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This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_SpringIK.h"
#ifdef CONTROLRIG_RigUnit_SpringIK_generated_h
#error "RigUnit_SpringIK.generated.h already included, missing '#pragma once' in RigUnit_SpringIK.h"
#endif
#define CONTROLRIG_RigUnit_SpringIK_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_SpringIK_DebugSettings ***********************************
struct Z_Construct_UScriptStruct_FRigUnit_SpringIK_DebugSettings_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SpringIK_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SpringIK_DebugSettings_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_SpringIK_DebugSettings;
// ********** End ScriptStruct FRigUnit_SpringIK_DebugSettings *************************************
// ********** Begin ScriptStruct FRigUnit_SpringIK_WorkData ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_SpringIK_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SpringIK_h_52_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SpringIK_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_SpringIK_WorkData;
// ********** End ScriptStruct FRigUnit_SpringIK_WorkData ******************************************
// ********** Begin ScriptStruct FRigUnit_SpringIK *************************************************
struct Z_Construct_UScriptStruct_FRigUnit_SpringIK_Statics;
#define FRigUnit_SpringIK_Execute() \
void FRigUnit_SpringIK::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const float HierarchyStrength, \
const float EffectorStrength, \
const float EffectorRatio, \
const float RootStrength, \
const float RootRatio, \
const float Damping, \
const FVector& PoleVector, \
const bool bFlipPolePlane, \
const EControlRigVectorKind PoleVectorKind, \
const FName& PoleVectorSpace, \
const FVector& PrimaryAxis, \
const FVector& SecondaryAxis, \
const bool bLiveSimulation, \
const int32 Iterations, \
const bool bLimitLocalPosition, \
const bool bPropagateToChildren, \
const FRigUnit_SpringIK_DebugSettings& DebugSettings, \
FRigUnit_SpringIK_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SpringIK_h_80_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SpringIK_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const float HierarchyStrength, \
const float EffectorStrength, \
const float EffectorRatio, \
const float RootStrength, \
const float RootRatio, \
const float Damping, \
const FVector& PoleVector, \
const bool bFlipPolePlane, \
const EControlRigVectorKind PoleVectorKind, \
const FName& PoleVectorSpace, \
const FVector& PrimaryAxis, \
const FVector& SecondaryAxis, \
const bool bLiveSimulation, \
const int32 Iterations, \
const bool bLimitLocalPosition, \
const bool bPropagateToChildren, \
const FRigUnit_SpringIK_DebugSettings& DebugSettings, \
FRigUnit_SpringIK_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
const float HierarchyStrength = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float EffectorStrength = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float EffectorRatio = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const float RootStrength = *(float*)RigVMMemoryHandles[5].GetInputData(); \
const float RootRatio = *(float*)RigVMMemoryHandles[6].GetInputData(); \
const float Damping = *(float*)RigVMMemoryHandles[7].GetInputData(); \
const FVector& PoleVector = *(FVector*)RigVMMemoryHandles[8].GetInputData(); \
const bool bFlipPolePlane = *(bool*)RigVMMemoryHandles[9].GetInputData(); \
const EControlRigVectorKind PoleVectorKind = *(EControlRigVectorKind*)RigVMMemoryHandles[10].GetInputData(); \
const FName& PoleVectorSpace = *(FName*)RigVMMemoryHandles[11].GetInputData(); \
const FVector& PrimaryAxis = *(FVector*)RigVMMemoryHandles[12].GetInputData(); \
const FVector& SecondaryAxis = *(FVector*)RigVMMemoryHandles[13].GetInputData(); \
const bool bLiveSimulation = *(bool*)RigVMMemoryHandles[14].GetInputData(); \
const int32 Iterations = *(int32*)RigVMMemoryHandles[15].GetInputData(); \
const bool bLimitLocalPosition = *(bool*)RigVMMemoryHandles[16].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[17].GetInputData(); \
const FRigUnit_SpringIK_DebugSettings& DebugSettings = *(FRigUnit_SpringIK_DebugSettings*)RigVMMemoryHandles[18].GetInputData(); \
FRigUnit_SpringIK_WorkData& WorkData = *(FRigUnit_SpringIK_WorkData*)RigVMMemoryHandles[19].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
StartBone, \
EndBone, \
HierarchyStrength, \
EffectorStrength, \
EffectorRatio, \
RootStrength, \
RootRatio, \
Damping, \
PoleVector, \
bFlipPolePlane, \
PoleVectorKind, \
PoleVectorSpace, \
PrimaryAxis, \
SecondaryAxis, \
bLiveSimulation, \
Iterations, \
bLimitLocalPosition, \
bPropagateToChildren, \
DebugSettings, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_SpringIK;
// ********** End ScriptStruct FRigUnit_SpringIK ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SpringIK_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS