Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimNode_Inertialization.h"
#ifdef ENGINE_AnimNode_Inertialization_generated_h
#error "AnimNode_Inertialization.generated.h already included, missing '#pragma once' in AnimNode_Inertialization.h"
#endif
#define ENGINE_AnimNode_Inertialization_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FInertializationPose **********************************************
struct Z_Construct_UScriptStruct_FInertializationPose_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_117_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInertializationPose_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInertializationPose;
// ********** End ScriptStruct FInertializationPose ************************************************
// ********** Begin ScriptStruct FInertializationBoneDiff ******************************************
struct Z_Construct_UScriptStruct_FInertializationBoneDiff_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_206_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInertializationBoneDiff_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInertializationBoneDiff;
// ********** End ScriptStruct FInertializationBoneDiff ********************************************
// ********** Begin ScriptStruct FInertializationPoseDiff ******************************************
struct Z_Construct_UScriptStruct_FInertializationPoseDiff_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_266_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInertializationPoseDiff_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInertializationPoseDiff;
// ********** End ScriptStruct FInertializationPoseDiff ********************************************
// ********** Begin ScriptStruct FAnimNode_Inertialization *****************************************
struct Z_Construct_UScriptStruct_FAnimNode_Inertialization_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_305_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_Inertialization_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_Base Super;
struct FAnimNode_Inertialization;
// ********** End ScriptStruct FAnimNode_Inertialization *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h
// ********** Begin Enum EInertializationState *****************************************************
#define FOREACH_ENUM_EINERTIALIZATIONSTATE(op) \
op(EInertializationState::Inactive) \
op(EInertializationState::Pending) \
op(EInertializationState::Active)
enum class EInertializationState : uint8;
template<> struct TIsUEnumClass<EInertializationState> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EInertializationState>();
// ********** End Enum EInertializationState *******************************************************
// ********** Begin Enum EInertializationBoneState *************************************************
#define FOREACH_ENUM_EINERTIALIZATIONBONESTATE(op) \
op(EInertializationBoneState::Invalid) \
op(EInertializationBoneState::Valid) \
op(EInertializationBoneState::Excluded)
enum class EInertializationBoneState : uint8;
template<> struct TIsUEnumClass<EInertializationBoneState> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EInertializationBoneState>();
// ********** End Enum EInertializationBoneState ***************************************************
// ********** Begin Enum EInertializationSpace *****************************************************
#define FOREACH_ENUM_EINERTIALIZATIONSPACE(op) \
op(EInertializationSpace::Default) \
op(EInertializationSpace::WorldSpace) \
op(EInertializationSpace::WorldRotation)
enum class EInertializationSpace : uint8;
template<> struct TIsUEnumClass<EInertializationSpace> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EInertializationSpace>();
// ********** End Enum EInertializationSpace *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS