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This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_MathRay.h"
#ifdef RIGVM_RigVMFunction_MathRay_generated_h
#error "RigVMFunction_MathRay.generated.h already included, missing '#pragma once' in RigVMFunction_MathRay.h"
#endif
#define RIGVM_RigVMFunction_MathRay_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_MathRayBase ****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayBase_Statics;
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayBase_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_MathRayBase;
// ********** End ScriptStruct FRigVMFunction_MathRayBase ******************************************
// ********** Begin ScriptStruct FRigVMFunction_MathRayIntersectRay ********************************
struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectRay_Statics;
#define FRigVMFunction_MathRayIntersectRay_Execute() \
void FRigVMFunction_MathRayIntersectRay::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRay& A, \
const FRay& B, \
FVector& Result, \
float& Distance, \
float& RatioA, \
float& RatioB \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectRay_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRay& A, \
const FRay& B, \
FVector& Result, \
float& Distance, \
float& RatioA, \
float& RatioB \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRay& A = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \
const FRay& B = *(FRay*)RigVMMemoryHandles[1].GetInputData(); \
FVector& Result = *(FVector*)RigVMMemoryHandles[2].GetOutputData(); \
float& Distance = *(float*)RigVMMemoryHandles[3].GetOutputData(); \
float& RatioA = *(float*)RigVMMemoryHandles[4].GetOutputData(); \
float& RatioB = *(float*)RigVMMemoryHandles[5].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
A, \
B, \
Result, \
Distance, \
RatioA, \
RatioB \
); \
} \
typedef FRigVMFunction_MathRayBase Super;
struct FRigVMFunction_MathRayIntersectRay;
// ********** End ScriptStruct FRigVMFunction_MathRayIntersectRay **********************************
// ********** Begin ScriptStruct FRigVMFunction_MathRayIntersectPlane ******************************
struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectPlane_Statics;
#define FRigVMFunction_MathRayIntersectPlane_Execute() \
void FRigVMFunction_MathRayIntersectPlane::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRay& Ray, \
const FVector& PlanePoint, \
const FVector& PlaneNormal, \
FVector& Result, \
float& Distance, \
float& Ratio \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_59_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectPlane_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRay& Ray, \
const FVector& PlanePoint, \
const FVector& PlaneNormal, \
FVector& Result, \
float& Distance, \
float& Ratio \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRay& Ray = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& PlanePoint = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const FVector& PlaneNormal = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
FVector& Result = *(FVector*)RigVMMemoryHandles[3].GetOutputData(); \
float& Distance = *(float*)RigVMMemoryHandles[4].GetOutputData(); \
float& Ratio = *(float*)RigVMMemoryHandles[5].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Ray, \
PlanePoint, \
PlaneNormal, \
Result, \
Distance, \
Ratio \
); \
} \
typedef FRigVMFunction_MathRayBase Super;
struct FRigVMFunction_MathRayIntersectPlane;
// ********** End ScriptStruct FRigVMFunction_MathRayIntersectPlane ********************************
// ********** Begin ScriptStruct FRigVMFunction_MathRayGetAt ***************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayGetAt_Statics;
#define FRigVMFunction_MathRayGetAt_Execute() \
void FRigVMFunction_MathRayGetAt::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRay& Ray, \
const float Ratio, \
FVector& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_98_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayGetAt_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRay& Ray, \
const float Ratio, \
FVector& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRay& Ray = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \
const float Ratio = *(float*)RigVMMemoryHandles[1].GetInputData(); \
FVector& Result = *(FVector*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Ray, \
Ratio, \
Result \
); \
} \
typedef FRigVMFunction_MathRayBase Super;
struct FRigVMFunction_MathRayGetAt;
// ********** End ScriptStruct FRigVMFunction_MathRayGetAt *****************************************
// ********** Begin ScriptStruct FRigVMFunction_MathRayTransform ***********************************
struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayTransform_Statics;
#define FRigVMFunction_MathRayTransform_Execute() \
void FRigVMFunction_MathRayTransform::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRay& Ray, \
const FTransform& Transform, \
FRay& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_126_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayTransform_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRay& Ray, \
const FTransform& Transform, \
FRay& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRay& Ray = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
FRay& Result = *(FRay*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Ray, \
Transform, \
Result \
); \
} \
typedef FRigVMFunction_MathRayBase Super;
struct FRigVMFunction_MathRayTransform;
// ********** End ScriptStruct FRigVMFunction_MathRayTransform *************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS