Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnimGraph
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANIMGRAPH_API
#undef ANIMGRAPH_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AnimGraph"
#define UE_PLUGIN_NAME ""
#define KISMETWIDGETS_API DLLIMPORT
#define KISMETWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPH_API DLLEXPORT
#define ANIMGRAPH_NON_ATTRIBUTED_API DLLEXPORT
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT

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@@ -0,0 +1,93 @@
/MANIFEST:NO
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/DEBUG:FULL
/errorReport:prompt
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/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
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/NODEFAULTLIB:"LIBCPMTD"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/Module.AnimGraph.3.cpp.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GraphEditor/FPSTemplateEditor-GraphEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PropertyEditor/FPSTemplateEditor-PropertyEditor.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/KismetCompiler/FPSTemplateEditor-KismetCompiler.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Kismet/FPSTemplateEditor-Kismet.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorWidgets/FPSTemplateEditor-EditorWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolWidgets/FPSTemplateEditor-ToolWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimationEditMode/FPSTemplateEditor-AnimationEditMode.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DeveloperSettings/FPSTemplateEditor-DeveloperSettings.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraphRuntime/FPSTemplateEditor-AnimGraphRuntime.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BlueprintGraph/FPSTemplateEditor-BlueprintGraph.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
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"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AnimGraph.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AnimGraph.pdb"
/ignore:4078

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@@ -0,0 +1,15 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-AnimGraph.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/Module.AnimGraph.1.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/Module.AnimGraph.2.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/Module.AnimGraph.3.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/Module.AnimGraph.4.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/FPSTemplateEditor-AnimGraph.lib"

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@@ -0,0 +1,170 @@
{
"RemapUnityFiles":
{
"Module.AnimGraph.1.cpp.obj": [
"AnimationBlendSpaceSampleGraph.gen.cpp.obj",
"AnimBlueprintExtension_NodeRelevancy.gen.cpp.obj",
"AnimBlueprintExtension_SharedLinkedAnimLayers.gen.cpp.obj",
"AnimGraph.init.gen.cpp.obj",
"AnimGraphNodeBinding.gen.cpp.obj",
"AnimGraphNodeCustomizationInterface.gen.cpp.obj",
"IClassVariableCreator.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"AnimationConduitGraphSchema.cpp.obj",
"AnimationCustomTransitionGraph.cpp.obj",
"AnimationCustomTransitionSchema.cpp.obj",
"AnimationGraph.cpp.obj",
"AnimationGraphSchema.cpp.obj",
"AnimationStateGraph.cpp.obj",
"AnimationStateGraphSchema.cpp.obj",
"AnimationStateMachineGraph.cpp.obj",
"AnimationStateMachineSchema.cpp.obj",
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"AnimBlueprintCompilationContext.cpp.obj",
"AnimBlueprintCompiler.cpp.obj",
"AnimBlueprintCompilerCreationContext.cpp.obj",
"AnimBlueprintDetails.cpp.obj",
"AnimBlueprintExtension.cpp.obj",
"AnimBlueprintExtension_Attributes.cpp.obj",
"AnimBlueprintExtension_Base.cpp.obj",
"AnimBlueprintExtension_BlendSpaceGraph.cpp.obj",
"AnimBlueprintExtension_CachedPose.cpp.obj",
"AnimBlueprintExtension_CallFunction.cpp.obj",
"AnimBlueprintExtension_LinkedAnimGraph.cpp.obj",
"AnimBlueprintExtension_LinkedInputPose.cpp.obj",
"AnimBlueprintExtension_PropertyAccess.cpp.obj",
"AnimBlueprintExtension_StateMachine.cpp.obj",
"AnimBlueprintExtension_Tag.cpp.obj",
"AnimBlueprintGeneratedClassCompiledData.cpp.obj",
"AnimBlueprintNodeOptionalPinManager.cpp.obj",
"AnimBlueprintPinInfoDetails.cpp.obj",
"AnimBlueprintPostCompileValidation.cpp.obj"
],
"Module.AnimGraph.2.cpp.obj": [
"AnimBlueprintVariableCreationContext.cpp.obj",
"AnimGraphAttributes.cpp.obj",
"AnimGraphCommands.cpp.obj",
"AnimGraphDetails.cpp.obj",
"AnimGraphModule.cpp.obj",
"AnimGraphNodeBinding_Base.cpp.obj",
"AnimGraphNode_AimOffsetLookAt.cpp.obj",
"AnimGraphNode_AnimDynamics.cpp.obj",
"AnimGraphNode_ApplyAdditive.cpp.obj",
"AnimGraphNode_ApplyLimits.cpp.obj",
"AnimGraphNode_ApplyMeshSpaceAdditive.cpp.obj",
"AnimGraphNode_AssetPlayerBase.cpp.obj",
"AnimGraphNode_Base.cpp.obj",
"AnimGraphNode_BlendBoneByChannel.cpp.obj",
"AnimGraphNode_BlendListBase.cpp.obj",
"AnimGraphNode_BlendListByBool.cpp.obj",
"AnimGraphNode_BlendListByEnum.cpp.obj",
"AnimGraphNode_BlendListByInt.cpp.obj",
"AnimGraphNode_BlendSpaceBase.cpp.obj",
"AnimGraphNode_BlendSpaceEvaluator.cpp.obj",
"AnimGraphNode_BlendSpaceGraph.cpp.obj",
"AnimGraphNode_BlendSpaceGraphBase.cpp.obj",
"AnimGraphNode_BlendSpacePlayer.cpp.obj",
"AnimGraphNode_BlendSpaceSampleResult.cpp.obj",
"AnimGraphNode_BoneDrivenController.cpp.obj",
"AnimGraphNode_CallFunction.cpp.obj",
"AnimGraphNode_CCDIK.cpp.obj",
"AnimGraphNode_ComponentToLocalSpace.cpp.obj",
"AnimGraphNode_Constraint.cpp.obj",
"AnimGraphNode_CopyBone.cpp.obj",
"AnimGraphNode_CopyBoneDelta.cpp.obj",
"AnimGraphNode_CopyPoseFromMesh.cpp.obj",
"AnimGraphNode_CurveSource.cpp.obj",
"AnimGraphNode_CustomProperty.cpp.obj",
"AnimGraphNode_CustomTransitionResult.cpp.obj",
"AnimGraphNode_DeadBlending.cpp.obj",
"AnimGraphNode_Fabrik.cpp.obj",
"AnimGraphNode_HandIKRetargeting.cpp.obj",
"AnimGraphNode_IdentityPose.cpp.obj",
"AnimGraphNode_Inertialization.cpp.obj",
"AnimGraphNode_LayeredBoneBlend.cpp.obj",
"AnimGraphNode_LegIK.cpp.obj",
"AnimGraphNode_LinkedAnimGraph.cpp.obj",
"AnimGraphNode_LinkedAnimGraphBase.cpp.obj",
"AnimGraphNode_LinkedAnimLayer.cpp.obj"
],
"Module.AnimGraph.3.cpp.obj": [
"AnimGraphNode_LinkedInputPose.cpp.obj",
"AnimGraphNode_LocalRefPose.cpp.obj",
"AnimGraphNode_LocalToComponentSpace.cpp.obj",
"AnimGraphNode_LookAt.cpp.obj",
"AnimGraphNode_MakeDynamicAdditive.cpp.obj",
"AnimGraphNode_MeshRefPose.cpp.obj",
"AnimGraphNode_Mirror.cpp.obj",
"AnimGraphNode_ModifyBone.cpp.obj",
"AnimGraphNode_ModifyCurve.cpp.obj",
"AnimGraphNode_MultiWayBlend.cpp.obj",
"AnimGraphNode_ObserveBone.cpp.obj",
"AnimGraphNode_PoseBlendNode.cpp.obj",
"AnimGraphNode_PoseByName.cpp.obj",
"AnimGraphNode_PoseDriver.cpp.obj",
"AnimGraphNode_PoseHandler.cpp.obj",
"AnimGraphNode_PoseSnapshot.cpp.obj",
"AnimGraphNode_RandomPlayer.cpp.obj",
"AnimGraphNode_RefPoseBase.cpp.obj",
"AnimGraphNode_ResetRoot.cpp.obj",
"AnimGraphNode_RigidBody.cpp.obj",
"AnimGraphNode_Root.cpp.obj",
"AnimGraphNode_RotateRootBone.cpp.obj",
"AnimGraphNode_RotationMultiplier.cpp.obj",
"AnimGraphNode_RotationOffsetBlendSpace.cpp.obj",
"AnimGraphNode_RotationOffsetBlendSpaceGraph.cpp.obj",
"AnimGraphNode_SaveCachedPose.cpp.obj",
"AnimGraphNode_ScaleChainLength.cpp.obj",
"AnimGraphNode_SequenceEvaluator.cpp.obj",
"AnimGraphNode_SequencePlayer.cpp.obj",
"AnimGraphNode_SkeletalControlBase.cpp.obj",
"AnimGraphNode_Slot.cpp.obj",
"AnimGraphNode_SplineIK.cpp.obj",
"AnimGraphNode_SpringBone.cpp.obj",
"AnimGraphNode_StateMachine.cpp.obj",
"AnimGraphNode_StateMachineBase.cpp.obj",
"AnimGraphNode_StateResult.cpp.obj",
"AnimGraphNode_Sync.cpp.obj",
"AnimGraphNode_Trail.cpp.obj",
"AnimGraphNode_TransitionPoseEvaluator.cpp.obj",
"AnimGraphNode_TransitionResult.cpp.obj",
"AnimGraphNode_TwistCorrectiveNode.cpp.obj",
"AnimGraphNode_TwoBoneIK.cpp.obj",
"AnimGraphNode_TwoWayBlend.cpp.obj",
"AnimGraphNode_UseCachedPose.cpp.obj",
"AnimGraphSettings.cpp.obj",
"AnimPreviewAttacheInstance.cpp.obj",
"AnimPreviewInstance.cpp.obj",
"AnimPropertyAccessUtils.cpp.obj",
"AnimStateAliasNode.cpp.obj",
"AnimStateConduitNode.cpp.obj",
"AnimStateEntryNode.cpp.obj",
"AnimStateNode.cpp.obj",
"AnimStateNodeBase.cpp.obj",
"AnimStateTransitionNode.cpp.obj",
"BlendSpaceGraph.cpp.obj",
"CustomPropertyOptionalPinManager.cpp.obj",
"AnimDynamicsEditMode.cpp.obj"
],
"Module.AnimGraph.4.cpp.obj": [
"AnimNodeEditMode.cpp.obj",
"AnimNodeEditModes.cpp.obj",
"CCDIKEditMode.cpp.obj",
"ConstraintEditMode.cpp.obj",
"FabrikEditMode.cpp.obj",
"LookAtEditMode.cpp.obj",
"ModifyBoneEditMode.cpp.obj",
"ObserveBoneEditMode.cpp.obj",
"PoseDriverEditMode.cpp.obj",
"SplineIKEditMode.cpp.obj",
"TwoBoneIKEditMode.cpp.obj",
"K2Node_AnimGetter.cpp.obj",
"K2Node_AnimNodeReference.cpp.obj",
"K2Node_PlayMontage.cpp.obj",
"K2Node_TransitionRuleGetter.cpp.obj",
"PoseDriverDetails.cpp.obj",
"PropertyAccessAnimBlueprintBinding.cpp.obj"
]
}
}

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@@ -0,0 +1,39 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimationBlendSpaceSampleGraph.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimBlueprintExtension_NodeRelevancy.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimBlueprintExtension_SharedLinkedAnimLayers.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimGraph.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimGraphNodeBinding.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/AnimGraphNodeCustomizationInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT/IClassVariableCreator.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/PerModuleInline.gen.cpp"
#include "Editor/AnimGraph/Private/AnimationConduitGraphSchema.cpp"
#include "Editor/AnimGraph/Private/AnimationCustomTransitionGraph.cpp"
#include "Editor/AnimGraph/Private/AnimationCustomTransitionSchema.cpp"
#include "Editor/AnimGraph/Private/AnimationGraph.cpp"
#include "Editor/AnimGraph/Private/AnimationGraphSchema.cpp"
#include "Editor/AnimGraph/Private/AnimationStateGraph.cpp"
#include "Editor/AnimGraph/Private/AnimationStateGraphSchema.cpp"
#include "Editor/AnimGraph/Private/AnimationStateMachineGraph.cpp"
#include "Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp"
#include "Editor/AnimGraph/Private/AnimationTransitionGraph.cpp"
#include "Editor/AnimGraph/Private/AnimationTransitionSchema.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintCompilationContext.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintCompiler.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintCompilerCreationContext.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintDetails.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_Attributes.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_Base.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_BlendSpaceGraph.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_CachedPose.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_CallFunction.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_LinkedAnimGraph.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_LinkedInputPose.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_PropertyAccess.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_StateMachine.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintExtension_Tag.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintGeneratedClassCompiledData.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintNodeOptionalPinManager.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintPinInfoDetails.cpp"
#include "Editor/AnimGraph/Private/AnimBlueprintPostCompileValidation.cpp"

View File

@@ -0,0 +1,559 @@
{
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animationblendspacesamplegraph.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animationblendspacesamplegraph.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnode_base.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animationgraph.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animationblendspacesamplegraph.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\private\\animblueprintextension_noderelevancy.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animblueprintextension.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\blueprint\\blueprintextension.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\blueprintextension.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animblueprintextension.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animsubsystem_noderelevancy.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animsubsystem_noderelevancy.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animblueprintextension_noderelevancy.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animblueprintextension_sharedlinkedanimlayers.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\private\\animblueprintextension_sharedlinkedanimlayers.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animsubsystem_sharedlinkedanimlayers.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animsubsystem_sharedlinkedanimlayers.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animblueprintextension_sharedlinkedanimlayers.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraph.init.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnodebinding.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnodebinding.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnodecustomizationinterface.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnodecustomizationinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnodecustomizationinterface.generated.h",
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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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@@ -0,0 +1,46 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/AnimGraph/Private/AnimBlueprintVariableCreationContext.cpp"
#include "Editor/AnimGraph/Private/AnimGraphAttributes.cpp"
#include "Editor/AnimGraph/Private/AnimGraphCommands.cpp"
#include "Editor/AnimGraph/Private/AnimGraphDetails.cpp"
#include "Editor/AnimGraph/Private/AnimGraphModule.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNodeBinding_Base.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_AimOffsetLookAt.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_AnimDynamics.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ApplyAdditive.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ApplyLimits.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ApplyMeshSpaceAdditive.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_AssetPlayerBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Base.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendBoneByChannel.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendListBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendListByBool.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendListByEnum.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendListByInt.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendSpaceBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendSpaceEvaluator.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendSpaceGraph.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendSpaceGraphBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendSpacePlayer.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BlendSpaceSampleResult.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_BoneDrivenController.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_CallFunction.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_CCDIK.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ComponentToLocalSpace.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Constraint.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_CopyBone.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_CopyBoneDelta.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_CopyPoseFromMesh.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_CurveSource.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_CustomProperty.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_CustomTransitionResult.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_DeadBlending.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Fabrik.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_HandIKRetargeting.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_IdentityPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Inertialization.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LayeredBoneBlend.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LegIK.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraph.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraphBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp"

View File

@@ -0,0 +1,597 @@
{
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\iclassvariablecreator.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\iclassvariablecreator.generated.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\private\\animblueprintcompiler.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\kismetcompiler\\public\\kismetcompiler.h",
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}

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View File

@@ -0,0 +1,18 @@
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View File

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/AnimGraph/Private/AnimGraphNode_LinkedInputPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LocalRefPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LocalToComponentSpace.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LookAt.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_MakeDynamicAdditive.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_MeshRefPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Mirror.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ModifyBone.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ModifyCurve.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_MultiWayBlend.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ObserveBone.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseBlendNode.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseByName.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseDriver.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseHandler.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseSnapshot.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RandomPlayer.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RefPoseBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ResetRoot.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RigidBody.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Root.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RotateRootBone.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RotationMultiplier.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RotationOffsetBlendSpace.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RotationOffsetBlendSpaceGraph.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SaveCachedPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ScaleChainLength.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SequenceEvaluator.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SequencePlayer.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Slot.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SplineIK.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SpringBone.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_StateMachine.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_StateMachineBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_StateResult.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Sync.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Trail.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TransitionPoseEvaluator.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TransitionResult.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TwistCorrectiveNode.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TwoBoneIK.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TwoWayBlend.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_UseCachedPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphSettings.cpp"
#include "Editor/AnimGraph/Private/AnimPreviewAttacheInstance.cpp"
#include "Editor/AnimGraph/Private/AnimPreviewInstance.cpp"
#include "Editor/AnimGraph/Private/AnimPropertyAccessUtils.cpp"
#include "Editor/AnimGraph/Private/AnimStateAliasNode.cpp"
#include "Editor/AnimGraph/Private/AnimStateConduitNode.cpp"
#include "Editor/AnimGraph/Private/AnimStateEntryNode.cpp"
#include "Editor/AnimGraph/Private/AnimStateNode.cpp"
#include "Editor/AnimGraph/Private/AnimStateNodeBase.cpp"
#include "Editor/AnimGraph/Private/AnimStateTransitionNode.cpp"
#include "Editor/AnimGraph/Private/BlendSpaceGraph.cpp"
#include "Editor/AnimGraph/Private/CustomPropertyOptionalPinManager.cpp"
#include "Editor/AnimGraph/Private/EditModes/AnimDynamicsEditMode.cpp"

View File

@@ -0,0 +1,722 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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}

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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
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"tool": {
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"shortDescription": {
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}
}
}
]
}

View File

@@ -0,0 +1,18 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp"
#include "Editor/AnimGraph/Private/EditModes/AnimNodeEditModes.cpp"
#include "Editor/AnimGraph/Private/EditModes/CCDIKEditMode.cpp"
#include "Editor/AnimGraph/Private/EditModes/ConstraintEditMode.cpp"
#include "Editor/AnimGraph/Private/EditModes/FabrikEditMode.cpp"
#include "Editor/AnimGraph/Private/EditModes/LookAtEditMode.cpp"
#include "Editor/AnimGraph/Private/EditModes/ModifyBoneEditMode.cpp"
#include "Editor/AnimGraph/Private/EditModes/ObserveBoneEditMode.cpp"
#include "Editor/AnimGraph/Private/EditModes/PoseDriverEditMode.cpp"
#include "Editor/AnimGraph/Private/EditModes/SplineIKEditMode.cpp"
#include "Editor/AnimGraph/Private/EditModes/TwoBoneIKEditMode.cpp"
#include "Editor/AnimGraph/Private/K2Node_AnimGetter.cpp"
#include "Editor/AnimGraph/Private/K2Node_AnimNodeReference.cpp"
#include "Editor/AnimGraph/Private/K2Node_PlayMontage.cpp"
#include "Editor/AnimGraph/Private/K2Node_TransitionRuleGetter.cpp"
#include "Editor/AnimGraph/Private/PoseDriverDetails.cpp"
#include "Editor/AnimGraph/Private/PropertyAccessAnimBlueprintBinding.cpp"

View File

@@ -0,0 +1,322 @@
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}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif