Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeGameLiftMetrics_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_GameLiftMetrics;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_GameLiftMetrics()
{
if (!Z_Registration_Info_UPackage__Script_GameLiftMetrics.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/GameLiftMetrics",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xCED8B0E4,
0xBFBBBEAF,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_GameLiftMetrics.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_GameLiftMetrics.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_GameLiftMetrics(Z_Construct_UPackage__Script_GameLiftMetrics, TEXT("/Script/GameLiftMetrics"), Z_Registration_Info_UPackage__Script_GameLiftMetrics, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xCED8B0E4, 0xBFBBBEAF));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameLiftMetricsConfig.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameLiftMetricsConfig() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
GAMELIFTMETRICS_API UClass* Z_Construct_UClass_UGameLiftMetricsConfig();
GAMELIFTMETRICS_API UClass* Z_Construct_UClass_UGameLiftMetricsConfig_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameLiftMetrics();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameLiftMetricsConfig ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameLiftMetricsConfig;
UClass* UGameLiftMetricsConfig::GetPrivateStaticClass()
{
using TClass = UGameLiftMetricsConfig;
if (!Z_Registration_Info_UClass_UGameLiftMetricsConfig.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameLiftMetricsConfig"),
Z_Registration_Info_UClass_UGameLiftMetricsConfig.InnerSingleton,
StaticRegisterNativesUGameLiftMetricsConfig,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameLiftMetricsConfig.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameLiftMetricsConfig_NoRegister()
{
return UGameLiftMetricsConfig::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameLiftMetricsConfig_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * GameLift Metrics module configuration.\n *\n * Can be configured in `DefaultGame.ini`:\n * ```\n * [/Script/GameLiftMetricsUnreal.GameLiftMetricsConfig]\n * CollectorHost = \"127.0.0.1\"\n * CollectorPort = 8125\n * MaxPacketSize = 2048\n * CaptureIntervalSeconds = 10\n * bEnableMetrics = true\n * ```\n */" },
#endif
{ "IncludePath", "GameLiftMetricsConfig.h" },
{ "ModuleRelativePath", "Public/GameLiftMetricsConfig.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "GameLift Metrics module configuration.\n\nCan be configured in `DefaultGame.ini`:\n```\n[/Script/GameLiftMetricsUnreal.GameLiftMetricsConfig]\nCollectorHost = \"127.0.0.1\"\nCollectorPort = 8125\nMaxPacketSize = 2048\nCaptureIntervalSeconds = 10\nbEnableMetrics = true\n```" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableMetrics_MetaData[] = {
{ "Category", "GameLift Metrics" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * Whether metrics collection is enabled.\n * When disabled, no metrics will be collected or sent.\n */" },
#endif
{ "ModuleRelativePath", "Public/GameLiftMetricsConfig.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Whether metrics collection is enabled.\nWhen disabled, no metrics will be collected or sent." },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CollectorHost_MetaData[] = {
{ "Category", "GameLift Metrics" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * Host to send metrics to.\n */" },
#endif
{ "ModuleRelativePath", "Public/GameLiftMetricsConfig.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Host to send metrics to." },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CollectorPort_MetaData[] = {
{ "Category", "GameLift Metrics" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * UDP port number to send metrics to.\n */" },
#endif
{ "ModuleRelativePath", "Public/GameLiftMetricsConfig.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "UDP port number to send metrics to." },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CaptureIntervalSeconds_MetaData[] = {
{ "Category", "GameLift Metrics" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * Metrics capture interval before sending data to the collector.\n */" },
#endif
{ "ModuleRelativePath", "Public/GameLiftMetricsConfig.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Metrics capture interval before sending data to the collector." },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxPacketSize_MetaData[] = {
{ "Category", "GameLift Metrics" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * Maximum UDP packet size.\n *\n * Typical MTU for Internet packets is 1500 bytes.\n * We set the default to 1472, leaving room for headers.\n *\n * For use with collector on same machine or with AWS jumbo packets this value can be bumped up past 1500 bytes.\n */" },
#endif
{ "ModuleRelativePath", "Public/GameLiftMetricsConfig.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Maximum UDP packet size.\n\nTypical MTU for Internet packets is 1500 bytes.\nWe set the default to 1472, leaving room for headers.\n\nFor use with collector on same machine or with AWS jumbo packets this value can be bumped up past 1500 bytes." },
#endif
};
#endif // WITH_METADATA
// ********** Begin Class UGameLiftMetricsConfig constinit property declarations *******************
static void NewProp_bEnableMetrics_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableMetrics;
static const UECodeGen_Private::FStrPropertyParams NewProp_CollectorHost;
static const UECodeGen_Private::FIntPropertyParams NewProp_CollectorPort;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CaptureIntervalSeconds;
static const UECodeGen_Private::FIntPropertyParams NewProp_MaxPacketSize;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameLiftMetricsConfig constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameLiftMetricsConfig>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameLiftMetricsConfig_Statics
// ********** Begin Class UGameLiftMetricsConfig Property Definitions ******************************
void Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_bEnableMetrics_SetBit(void* Obj)
{
((UGameLiftMetricsConfig*)Obj)->bEnableMetrics = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_bEnableMetrics = { "bEnableMetrics", nullptr, (EPropertyFlags)0x0010000000004015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameLiftMetricsConfig), &Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_bEnableMetrics_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableMetrics_MetaData), NewProp_bEnableMetrics_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_CollectorHost = { "CollectorHost", nullptr, (EPropertyFlags)0x0010000000004015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameLiftMetricsConfig, CollectorHost), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CollectorHost_MetaData), NewProp_CollectorHost_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_CollectorPort = { "CollectorPort", nullptr, (EPropertyFlags)0x0010000000004015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameLiftMetricsConfig, CollectorPort), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CollectorPort_MetaData), NewProp_CollectorPort_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_CaptureIntervalSeconds = { "CaptureIntervalSeconds", nullptr, (EPropertyFlags)0x0010000000004015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameLiftMetricsConfig, CaptureIntervalSeconds), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CaptureIntervalSeconds_MetaData), NewProp_CaptureIntervalSeconds_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_MaxPacketSize = { "MaxPacketSize", nullptr, (EPropertyFlags)0x0010000000004015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameLiftMetricsConfig, MaxPacketSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxPacketSize_MetaData), NewProp_MaxPacketSize_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameLiftMetricsConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_bEnableMetrics,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_CollectorHost,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_CollectorPort,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_CaptureIntervalSeconds,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameLiftMetricsConfig_Statics::NewProp_MaxPacketSize,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameLiftMetricsConfig_Statics::PropPointers) < 2048);
// ********** End Class UGameLiftMetricsConfig Property Definitions ********************************
UObject* (*const Z_Construct_UClass_UGameLiftMetricsConfig_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameLiftMetrics,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameLiftMetricsConfig_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameLiftMetricsConfig_Statics::ClassParams = {
&UGameLiftMetricsConfig::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameLiftMetricsConfig_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameLiftMetricsConfig_Statics::PropPointers),
0,
0x001000A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameLiftMetricsConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameLiftMetricsConfig_Statics::Class_MetaDataParams)
};
void UGameLiftMetricsConfig::StaticRegisterNativesUGameLiftMetricsConfig()
{
}
UClass* Z_Construct_UClass_UGameLiftMetricsConfig()
{
if (!Z_Registration_Info_UClass_UGameLiftMetricsConfig.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameLiftMetricsConfig.OuterSingleton, Z_Construct_UClass_UGameLiftMetricsConfig_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameLiftMetricsConfig.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameLiftMetricsConfig);
UGameLiftMetricsConfig::~UGameLiftMetricsConfig() {}
// ********** End Class UGameLiftMetricsConfig *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h__Script_GameLiftMetrics_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameLiftMetricsConfig, UGameLiftMetricsConfig::StaticClass, TEXT("UGameLiftMetricsConfig"), &Z_Registration_Info_UClass_UGameLiftMetricsConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameLiftMetricsConfig), 929910617U) },
};
}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h__Script_GameLiftMetrics_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h__Script_GameLiftMetrics_3795215875{
TEXT("/Script/GameLiftMetrics"),
Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h__Script_GameLiftMetrics_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h__Script_GameLiftMetrics_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameLiftMetricsConfig.h"
#ifdef GAMELIFTMETRICS_GameLiftMetricsConfig_generated_h
#error "GameLiftMetricsConfig.generated.h already included, missing '#pragma once' in GameLiftMetricsConfig.h"
#endif
#define GAMELIFTMETRICS_GameLiftMetricsConfig_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameLiftMetricsConfig ***************************************************
struct Z_Construct_UClass_UGameLiftMetricsConfig_Statics;
GAMELIFTMETRICS_API UClass* Z_Construct_UClass_UGameLiftMetricsConfig_NoRegister();
#define FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h_35_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameLiftMetricsConfig(); \
friend struct ::Z_Construct_UClass_UGameLiftMetricsConfig_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMELIFTMETRICS_API UClass* ::Z_Construct_UClass_UGameLiftMetricsConfig_NoRegister(); \
public: \
DECLARE_CLASS2(UGameLiftMetricsConfig, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameLiftMetrics"), Z_Construct_UClass_UGameLiftMetricsConfig_NoRegister) \
DECLARE_SERIALIZER(UGameLiftMetricsConfig) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h_35_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameLiftMetricsConfig(UGameLiftMetricsConfig&&) = delete; \
UGameLiftMetricsConfig(const UGameLiftMetricsConfig&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGameLiftMetricsConfig); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameLiftMetricsConfig); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UGameLiftMetricsConfig) \
NO_API virtual ~UGameLiftMetricsConfig();
#define FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h_32_PROLOG
#define FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h_35_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h_35_INCLASS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h_35_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameLiftMetricsConfig;
// ********** End Class UGameLiftMetricsConfig *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Plugins_GameLiftServerSDK_Source_GameLiftMetrics_Public_GameLiftMetricsConfig_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\FPSTemplate_5_4_or_5_5\Plugins\GameLiftServerSDK\Source\GameLiftMetrics\Public\GameLiftMetricsConfig.h