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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_FABRIK.h"
#ifdef CONTROLRIG_RigUnit_FABRIK_generated_h
#error "RigUnit_FABRIK.generated.h already included, missing '#pragma once' in RigUnit_FABRIK.h"
#endif
#define CONTROLRIG_RigUnit_FABRIK_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_FABRIK_WorkData ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_FABRIK_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIK_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_FABRIK_WorkData;
// ********** End ScriptStruct FRigUnit_FABRIK_WorkData ********************************************
// ********** Begin ScriptStruct FRigUnit_FABRIK ***************************************************
struct Z_Construct_UScriptStruct_FRigUnit_FABRIK_Statics;
#define FRigUnit_FABRIK_Execute() \
void FRigUnit_FABRIK::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EffectorBone, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const bool bPropagateToChildren, \
const int32 MaxIterations, \
FRigUnit_FABRIK_WorkData& WorkData, \
const bool bSetEffectorTransform \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_39_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIK_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EffectorBone, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const bool bPropagateToChildren, \
const int32 MaxIterations, \
FRigUnit_FABRIK_WorkData& WorkData, \
const bool bSetEffectorTransform \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& EffectorBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[2].GetInputData(); \
const float Precision = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
const int32 MaxIterations = *(int32*)RigVMMemoryHandles[6].GetInputData(); \
FRigUnit_FABRIK_WorkData& WorkData = *(FRigUnit_FABRIK_WorkData*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
const bool bSetEffectorTransform = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
StartBone, \
EffectorBone, \
EffectorTransform, \
Precision, \
Weight, \
bPropagateToChildren, \
MaxIterations, \
WorkData, \
bSetEffectorTransform \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_FABRIK;
// ********** End ScriptStruct FRigUnit_FABRIK *****************************************************
// ********** Begin ScriptStruct FRigUnit_FABRIKPerItem ********************************************
struct Z_Construct_UScriptStruct_FRigUnit_FABRIKPerItem_Statics;
#define FRigUnit_FABRIKPerItem_Execute() \
void FRigUnit_FABRIKPerItem::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const bool bPropagateToChildren, \
const int32 MaxIterations, \
FRigUnit_FABRIK_WorkData& WorkData, \
const bool bSetEffectorTransform \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_119_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIKPerItem_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const bool bPropagateToChildren, \
const int32 MaxIterations, \
FRigUnit_FABRIK_WorkData& WorkData, \
const bool bSetEffectorTransform \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \
const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
const int32 MaxIterations = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
FRigUnit_FABRIK_WorkData& WorkData = *(FRigUnit_FABRIK_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
const bool bSetEffectorTransform = *(bool*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
EffectorTransform, \
Precision, \
Weight, \
bPropagateToChildren, \
MaxIterations, \
WorkData, \
bSetEffectorTransform \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_FABRIKPerItem;
// ********** End ScriptStruct FRigUnit_FABRIKPerItem **********************************************
// ********** Begin ScriptStruct FRigUnit_FABRIKItemArray ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_FABRIKItemArray_Statics;
#define FRigUnit_FABRIKItemArray_Execute() \
void FRigUnit_FABRIKItemArray::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const bool bPropagateToChildren, \
const int32 MaxIterations, \
FRigUnit_FABRIK_WorkData& WorkData, \
const bool bSetEffectorTransform \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_193_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIKItemArray_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const FTransform& EffectorTransform, \
const float Precision, \
const float Weight, \
const bool bPropagateToChildren, \
const int32 MaxIterations, \
FRigUnit_FABRIK_WorkData& WorkData, \
const bool bSetEffectorTransform \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
const int32 MaxIterations = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
FRigUnit_FABRIK_WorkData& WorkData = *(FRigUnit_FABRIK_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
const bool bSetEffectorTransform = *(bool*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
EffectorTransform, \
Precision, \
Weight, \
bPropagateToChildren, \
MaxIterations, \
WorkData, \
bSetEffectorTransform \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_FABRIKItemArray;
// ********** End ScriptStruct FRigUnit_FABRIKItemArray ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS