Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/RigVMFunction_ControlFlow.h"
#ifdef RIGVM_RigVMFunction_ControlFlow_generated_h
#error "RigVMFunction_ControlFlow.generated.h already included, missing '#pragma once' in RigVMFunction_ControlFlow.h"
#endif
#define RIGVM_RigVMFunction_ControlFlow_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_ControlFlowBase ************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBase_Statics;
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_ControlFlow_h_11_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBase_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
typedef FRigVMStruct Super;
struct FRigVMFunction_ControlFlowBase;
// ********** End ScriptStruct FRigVMFunction_ControlFlowBase **************************************
// ********** Begin ScriptStruct FRigVMFunction_ControlFlowBranch **********************************
struct Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBranch_Statics;
#define FRigVMFunction_ControlFlowBranch_Execute() \
void FRigVMFunction_ControlFlowBranch::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const bool Condition, \
FName& BlockToRun \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_ControlFlow_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBranch_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const bool Condition, \
FName& BlockToRun \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const bool Condition = *(bool*)RigVMMemoryHandles[0].GetInputData(); \
FName& BlockToRun = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Condition, \
BlockToRun \
); \
} \
typedef FRigVMFunction_ControlFlowBase Super;
struct FRigVMFunction_ControlFlowBranch;
// ********** End ScriptStruct FRigVMFunction_ControlFlowBranch ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_ControlFlow_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS