Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Tasks/GameplayTask_WaitDelay.h"
#ifdef GAMEPLAYTASKS_GameplayTask_WaitDelay_generated_h
#error "GameplayTask_WaitDelay.generated.h already included, missing '#pragma once' in GameplayTask_WaitDelay.h"
#endif
#define GAMEPLAYTASKS_GameplayTask_WaitDelay_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class IGameplayTaskOwnerInterface;
class UGameplayTask_WaitDelay;
// ********** Begin Delegate FTaskDelayDelegate ****************************************************
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_16_DELEGATE \
static GAMEPLAYTASKS_API void FTaskDelayDelegate_DelegateWrapper(const FMulticastScriptDelegate& TaskDelayDelegate);
// ********** End Delegate FTaskDelayDelegate ******************************************************
// ********** Begin Class UGameplayTask_WaitDelay **************************************************
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execTaskWaitDelay);
struct Z_Construct_UClass_UGameplayTask_WaitDelay_Statics;
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister();
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayTask_WaitDelay(); \
friend struct ::Z_Construct_UClass_UGameplayTask_WaitDelay_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayTask_WaitDelay, UGameplayTask, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister) \
DECLARE_SERIALIZER(UGameplayTask_WaitDelay)
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayTask_WaitDelay(UGameplayTask_WaitDelay&&) = delete; \
UGameplayTask_WaitDelay(const UGameplayTask_WaitDelay&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTask_WaitDelay); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTask_WaitDelay); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTask_WaitDelay) \
GAMEPLAYTASKS_API virtual ~UGameplayTask_WaitDelay();
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_11_PROLOG
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayTask_WaitDelay;
// ********** End Class UGameplayTask_WaitDelay ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS