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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_SlideChain.h"
#ifdef CONTROLRIG_RigUnit_SlideChain_generated_h
#error "RigUnit_SlideChain.generated.h already included, missing '#pragma once' in RigUnit_SlideChain.h"
#endif
#define CONTROLRIG_RigUnit_SlideChain_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_SlideChain_WorkData **************************************
struct Z_Construct_UScriptStruct_FRigUnit_SlideChain_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChain_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_SlideChain_WorkData;
// ********** End ScriptStruct FRigUnit_SlideChain_WorkData ****************************************
// ********** Begin ScriptStruct FRigUnit_SlideChain ***********************************************
struct Z_Construct_UScriptStruct_FRigUnit_SlideChain_Statics;
#define FRigUnit_SlideChain_Execute() \
void FRigUnit_SlideChain::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const float SlideAmount, \
const bool bPropagateToChildren, \
FRigUnit_SlideChain_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_43_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChain_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const float SlideAmount, \
const bool bPropagateToChildren, \
FRigUnit_SlideChain_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
const float SlideAmount = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
FRigUnit_SlideChain_WorkData& WorkData = *(FRigUnit_SlideChain_WorkData*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
StartBone, \
EndBone, \
SlideAmount, \
bPropagateToChildren, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_SlideChain;
// ********** End ScriptStruct FRigUnit_SlideChain *************************************************
// ********** Begin ScriptStruct FRigUnit_SlideChainPerItem ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_SlideChainPerItem_Statics;
#define FRigUnit_SlideChainPerItem_Execute() \
void FRigUnit_SlideChainPerItem::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const float SlideAmount, \
const bool bPropagateToChildren, \
FRigUnit_SlideChain_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_94_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChainPerItem_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const float SlideAmount, \
const bool bPropagateToChildren, \
FRigUnit_SlideChain_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \
const float SlideAmount = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
FRigUnit_SlideChain_WorkData& WorkData = *(FRigUnit_SlideChain_WorkData*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
SlideAmount, \
bPropagateToChildren, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_SlideChainPerItem;
// ********** End ScriptStruct FRigUnit_SlideChainPerItem ******************************************
// ********** Begin ScriptStruct FRigUnit_SlideChainItemArray **************************************
struct Z_Construct_UScriptStruct_FRigUnit_SlideChainItemArray_Statics;
#define FRigUnit_SlideChainItemArray_Execute() \
void FRigUnit_SlideChainItemArray::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const float SlideAmount, \
const bool bPropagateToChildren, \
FRigUnit_SlideChain_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_138_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChainItemArray_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const float SlideAmount, \
const bool bPropagateToChildren, \
FRigUnit_SlideChain_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
const float SlideAmount = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
FRigUnit_SlideChain_WorkData& WorkData = *(FRigUnit_SlideChain_WorkData*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
SlideAmount, \
bPropagateToChildren, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_SlideChainItemArray;
// ********** End ScriptStruct FRigUnit_SlideChainItemArray ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS