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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

109 lines
3.1 KiB
C++

//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FRotator__
#define __ISPC_STRUCT_FRotator__
struct FRotator {
double Pitch;
double Yaw;
double Roll;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
#else
extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
#endif // BoxCalcAABB function declaraion
#if defined(__cplusplus)
extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
#else
extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
#endif // SPhylCalcAABB function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus