Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/RigUnit_HighlevelBase.h"
#ifdef CONTROLRIG_RigUnit_HighlevelBase_generated_h
#error "RigUnit_HighlevelBase.generated.h already included, missing '#pragma once' in RigUnit_HighlevelBase.h"
#endif
#define CONTROLRIG_RigUnit_HighlevelBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_HighlevelBase ********************************************
struct Z_Construct_UScriptStruct_FRigUnit_HighlevelBase_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_RigUnit_HighlevelBase_h_18_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_HighlevelBase_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnit Super;
struct FRigUnit_HighlevelBase;
// ********** End ScriptStruct FRigUnit_HighlevelBase **********************************************
// ********** Begin ScriptStruct FRigUnit_HighlevelBaseMutable *************************************
struct Z_Construct_UScriptStruct_FRigUnit_HighlevelBaseMutable_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_RigUnit_HighlevelBase_h_24_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_HighlevelBaseMutable_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnitMutable Super;
struct FRigUnit_HighlevelBaseMutable;
// ********** End ScriptStruct FRigUnit_HighlevelBaseMutable ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_RigUnit_HighlevelBase_h
// ********** Begin Enum EControlRigVectorKind *****************************************************
#define FOREACH_ENUM_ECONTROLRIGVECTORKIND(op) \
op(EControlRigVectorKind::Direction) \
op(EControlRigVectorKind::Location)
enum class EControlRigVectorKind : uint8;
template<> struct TIsUEnumClass<EControlRigVectorKind> { enum { Value = true }; };
template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EControlRigVectorKind>();
// ********** End Enum EControlRigVectorKind *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS