198 lines
12 KiB
C++
198 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/ForceFeedbackAttenuation.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeForceFeedbackAttenuation() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackAttenuation();
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ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FBaseAttenuationSettings();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FForceFeedbackAttenuationSettings *********************************
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struct Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FForceFeedbackAttenuationSettings); }
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static inline consteval int16 GetStructAlignment() { return alignof(FForceFeedbackAttenuationSettings); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/** The struct for defining the properties used when determining attenuation for a force feedback effect */" },
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{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackAttenuation.h" },
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{ "ToolTip", "The struct for defining the properties used when determining attenuation for a force feedback effect" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FForceFeedbackAttenuationSettings constinit property declarations *
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// ********** End ScriptStruct FForceFeedbackAttenuationSettings constinit property declarations ***
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FForceFeedbackAttenuationSettings>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics
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static_assert(std::is_polymorphic<FForceFeedbackAttenuationSettings>() == std::is_polymorphic<FBaseAttenuationSettings>(), "USTRUCT FForceFeedbackAttenuationSettings cannot be polymorphic unless super FBaseAttenuationSettings is polymorphic");
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings;
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class UScriptStruct* FForceFeedbackAttenuationSettings::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ForceFeedbackAttenuationSettings"));
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}
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return Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.OuterSingleton;
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}
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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Z_Construct_UScriptStruct_FBaseAttenuationSettings,
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&NewStructOps,
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"ForceFeedbackAttenuationSettings",
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nullptr,
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0,
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sizeof(FForceFeedbackAttenuationSettings),
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alignof(FForceFeedbackAttenuationSettings),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings()
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{
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if (!Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.InnerSingleton, Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings.InnerSingleton);
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}
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// ********** End ScriptStruct FForceFeedbackAttenuationSettings ***********************************
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// ********** Begin Class UForceFeedbackAttenuation ************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UForceFeedbackAttenuation;
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UClass* UForceFeedbackAttenuation::GetPrivateStaticClass()
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{
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using TClass = UForceFeedbackAttenuation;
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if (!Z_Registration_Info_UClass_UForceFeedbackAttenuation.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ForceFeedbackAttenuation"),
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Z_Registration_Info_UClass_UForceFeedbackAttenuation.InnerSingleton,
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StaticRegisterNativesUForceFeedbackAttenuation,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UForceFeedbackAttenuation.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister()
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{
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return UForceFeedbackAttenuation::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UForceFeedbackAttenuation_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/** \n * Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse\n * of the properties for multiple attenuation components\n */" },
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{ "HideCategories", "Object" },
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{ "IncludePath", "GameFramework/ForceFeedbackAttenuation.h" },
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{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackAttenuation.h" },
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{ "ToolTip", "Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse\nof the properties for multiple attenuation components" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attenuation_MetaData[] = {
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{ "Category", "Settings" },
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{ "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackAttenuation.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UForceFeedbackAttenuation constinit property declarations ****************
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static const UECodeGen_Private::FStructPropertyParams NewProp_Attenuation;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UForceFeedbackAttenuation constinit property declarations ******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UForceFeedbackAttenuation>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UForceFeedbackAttenuation_Statics
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// ********** Begin Class UForceFeedbackAttenuation Property Definitions ***************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UForceFeedbackAttenuation_Statics::NewProp_Attenuation = { "Attenuation", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UForceFeedbackAttenuation, Attenuation), Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attenuation_MetaData), NewProp_Attenuation_MetaData) }; // 3902443775
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UForceFeedbackAttenuation_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackAttenuation_Statics::NewProp_Attenuation,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackAttenuation_Statics::PropPointers) < 2048);
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// ********** End Class UForceFeedbackAttenuation Property Definitions *****************************
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UObject* (*const Z_Construct_UClass_UForceFeedbackAttenuation_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackAttenuation_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UForceFeedbackAttenuation_Statics::ClassParams = {
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&UForceFeedbackAttenuation::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UForceFeedbackAttenuation_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackAttenuation_Statics::PropPointers),
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0,
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0x000810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackAttenuation_Statics::Class_MetaDataParams), Z_Construct_UClass_UForceFeedbackAttenuation_Statics::Class_MetaDataParams)
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};
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void UForceFeedbackAttenuation::StaticRegisterNativesUForceFeedbackAttenuation()
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{
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}
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UClass* Z_Construct_UClass_UForceFeedbackAttenuation()
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{
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if (!Z_Registration_Info_UClass_UForceFeedbackAttenuation.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UForceFeedbackAttenuation.OuterSingleton, Z_Construct_UClass_UForceFeedbackAttenuation_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UForceFeedbackAttenuation.OuterSingleton;
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}
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UForceFeedbackAttenuation::UForceFeedbackAttenuation(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UForceFeedbackAttenuation);
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UForceFeedbackAttenuation::~UForceFeedbackAttenuation() {}
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// ********** End Class UForceFeedbackAttenuation **************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FForceFeedbackAttenuationSettings::StaticStruct, Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics::NewStructOps, TEXT("ForceFeedbackAttenuationSettings"),&Z_Registration_Info_UScriptStruct_FForceFeedbackAttenuationSettings, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FForceFeedbackAttenuationSettings), 3902443775U) },
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};
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UForceFeedbackAttenuation, UForceFeedbackAttenuation::StaticClass, TEXT("UForceFeedbackAttenuation"), &Z_Registration_Info_UClass_UForceFeedbackAttenuation, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UForceFeedbackAttenuation), 130484686U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_2516512865{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics::ClassInfo),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h__Script_Engine_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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