Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/ForceFeedbackAttenuation.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeForceFeedbackAttenuation() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackAttenuation();
ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FBaseAttenuationSettings();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FForceFeedbackAttenuationSettings *********************************
struct Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FForceFeedbackAttenuationSettings); }
static inline consteval int16 GetStructAlignment() { return alignof(FForceFeedbackAttenuationSettings); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** The struct for defining the properties used when determining attenuation for a force feedback effect */" },
{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackAttenuation.h" },
{ "ToolTip", "The struct for defining the properties used when determining attenuation for a force feedback effect" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FForceFeedbackAttenuationSettings constinit property declarations *
// ********** End ScriptStruct FForceFeedbackAttenuationSettings constinit property declarations ***
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FForceFeedbackAttenuationSettings>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics
static_assert(std::is_polymorphic<FForceFeedbackAttenuationSettings>() == std::is_polymorphic<FBaseAttenuationSettings>(), "USTRUCT FForceFeedbackAttenuationSettings cannot be polymorphic unless super FBaseAttenuationSettings is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings;
class UScriptStruct* FForceFeedbackAttenuationSettings::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ForceFeedbackAttenuationSettings"));
}
return Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
Z_Construct_UScriptStruct_FBaseAttenuationSettings,
&NewStructOps,
"ForceFeedbackAttenuationSettings",
nullptr,
0,
sizeof(FForceFeedbackAttenuationSettings),
alignof(FForceFeedbackAttenuationSettings),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings()
{
if (!Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.InnerSingleton, Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.InnerSingleton);
}
// ********** End ScriptStruct FForceFeedbackAttenuationSettings ***********************************
// ********** Begin Class UForceFeedbackAttenuation ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UForceFeedbackAttenuation;
UClass* UForceFeedbackAttenuation::GetPrivateStaticClass()
{
using TClass = UForceFeedbackAttenuation;
if (!Z_Registration_Info_UClass_UForceFeedbackAttenuation.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ForceFeedbackAttenuation"),
Z_Registration_Info_UClass_UForceFeedbackAttenuation.InnerSingleton,
StaticRegisterNativesUForceFeedbackAttenuation,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UForceFeedbackAttenuation.InnerSingleton;
}
UClass* Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister()
{
return UForceFeedbackAttenuation::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UForceFeedbackAttenuation_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** \n * Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse\n * of the properties for multiple attenuation components\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "GameFramework/ForceFeedbackAttenuation.h" },
{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackAttenuation.h" },
{ "ToolTip", "Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse\nof the properties for multiple attenuation components" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attenuation_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackAttenuation.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UForceFeedbackAttenuation constinit property declarations ****************
static const UECodeGen_Private::FStructPropertyParams NewProp_Attenuation;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UForceFeedbackAttenuation constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UForceFeedbackAttenuation>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UForceFeedbackAttenuation_Statics
// ********** Begin Class UForceFeedbackAttenuation Property Definitions ***************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UForceFeedbackAttenuation_Statics::NewProp_Attenuation = { "Attenuation", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UForceFeedbackAttenuation, Attenuation), Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attenuation_MetaData), NewProp_Attenuation_MetaData) }; // 3902443775
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UForceFeedbackAttenuation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackAttenuation_Statics::NewProp_Attenuation,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackAttenuation_Statics::PropPointers) < 2048);
// ********** End Class UForceFeedbackAttenuation Property Definitions *****************************
UObject* (*const Z_Construct_UClass_UForceFeedbackAttenuation_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackAttenuation_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UForceFeedbackAttenuation_Statics::ClassParams = {
&UForceFeedbackAttenuation::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UForceFeedbackAttenuation_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackAttenuation_Statics::PropPointers),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackAttenuation_Statics::Class_MetaDataParams), Z_Construct_UClass_UForceFeedbackAttenuation_Statics::Class_MetaDataParams)
};
void UForceFeedbackAttenuation::StaticRegisterNativesUForceFeedbackAttenuation()
{
}
UClass* Z_Construct_UClass_UForceFeedbackAttenuation()
{
if (!Z_Registration_Info_UClass_UForceFeedbackAttenuation.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UForceFeedbackAttenuation.OuterSingleton, Z_Construct_UClass_UForceFeedbackAttenuation_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UForceFeedbackAttenuation.OuterSingleton;
}
UForceFeedbackAttenuation::UForceFeedbackAttenuation(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UForceFeedbackAttenuation);
UForceFeedbackAttenuation::~UForceFeedbackAttenuation() {}
// ********** End Class UForceFeedbackAttenuation **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FForceFeedbackAttenuationSettings::StaticStruct, Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::NewStructOps, TEXT("ForceFeedbackAttenuationSettings"),&Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FForceFeedbackAttenuationSettings), 3902443775U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UForceFeedbackAttenuation, UForceFeedbackAttenuation::StaticClass, TEXT("UForceFeedbackAttenuation"), &Z_Registration_Info_UClass_UForceFeedbackAttenuation, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UForceFeedbackAttenuation), 130484686U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_2516512865{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS