156 lines
6.8 KiB
C
156 lines
6.8 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_SpringIK.h"
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#ifdef CONTROLRIG_RigUnit_SpringIK_generated_h
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#error "RigUnit_SpringIK.generated.h already included, missing '#pragma once' in RigUnit_SpringIK.h"
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#endif
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#define CONTROLRIG_RigUnit_SpringIK_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_SpringIK_DebugSettings ***********************************
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struct Z_Construct_UScriptStruct_FRigUnit_SpringIK_DebugSettings_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SpringIK_h_14_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SpringIK_DebugSettings_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_SpringIK_DebugSettings;
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// ********** End ScriptStruct FRigUnit_SpringIK_DebugSettings *************************************
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// ********** Begin ScriptStruct FRigUnit_SpringIK_WorkData ****************************************
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struct Z_Construct_UScriptStruct_FRigUnit_SpringIK_WorkData_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SpringIK_h_52_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SpringIK_WorkData_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_SpringIK_WorkData;
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// ********** End ScriptStruct FRigUnit_SpringIK_WorkData ******************************************
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// ********** Begin ScriptStruct FRigUnit_SpringIK *************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_SpringIK_Statics;
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#define FRigUnit_SpringIK_Execute() \
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void FRigUnit_SpringIK::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& StartBone, \
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const FName& EndBone, \
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const float HierarchyStrength, \
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const float EffectorStrength, \
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const float EffectorRatio, \
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const float RootStrength, \
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const float RootRatio, \
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const float Damping, \
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const FVector& PoleVector, \
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const bool bFlipPolePlane, \
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const EControlRigVectorKind PoleVectorKind, \
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const FName& PoleVectorSpace, \
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const FVector& PrimaryAxis, \
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const FVector& SecondaryAxis, \
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const bool bLiveSimulation, \
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const int32 Iterations, \
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const bool bLimitLocalPosition, \
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const bool bPropagateToChildren, \
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const FRigUnit_SpringIK_DebugSettings& DebugSettings, \
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FRigUnit_SpringIK_WorkData& WorkData \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SpringIK_h_80_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SpringIK_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& StartBone, \
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const FName& EndBone, \
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const float HierarchyStrength, \
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const float EffectorStrength, \
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const float EffectorRatio, \
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const float RootStrength, \
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const float RootRatio, \
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const float Damping, \
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const FVector& PoleVector, \
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const bool bFlipPolePlane, \
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const EControlRigVectorKind PoleVectorKind, \
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const FName& PoleVectorSpace, \
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const FVector& PrimaryAxis, \
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const FVector& SecondaryAxis, \
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const bool bLiveSimulation, \
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const int32 Iterations, \
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const bool bLimitLocalPosition, \
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const bool bPropagateToChildren, \
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const FRigUnit_SpringIK_DebugSettings& DebugSettings, \
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FRigUnit_SpringIK_WorkData& WorkData \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
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const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const float HierarchyStrength = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float EffectorStrength = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float EffectorRatio = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const float RootStrength = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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const float RootRatio = *(float*)RigVMMemoryHandles[6].GetInputData(); \
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const float Damping = *(float*)RigVMMemoryHandles[7].GetInputData(); \
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const FVector& PoleVector = *(FVector*)RigVMMemoryHandles[8].GetInputData(); \
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const bool bFlipPolePlane = *(bool*)RigVMMemoryHandles[9].GetInputData(); \
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const EControlRigVectorKind PoleVectorKind = *(EControlRigVectorKind*)RigVMMemoryHandles[10].GetInputData(); \
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const FName& PoleVectorSpace = *(FName*)RigVMMemoryHandles[11].GetInputData(); \
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const FVector& PrimaryAxis = *(FVector*)RigVMMemoryHandles[12].GetInputData(); \
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const FVector& SecondaryAxis = *(FVector*)RigVMMemoryHandles[13].GetInputData(); \
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const bool bLiveSimulation = *(bool*)RigVMMemoryHandles[14].GetInputData(); \
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const int32 Iterations = *(int32*)RigVMMemoryHandles[15].GetInputData(); \
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const bool bLimitLocalPosition = *(bool*)RigVMMemoryHandles[16].GetInputData(); \
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const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[17].GetInputData(); \
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const FRigUnit_SpringIK_DebugSettings& DebugSettings = *(FRigUnit_SpringIK_DebugSettings*)RigVMMemoryHandles[18].GetInputData(); \
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FRigUnit_SpringIK_WorkData& WorkData = *(FRigUnit_SpringIK_WorkData*)RigVMMemoryHandles[19].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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StartBone, \
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EndBone, \
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HierarchyStrength, \
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EffectorStrength, \
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EffectorRatio, \
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RootStrength, \
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RootRatio, \
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Damping, \
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PoleVector, \
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bFlipPolePlane, \
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PoleVectorKind, \
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PoleVectorSpace, \
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PrimaryAxis, \
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SecondaryAxis, \
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bLiveSimulation, \
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Iterations, \
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bLimitLocalPosition, \
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bPropagateToChildren, \
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DebugSettings, \
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WorkData \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_SpringIK;
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// ********** End ScriptStruct FRigUnit_SpringIK ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SpringIK_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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