Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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"Runtime/Engine/Private/Animation/AnimEncoding_ConstantKeyLerp.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Developer/TextureBuildUtilities/Public"
-I"Developer/Horde/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Developer/Zen/Public"
-I"Developer/Zen/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MessagingRpc/UHT"
-I"Runtime/MessagingRpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PortalRpc/UHT"
-I"Runtime/Portal/Rpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/CollisionAnalyzer/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LogVisualizer/UHT"
-I"Developer/LogVisualizer/Public"
-I"Developer/LogVisualizer/Internal"
-I"Editor/WorkspaceMenuStructure/Public"
-I"Editor/EditorStyle/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"Developer/TextureCompressor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothingSystemEditorInterface/UHT"
-I"Editor/ClothingSystemEditorInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageWriteQueue/UHT"
-I"Runtime/ImageWriteQueue/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MRMesh/UHT"
-I"Runtime/MRMesh/Public"
-I"Runtime/Advertising/Advertising/Public"
-I"Runtime/AutomationWorker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateReflector/UHT"
-I"Developer/SlateReflector/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TranslationEditor/UHT"
-I"Developer/TranslationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Foliage/UHT"
-I"Runtime/Foliage/Public"
-I"Runtime/Media/Public"
-I"Runtime/SlateNullRenderer/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateRHIRenderer/UHT"
-I"Runtime/SlateRHIRenderer/Public"
-I"Developer/HierarchicalLODUtilities/Public"
-I"Developer/NaniteBuilder/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PIEPreviewDeviceProfileSelector/UHT"
-I"Editor/PIEPreviewDeviceProfileSelector/Public"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"Runtime/UEWavComp/Source"
-I"Developer/DistributedBuildInterface/Public"

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetConstantKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetConstantKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,948 @@
"Runtime/Engine/Private/Animation/AnimEncoding_ConstantKeyLerp.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_ConstantKeyLerp.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
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View File

@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/Animation/AnimEncoding_ConstantKeyLerp.ispc
Runtime/Engine/Public\\Animation/AnimationCompression.isph

View File

@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,375 @@
"Runtime/Engine/Private/Animation/AnimEncoding_PerTrackCompression.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_PerTrackCompression.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
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-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
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-I"Runtime/AudioMixerCore/Public"
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-I"Runtime/MovieSceneCapture/Public"
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-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
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-I"Runtime/Renderer/Public"
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-I"../Shaders/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
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-I"Runtime/OpenGLDrv/Public"
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-I"Developer/AnimationDataController/Public"
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-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
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-I"Editor/EditorSubsystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
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-I"Programs/UnrealLightmass/Public"
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-I"Editor/UnrealEd/Public"
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-I"Runtime/AssetRegistry/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
-I"Runtime/NavigationSystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Developer/MeshBuilder/Public"
-I"Runtime/MeshUtilitiesCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
-I"Editor/ToolMenusEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
-I"Editor/StatusBar/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
-I"Runtime/Interchange/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
-I"Runtime/Interchange/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
-I"Developer/DeveloperToolSettings/Classes"
-I"Developer/DeveloperToolSettings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
-I"Editor/SubobjectDataInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
-I"Editor/SubobjectEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
-I"Developer/PhysicsUtilities/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
-I"Developer/WidgetRegistration/Public"
-I"Editor/ActorPickerMode/Public"
-I"Editor/SceneDepthPickerMode/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
-I"Editor/AnimationEditMode/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Developer/TextureBuildUtilities/Public"
-I"Developer/Horde/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Developer/Zen/Public"
-I"Developer/Zen/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MessagingRpc/UHT"
-I"Runtime/MessagingRpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PortalRpc/UHT"
-I"Runtime/Portal/Rpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/CollisionAnalyzer/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LogVisualizer/UHT"
-I"Developer/LogVisualizer/Public"
-I"Developer/LogVisualizer/Internal"
-I"Editor/WorkspaceMenuStructure/Public"
-I"Editor/EditorStyle/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"Developer/TextureCompressor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothingSystemEditorInterface/UHT"
-I"Editor/ClothingSystemEditorInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageWriteQueue/UHT"
-I"Runtime/ImageWriteQueue/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MRMesh/UHT"
-I"Runtime/MRMesh/Public"
-I"Runtime/Advertising/Advertising/Public"
-I"Runtime/AutomationWorker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateReflector/UHT"
-I"Developer/SlateReflector/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TranslationEditor/UHT"
-I"Developer/TranslationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Foliage/UHT"
-I"Runtime/Foliage/Public"
-I"Runtime/Media/Public"
-I"Runtime/SlateNullRenderer/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateRHIRenderer/UHT"
-I"Runtime/SlateRHIRenderer/Public"
-I"Developer/HierarchicalLODUtilities/Public"
-I"Developer/NaniteBuilder/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PIEPreviewDeviceProfileSelector/UHT"
-I"Editor/PIEPreviewDeviceProfileSelector/Public"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"Runtime/UEWavComp/Source"
-I"Developer/DistributedBuildInterface/Public"

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_PerTrackCompression.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetPerTrackCompressionPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
extern void GetPerTrackCompressionPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float SequenceLength, const float RelativePos, const uint8_t InterpolationType, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,948 @@
"Runtime/Engine/Private/Animation/AnimEncoding_PerTrackCompression.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_PerTrackCompression.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
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View File

@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/Animation/AnimEncoding_PerTrackCompression.ispc
Runtime/Engine/Public\\Animation/AnimationCompression.isph

View File

@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,375 @@
"Runtime/Engine/Private/Animation/AnimEncoding_VariableKeyLerp.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
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-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
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-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
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-I"Runtime/AppFramework/Public"
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-I"Runtime/Slate/Public"
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-I"Runtime/InputCore/Classes"
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-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
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-I"Runtime/DeveloperSettings/Public"
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-I"Runtime/BuildSettings/Public"
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-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
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-I"Runtime/PhysicsCore/Public"
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-I"Runtime/Experimental/Chaos/Public"
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-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
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-I"Runtime/MovieSceneCapture/Public"
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-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
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-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
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-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT"
-I"Programs/UnrealLightmass/Public"
-I"Editor/UnrealEd/Classes"
-I"Editor/UnrealEd/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
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-I"Editor/ContentBrowser/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetTools/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowserData/UHT"
-I"Editor/ContentBrowserData/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"Developer/MeshUtilities/Public"
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-I"Runtime/RawMesh/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialUtilities/UHT"
-I"Developer/MaterialUtilities/Public"
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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,77 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,84 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_BoneTrackPair__
#define __ISPC_STRUCT_BoneTrackPair__
struct BoneTrackPair {
int32_t AtomIndex;
int32_t TrackIndex;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void GetVariableKeyLerpPoseRotations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseScales(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedScaleOffsets, const int32_t StripSize, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
extern void GetVariableKeyLerpPoseTranslations(struct FTransform * Atoms, const struct BoneTrackPair * DesiredPairs, const int32_t * CompressedTrackOffsets, const uint8_t * CompressedByteStream, const int32_t CompressedNumberOfFrames, const float RelativePos, const uint8_t InterpolationType, const int32_t FORMAT, const int32_t PairCount);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,948 @@
"Runtime/Engine/Private/Animation/AnimEncoding_VariableKeyLerp.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimEncoding_VariableKeyLerp.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
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-I"Editor/Kismet/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT"
-I"Programs/UnrealLightmass/Public"
-I"Editor/UnrealEd/Classes"
-I"Editor/UnrealEd/Public"
-I"Editor/UnrealEd/Internal"
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-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CollectionManager/UHT"
-I"Developer/CollectionManager/Public"
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-I"Runtime/Projects/Public"
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View File

@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/Animation/AnimEncoding_VariableKeyLerp.ispc
Runtime/Engine/Public\\Animation/AnimationCompression.isph

View File

@@ -0,0 +1,100 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimationRuntime.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,375 @@
"Runtime/Engine/Private/Animation/AnimationRuntime.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimationRuntime.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimationRuntime.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
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@@ -0,0 +1,93 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimationRuntime.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,93 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimationRuntime.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,93 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimationRuntime.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,93 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimationRuntime.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,100 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimationRuntime.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FPerBoneBlendWeight__
#define __ISPC_STRUCT_FPerBoneBlendWeight__
struct FPerBoneBlendWeight {
int32_t SourceIndex;
float BlendWeight;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones);
extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight);
extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones);
extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones);
extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones);
extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones);
extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones);
extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,948 @@
"Runtime/Engine/Private/Animation/AnimationRuntime.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/AnimationRuntime.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
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View File

@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Core/Public\\Math/WideVector.isph
Runtime/Engine/Private/Animation/AnimationRuntime.ispc

View File

@@ -0,0 +1,75 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/BonePose.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,375 @@
"Runtime/Engine/Private/Animation/BonePose.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/BonePose.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/BonePose.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
-I"Editor/Kismet/Public"
-I"Editor/Kismet/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT"
-I"Programs/UnrealLightmass/Public"
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-I"Editor/UnrealEd/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CollectionManager/UHT"
-I"Developer/CollectionManager/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowser/UHT"
-I"Editor/ContentBrowser/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetTools/UHT"
-I"Developer/AssetTools/Public"
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-I"Editor/AssetDefinition/Public"
-I"Developer/Merge/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowserData/UHT"
-I"Editor/ContentBrowserData/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"Developer/MeshUtilities/Public"
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-I"Developer/MeshReductionInterface/Public"
-I"Runtime/RawMesh/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialUtilities/UHT"
-I"Developer/MaterialUtilities/Public"
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-I"Runtime/GameplayTasks/Classes"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClassViewer/UHT"
-I"Editor/ClassViewer/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Documentation/UHT"
-I"Editor/Documentation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MainFrame/UHT"
-I"Editor/MainFrame/Public"
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-I"Developer/SourceControl/Public"
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-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
-I"Runtime/NavigationSystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Developer/MeshBuilder/Public"
-I"Runtime/MeshUtilitiesCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
-I"Editor/ToolMenusEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
-I"Editor/StatusBar/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
-I"Runtime/Interchange/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
-I"Runtime/Interchange/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
-I"Developer/DeveloperToolSettings/Classes"
-I"Developer/DeveloperToolSettings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
-I"Editor/SubobjectDataInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
-I"Editor/SubobjectEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
-I"Developer/PhysicsUtilities/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
-I"Developer/WidgetRegistration/Public"
-I"Editor/ActorPickerMode/Public"
-I"Editor/SceneDepthPickerMode/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
-I"Editor/AnimationEditMode/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Developer/TextureBuildUtilities/Public"
-I"Developer/Horde/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"Runtime/MoviePlayerProxy/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CinematicCamera/UHT"
-I"Runtime/CinematicCamera/Public"
-I"Runtime/Online/ICMP/Public"
-I"Runtime/XmlParser/Public"
-I"Developer/Zen/Public"
-I"Developer/Zen/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MessagingRpc/UHT"
-I"Runtime/MessagingRpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PortalRpc/UHT"
-I"Runtime/Portal/Rpc/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PortalServices/UHT"
-I"Runtime/Portal/Services/Public"
-I"Runtime/PerfCounters/Public"
-I"Developer/CollisionAnalyzer/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LogVisualizer/UHT"
-I"Developer/LogVisualizer/Public"
-I"Developer/LogVisualizer/Internal"
-I"Editor/WorkspaceMenuStructure/Public"
-I"Editor/EditorStyle/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"Developer/TextureCompressor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothingSystemEditorInterface/UHT"
-I"Editor/ClothingSystemEditorInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageWriteQueue/UHT"
-I"Runtime/ImageWriteQueue/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EyeTracker/UHT"
-I"Runtime/EyeTracker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MRMesh/UHT"
-I"Runtime/MRMesh/Public"
-I"Runtime/Advertising/Advertising/Public"
-I"Runtime/AutomationWorker/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateReflector/UHT"
-I"Developer/SlateReflector/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TranslationEditor/UHT"
-I"Developer/TranslationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Foliage/UHT"
-I"Runtime/Foliage/Public"
-I"Runtime/Media/Public"
-I"Runtime/SlateNullRenderer/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateRHIRenderer/UHT"
-I"Runtime/SlateRHIRenderer/Public"
-I"Developer/HierarchicalLODUtilities/Public"
-I"Developer/NaniteBuilder/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PIEPreviewDeviceProfileSelector/UHT"
-I"Editor/PIEPreviewDeviceProfileSelector/Public"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/RapidJSON/1.1.0"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"Runtime/UEWavComp/Source"
-I"Developer/DistributedBuildInterface/Public"

View File

@@ -0,0 +1,68 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/BonePose.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,68 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/BonePose.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,68 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/BonePose.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,68 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/BonePose.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,75 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/BonePose.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void NormalizeRotations(struct FTransform * Bones, const int32_t NumBones);
extern void ResetToAdditiveIdentity(struct FTransform * Bones, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,948 @@
"Runtime/Engine/Private/Animation/BonePose.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/BonePose.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
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-DTEXTUREBUILDUTILITIES_NON_ATTRIBUTED_API=DLLIMPORT
-DHORDE_API="DLLIMPORT "
-DHORDE_NON_ATTRIBUTED_API=DLLIMPORT
-DUE_WITH_IRIS=1
-DIRISCORE_API="DLLIMPORT "
-DIRISCORE_NON_ATTRIBUTED_API=DLLIMPORT
-DMOVIEPLAYERPROXY_API="DLLIMPORT "
-DMOVIEPLAYERPROXY_NON_ATTRIBUTED_API=DLLIMPORT
-DCINEMATICCAMERA_API="DLLIMPORT "
-DCINEMATICCAMERA_NON_ATTRIBUTED_API=DLLIMPORT
-DICMP_PACKAGE=1
-DICMP_API="DLLIMPORT "
-DICMP_NON_ATTRIBUTED_API=DLLIMPORT
-DXMLPARSER_API="DLLIMPORT "
-DXMLPARSER_NON_ATTRIBUTED_API=DLLIMPORT
-DWITH_OOWAV=1
-DZEN_API="DLLIMPORT "
-DZEN_NON_ATTRIBUTED_API=DLLIMPORT
-DMESSAGINGRPC_API="DLLIMPORT "
-DMESSAGINGRPC_NON_ATTRIBUTED_API=DLLIMPORT
-DPORTALRPC_API="DLLIMPORT "
-DPORTALRPC_NON_ATTRIBUTED_API=DLLIMPORT
-DWITH_PORTAL_SERVICES=1
-DPORTALSERVICES_API="DLLIMPORT "
-DPORTALSERVICES_NON_ATTRIBUTED_API=DLLIMPORT
-DPERFCOUNTERS_API="DLLIMPORT "
-DPERFCOUNTERS_NON_ATTRIBUTED_API=DLLIMPORT
-DCOLLISIONANALYZER_API="DLLIMPORT "
-DCOLLISIONANALYZER_NON_ATTRIBUTED_API=DLLIMPORT
-DLOGVISUALIZER_API="DLLIMPORT "
-DLOGVISUALIZER_NON_ATTRIBUTED_API=DLLIMPORT
-DWORKSPACEMENUSTRUCTURE_API="DLLIMPORT "
-DWORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API=DLLIMPORT
-DEDITORSTYLE_API="DLLIMPORT "
-DEDITORSTYLE_NON_ATTRIBUTED_API=DLLIMPORT
-DDERIVEDDATACACHE_API="DLLIMPORT "
-DDERIVEDDATACACHE_NON_ATTRIBUTED_API=DLLIMPORT
-DTEXTURECOMPRESSOR_API="DLLIMPORT "
-DTEXTURECOMPRESSOR_NON_ATTRIBUTED_API=DLLIMPORT
-DCLOTHINGSYSTEMEDITORINTERFACE_API="DLLIMPORT "
-DCLOTHINGSYSTEMEDITORINTERFACE_NON_ATTRIBUTED_API=DLLIMPORT
-DIMAGEWRITEQUEUE_API="DLLIMPORT "
-DIMAGEWRITEQUEUE_NON_ATTRIBUTED_API=DLLIMPORT
-DEYETRACKER_API="DLLIMPORT "
-DEYETRACKER_NON_ATTRIBUTED_API=DLLIMPORT
-DMRMESH_API="DLLIMPORT "
-DMRMESH_NON_ATTRIBUTED_API=DLLIMPORT
-DADVERTISING_API="DLLIMPORT "
-DADVERTISING_NON_ATTRIBUTED_API=DLLIMPORT
-DAUTOMATIONWORKER_API="DLLIMPORT "
-DAUTOMATIONWORKER_NON_ATTRIBUTED_API=DLLIMPORT
-DSLATE_REFLECTOR_HAS_SESSION_SERVICES=1
-DSLATE_REFLECTOR_HAS_DESKTOP_PLATFORM=1
-DSLATEREFLECTOR_API="DLLIMPORT "
-DSLATEREFLECTOR_NON_ATTRIBUTED_API=DLLIMPORT
-DTRANSLATIONEDITOR_API="DLLIMPORT "
-DTRANSLATIONEDITOR_NON_ATTRIBUTED_API=DLLIMPORT
-DFOLIAGE_API="DLLIMPORT "
-DFOLIAGE_NON_ATTRIBUTED_API=DLLIMPORT
-DMEDIA_API="DLLIMPORT "
-DMEDIA_NON_ATTRIBUTED_API=DLLIMPORT
-DSLATENULLRENDERER_API="DLLIMPORT "
-DSLATENULLRENDERER_NON_ATTRIBUTED_API=DLLIMPORT
-DSLATERHIRENDERER_API="DLLIMPORT "
-DSLATERHIRENDERER_NON_ATTRIBUTED_API=DLLIMPORT
-DHIERARCHICALLODUTILITIES_API="DLLIMPORT "
-DHIERARCHICALLODUTILITIES_NON_ATTRIBUTED_API=DLLIMPORT
-DNANITEBUILDER_API="DLLIMPORT "
-DNANITEBUILDER_NON_ATTRIBUTED_API=DLLIMPORT
-DPIEPREVIEWDEVICEPROFILESELECTOR_API="DLLIMPORT "
-DPIEPREVIEWDEVICEPROFILESELECTOR_NON_ATTRIBUTED_API=DLLIMPORT

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@@ -0,0 +1,9 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Core/Public\\Math/WideVector.isph
Runtime/Engine/Private/Animation/BonePose.ispc

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@@ -0,0 +1,541 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define UE_NET_HAS_IRIS_FASTARRAY_BINDING 1
#define UE_DEPRECATE_LEGACY_MATH_CONSTANT_MACRO_NAMES 1
#define UE_MODULE_NAME "Engine"
#define UE_PLUGIN_NAME ""
#define EDITORANALYTICSSESSION_API DLLIMPORT
#define EDITORANALYTICSSESSION_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define ANIMATIONCORE_NON_ATTRIBUTED_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API DLLIMPORT
#define CORE_NON_ATTRIBUTED_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define TRACELOG_NON_ATTRIBUTED_API DLLIMPORT
#define AUTORTFM_API DLLIMPORT
#define AUTORTFM_NON_ATTRIBUTED_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define IMAGECORE_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREUOBJECT_NON_ATTRIBUTED_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define COREPRECISEFP_NON_ATTRIBUTED_API DLLIMPORT
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define APPLICATIONCORE_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define RHI_NON_ATTRIBUTED_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define SLATE_NON_ATTRIBUTED_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define INPUTCORE_NON_ATTRIBUTED_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSON_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define SLATECORE_NON_ATTRIBUTED_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define DEVELOPERSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define IMAGEWRAPPER_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_LIBTIFF 1
#define BUILDSETTINGS_API DLLIMPORT
#define BUILDSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define NETWORKING_NON_ATTRIBUTED_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define SOCKETS_NON_ATTRIBUTED_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define NETCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define LANDSCAPE_NON_ATTRIBUTED_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define PHYSICSCORE_NON_ATTRIBUTED_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define CHAOSCORE_NON_ATTRIBUTED_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define USE_ISPC_OPTIMIZED_VECTORSCATTER 0
#define CHAOS_API DLLIMPORT
#define CHAOS_NON_ATTRIBUTED_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define VORONOI_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define GEOMETRYCORE_NON_ATTRIBUTED_API DLLIMPORT
#define ENGINE_API DLLEXPORT
#define ENGINE_NON_ATTRIBUTED_API DLLEXPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOEXTENSIONS_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define AUDIOMIXER_NON_ATTRIBUTED_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TARGETPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define TEXTUREFORMAT_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define ANALYTICS_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define SIGNALPROCESSING_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define IOSTOREONDEMAND_NON_ATTRIBUTED_API DLLIMPORT
#define IOSTOREONDEMANDCORE_API DLLIMPORT
#define IOSTOREONDEMANDCORE_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define MOVIESCENECAPTURE_NON_ATTRIBUTED_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define PACKETHANDLER_NON_ATTRIBUTED_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCORE_NON_ATTRIBUTED_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define RENDERER_NON_ATTRIBUTED_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define RENDERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define OPENGLDRV_NON_ATTRIBUTED_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define COREONLINE_NON_ATTRIBUTED_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define MESHDESCRIPTION_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define KISMET_NON_ATTRIBUTED_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define PERSONA_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define SKELETONEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define ANIMATIONWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define TOOLMENUS_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ANIMATIONEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define PROPERTYEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORCONFIG_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define EDITORSUBSYSTEM_NON_ATTRIBUTED_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define UNREALED_NON_ATTRIBUTED_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ASSETREGISTRY_NON_ATTRIBUTED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ASSETTAGSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define COLLECTIONMANAGER_NON_ATTRIBUTED_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSER_NON_ATTRIBUTED_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETTOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define ASSETDEFINITION_NON_ATTRIBUTED_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define MERGE_NON_ATTRIBUTED_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define CONTENTBROWSERDATA_NON_ATTRIBUTED_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define PROJECTS_NON_ATTRIBUTED_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define RAWMESH_NON_ATTRIBUTED_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_NON_ATTRIBUTED_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define MATERIALUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define KISMETCOMPILER_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define GAMEPLAYTASKS_NON_ATTRIBUTED_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define CLASSVIEWER_NON_ATTRIBUTED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DIRECTORYWATCHER_NON_ATTRIBUTED_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define DOCUMENTATION_NON_ATTRIBUTED_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define MAINFRAME_NON_ATTRIBUTED_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SANDBOXFILE_NON_ATTRIBUTED_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define SOURCECONTROL_NON_ATTRIBUTED_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_NON_ATTRIBUTED_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define UNREALEDMESSAGES_NON_ATTRIBUTED_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define BLUEPRINTGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API DLLIMPORT
#define HTTP_NON_ATTRIBUTED_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define FUNCTIONALTESTING_NON_ATTRIBUTED_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONCONTROLLER_NON_ATTRIBUTED_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define AUTOMATIONTEST_NON_ATTRIBUTED_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define LOCALIZATION_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define ENABLE_AUDIO_DEVICE_EDITOR_SETTINGS 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define UELIBSAMPLERATE_NON_ATTRIBUTED_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define LEVELEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define COMMONMENUEXTENSIONS_NON_ATTRIBUTED_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define SETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VREDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define VIEWPORTINTERACTION_NON_ATTRIBUTED_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_NON_ATTRIBUTED_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define GRAPHEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define STRUCTVIEWER_NON_ATTRIBUTED_API DLLIMPORT
#define MATERIALEDITOR_API DLLIMPORT
#define MATERIALEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define NETWORKFILESYSTEM_NON_ATTRIBUTED_API DLLIMPORT
#define UMG_API DLLIMPORT
#define UMG_NON_ATTRIBUTED_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define FIELDNOTIFICATION_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define MOVIESCENE_NON_ATTRIBUTED_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define CONSTRAINTS_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define PROPERTYPATH_NON_ATTRIBUTED_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define NNE_API DLLIMPORT
#define NNE_NON_ATTRIBUTED_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define CHAOSVDRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWCORE_NON_ATTRIBUTED_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define ISMPOOL_API DLLIMPORT
#define ISMPOOL_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHBUILDER_NON_ATTRIBUTED_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define STATUSBAR_NON_ATTRIBUTED_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGECORE_NON_ATTRIBUTED_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define INTERCHANGEENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define SUBOBJECTEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define PHYSICSUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define WIDGETREGISTRATION_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_NON_ATTRIBUTED_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define ACTORPICKERMODE_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define JSONUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGING_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define MESSAGINGCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICSET_NON_ATTRIBUTED_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINEMESSAGES_NON_ATTRIBUTED_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define ENGINESETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define SYNTHBENCHMARK_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define GAMEPLAYTAGS_NON_ATTRIBUTED_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define PAKFILE_NON_ATTRIBUTED_API DLLIMPORT
#define RSA_API DLLIMPORT
#define RSA_NON_ATTRIBUTED_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API DLLIMPORT
#define STATESTREAM_API DLLIMPORT
#define STATESTREAM_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define AUDIOLINKCORE_NON_ATTRIBUTED_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define COOKONTHEFLY_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define HORDE_NON_ATTRIBUTED_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define IRISCORE_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIEPLAYERPROXY_API DLLIMPORT
#define MOVIEPLAYERPROXY_NON_ATTRIBUTED_API DLLIMPORT
#define CINEMATICCAMERA_API DLLIMPORT
#define CINEMATICCAMERA_NON_ATTRIBUTED_API DLLIMPORT
#define ICMP_PACKAGE 1
#define ICMP_API DLLIMPORT
#define ICMP_NON_ATTRIBUTED_API DLLIMPORT
#define XMLPARSER_API DLLIMPORT
#define XMLPARSER_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_OOWAV 1
#define ZEN_API DLLIMPORT
#define ZEN_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGINGRPC_API DLLIMPORT
#define MESSAGINGRPC_NON_ATTRIBUTED_API DLLIMPORT
#define PORTALRPC_API DLLIMPORT
#define PORTALRPC_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_PORTAL_SERVICES 1
#define PORTALSERVICES_API DLLIMPORT
#define PORTALSERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define PERFCOUNTERS_API DLLIMPORT
#define PERFCOUNTERS_NON_ATTRIBUTED_API DLLIMPORT
#define COLLISIONANALYZER_API DLLIMPORT
#define COLLISIONANALYZER_NON_ATTRIBUTED_API DLLIMPORT
#define LOGVISUALIZER_API DLLIMPORT
#define LOGVISUALIZER_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define DERIVEDDATACACHE_API DLLIMPORT
#define DERIVEDDATACACHE_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTURECOMPRESSOR_API DLLIMPORT
#define TEXTURECOMPRESSOR_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMEDITORINTERFACE_API DLLIMPORT
#define CLOTHINGSYSTEMEDITORINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define IMAGEWRITEQUEUE_API DLLIMPORT
#define IMAGEWRITEQUEUE_NON_ATTRIBUTED_API DLLIMPORT
#define EYETRACKER_API DLLIMPORT
#define EYETRACKER_NON_ATTRIBUTED_API DLLIMPORT
#define MRMESH_API DLLIMPORT
#define MRMESH_NON_ATTRIBUTED_API DLLIMPORT
#define ADVERTISING_API DLLIMPORT
#define ADVERTISING_NON_ATTRIBUTED_API DLLIMPORT
#define AUTOMATIONWORKER_API DLLIMPORT
#define AUTOMATIONWORKER_NON_ATTRIBUTED_API DLLIMPORT
#define SLATE_REFLECTOR_HAS_SESSION_SERVICES 1
#define SLATE_REFLECTOR_HAS_DESKTOP_PLATFORM 1
#define SLATEREFLECTOR_API DLLIMPORT
#define SLATEREFLECTOR_NON_ATTRIBUTED_API DLLIMPORT
#define TRANSLATIONEDITOR_API DLLIMPORT
#define TRANSLATIONEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define FOLIAGE_API DLLIMPORT
#define FOLIAGE_NON_ATTRIBUTED_API DLLIMPORT
#define MEDIA_API DLLIMPORT
#define MEDIA_NON_ATTRIBUTED_API DLLIMPORT
#define SLATENULLRENDERER_API DLLIMPORT
#define SLATENULLRENDERER_NON_ATTRIBUTED_API DLLIMPORT
#define SLATERHIRENDERER_API DLLIMPORT
#define SLATERHIRENDERER_NON_ATTRIBUTED_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define NANITEBUILDER_API DLLIMPORT
#define NANITEBUILDER_NON_ATTRIBUTED_API DLLIMPORT
#define PIEPREVIEWDEVICEPROFILESELECTOR_API DLLIMPORT
#define PIEPREVIEWDEVICEPROFILESELECTOR_NON_ATTRIBUTED_API DLLIMPORT

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/I "."
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/I "Runtime/CorePreciseFP/Public"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"

View File

@@ -0,0 +1,72 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,375 @@
"Runtime/Engine/Private/GPUSkinVertexFactory.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/GPUSkinVertexFactory.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,72 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/GPUSkinVertexFactory.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix3x4__
#define __ISPC_STRUCT_FMatrix3x4__
struct FMatrix3x4 {
float M[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void UpdateBoneData_CopyBones(struct FMatrix3x4 * ChunkMatrices, const struct FMatrix44f * ReferenceToLocalMatrices, const uint16_t * BoneMap, const int32_t NumBones);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,948 @@
"Runtime/Engine/Private/GPUSkinVertexFactory.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/GPUSkinVertexFactory.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
-I"Editor/Kismet/Public"
-I"Editor/Kismet/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT"
-I"Programs/UnrealLightmass/Public"
-I"Editor/UnrealEd/Classes"
-I"Editor/UnrealEd/Public"
-I"Editor/UnrealEd/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"Editor/AssetTagsEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CollectionManager/UHT"
-I"Developer/CollectionManager/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowser/UHT"
-I"Editor/ContentBrowser/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetTools/UHT"
-I"Developer/AssetTools/Public"
-I"Developer/AssetTools/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetDefinition/UHT"
-I"Editor/AssetDefinition/Public"
-I"Developer/Merge/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowserData/UHT"
-I"Editor/ContentBrowserData/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"Developer/MeshUtilities/Public"
-I"Developer/MeshMergeUtilities/Public"
-I"Developer/MeshReductionInterface/Public"
-I"Runtime/RawMesh/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialUtilities/UHT"
-I"Developer/MaterialUtilities/Public"
-I"Editor/KismetCompiler/Public"
-I"Editor/KismetCompiler/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTasks/UHT"
-I"Runtime/GameplayTasks/Classes"
-I"Runtime/GameplayTasks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClassViewer/UHT"
-I"Editor/ClassViewer/Public"
-I"Developer/DirectoryWatcher/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Documentation/UHT"
-I"Editor/Documentation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MainFrame/UHT"
-I"Editor/MainFrame/Public"
-I"Runtime/SandboxFile/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SourceControl/UHT"
-I"Developer/SourceControl/Public"
-I"Developer/UncontrolledChangelists/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEdMessages/UHT"
-I"Editor/UnrealEdMessages/Classes"
-I"Editor/UnrealEdMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/BlueprintGraph/UHT"
-I"Editor/BlueprintGraph/Classes"
-I"Editor/BlueprintGraph/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FunctionalTesting/UHT"
-I"Developer/FunctionalTesting/Classes"
-I"Developer/FunctionalTesting/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationController/UHT"
-I"Developer/AutomationController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationTest/UHT"
-I"Runtime/AutomationTest/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioEditor/UHT"
-I"Editor/AudioEditor/Classes"
-I"Editor/AudioEditor/Public"
-I"ThirdParty/libSampleRate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
-I"Editor/LevelEditor/Public"
-I"Editor/CommonMenuExtensions/Public"
-I"Developer/Settings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
-I"Editor/VREditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ViewportInteraction/UHT"
-I"Editor/ViewportInteraction/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT"
-I"Editor/DetailCustomizations/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GraphEditor/UHT"
-I"Editor/GraphEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StructViewer/UHT"
-I"Editor/StructViewer/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
-I"Editor/MaterialEditor/Public"
-I"Editor/MaterialEditor/Internal"
-I"Runtime/NetworkFileSystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
-I"Runtime/NavigationSystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"Developer/MeshBuilder/Public"
-I"Runtime/MeshUtilitiesCommon/Public"
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-DGEOMETRYCOLLECTIONENGINE_API="DLLIMPORT "
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-DICMP_PACKAGE=1
-DICMP_API="DLLIMPORT "
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-DWITH_OOWAV=1
-DZEN_API="DLLIMPORT "
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-DMESSAGINGRPC_API="DLLIMPORT "
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-DPORTALSERVICES_API="DLLIMPORT "
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-DCLOTHINGSYSTEMEDITORINTERFACE_API="DLLIMPORT "
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-DIMAGEWRITEQUEUE_API="DLLIMPORT "
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-DSLATE_REFLECTOR_HAS_SESSION_SERVICES=1
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-DSLATEREFLECTOR_API="DLLIMPORT "
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-DTRANSLATIONEDITOR_API="DLLIMPORT "
-DTRANSLATIONEDITOR_NON_ATTRIBUTED_API=DLLIMPORT
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-DMEDIA_API="DLLIMPORT "
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-DHIERARCHICALLODUTILITIES_API="DLLIMPORT "
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-DNANITEBUILDER_API="DLLIMPORT "
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-DPIEPREVIEWDEVICEPROFILESELECTOR_API="DLLIMPORT "
-DPIEPREVIEWDEVICEPROFILESELECTOR_NON_ATTRIBUTED_API=DLLIMPORT

View File

@@ -0,0 +1,6 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/GPUSkinVertexFactory.ispc

View File

@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,375 @@
"Runtime/Engine/Private/Collision/KAggregateGeom.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
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@@ -0,0 +1,101 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,101 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,101 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,101 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,948 @@
"Runtime/Engine/Private/Collision/KAggregateGeom.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Net/Core/Private"
-I"Runtime/Engine/Private"
-I"Developer/EditorAnalyticsSession/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"Runtime/AppFramework/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BuildSettings/Gen"
-I"Runtime/BuildSettings/Public"
-I"Runtime/Networking/Public"
-I"Runtime/Sockets/Public"
-I"Runtime/Net/Common/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
-I"Editor/Kismet/Public"
-I"Editor/Kismet/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT"
-I"Programs/UnrealLightmass/Public"
-I"Editor/UnrealEd/Classes"
-I"Editor/UnrealEd/Public"
-I"Editor/UnrealEd/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"Editor/AssetTagsEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CollectionManager/UHT"
-I"Developer/CollectionManager/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowser/UHT"
-I"Editor/ContentBrowser/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetTools/UHT"
-I"Developer/AssetTools/Public"
-I"Developer/AssetTools/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetDefinition/UHT"
-I"Editor/AssetDefinition/Public"
-I"Developer/Merge/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowserData/UHT"
-I"Editor/ContentBrowserData/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"Developer/MeshUtilities/Public"
-I"Developer/MeshMergeUtilities/Public"
-I"Developer/MeshReductionInterface/Public"
-I"Runtime/RawMesh/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialUtilities/UHT"
-I"Developer/MaterialUtilities/Public"
-I"Editor/KismetCompiler/Public"
-I"Editor/KismetCompiler/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTasks/UHT"
-I"Runtime/GameplayTasks/Classes"
-I"Runtime/GameplayTasks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClassViewer/UHT"
-I"Editor/ClassViewer/Public"
-I"Developer/DirectoryWatcher/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Documentation/UHT"
-I"Editor/Documentation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MainFrame/UHT"
-I"Editor/MainFrame/Public"
-I"Runtime/SandboxFile/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SourceControl/UHT"
-I"Developer/SourceControl/Public"
-I"Developer/UncontrolledChangelists/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEdMessages/UHT"
-I"Editor/UnrealEdMessages/Classes"
-I"Editor/UnrealEdMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/BlueprintGraph/UHT"
-I"Editor/BlueprintGraph/Classes"
-I"Editor/BlueprintGraph/Public"
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-DMOVIESCENECAPTURE_API="DLLIMPORT "
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-DPACKETHANDLER_API="DLLIMPORT "
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-DNETCORE_API="DLLIMPORT "
-DNETCORE_NON_ATTRIBUTED_API=DLLIMPORT
-DRELIABILITYHANDLERCOMPONENT_API="DLLIMPORT "
-DRELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API=DLLIMPORT
-DRENDERER_API="DLLIMPORT "
-DRENDERER_NON_ATTRIBUTED_API=DLLIMPORT
-DTYPEDELEMENTFRAMEWORK_API="DLLIMPORT "
-DTYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API=DLLIMPORT
-DTYPEDELEMENTRUNTIME_API="DLLIMPORT "
-DTYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API=DLLIMPORT
-DRENDERCORE_API="DLLIMPORT "
-DRENDERCORE_NON_ATTRIBUTED_API=DLLIMPORT
-DOPENGLDRV_API="DLLIMPORT "
-DOPENGLDRV_NON_ATTRIBUTED_API=DLLIMPORT
-DPLATFORM_MAX_LOCAL_PLAYERS=0
-DCOREONLINE_API="DLLIMPORT "
-DCOREONLINE_NON_ATTRIBUTED_API=DLLIMPORT
-DMESHDESCRIPTION_API="DLLIMPORT "
-DMESHDESCRIPTION_NON_ATTRIBUTED_API=DLLIMPORT
-DANIMATIONDATACONTROLLER_API="DLLIMPORT "
-DANIMATIONDATACONTROLLER_NON_ATTRIBUTED_API=DLLIMPORT
-DANIMATIONBLUEPRINTEDITOR_API="DLLIMPORT "
-DANIMATIONBLUEPRINTEDITOR_NON_ATTRIBUTED_API=DLLIMPORT
-DKISMET_API="DLLIMPORT "
-DKISMET_NON_ATTRIBUTED_API=DLLIMPORT
-DPERSONA_API="DLLIMPORT "
-DPERSONA_NON_ATTRIBUTED_API=DLLIMPORT
-DSKELETONEDITOR_API="DLLIMPORT "
-DSKELETONEDITOR_NON_ATTRIBUTED_API=DLLIMPORT
-DANIMATIONWIDGETS_API="DLLIMPORT "
-DANIMATIONWIDGETS_NON_ATTRIBUTED_API=DLLIMPORT
-DTOOLWIDGETS_API="DLLIMPORT "
-DTOOLWIDGETS_NON_ATTRIBUTED_API=DLLIMPORT
-DTOOLMENUS_API="DLLIMPORT "
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-DHTTP_PACKAGE=1
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-DUE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION=0.5
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-DUE_HTTP_SUPPORT_UNIX_SOCKET=1
-DUE_HTTP_SUPPORT_VERB_CONNECT=1
-DHTTP_API="DLLIMPORT "
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-DLOCALIZATION_NON_ATTRIBUTED_API=DLLIMPORT
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-DAUDIOEDITOR_API="DLLIMPORT "
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-DUELIBSAMPLERATE_API="DLLIMPORT "
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-DLEVELEDITOR_API="DLLIMPORT "
-DLEVELEDITOR_NON_ATTRIBUTED_API=DLLIMPORT
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-DSETTINGS_NON_ATTRIBUTED_API=DLLIMPORT
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-DVREDITOR_NON_ATTRIBUTED_API=DLLIMPORT
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-DVIEWPORTINTERACTION_NON_ATTRIBUTED_API=DLLIMPORT
-DHEADMOUNTEDDISPLAY_API="DLLIMPORT "
-DHEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API=DLLIMPORT
-DDETAILCUSTOMIZATIONS_API="DLLIMPORT "
-DDETAILCUSTOMIZATIONS_NON_ATTRIBUTED_API=DLLIMPORT
-DGRAPHEDITOR_API="DLLIMPORT "
-DGRAPHEDITOR_NON_ATTRIBUTED_API=DLLIMPORT
-DSTRUCTVIEWER_API="DLLIMPORT "
-DSTRUCTVIEWER_NON_ATTRIBUTED_API=DLLIMPORT
-DMATERIALEDITOR_API="DLLIMPORT "
-DMATERIALEDITOR_NON_ATTRIBUTED_API=DLLIMPORT
-DNETWORKFILESYSTEM_API="DLLIMPORT "
-DNETWORKFILESYSTEM_NON_ATTRIBUTED_API=DLLIMPORT
-DUMG_API="DLLIMPORT "
-DUMG_NON_ATTRIBUTED_API=DLLIMPORT
-DFIELDNOTIFICATION_API="DLLIMPORT "
-DFIELDNOTIFICATION_NON_ATTRIBUTED_API=DLLIMPORT
-DUE_WITH_IRIS=1
-DMOVIESCENE_API="DLLIMPORT "
-DMOVIESCENE_NON_ATTRIBUTED_API=DLLIMPORT
-DTIMEMANAGEMENT_API="DLLIMPORT "
-DTIMEMANAGEMENT_NON_ATTRIBUTED_API=DLLIMPORT
-DUNIVERSALOBJECTLOCATOR_API="DLLIMPORT "
-DUNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API=DLLIMPORT
-DMOVIESCENETRACKS_API="DLLIMPORT "
-DMOVIESCENETRACKS_NON_ATTRIBUTED_API=DLLIMPORT
-DCONSTRAINTS_API="DLLIMPORT "
-DCONSTRAINTS_NON_ATTRIBUTED_API=DLLIMPORT
-DPROPERTYPATH_API="DLLIMPORT "
-DPROPERTYPATH_NON_ATTRIBUTED_API=DLLIMPORT
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DWITH_RECAST=1
-DWITH_NAVMESH_SEGMENT_LINKS=1
-DWITH_NAVMESH_CLUSTER_LINKS=1
-DNAVIGATIONSYSTEM_API="DLLIMPORT "
-DNAVIGATIONSYSTEM_NON_ATTRIBUTED_API=DLLIMPORT
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DUE_WITH_IRIS=1
-DGEOMETRYCOLLECTIONENGINE_API="DLLIMPORT "
-DGEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API=DLLIMPORT
-DNNE_API="DLLIMPORT "
-DNNE_NON_ATTRIBUTED_API=DLLIMPORT
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSVDRUNTIME_API="DLLIMPORT "
-DCHAOSVDRUNTIME_NON_ATTRIBUTED_API=DLLIMPORT
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCHAOSSOLVERENGINE_API="DLLIMPORT "
-DCHAOSSOLVERENGINE_NON_ATTRIBUTED_API=DLLIMPORT
-DDATAFLOWCORE_API="DLLIMPORT "
-DDATAFLOWCORE_NON_ATTRIBUTED_API=DLLIMPORT
-DDATAFLOWENGINE_API="DLLIMPORT "
-DDATAFLOWENGINE_NON_ATTRIBUTED_API=DLLIMPORT
-DDATAFLOWSIMULATION_API="DLLIMPORT "
-DDATAFLOWSIMULATION_NON_ATTRIBUTED_API=DLLIMPORT
-DFIELDSYSTEMENGINE_API="DLLIMPORT "
-DFIELDSYSTEMENGINE_NON_ATTRIBUTED_API=DLLIMPORT
-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DISMPOOL_API="DLLIMPORT "
-DISMPOOL_NON_ATTRIBUTED_API=DLLIMPORT
-DSKELETALMESHDESCRIPTION_API="DLLIMPORT "
-DSKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API=DLLIMPORT
-DMESHBUILDER_API="DLLIMPORT "
-DMESHBUILDER_NON_ATTRIBUTED_API=DLLIMPORT
-DMESHUTILITIESCOMMON_API="DLLIMPORT "
-DMESHUTILITIESCOMMON_NON_ATTRIBUTED_API=DLLIMPORT
-DMATERIALSHADERQUALITYSETTINGS_API="DLLIMPORT "
-DMATERIALSHADERQUALITYSETTINGS_NON_ATTRIBUTED_API=DLLIMPORT
-DTOOLMENUSEDITOR_API="DLLIMPORT "
-DTOOLMENUSEDITOR_NON_ATTRIBUTED_API=DLLIMPORT
-DSTATUSBAR_API="DLLIMPORT "
-DSTATUSBAR_NON_ATTRIBUTED_API=DLLIMPORT
-DINTERCHANGECORE_API="DLLIMPORT "
-DINTERCHANGECORE_NON_ATTRIBUTED_API=DLLIMPORT
-DINTERCHANGEENGINE_API="DLLIMPORT "
-DINTERCHANGEENGINE_NON_ATTRIBUTED_API=DLLIMPORT
-DDEVELOPERTOOLSETTINGS_API="DLLIMPORT "
-DDEVELOPERTOOLSETTINGS_NON_ATTRIBUTED_API=DLLIMPORT
-DSUBOBJECTDATAINTERFACE_API="DLLIMPORT "
-DSUBOBJECTDATAINTERFACE_NON_ATTRIBUTED_API=DLLIMPORT
-DSUBOBJECTEDITOR_API="DLLIMPORT "
-DSUBOBJECTEDITOR_NON_ATTRIBUTED_API=DLLIMPORT
-DPHYSICSUTILITIES_API="DLLIMPORT "
-DPHYSICSUTILITIES_NON_ATTRIBUTED_API=DLLIMPORT
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-DAUDIOMIXERXAUDIO2_API="DLLIMPORT "
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-DSCENEDEPTHPICKERMODE_API="DLLIMPORT "
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-DANIMATIONEDITMODE_API="DLLIMPORT "
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-DWITH_CLOTH_COLLISION_DETECTION=1
-DWITH_CHAOS_VISUAL_DEBUGGER=1
-DCLOTHINGSYSTEMRUNTIMEINTERFACE_API="DLLIMPORT "
-DCLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API=DLLIMPORT
-DJSONUTILITIES_API="DLLIMPORT "
-DJSONUTILITIES_NON_ATTRIBUTED_API=DLLIMPORT
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-DMESSAGING_NON_ATTRIBUTED_API=DLLIMPORT
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-DMESSAGINGCOMMON_NON_ATTRIBUTED_API=DLLIMPORT
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-DUE_WITH_IRIS=1
-DGAMEPLAYTAGS_API="DLLIMPORT "
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-DHORDE_NON_ATTRIBUTED_API=DLLIMPORT
-DUE_WITH_IRIS=1
-DIRISCORE_API="DLLIMPORT "
-DIRISCORE_NON_ATTRIBUTED_API=DLLIMPORT
-DMOVIEPLAYERPROXY_API="DLLIMPORT "
-DMOVIEPLAYERPROXY_NON_ATTRIBUTED_API=DLLIMPORT
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-DCOLLISIONANALYZER_API="DLLIMPORT "
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-DEDITORSTYLE_API="DLLIMPORT "
-DEDITORSTYLE_NON_ATTRIBUTED_API=DLLIMPORT
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-DIMAGEWRITEQUEUE_API="DLLIMPORT "
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-DSLATE_REFLECTOR_HAS_SESSION_SERVICES=1
-DSLATE_REFLECTOR_HAS_DESKTOP_PLATFORM=1
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-DTRANSLATIONEDITOR_API="DLLIMPORT "
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-DNANITEBUILDER_API="DLLIMPORT "
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-DPIEPREVIEWDEVICEPROFILESELECTOR_API="DLLIMPORT "
-DPIEPREVIEWDEVICEPROFILESELECTOR_NON_ATTRIBUTED_API=DLLIMPORT

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@@ -0,0 +1,8 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Engine/Private/Collision/KAggregateGeom.ispc

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@@ -0,0 +1,36 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ActiveSoundUpdateInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ActorChannel.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ActorDataLayer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ActorInstanceManagerInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AggregateGeom.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimationAssetExtensions.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimationTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimBlueprintClassSubsystem_PropertyAccess.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimCurveMetadata.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimDataNotifications.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimEnums.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimInertializationRequest.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimLayerInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimNodeConstantData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimSlotEvaluationPose.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimSubsystem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimSubsystemInstance.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimSubsystem_BlendSpaceGraph.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AssetExportTask.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AssetManagerSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AsyncPhysicsData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AudioOutputTarget.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AudioPanelWidgetInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AutoRTFMTestActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AutoRTFMTestAnotherActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AutoRTFMTestBodySetup.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AutoRTFMTestCameraShake.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AutoRTFMTestChildActorComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AutoRTFMTestLevel.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AutoRTFMTestObject.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AutoRTFMTestPrimitiveComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/BlendableInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/BlueprintCore.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/BlueprintExtension.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/BlueprintSpringMathLibrary.gen.cpp"

View File

@@ -0,0 +1,122 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\module.engine.1.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\pch.engine.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\activesoundupdateinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\activesoundupdateinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\activesoundupdateinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\actorchannel.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\actorchannel.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\channel.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\channel.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\net\\datareplication.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\containers\\staticbitarray.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\actorchannel.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archiveuobjectfromstructuredarchive.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\actordatalayer.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\datalayer\\actordatalayer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\datalayer\\datalayerinstance.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\datalayer\\datalayertype.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\datalayertype.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\errorhandling\\worldpartitionstreaminggenerationerrorhandler.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\worldpartitionactordescinstanceviewinterface.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\worldpartitionactordesc.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\worldpartitionactorcontainerid.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\worldpartitionactorcontainerid.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\filter\\worldpartitionactorfilter.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\worldpartitionactorfilter.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\worldpartition\\datalayer\\datalayerinstancenames.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\datalayerinstancenames.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\datalayerinstance.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\actordatalayer.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\actorinstancemanagerinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\actorinstancemanagerinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\actorinstancemanagerinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\aggregategeom.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animationassetextensions.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animationassetextensions.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animationassetextensions.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animationtypes.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animationtypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animationtypes.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animblueprintclasssubsystem_propertyaccess.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\animation\\animblueprintclasssubsystem_propertyaccess.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animblueprintclasssubsystem_propertyaccess.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animcurvemetadata.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animdatanotifications.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animenums.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animinertializationrequest.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animinertializationrequest.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animinertializationrequest.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animlayerinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animlayerinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animlayerinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animnodeconstantdata.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animnodeconstantdata.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animnodeconstantdata.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animslotevaluationpose.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animslotevaluationpose.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animslotevaluationpose.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animsubsystem.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animsubsystem.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animsubsystem.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animsubsysteminstance.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animsubsysteminstance.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animsubsysteminstance.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animsubsystem_blendspacegraph.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animsubsystem_blendspacegraph.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animsubsystem_blendspacegraph.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\assetexporttask.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\assetexporttask.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\assetexporttask.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\assetmanagersettings.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanagersettings.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanagertypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\assetmanagertypes.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\assetmanagersettings.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\asyncphysicsdata.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\audiooutputtarget.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\audiopanelwidgetinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audio\\audiopanelwidgetinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\audiopanelwidgetinterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\autortfmtestactor.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\tests\\autortfm\\autortfmtestactor.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\mttransactionallysafeaccessdetector.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\autortfmtestactor.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\autortfmtestanotheractor.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\autortfmtestanotheractor.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\autortfmtestbodysetup.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\tests\\autortfm\\autortfmtestbodysetup.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\autortfmtestbodysetup.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\autortfmtestcamerashake.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\tests\\autortfm\\autortfmtestcamerashake.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\autortfmtestchildactorcomponent.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\private\\tests\\autortfm\\autortfmtestchildactorcomponent.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\autortfmtestprimitivecomponent.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\blueprintspringmathlibrary.gen.cpp",
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"ImportedHeaderUnits": []
}
}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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}

View File

@@ -0,0 +1,45 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionSwitch.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTangent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTangentOutput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTemporalResponsivenessOutput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTemporalSobol.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureCollection.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureCollectionParameter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureCoordinate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureObject.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureObjectFromCollection.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureObjectParameter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureProperty.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureSample.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureSampleParameter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureSampleParameter2D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureSampleParameter2DArray.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureSampleParameterCube.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureSampleParameterCubeArray.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureSampleParameterSubUV.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTextureSampleParameterVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionThinTranslucentMaterialOutput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTransform.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTransformPosition.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTruncate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTruncateLWC.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionTwoSidedSign.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionUserSceneTexture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionVectorNoise.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionVectorParameter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionVertexColor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionVertexInterpolator.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionVertexNormalWS.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionVertexTangentWS.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionViewProperty.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionViewSize.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionVirtualTextureFeatureSwitch.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionVolumetricAdvancedMaterialInput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionVolumetricAdvancedMaterialOutput.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionWorldPosition.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialFunction.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialFunctionInstance.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialFunctionInterface.gen.cpp"

View File

@@ -0,0 +1,155 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialFunctionMaterialLayer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialFunctionMaterialLayerBlend.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialInstanceBasePropertyOverrides.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialLayersFunctions.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialParameterCollectionInstance.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialParameters.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialSceneTextureId.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MeshDeformer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MeshDeformerInstance.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MeshDeformerProducer.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MeshDrawCommandStatsSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MeshUVChannelInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MicroTransactionBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MLLevelSetElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MLLevelSetModelAndBonesBinningInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NaniteAssemblyData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavAgentInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavAgentSelector.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavAreaBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavDataGatheringMode.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavEdgeProviderInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavigationAvoidanceTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavigationDataInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavigationDataResolution.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavigationInvokerInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavigationInvokerPriority.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavLinkDefinition.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavPathObserverInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NavRelevantInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NetSerialization.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NetworkPredictionInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/OverlapInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleHelper.gen.cpp"

View File

@@ -0,0 +1,85 @@
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\materialparametercollectioninstance.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialparametercollectioninstance.h",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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View File

@@ -0,0 +1,41 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModule.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAcceleration.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAccelerationBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAccelerationConstant.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAccelerationDrag.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAccelerationDragScaleOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAccelerationOverLifetime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAttractorBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAttractorLine.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAttractorParticle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAttractorPoint.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleAttractorPointGravity.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleBeamBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleBeamModifier.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleBeamNoise.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleBeamSource.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleBeamTarget.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleCameraBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleCameraOffset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleCollision.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleCollisionBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleCollisionGPU.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleColor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleColorBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleColorOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleColorScaleOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleColor_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleEventBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleEventGenerator.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleEventReceiverBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleEventReceiverKillParticles.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleEventReceiverSpawn.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleEventSendToGame.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleKillBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleKillBox.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleKillHeight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLifetime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLifetimeBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLifetime_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLight.gen.cpp"

View File

@@ -0,0 +1,145 @@
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\pch.engine.h.pch",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemoduleeventreceiverspawn.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemoduleeventsendtogame.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\event\\particlemoduleeventsendtogame.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemoduleeventsendtogame.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulekillbase.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulekillbox.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\kill\\particlemodulekillbox.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulekillbox.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulekillheight.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\kill\\particlemodulekillheight.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulekillheight.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\lifetime\\particlemodulelifetimebase.h",
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}
}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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}

View File

@@ -0,0 +1,45 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLightBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLight_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocation.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationBoneSocket.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationDirect.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationEmitter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationEmitterDirect.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationPrimitiveBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationPrimitiveCylinder.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationPrimitiveCylinder_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationPrimitiveSphere.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationPrimitiveSphere_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationPrimitiveTriangle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationSkelVertSurface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationWorldOffset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocationWorldOffset_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleLocation_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleMaterialBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleMeshMaterial.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleMeshRotation.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleMeshRotationRate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleMeshRotationRateMultiplyLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleMeshRotationRateOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleMeshRotationRate_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleMeshRotation_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleOrbit.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleOrbitBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleOrientationAxisLock.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleOrientationBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleParameterBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleParameterDynamic.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleParameterDynamic_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModulePivotOffset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleRequired.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleRotation.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleRotationBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleRotationOverLifetime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleRotationRate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleRotationRateBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleRotationRateMultiplyLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleRotationRate_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleRotation_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSize.gen.cpp"

View File

@@ -0,0 +1,171 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\pch.engine.h.pch",
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View File

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View File

@@ -0,0 +1,18 @@
{
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}

View File

@@ -0,0 +1,36 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSizeBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSizeMultiplyLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSizeScale.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSizeScaleBySpeed.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSize_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSourceMovement.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSpawn.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSpawnBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSpawnPerUnit.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSubUV.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSubUVBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleSubUVMovie.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleTrailBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleTrailSource.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleTypeDataAnimTrail.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleTypeDataBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleTypeDataBeam2.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleTypeDataGpu.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleTypeDataMesh.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleTypeDataRibbon.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVectorFieldBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVectorFieldGlobal.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVectorFieldLocal.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVectorFieldRotation.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVectorFieldRotationRate.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVectorFieldScale.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVectorFieldScaleOverLife.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVelocity.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVelocityBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVelocityCone.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVelocityInheritParent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVelocityOverLifetime.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleModuleVelocity_Seeded.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleSpriteEmitter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleSystemReplay.gen.cpp"

View File

@@ -0,0 +1,138 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\module.engine.14.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\pch.engine.h.pch",
"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesizebase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesizemultiplylife.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesizemultiplylife.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\distributions\\distributionvector.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\distributions.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\distributions\\distribution.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\distribution.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\distributionvector.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesizemultiplylife.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesizescale.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesizescale.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesizescale.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesizescalebyspeed.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesizescalebyspeed.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesizescalebyspeed.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesize_seeded.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesize_seeded.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\size\\particlemodulesize.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesize.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesize_seeded.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulesourcemovement.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\location\\particlemodulesourcemovement.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlemodulespawn.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\orientation\\particlemoduleorientationaxislock.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\orientation\\particlemoduleorientationbase.h",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleSystemStateStream.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ParticleSystemStateStreamHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PathFollowingAgentInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PhysicsSpringComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PhysicsThreadLibrary.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PhysicsThrusterComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PieFixupTestObjects.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PlanarReflection.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PlanarReflectionComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PlaneReflectionCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PlaneReflectionCaptureComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PlatformInterfaceBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PlatformInterfaceWebResponse.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PointLight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/Polys.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PoseSnapshot.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PrecomputedVisibilityOverrideVolume.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/RadialForceActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ReflectionCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ReplicationDriver.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/RuntimeVirtualTextureEnum.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/RVOAvoidanceInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SceneCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SceneCapture2D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SceneCaptureComponent2D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SceneCaptureComponentCube.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SceneCaptureCube.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SceneTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SceneViewExtensionContext.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ShadowMapTexture2D.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ShapeElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkeletalMeshReductionSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkeletalMeshSocket.gen.cpp"

View File

@@ -0,0 +1,187 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\module.engine.15.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\pch.engine.h.pch",
"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\physicsthreadlibrary.gen.cpp",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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}

View File

@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkinnedLevelSetElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkinnedMeshStateStream.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkinnedMeshStateStreamHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkinnedTriangleMeshElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkyAtmosphereStateStream.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkyAtmosphereStateStreamHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkyLight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SMInstanceManager.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoftWorldReference.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundAttenuationEditorSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundEffectPresetWidgetInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundEffectSource.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundSourceBusSend.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundSubmixWidgetInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundTimecodeOffset.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SoundWaveTimecodeInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SphereElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SphereReflectionCapture.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SphereReflectionCaptureComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SphylElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SpringInterpolator.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/StaticMeshComponentLODInfo.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/StaticMeshSocket.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/StaticMeshStateStream.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/StaticMeshStateStreamHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/StaticParameterSet.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/StreamingWorldSubsystemInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/TaperedCapsuleElem.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/TedsTypedElementBridgeInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/TextPropertyTestObject.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/TextRenderActor.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/TextureDefines.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/TextureEncodingSettingsPrivate.gen.cpp"

View File

@@ -0,0 +1,104 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\module.engine.16.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\engine\\pch.engine.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skinnedlevelsetelem.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skinnedmeshstatestream.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\statestream\\skinnedmeshstatestream.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\statestream\\public\\statestreamdefinitions.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skinnedmeshstatestream.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skinnedmeshstatestreamhandle.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skinnedtrianglemeshelem.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skyatmospherestatestream.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\statestream\\skyatmospherestatestream.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\statestream\\skyatmospherestatestreamhandle.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skyatmospherestatestreamhandle.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\statestream\\public\\transformstatestreammath.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skyatmospherestatestream.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skyatmospherestatestreamhandle.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skylight.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\skylight.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skylight.generated.h",
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],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

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