555 lines
62 KiB
JSON
555 lines
62 KiB
JSON
{
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"Version": "1.2",
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"Data": {
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"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\module.unrealed.25.cpp",
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"ProvidedModule": "",
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\pch.unrealed.h.pch",
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"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\convexelem.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\levelsetelem.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\weightedlatticeimplicitobject.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\skinnedtrianglemeshelem.h",
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|
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\taperedcapsuleelem.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animsequencedecompressioncontext.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\json\\public\\serialization\\jsonreader.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\json\\public\\serialization\\jsonserializer.h",
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|
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|
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|
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|
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"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\hashbuilder.h",
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|
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|
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|
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|
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|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\factories\\fbxfactory.h",
|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\factories\\fbxsceneimportoptionsskeletalmesh.h",
|
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\fbxsceneimportoptionsskeletalmesh.generated.h",
|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\factories\\fbxsceneimportoptionsstaticmesh.h",
|
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\fbxsceneimportoptionsstaticmesh.generated.h",
|
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\components\\spotlightcomponent.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\components\\pointlightcomponent.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\locallightcomponent.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\pointlightcomponent.generated.h",
|
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\spotlightcomponent.generated.h",
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|
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|
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"d:\\ue_5_7_1\\engine\\source\\runtime\\cinematiccamera\\public\\cinecameracomponent.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\cinematiccamera\\public\\cinecamerasettings.h",
|
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\cinematiccamera\\uht\\cinecameracomponent.generated.h",
|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\fbx\\ssceneimportnodetreeview.h",
|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\sfbxsceneoptionwindow.h",
|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\fbx\\sscenebasemeshlistview.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\fbx\\sscenematerialslistview.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\math\\unitconversion.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\math\\unitconversion.inl",
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"d:\\ue_5_7_1\\engine\\source\\developer\\skeletalmeshutilitiescommon\\public\\lodutilities.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\fbxsceneimportfactory.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\fbx\\fbxsceneimportoptions.cpp",
|
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\fbxsceneimportoptions.gen.cpp",
|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\fbx\\fbxsceneimportoptionsskeletalmesh.cpp",
|
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\fbxsceneimportoptionsskeletalmesh.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\fbx\\fbxsceneimportoptionsstaticmesh.cpp",
|
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\fbxsceneimportoptionsstaticmesh.gen.cpp",
|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\fbx\\fbxskeletalmeshexport.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\animationcore\\public\\boneweights.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\animationcore\\public\\animationcore.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\fbxexporter.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\cinematicexporter.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\moviescenesequenceid.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentdebug.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\moviescenefwd.h",
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|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenefwd.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitysystemtypes.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityids.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\inlinevalue.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenesequenceid.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenesequencetransform.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetimetransform.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenetimetransform.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetimewarping.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenetimewarping.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\variants\\moviescenetimewarpvariant.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\variants\\moviescenenumericvariant.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenenumericvariant.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenetimewarpvariant.generated.h",
|
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenesequencetransform.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\inodeandchannelmappings.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneleditordata.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\moviescenecommonhelpers.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\trackinstancepropertybindings.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\inodeandchannelmappings.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\private\\fbx\\fbxskeletalmeshimport.cpp",
|
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshlodsettings.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\dataasset.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\dataasset.generated.h",
|
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skeletalmeshlodsettings.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animationsettings.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animationsettings.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\importutils\\skeletalmeshimportutils.h",
|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\importutils\\skelimport.h",
|
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\assetnotifications.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\meshutilitiescommon\\public\\overlappingcorners.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\meshutilitiescommon\\public\\layoutuv.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\meshutilitiescommon\\public\\allocator2d.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\meshutilitiescommon\\public\\meshutilitiescommon.h",
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"d:\\ue_5_7_1\\engine\\source\\developer\\messagelog\\public\\imessageloglisting.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\logging\\imessagelog.h",
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"d:\\ue_5_7_1\\engine\\source\\developer\\messagelog\\public\\messagelogmodule.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\developer\\messagelog\\public\\messageloginitializationoptions.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\developer\\meshbuilder\\public\\imeshbuildermodule.h",
|
|
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\preferences\\personaoptions.h",
|
|
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\unrealed\\uht\\personaoptions.generated.h"
|
|
],
|
|
"ImportedModules": [],
|
|
"ImportedHeaderUnits": []
|
|
}
|
|
} |