Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Simulation/RigVMFunction_Verlet.h"
#ifdef RIGVM_RigVMFunction_Verlet_generated_h
#error "RigVMFunction_Verlet.generated.h already included, missing '#pragma once' in RigVMFunction_Verlet.h"
#endif
#define RIGVM_RigVMFunction_Verlet_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_VerletIntegrateVector ******************************
struct Z_Construct_UScriptStruct_FRigVMFunction_VerletIntegrateVector_Statics;
#define FRigVMFunction_VerletIntegrateVector_Execute() \
void FRigVMFunction_VerletIntegrateVector::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Target, \
const float Strength, \
const float Damp, \
const float Blend, \
const FVector& Force, \
FVector& Position, \
FVector& Velocity, \
FVector& Acceleration, \
FRigVMSimPoint& Point, \
bool& bInitialized \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Verlet_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_VerletIntegrateVector_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Target, \
const float Strength, \
const float Damp, \
const float Blend, \
const FVector& Force, \
FVector& Position, \
FVector& Velocity, \
FVector& Acceleration, \
FRigVMSimPoint& Point, \
bool& bInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Target = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const float Strength = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const float Damp = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Blend = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FVector& Force = *(FVector*)RigVMMemoryHandles[4].GetInputData(); \
FVector& Position = *(FVector*)RigVMMemoryHandles[5].GetOutputData(); \
FVector& Velocity = *(FVector*)RigVMMemoryHandles[6].GetOutputData(); \
FVector& Acceleration = *(FVector*)RigVMMemoryHandles[7].GetOutputData(); \
FRigVMSimPoint& Point = *(FRigVMSimPoint*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bInitialized = *(bool*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Target, \
Strength, \
Damp, \
Blend, \
Force, \
Position, \
Velocity, \
Acceleration, \
Point, \
bInitialized \
); \
} \
typedef FRigVMFunction_SimBase Super;
struct FRigVMFunction_VerletIntegrateVector;
// ********** End ScriptStruct FRigVMFunction_VerletIntegrateVector ********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Verlet_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS