "Editor/UnrealEd/Private/EditorViewportClient.cpp"
#include "Editor/UnrealEd/Private/EditorViewportCommands.cpp"
#include "Editor/UnrealEd/Private/EditorViewportLayout2x2.cpp"
#include "Editor/UnrealEd/Private/EditorViewportLayoutEntity.cpp"
#include "Editor/UnrealEd/Private/EditorViewportLayoutFourPanes.cpp"
#include "Editor/UnrealEd/Private/EditorViewportLayoutOnePane.cpp"

View File

@@ -0,0 +1,487 @@
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@@ -0,0 +1,18 @@
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/EditorViewportLayoutThreePanes.cpp"
#include "Editor/UnrealEd/Private/EditorViewportLayoutTwoPanes.cpp"
#include "Editor/UnrealEd/Private/EditorViewportSelectability.cpp"
#include "Editor/UnrealEd/Private/EditorViewportSelectabilityBridge.cpp"
#include "Editor/UnrealEd/Private/EditorViewportTabContent.cpp"
#include "Editor/UnrealEd/Private/EditorWorldExtension.cpp"
#include "Editor/UnrealEd/Private/EditorWorldUtils.cpp"
#include "Editor/UnrealEd/Private/Editor/ActorPositioning.cpp"
#include "Editor/UnrealEd/Private/Editor/ObjectPositioning.cpp"
#include "Editor/UnrealEd/Private/EdMode.cpp"
#include "Editor/UnrealEd/Private/Elements/Actor/ActorElementDetailsInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorAssetDataInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorCopyAndPaste.cpp"
#include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorSelectionInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorViewportInteractionCustomization.cpp"
#include "Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorWorldInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/Component/ComponentElementDetailsInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorCopyAndPaste.cpp"
#include "Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorSelectionInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorViewportInteractionCustomization.cpp"
#include "Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorWorldInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/Framework/EditorElements.cpp"
#include "Editor/UnrealEd/Private/Elements/Object/ObjectElementDetailsInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/Object/ObjectElementEditorSelectionInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementDetailsInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementDetailsProxyObject.cpp"
#include "Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.cpp"
#include "Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementEditorWorldInterface.cpp"
#include "Editor/UnrealEd/Private/Factories/ActorFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/ActorFactoryPointLight.cpp"
#include "Editor/UnrealEd/Private/Factories/ActorFactoryRectLight.cpp"
#include "Editor/UnrealEd/Private/Factories/ActorFactorySpotLight.cpp"
#include "Editor/UnrealEd/Private/Factories/AnimBankFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/AnimBlueprintFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/AnimBoneCompressionSettingsFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/AnimCompositeFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/AnimCurveCompressionSettingsFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/AnimMontageFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/AnimSequenceFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/AnimStreamableFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/CompositeCurveTableFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/CompositeDataTableFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/CSVImportFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/CurveTableFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/DataTableFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/EditorFactories.cpp"

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View File

@@ -0,0 +1,18 @@
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}
}
}
]
}

View File

@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Factories/EditorMorphFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/EditorStaticMeshFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/Factory.cpp"
#include "Editor/UnrealEd/Private/Factories/InterchangeReimportHandler.cpp"
#include "Editor/UnrealEd/Private/Factories/LightWeightInstanceFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/MaterialImportHelpers.cpp"
#include "Editor/UnrealEd/Private/Factories/MeshDeformerCollectionFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/MirrorDataTableFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/PackFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/PhysicsAssetFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/PoseAssetFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/SkeletonFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/SlateBrushAssetFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/SlateWidgetStyleAssetFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/SparseVolumeTextureMaterialFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/Texture2DArrayFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/TextureCubeArrayFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/TIFFLoader.cpp"
#include "Editor/UnrealEd/Private/Factories/TransformProviderFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/TTFontImport.cpp"
#include "Editor/UnrealEd/Private/Factories/VariableFrameStrippingSettingsFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/VectorFieldFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/VolumeTextureFactory.cpp"
#include "Editor/UnrealEd/Private/Factories/WorldFactory.cpp"
#include "Editor/UnrealEd/Private/FbxAnimUtils.cpp"
#include "Editor/UnrealEd/Private/FbxMeshUtils.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxAnimationExport.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxAnimSequenceImportData.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxAssetImportData.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxCompareWindow.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxExportOption.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxExportOptionsWindow.cpp"

View File

@@ -0,0 +1,727 @@
{
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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,6 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Fbx/FbxFactory.cpp"
#include "Editor/UnrealEd/Private/Fbx/FBxLibs.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxLightImport.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxMainExport.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp"

View File

@@ -0,0 +1,827 @@
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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,14 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Fbx/FbxMaterialConflictWindow.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxMaterialExportUtilities.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxMaterialImport.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxMeshImportData.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxOptionWindow.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxReimportDialogs.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxSceneImportData.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxSceneImportOptions.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxSceneImportOptionsSkeletalMesh.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxSceneImportOptionsStaticMesh.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshExport.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp"

View File

@@ -0,0 +1,555 @@
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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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@@ -0,0 +1,16 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImportData.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxStaticMeshImportData.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxTextureImportData.cpp"
#include "Editor/UnrealEd/Private/Fbx/FbxUtilsImport.cpp"
#include "Editor/UnrealEd/Private/Fbx/ReimportFbxSceneFactory.cpp"
#include "Editor/UnrealEd/Private/Fbx/SFbxSceneOptionWindow.cpp"
#include "Editor/UnrealEd/Private/Fbx/SSceneBaseMeshListView.cpp"
#include "Editor/UnrealEd/Private/Fbx/SSceneImportNodeTreeView.cpp"
#include "Editor/UnrealEd/Private/Fbx/SSceneImportStaticMeshListView.cpp"
#include "Editor/UnrealEd/Private/Fbx/SSceneMaterialsListView.cpp"
#include "Editor/UnrealEd/Private/Fbx/SSceneReimportNodeTreeView.cpp"
#include "Editor/UnrealEd/Private/Fbx/SSceneReimportSkeletalMeshListView.cpp"
#include "Editor/UnrealEd/Private/Fbx/SSceneReimportStaticMeshListView.cpp"
#include "Editor/UnrealEd/Private/Fbx/SSceneSkeletalMeshListView.cpp"

View File

@@ -0,0 +1,412 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\pch.unrealed.h.pch",
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}

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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
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"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
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},
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}

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@@ -0,0 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Features/EditorFeatures.cpp"
#include "Editor/UnrealEd/Private/FeedbackContextEditor.cpp"
#include "Editor/UnrealEd/Private/FileHelpers.cpp"
#include "Editor/UnrealEd/Private/FileHelpersInternal.cpp"
#include "Editor/UnrealEd/Private/FractureToolDelegates.cpp"
#include "Editor/UnrealEd/Private/GeomFitUtils.cpp"
#include "Editor/UnrealEd/Private/GlobalEditorNotification.cpp"
#include "Editor/UnrealEd/Private/GPUSkinCacheVisualizationMenuCommands.cpp"
#include "Editor/UnrealEd/Private/GraphEditor.cpp"
#include "Editor/UnrealEd/Private/GroupActor.cpp"
#include "Editor/UnrealEd/Private/HierarchicalLOD.cpp"
#include "Editor/UnrealEd/Private/HierarchicalLODVolume.cpp"
#include "Editor/UnrealEd/Private/ImportUtils/InternalImportUtils.cpp"
#include "Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp"

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@@ -0,0 +1,641 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\pch.unrealed.h.pch",
"Includes": [
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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -0,0 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp"
#include "Editor/UnrealEd/Private/Instances/EditorPlacementSettings.cpp"
#include "Editor/UnrealEd/Private/IPIEAuthorizer.cpp"
#include "Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp"

View File

@@ -0,0 +1,613 @@
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}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,11 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Kismet2/Breakpoint.cpp"
#include "Editor/UnrealEd/Private/Kismet2/ChildActorComponentEditorUtils.cpp"
#include "Editor/UnrealEd/Private/Kismet2/CompilerResultsLog.cpp"
#include "Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp"
#include "Editor/UnrealEd/Private/Kismet2/DebuggerCommands.cpp"
#include "Editor/UnrealEd/Private/Kismet2/EnumEditorUtils.cpp"
#include "Editor/UnrealEd/Private/Kismet2/Kismet2.cpp"
#include "Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp"
#include "Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp"
#include "Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp"

View File

@@ -0,0 +1,409 @@
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,20 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/EditorLoadingSavingSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/EditorMiscSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/EditorStyleSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/EnumFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ExporterFbx.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ExportTextContainer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/FbxImportUI.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/FontFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/FontFileImportFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ForceFeedbackAttenuationFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ForceFeedbackEffectFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/HapticFeedbackEffectBufferFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/HapticFeedbackEffectCurveFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/HapticFeedbackEffectSoundWaveFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/IPropertyAccessCompiler.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/LandscapeGrassTypeCommandlet.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/LegacyEdModeInterfaces.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/LevelEditorMiscSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/LevelEditorPlaySettings.gen.cpp"

View File

@@ -0,0 +1,66 @@
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,10 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/Kismet2/ReloadUtilities.cpp"
#include "Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp"
#include "Editor/UnrealEd/Private/Kismet2/WatchedPin.cpp"
#include "Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp"
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#include "Editor/UnrealEd/Private/Lightmass/ImportVolumetricLightmap.cpp"

View File

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}

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