Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeCommonInput_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); COMMONINPUT_API UFunction* Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature();
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_CommonInput;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_CommonInput()
{
if (!Z_Registration_Info_UPackage__Script_CommonInput.OuterSingleton)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature,
};
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/CommonInput",
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0x3C8028BD,
0x4F14E6E7,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_CommonInput.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_CommonInput.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_CommonInput(Z_Construct_UPackage__Script_CommonInput, TEXT("/Script/CommonInput"), Z_Registration_Info_UPackage__Script_CommonInput, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x3C8028BD, 0x4F14E6E7));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "CommonInputActionDomain.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCommonInputActionDomain() {}
// ********** Begin Cross Module References ********************************************************
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomain();
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomain_NoRegister();
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomainTable();
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister();
COMMONINPUT_API UEnum* Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior();
COMMONINPUT_API UEnum* Z_Construct_UEnum_CommonInput_ECommonInputMode();
ENGINE_API UClass* Z_Construct_UClass_UDataAsset();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EMouseCaptureMode();
UPackage* Z_Construct_UPackage__Script_CommonInput();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECommonInputEventFlowBehavior *********************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECommonInputEventFlowBehavior;
static UEnum* ECommonInputEventFlowBehavior_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECommonInputEventFlowBehavior.OuterSingleton)
{
Z_Registration_Info_UEnum_ECommonInputEventFlowBehavior.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior, (UObject*)Z_Construct_UPackage__Script_CommonInput(), TEXT("ECommonInputEventFlowBehavior"));
}
return Z_Registration_Info_UEnum_ECommonInputEventFlowBehavior.OuterSingleton;
}
template<> COMMONINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum<ECommonInputEventFlowBehavior>()
{
return ECommonInputEventFlowBehavior_StaticEnum();
}
struct Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlockIfActive.Name", "ECommonInputEventFlowBehavior::BlockIfActive" },
{ "BlockIfHandled.Name", "ECommonInputEventFlowBehavior::BlockIfHandled" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
{ "NeverBlock.Name", "ECommonInputEventFlowBehavior::NeverBlock" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECommonInputEventFlowBehavior::BlockIfActive", (int64)ECommonInputEventFlowBehavior::BlockIfActive },
{ "ECommonInputEventFlowBehavior::BlockIfHandled", (int64)ECommonInputEventFlowBehavior::BlockIfHandled },
{ "ECommonInputEventFlowBehavior::NeverBlock", (int64)ECommonInputEventFlowBehavior::NeverBlock },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_CommonInput,
nullptr,
"ECommonInputEventFlowBehavior",
"ECommonInputEventFlowBehavior",
Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior_Statics::Enum_MetaDataParams), Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior()
{
if (!Z_Registration_Info_UEnum_ECommonInputEventFlowBehavior.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECommonInputEventFlowBehavior.InnerSingleton, Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECommonInputEventFlowBehavior.InnerSingleton;
}
// ********** End Enum ECommonInputEventFlowBehavior ***********************************************
// ********** Begin Class UCommonInputActionDomain *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCommonInputActionDomain;
UClass* UCommonInputActionDomain::GetPrivateStaticClass()
{
using TClass = UCommonInputActionDomain;
if (!Z_Registration_Info_UClass_UCommonInputActionDomain.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CommonInputActionDomain"),
Z_Registration_Info_UClass_UCommonInputActionDomain.InnerSingleton,
StaticRegisterNativesUCommonInputActionDomain,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCommonInputActionDomain.InnerSingleton;
}
UClass* Z_Construct_UClass_UCommonInputActionDomain_NoRegister()
{
return UCommonInputActionDomain::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCommonInputActionDomain_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Describes an input-event handling domain. It's InnerBehavior determines how events\n * flow between widgets within the domain and Behavior determines how events will flow to\n * other Domains in the DomainTable.\n */" },
{ "IncludePath", "CommonInputActionDomain.h" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
{ "ToolTip", "Describes an input-event handling domain. It's InnerBehavior determines how events\nflow between widgets within the domain and Behavior determines how events will flow to\nother Domains in the DomainTable." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Behavior_MetaData[] = {
{ "Category", "Default" },
{ "Comment", "// Behavior of an input event between Action Domains, i.e., how an event flows into the next Action Domain\n" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
{ "ToolTip", "Behavior of an input event between Action Domains, i.e., how an event flows into the next Action Domain" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InnerBehavior_MetaData[] = {
{ "Category", "Default" },
{ "Comment", "// Behavior of an input event within an Action Domain, i.e., how an event flows to a lower ZOrder active widget\n// within the same Action Domain\n" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
{ "ToolTip", "Behavior of an input event within an Action Domain, i.e., how an event flows to a lower ZOrder active widget\nwithin the same Action Domain" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseActionDomainDesiredInputConfig_MetaData[] = {
{ "Category", "Default" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMode_MetaData[] = {
{ "Category", "Default" },
{ "EditCondition", "bUseActionDomainDesiredInputConfig" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MouseCaptureMode_MetaData[] = {
{ "Category", "Default" },
{ "EditCondition", "bUseActionDomainDesiredInputConfig" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCommonInputActionDomain constinit property declarations *****************
static const UECodeGen_Private::FIntPropertyParams NewProp_Behavior_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Behavior;
static const UECodeGen_Private::FIntPropertyParams NewProp_InnerBehavior_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_InnerBehavior;
static void NewProp_bUseActionDomainDesiredInputConfig_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseActionDomainDesiredInputConfig;
static const UECodeGen_Private::FBytePropertyParams NewProp_InputMode_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_InputMode;
static const UECodeGen_Private::FBytePropertyParams NewProp_MouseCaptureMode_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_MouseCaptureMode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCommonInputActionDomain constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCommonInputActionDomain>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCommonInputActionDomain_Statics
// ********** Begin Class UCommonInputActionDomain Property Definitions ****************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_Behavior_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_Behavior = { "Behavior", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputActionDomain, Behavior), Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Behavior_MetaData), NewProp_Behavior_MetaData) }; // 3857845328
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_InnerBehavior_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_InnerBehavior = { "InnerBehavior", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputActionDomain, InnerBehavior), Z_Construct_UEnum_CommonInput_ECommonInputEventFlowBehavior, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InnerBehavior_MetaData), NewProp_InnerBehavior_MetaData) }; // 3857845328
void Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_bUseActionDomainDesiredInputConfig_SetBit(void* Obj)
{
((UCommonInputActionDomain*)Obj)->bUseActionDomainDesiredInputConfig = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_bUseActionDomainDesiredInputConfig = { "bUseActionDomainDesiredInputConfig", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputActionDomain), &Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_bUseActionDomainDesiredInputConfig_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseActionDomainDesiredInputConfig_MetaData), NewProp_bUseActionDomainDesiredInputConfig_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_InputMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_InputMode = { "InputMode", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputActionDomain, InputMode), Z_Construct_UEnum_CommonInput_ECommonInputMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMode_MetaData), NewProp_InputMode_MetaData) }; // 3775286472
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_MouseCaptureMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_MouseCaptureMode = { "MouseCaptureMode", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputActionDomain, MouseCaptureMode), Z_Construct_UEnum_Engine_EMouseCaptureMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MouseCaptureMode_MetaData), NewProp_MouseCaptureMode_MetaData) }; // 3489633281
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCommonInputActionDomain_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_Behavior_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_Behavior,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_InnerBehavior_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_InnerBehavior,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_bUseActionDomainDesiredInputConfig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_InputMode_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_InputMode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_MouseCaptureMode_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomain_Statics::NewProp_MouseCaptureMode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputActionDomain_Statics::PropPointers) < 2048);
// ********** End Class UCommonInputActionDomain Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UCommonInputActionDomain_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDataAsset,
(UObject* (*)())Z_Construct_UPackage__Script_CommonInput,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputActionDomain_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonInputActionDomain_Statics::ClassParams = {
&UCommonInputActionDomain::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCommonInputActionDomain_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputActionDomain_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputActionDomain_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonInputActionDomain_Statics::Class_MetaDataParams)
};
void UCommonInputActionDomain::StaticRegisterNativesUCommonInputActionDomain()
{
}
UClass* Z_Construct_UClass_UCommonInputActionDomain()
{
if (!Z_Registration_Info_UClass_UCommonInputActionDomain.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonInputActionDomain.OuterSingleton, Z_Construct_UClass_UCommonInputActionDomain_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCommonInputActionDomain.OuterSingleton;
}
UCommonInputActionDomain::UCommonInputActionDomain(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonInputActionDomain);
UCommonInputActionDomain::~UCommonInputActionDomain() {}
// ********** End Class UCommonInputActionDomain ***************************************************
// ********** Begin Class UCommonInputActionDomainTable ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCommonInputActionDomainTable;
UClass* UCommonInputActionDomainTable::GetPrivateStaticClass()
{
using TClass = UCommonInputActionDomainTable;
if (!Z_Registration_Info_UClass_UCommonInputActionDomainTable.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CommonInputActionDomainTable"),
Z_Registration_Info_UClass_UCommonInputActionDomainTable.InnerSingleton,
StaticRegisterNativesUCommonInputActionDomainTable,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCommonInputActionDomainTable.InnerSingleton;
}
UClass* Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister()
{
return UCommonInputActionDomainTable::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCommonInputActionDomainTable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * An ordered array of ActionDomains.\n */" },
{ "IncludePath", "CommonInputActionDomain.h" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
{ "ToolTip", "An ordered array of ActionDomains." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionDomains_MetaData[] = {
{ "Category", "Default" },
{ "Comment", "// Domains will receive events in ascending index order\n" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
{ "ToolTip", "Domains will receive events in ascending index order" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMode_MetaData[] = {
{ "Category", "Default" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MouseCaptureMode_MetaData[] = {
{ "Category", "Default" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bHideCursorDuringViewportCapture_MetaData[] = {
{ "Category", "Default" },
{ "ModuleRelativePath", "Public/CommonInputActionDomain.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCommonInputActionDomainTable constinit property declarations ************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActionDomains_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ActionDomains;
static const UECodeGen_Private::FBytePropertyParams NewProp_InputMode_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_InputMode;
static const UECodeGen_Private::FBytePropertyParams NewProp_MouseCaptureMode_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_MouseCaptureMode;
static void NewProp_bHideCursorDuringViewportCapture_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHideCursorDuringViewportCapture;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCommonInputActionDomainTable constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCommonInputActionDomainTable>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCommonInputActionDomainTable_Statics
// ********** Begin Class UCommonInputActionDomainTable Property Definitions ***********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_ActionDomains_Inner = { "ActionDomains", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCommonInputActionDomain_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_ActionDomains = { "ActionDomains", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputActionDomainTable, ActionDomains), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionDomains_MetaData), NewProp_ActionDomains_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_InputMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_InputMode = { "InputMode", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputActionDomainTable, InputMode), Z_Construct_UEnum_CommonInput_ECommonInputMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMode_MetaData), NewProp_InputMode_MetaData) }; // 3775286472
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_MouseCaptureMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_MouseCaptureMode = { "MouseCaptureMode", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputActionDomainTable, MouseCaptureMode), Z_Construct_UEnum_Engine_EMouseCaptureMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MouseCaptureMode_MetaData), NewProp_MouseCaptureMode_MetaData) }; // 3489633281
void Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_bHideCursorDuringViewportCapture_SetBit(void* Obj)
{
((UCommonInputActionDomainTable*)Obj)->bHideCursorDuringViewportCapture = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_bHideCursorDuringViewportCapture = { "bHideCursorDuringViewportCapture", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputActionDomainTable), &Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_bHideCursorDuringViewportCapture_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHideCursorDuringViewportCapture_MetaData), NewProp_bHideCursorDuringViewportCapture_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCommonInputActionDomainTable_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_ActionDomains_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_ActionDomains,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_InputMode_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_InputMode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_MouseCaptureMode_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_MouseCaptureMode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputActionDomainTable_Statics::NewProp_bHideCursorDuringViewportCapture,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputActionDomainTable_Statics::PropPointers) < 2048);
// ********** End Class UCommonInputActionDomainTable Property Definitions *************************
UObject* (*const Z_Construct_UClass_UCommonInputActionDomainTable_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDataAsset,
(UObject* (*)())Z_Construct_UPackage__Script_CommonInput,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputActionDomainTable_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonInputActionDomainTable_Statics::ClassParams = {
&UCommonInputActionDomainTable::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCommonInputActionDomainTable_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputActionDomainTable_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputActionDomainTable_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonInputActionDomainTable_Statics::Class_MetaDataParams)
};
void UCommonInputActionDomainTable::StaticRegisterNativesUCommonInputActionDomainTable()
{
}
UClass* Z_Construct_UClass_UCommonInputActionDomainTable()
{
if (!Z_Registration_Info_UClass_UCommonInputActionDomainTable.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonInputActionDomainTable.OuterSingleton, Z_Construct_UClass_UCommonInputActionDomainTable_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCommonInputActionDomainTable.OuterSingleton;
}
UCommonInputActionDomainTable::UCommonInputActionDomainTable(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonInputActionDomainTable);
UCommonInputActionDomainTable::~UCommonInputActionDomainTable() {}
// ********** End Class UCommonInputActionDomainTable **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h__Script_CommonInput_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECommonInputEventFlowBehavior_StaticEnum, TEXT("ECommonInputEventFlowBehavior"), &Z_Registration_Info_UEnum_ECommonInputEventFlowBehavior, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3857845328U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCommonInputActionDomain, UCommonInputActionDomain::StaticClass, TEXT("UCommonInputActionDomain"), &Z_Registration_Info_UClass_UCommonInputActionDomain, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonInputActionDomain), 2806205017U) },
{ Z_Construct_UClass_UCommonInputActionDomainTable, UCommonInputActionDomainTable::StaticClass, TEXT("UCommonInputActionDomainTable"), &Z_Registration_Info_UClass_UCommonInputActionDomainTable, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonInputActionDomainTable), 263074715U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h__Script_CommonInput_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h__Script_CommonInput_1592950079{
TEXT("/Script/CommonInput"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h__Script_CommonInput_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h__Script_CommonInput_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h__Script_CommonInput_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h__Script_CommonInput_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,115 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CommonInputActionDomain.h"
#ifdef COMMONINPUT_CommonInputActionDomain_generated_h
#error "CommonInputActionDomain.generated.h already included, missing '#pragma once' in CommonInputActionDomain.h"
#endif
#define COMMONINPUT_CommonInputActionDomain_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCommonInputActionDomain *************************************************
struct Z_Construct_UClass_UCommonInputActionDomain_Statics;
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomain_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCommonInputActionDomain(); \
friend struct ::Z_Construct_UClass_UCommonInputActionDomain_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONINPUT_API UClass* ::Z_Construct_UClass_UCommonInputActionDomain_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonInputActionDomain, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonInput"), Z_Construct_UClass_UCommonInputActionDomain_NoRegister) \
DECLARE_SERIALIZER(UCommonInputActionDomain)
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
COMMONINPUT_API UCommonInputActionDomain(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonInputActionDomain(UCommonInputActionDomain&&) = delete; \
UCommonInputActionDomain(const UCommonInputActionDomain&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONINPUT_API, UCommonInputActionDomain); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonInputActionDomain); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonInputActionDomain) \
COMMONINPUT_API virtual ~UCommonInputActionDomain();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_43_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_46_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_46_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonInputActionDomain;
// ********** End Class UCommonInputActionDomain ***************************************************
// ********** Begin Class UCommonInputActionDomainTable ********************************************
struct Z_Construct_UClass_UCommonInputActionDomainTable_Statics;
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_78_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCommonInputActionDomainTable(); \
friend struct ::Z_Construct_UClass_UCommonInputActionDomainTable_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONINPUT_API UClass* ::Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonInputActionDomainTable, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonInput"), Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister) \
DECLARE_SERIALIZER(UCommonInputActionDomainTable)
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_78_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
COMMONINPUT_API UCommonInputActionDomainTable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonInputActionDomainTable(UCommonInputActionDomainTable&&) = delete; \
UCommonInputActionDomainTable(const UCommonInputActionDomainTable&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONINPUT_API, UCommonInputActionDomainTable); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonInputActionDomainTable); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonInputActionDomainTable) \
COMMONINPUT_API virtual ~UCommonInputActionDomainTable();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_75_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_78_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_78_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h_78_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonInputActionDomainTable;
// ********** End Class UCommonInputActionDomainTable **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputActionDomain_h
// ********** Begin Enum ECommonInputEventFlowBehavior *********************************************
#define FOREACH_ENUM_ECOMMONINPUTEVENTFLOWBEHAVIOR(op) \
op(ECommonInputEventFlowBehavior::BlockIfActive) \
op(ECommonInputEventFlowBehavior::BlockIfHandled) \
op(ECommonInputEventFlowBehavior::NeverBlock)
enum class ECommonInputEventFlowBehavior;
template<> struct TIsUEnumClass<ECommonInputEventFlowBehavior> { enum { Value = true }; };
template<> COMMONINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum<ECommonInputEventFlowBehavior>();
// ********** End Enum ECommonInputEventFlowBehavior ***********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,239 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CommonInputBaseTypes.h"
#ifdef COMMONINPUT_CommonInputBaseTypes_generated_h
#error "CommonInputBaseTypes.generated.h already included, missing '#pragma once' in CommonInputBaseTypes.h"
#endif
#define COMMONINPUT_CommonInputBaseTypes_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCommonInputKeyBrushConfiguration *********************************
struct Z_Construct_UScriptStruct_FCommonInputKeyBrushConfiguration_Statics;
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_38_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCommonInputKeyBrushConfiguration_Statics; \
COMMONINPUT_API static class UScriptStruct* StaticStruct();
struct FCommonInputKeyBrushConfiguration;
// ********** End ScriptStruct FCommonInputKeyBrushConfiguration ***********************************
// ********** Begin ScriptStruct FCommonInputKeySetBrushConfiguration ******************************
struct Z_Construct_UScriptStruct_FCommonInputKeySetBrushConfiguration_Statics;
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_56_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCommonInputKeySetBrushConfiguration_Statics; \
COMMONINPUT_API static class UScriptStruct* StaticStruct();
struct FCommonInputKeySetBrushConfiguration;
// ********** End ScriptStruct FCommonInputKeySetBrushConfiguration ********************************
// ********** Begin ScriptStruct FInputDeviceIdentifierPair ****************************************
struct Z_Construct_UScriptStruct_FInputDeviceIdentifierPair_Statics;
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_74_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputDeviceIdentifierPair_Statics; \
COMMONINPUT_API static class UScriptStruct* StaticStruct();
struct FInputDeviceIdentifierPair;
// ********** End ScriptStruct FInputDeviceIdentifierPair ******************************************
// ********** Begin ScriptStruct FInputHoldData ****************************************************
struct Z_Construct_UScriptStruct_FInputHoldData_Statics;
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_87_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputHoldData_Statics; \
COMMONINPUT_API static class UScriptStruct* StaticStruct();
struct FInputHoldData;
// ********** End ScriptStruct FInputHoldData ******************************************************
// ********** Begin Class UCommonUIInputData *******************************************************
struct Z_Construct_UClass_UCommonUIInputData_Statics;
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonUIInputData_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_105_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCommonUIInputData(); \
friend struct ::Z_Construct_UClass_UCommonUIInputData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONINPUT_API UClass* ::Z_Construct_UClass_UCommonUIInputData_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonUIInputData, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/CommonInput"), Z_Construct_UClass_UCommonUIInputData_NoRegister) \
DECLARE_SERIALIZER(UCommonUIInputData)
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_105_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
COMMONINPUT_API UCommonUIInputData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonUIInputData(UCommonUIInputData&&) = delete; \
UCommonUIInputData(const UCommonUIInputData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONINPUT_API, UCommonUIInputData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonUIInputData); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonUIInputData) \
COMMONINPUT_API virtual ~UCommonUIInputData();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_102_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_105_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_105_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_105_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonUIInputData;
// ********** End Class UCommonUIInputData *********************************************************
// ********** Begin Class UCommonUIHoldData ********************************************************
struct Z_Construct_UClass_UCommonUIHoldData_Statics;
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonUIHoldData_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_135_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCommonUIHoldData(); \
friend struct ::Z_Construct_UClass_UCommonUIHoldData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONINPUT_API UClass* ::Z_Construct_UClass_UCommonUIHoldData_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonUIHoldData, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/CommonInput"), Z_Construct_UClass_UCommonUIHoldData_NoRegister) \
DECLARE_SERIALIZER(UCommonUIHoldData)
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_135_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonUIHoldData(UCommonUIHoldData&&) = delete; \
UCommonUIHoldData(const UCommonUIHoldData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONINPUT_API, UCommonUIHoldData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonUIHoldData); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UCommonUIHoldData) \
COMMONINPUT_API virtual ~UCommonUIHoldData();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_132_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_135_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_135_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_135_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonUIHoldData;
// ********** End Class UCommonUIHoldData **********************************************************
// ********** Begin Class UCommonInputBaseControllerData *******************************************
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_159_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetRegisteredGamepads);
struct Z_Construct_UClass_UCommonInputBaseControllerData_Statics;
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputBaseControllerData_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_159_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCommonInputBaseControllerData(); \
friend struct ::Z_Construct_UClass_UCommonInputBaseControllerData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONINPUT_API UClass* ::Z_Construct_UClass_UCommonInputBaseControllerData_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonInputBaseControllerData, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/CommonInput"), Z_Construct_UClass_UCommonInputBaseControllerData_NoRegister) \
DECLARE_SERIALIZER(UCommonInputBaseControllerData)
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_159_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
COMMONINPUT_API UCommonInputBaseControllerData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonInputBaseControllerData(UCommonInputBaseControllerData&&) = delete; \
UCommonInputBaseControllerData(const UCommonInputBaseControllerData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONINPUT_API, UCommonInputBaseControllerData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonInputBaseControllerData); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonInputBaseControllerData) \
COMMONINPUT_API virtual ~UCommonInputBaseControllerData();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_156_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_159_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_159_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_159_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_159_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonInputBaseControllerData;
// ********** End Class UCommonInputBaseControllerData *********************************************
// ********** Begin Class UCommonInputPlatformSettings *********************************************
struct Z_Construct_UClass_UCommonInputPlatformSettings_Statics;
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputPlatformSettings_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_218_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCommonInputPlatformSettings(); \
friend struct ::Z_Construct_UClass_UCommonInputPlatformSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONINPUT_API UClass* ::Z_Construct_UClass_UCommonInputPlatformSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonInputPlatformSettings, UPlatformSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/CommonInput"), Z_Construct_UClass_UCommonInputPlatformSettings_NoRegister) \
DECLARE_SERIALIZER(UCommonInputPlatformSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_218_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonInputPlatformSettings(UCommonInputPlatformSettings&&) = delete; \
UCommonInputPlatformSettings(const UCommonInputPlatformSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONINPUT_API, UCommonInputPlatformSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonInputPlatformSettings); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCommonInputPlatformSettings) \
COMMONINPUT_API virtual ~UCommonInputPlatformSettings();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_215_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_218_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_218_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_218_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonInputPlatformSettings;
// ********** End Class UCommonInputPlatformSettings ***********************************************
// ********** Begin ScriptStruct FCommonInputPlatformBaseData **************************************
struct Z_Construct_UScriptStruct_FCommonInputPlatformBaseData_Statics;
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h_300_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCommonInputPlatformBaseData_Statics; \
COMMONINPUT_API static class UScriptStruct* StaticStruct();
struct FCommonInputPlatformBaseData;
// ********** End ScriptStruct FCommonInputPlatformBaseData ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputBaseTypes_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1,94 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "CommonInputModeTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCommonInputModeTypes() {}
// ********** Begin Cross Module References ********************************************************
COMMONINPUT_API UEnum* Z_Construct_UEnum_CommonInput_ECommonInputMode();
UPackage* Z_Construct_UPackage__Script_CommonInput();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECommonInputMode **********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECommonInputMode;
static UEnum* ECommonInputMode_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECommonInputMode.OuterSingleton)
{
Z_Registration_Info_UEnum_ECommonInputMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_CommonInput_ECommonInputMode, (UObject*)Z_Construct_UPackage__Script_CommonInput(), TEXT("ECommonInputMode"));
}
return Z_Registration_Info_UEnum_ECommonInputMode.OuterSingleton;
}
template<> COMMONINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum<ECommonInputMode>()
{
return ECommonInputMode_StaticEnum();
}
struct Z_Construct_UEnum_CommonInput_ECommonInputMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "All.Name", "ECommonInputMode::All" },
{ "All.Tooltip", "Input is received by UI and the Game" },
{ "BlueprintType", "true" },
{ "Game.Name", "ECommonInputMode::Game" },
{ "Game.Tooltip", "Input is received by the Game only" },
{ "MAX.Hidden", "" },
{ "MAX.Name", "ECommonInputMode::MAX" },
{ "Menu.Name", "ECommonInputMode::Menu" },
{ "Menu.Tooltip", "Input is received by the UI only" },
{ "ModuleRelativePath", "Public/CommonInputModeTypes.h" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECommonInputMode::Menu", (int64)ECommonInputMode::Menu },
{ "ECommonInputMode::Game", (int64)ECommonInputMode::Game },
{ "ECommonInputMode::All", (int64)ECommonInputMode::All },
{ "ECommonInputMode::MAX", (int64)ECommonInputMode::MAX },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_CommonInput_ECommonInputMode_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_CommonInput_ECommonInputMode_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_CommonInput,
nullptr,
"ECommonInputMode",
"ECommonInputMode",
Z_Construct_UEnum_CommonInput_ECommonInputMode_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_CommonInput_ECommonInputMode_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_CommonInput_ECommonInputMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_CommonInput_ECommonInputMode_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_CommonInput_ECommonInputMode()
{
if (!Z_Registration_Info_UEnum_ECommonInputMode.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECommonInputMode.InnerSingleton, Z_Construct_UEnum_CommonInput_ECommonInputMode_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECommonInputMode.InnerSingleton;
}
// ********** End Enum ECommonInputMode ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputModeTypes_h__Script_CommonInput_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECommonInputMode_StaticEnum, TEXT("ECommonInputMode"), &Z_Registration_Info_UEnum_ECommonInputMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3775286472U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputModeTypes_h__Script_CommonInput_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputModeTypes_h__Script_CommonInput_3235450851{
TEXT("/Script/CommonInput"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputModeTypes_h__Script_CommonInput_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputModeTypes_h__Script_CommonInput_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CommonInputModeTypes.h"
#ifdef COMMONINPUT_CommonInputModeTypes_generated_h
#error "CommonInputModeTypes.generated.h already included, missing '#pragma once' in CommonInputModeTypes.h"
#endif
#define COMMONINPUT_CommonInputModeTypes_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputModeTypes_h
// ********** Begin Enum ECommonInputMode **********************************************************
#define FOREACH_ENUM_ECOMMONINPUTMODE(op) \
op(ECommonInputMode::Menu) \
op(ECommonInputMode::Game) \
op(ECommonInputMode::All)
enum class ECommonInputMode : uint8;
template<> struct TIsUEnumClass<ECommonInputMode> { enum { Value = true }; };
template<> COMMONINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum<ECommonInputMode>();
// ********** End Enum ECommonInputMode ************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,353 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "CommonInputSettings.h"
#include "CommonInputBaseTypes.h"
#include "Engine/PlatformSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCommonInputSettings() {}
// ********** Begin Cross Module References ********************************************************
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister();
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSettings();
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSettings_NoRegister();
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonUIInputData_NoRegister();
COMMONINPUT_API UScriptStruct* Z_Construct_UScriptStruct_FCommonInputPlatformBaseData();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
DEVELOPERSETTINGS_API UScriptStruct* Z_Construct_UScriptStruct_FPerPlatformSettings();
UPackage* Z_Construct_UPackage__Script_CommonInput();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCommonInputSettings Function IsEnhancedInputSupportEnabled **************
struct Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics
{
struct CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms
{
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Static version of enhanced input support check, exists to hide based on edit condition */" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
{ "ToolTip", "Static version of enhanced input support check, exists to hide based on edit condition" },
};
#endif // WITH_METADATA
// ********** Begin Function IsEnhancedInputSupportEnabled constinit property declarations *********
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsEnhancedInputSupportEnabled constinit property declarations ***********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsEnhancedInputSupportEnabled Property Definitions ********************
void Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms), &Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::PropPointers) < 2048);
// ********** End Function IsEnhancedInputSupportEnabled Property Definitions **********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSettings, nullptr, "IsEnhancedInputSupportEnabled", Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSettings::execIsEnhancedInputSupportEnabled)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UCommonInputSettings::IsEnhancedInputSupportEnabled();
P_NATIVE_END;
}
// ********** End Class UCommonInputSettings Function IsEnhancedInputSupportEnabled ****************
// ********** Begin Class UCommonInputSettings *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCommonInputSettings;
UClass* UCommonInputSettings::GetPrivateStaticClass()
{
using TClass = UCommonInputSettings;
if (!Z_Registration_Info_UClass_UCommonInputSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CommonInputSettings"),
Z_Registration_Info_UClass_UCommonInputSettings.InnerSingleton,
StaticRegisterNativesUCommonInputSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCommonInputSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UCommonInputSettings_NoRegister()
{
return UCommonInputSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCommonInputSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "CommonInputSettings.h" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputData_MetaData[] = {
{ "AllowAbstract", "FALSE" },
{ "Category", "Input" },
{ "Comment", "/** Create a derived asset from UCommonUIInputData to store Input data for your game.*/" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
{ "ToolTip", "Create a derived asset from UCommonUIInputData to store Input data for your game." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlatformInput_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CommonInputPlatformData_MetaData[] = {
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableInputMethodThrashingProtection_MetaData[] = {
{ "Category", "Thrashing Settings" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMethodThrashingLimit_MetaData[] = {
{ "Category", "Thrashing Settings" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMethodThrashingWindowInSeconds_MetaData[] = {
{ "Category", "Thrashing Settings" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMethodThrashingCooldownInSeconds_MetaData[] = {
{ "Category", "Thrashing Settings" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowOutOfFocusDeviceInput_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDefaultInputConfig_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/**\n\x09* Controls whether a default Input Config will be set when the active CommonActivatableWidgets do not specify a desired one.\n\x09* Disable this if you want to control the Input Mode via alternative means.\n\x09*/" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
{ "ToolTip", "Controls whether a default Input Config will be set when the active CommonActivatableWidgets do not specify a desired one.\nDisable this if you want to control the Input Mode via alternative means." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableEnhancedInputSupport_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Controls if Enhanced Input Support plugin-wide. Requires restart due to caching. */" },
{ "ConfigRestartRequired", "TRUE" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
{ "ToolTip", "Controls if Enhanced Input Support plugin-wide. Requires restart due to caching." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableAutomaticGamepadTypeDetection_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/**\n\x09* Controls automatic detection of the gamepad type.\n\x09* Disable this if you want to manually control the gamepad type using the UCommonInputSubsystem::SetGamepadInputType() function.\n\x09*/" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
{ "ToolTip", "Controls automatic detection of the gamepad type.\nDisable this if you want to manually control the gamepad type using the UCommonInputSubsystem::SetGamepadInputType() function." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionDomainTable_MetaData[] = {
{ "Category", "Action Domain" },
{ "Comment", "/** Create a derived asset from UCommonInputActionDomainTable to store ordered ActionDomain data for your game */" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
{ "ToolTip", "Create a derived asset from UCommonInputActionDomainTable to store ordered ActionDomain data for your game" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlatformNameUpgrades_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/**\n\x09* A map of Common Input platform names to a new one, which you can use\n\x09* to upgrade your Input Action data tables if you add a new platform to your\n\x09* project and wish to copy from some existing data\n\x09*/" },
{ "ConfigRestartRequired", "TRUE" },
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
{ "ToolTip", "A map of Common Input platform names to a new one, which you can use\nto upgrade your Input Action data tables if you add a new platform to your\nproject and wish to copy from some existing data" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputDataClass_MetaData[] = {
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionDomainTablePtr_MetaData[] = {
{ "ModuleRelativePath", "Public/CommonInputSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCommonInputSettings constinit property declarations *********************
static const UECodeGen_Private::FSoftClassPropertyParams NewProp_InputData;
static const UECodeGen_Private::FStructPropertyParams NewProp_PlatformInput;
static const UECodeGen_Private::FStructPropertyParams NewProp_CommonInputPlatformData_ValueProp;
static const UECodeGen_Private::FNamePropertyParams NewProp_CommonInputPlatformData_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_CommonInputPlatformData;
static void NewProp_bEnableInputMethodThrashingProtection_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableInputMethodThrashingProtection;
static const UECodeGen_Private::FIntPropertyParams NewProp_InputMethodThrashingLimit;
static const UECodeGen_Private::FDoublePropertyParams NewProp_InputMethodThrashingWindowInSeconds;
static const UECodeGen_Private::FDoublePropertyParams NewProp_InputMethodThrashingCooldownInSeconds;
static void NewProp_bAllowOutOfFocusDeviceInput_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowOutOfFocusDeviceInput;
static void NewProp_bEnableDefaultInputConfig_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDefaultInputConfig;
static void NewProp_bEnableEnhancedInputSupport_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableEnhancedInputSupport;
static void NewProp_bEnableAutomaticGamepadTypeDetection_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableAutomaticGamepadTypeDetection;
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_ActionDomainTable;
static const UECodeGen_Private::FNamePropertyParams NewProp_PlatformNameUpgrades_ValueProp;
static const UECodeGen_Private::FNamePropertyParams NewProp_PlatformNameUpgrades_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_PlatformNameUpgrades;
static const UECodeGen_Private::FClassPropertyParams NewProp_InputDataClass;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActionDomainTablePtr;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCommonInputSettings constinit property declarations ***********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("IsEnhancedInputSupportEnabled"), .Pointer = &UCommonInputSettings::execIsEnhancedInputSupportEnabled },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled, "IsEnhancedInputSupportEnabled" }, // 3325022964
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCommonInputSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCommonInputSettings_Statics
// ********** Begin Class UCommonInputSettings Property Definitions ********************************
const UECodeGen_Private::FSoftClassPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputData = { "InputData", nullptr, (EPropertyFlags)0x0044000000004001, UECodeGen_Private::EPropertyGenFlags::SoftClass, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputData), Z_Construct_UClass_UCommonUIInputData_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputData_MetaData), NewProp_InputData_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformInput = { "PlatformInput", nullptr, (EPropertyFlags)0x0040008000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, PlatformInput), Z_Construct_UScriptStruct_FPerPlatformSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlatformInput_MetaData), NewProp_PlatformInput_MetaData) }; // 391609619
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData_ValueProp = { "CommonInputPlatformData", nullptr, (EPropertyFlags)0x0000000020004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FCommonInputPlatformBaseData, METADATA_PARAMS(0, nullptr) }; // 2858459763
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData_Key_KeyProp = { "CommonInputPlatformData_Key", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData = { "CommonInputPlatformData", nullptr, (EPropertyFlags)0x0040000020004000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, CommonInputPlatformData_DEPRECATED), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CommonInputPlatformData_MetaData), NewProp_CommonInputPlatformData_MetaData) }; // 2858459763
void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableInputMethodThrashingProtection_SetBit(void* Obj)
{
((UCommonInputSettings*)Obj)->bEnableInputMethodThrashingProtection = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableInputMethodThrashingProtection = { "bEnableInputMethodThrashingProtection", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableInputMethodThrashingProtection_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableInputMethodThrashingProtection_MetaData), NewProp_bEnableInputMethodThrashingProtection_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingLimit = { "InputMethodThrashingLimit", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputMethodThrashingLimit), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMethodThrashingLimit_MetaData), NewProp_InputMethodThrashingLimit_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingWindowInSeconds = { "InputMethodThrashingWindowInSeconds", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputMethodThrashingWindowInSeconds), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMethodThrashingWindowInSeconds_MetaData), NewProp_InputMethodThrashingWindowInSeconds_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingCooldownInSeconds = { "InputMethodThrashingCooldownInSeconds", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputMethodThrashingCooldownInSeconds), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMethodThrashingCooldownInSeconds_MetaData), NewProp_InputMethodThrashingCooldownInSeconds_MetaData) };
void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bAllowOutOfFocusDeviceInput_SetBit(void* Obj)
{
((UCommonInputSettings*)Obj)->bAllowOutOfFocusDeviceInput = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bAllowOutOfFocusDeviceInput = { "bAllowOutOfFocusDeviceInput", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bAllowOutOfFocusDeviceInput_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowOutOfFocusDeviceInput_MetaData), NewProp_bAllowOutOfFocusDeviceInput_MetaData) };
void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableDefaultInputConfig_SetBit(void* Obj)
{
((UCommonInputSettings*)Obj)->bEnableDefaultInputConfig = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableDefaultInputConfig = { "bEnableDefaultInputConfig", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableDefaultInputConfig_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableDefaultInputConfig_MetaData), NewProp_bEnableDefaultInputConfig_MetaData) };
void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableEnhancedInputSupport_SetBit(void* Obj)
{
((UCommonInputSettings*)Obj)->bEnableEnhancedInputSupport = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableEnhancedInputSupport = { "bEnableEnhancedInputSupport", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableEnhancedInputSupport_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableEnhancedInputSupport_MetaData), NewProp_bEnableEnhancedInputSupport_MetaData) };
void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableAutomaticGamepadTypeDetection_SetBit(void* Obj)
{
((UCommonInputSettings*)Obj)->bEnableAutomaticGamepadTypeDetection = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableAutomaticGamepadTypeDetection = { "bEnableAutomaticGamepadTypeDetection", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableAutomaticGamepadTypeDetection_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableAutomaticGamepadTypeDetection_MetaData), NewProp_bEnableAutomaticGamepadTypeDetection_MetaData) };
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_ActionDomainTable = { "ActionDomainTable", nullptr, (EPropertyFlags)0x0044000000004001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, ActionDomainTable), Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionDomainTable_MetaData), NewProp_ActionDomainTable_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades_ValueProp = { "PlatformNameUpgrades", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades_Key_KeyProp = { "PlatformNameUpgrades_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades = { "PlatformNameUpgrades", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, PlatformNameUpgrades), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlatformNameUpgrades_MetaData), NewProp_PlatformNameUpgrades_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputDataClass = { "InputDataClass", nullptr, (EPropertyFlags)0x0044000000002000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputDataClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCommonUIInputData_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputDataClass_MetaData), NewProp_InputDataClass_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_ActionDomainTablePtr = { "ActionDomainTablePtr", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, ActionDomainTablePtr), Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionDomainTablePtr_MetaData), NewProp_ActionDomainTablePtr_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCommonInputSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformInput,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableInputMethodThrashingProtection,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingLimit,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingWindowInSeconds,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingCooldownInSeconds,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bAllowOutOfFocusDeviceInput,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableDefaultInputConfig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableEnhancedInputSupport,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableAutomaticGamepadTypeDetection,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_ActionDomainTable,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputDataClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_ActionDomainTablePtr,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSettings_Statics::PropPointers) < 2048);
// ********** End Class UCommonInputSettings Property Definitions **********************************
UObject* (*const Z_Construct_UClass_UCommonInputSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_CommonInput,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonInputSettings_Statics::ClassParams = {
&UCommonInputSettings::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UCommonInputSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSettings_Statics::PropPointers),
0,
0x008800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonInputSettings_Statics::Class_MetaDataParams)
};
void UCommonInputSettings::StaticRegisterNativesUCommonInputSettings()
{
UClass* Class = UCommonInputSettings::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCommonInputSettings_Statics::Funcs));
}
UClass* Z_Construct_UClass_UCommonInputSettings()
{
if (!Z_Registration_Info_UClass_UCommonInputSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonInputSettings.OuterSingleton, Z_Construct_UClass_UCommonInputSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCommonInputSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonInputSettings);
UCommonInputSettings::~UCommonInputSettings() {}
// ********** End Class UCommonInputSettings *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCommonInputSettings, UCommonInputSettings::StaticClass, TEXT("UCommonInputSettings"), &Z_Registration_Info_UClass_UCommonInputSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonInputSettings), 73255161U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_2199480099{
TEXT("/Script/CommonInput"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,68 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CommonInputSettings.h"
#ifdef COMMONINPUT_CommonInputSettings_generated_h
#error "CommonInputSettings.generated.h already included, missing '#pragma once' in CommonInputSettings.h"
#endif
#define COMMONINPUT_CommonInputSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCommonInputSettings *****************************************************
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h_27_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execIsEnhancedInputSupportEnabled);
struct Z_Construct_UClass_UCommonInputSettings_Statics;
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSettings_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h_27_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCommonInputSettings(); \
friend struct ::Z_Construct_UClass_UCommonInputSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONINPUT_API UClass* ::Z_Construct_UClass_UCommonInputSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonInputSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/CommonInput"), Z_Construct_UClass_UCommonInputSettings_NoRegister) \
DECLARE_SERIALIZER(UCommonInputSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h_27_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonInputSettings(UCommonInputSettings&&) = delete; \
UCommonInputSettings(const UCommonInputSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONINPUT_API, UCommonInputSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonInputSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonInputSettings) \
COMMONINPUT_API virtual ~UCommonInputSettings();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h_24_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h_27_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h_27_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h_27_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h_27_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonInputSettings;
// ********** End Class UCommonInputSettings *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,803 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "CommonInputSubsystem.h"
#include "Engine/LocalPlayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCommonInputSubsystem() {}
// ********** Begin Cross Module References ********************************************************
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister();
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSubsystem();
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSubsystem_NoRegister();
COMMONINPUT_API UEnum* Z_Construct_UEnum_CommonInput_ECommonInputType();
COMMONINPUT_API UFunction* Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature();
ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSubsystem();
UPackage* Z_Construct_UPackage__Script_CommonInput();
// ********** End Cross Module References **********************************************************
// ********** Begin Delegate FInputMethodChangedDelegate *******************************************
struct Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics
{
struct _Script_CommonInput_eventInputMethodChangedDelegate_Parms
{
ECommonInputType bNewInputType;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FInputMethodChangedDelegate constinit property declarations ***********
static const UECodeGen_Private::FBytePropertyParams NewProp_bNewInputType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_bNewInputType;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FInputMethodChangedDelegate constinit property declarations *************
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FInputMethodChangedDelegate Property Definitions **********************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::NewProp_bNewInputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::NewProp_bNewInputType = { "bNewInputType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_CommonInput_eventInputMethodChangedDelegate_Parms, bNewInputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::NewProp_bNewInputType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::NewProp_bNewInputType,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FInputMethodChangedDelegate Property Definitions ************************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_CommonInput, nullptr, "InputMethodChangedDelegate__DelegateSignature", Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::_Script_CommonInput_eventInputMethodChangedDelegate_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::_Script_CommonInput_eventInputMethodChangedDelegate_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FInputMethodChangedDelegate_DelegateWrapper(const FMulticastScriptDelegate& InputMethodChangedDelegate, ECommonInputType bNewInputType)
{
struct _Script_CommonInput_eventInputMethodChangedDelegate_Parms
{
ECommonInputType bNewInputType;
};
_Script_CommonInput_eventInputMethodChangedDelegate_Parms Parms;
Parms.bNewInputType=bNewInputType;
InputMethodChangedDelegate.ProcessMulticastDelegate<UObject>(&Parms);
}
// ********** End Delegate FInputMethodChangedDelegate *********************************************
// ********** Begin Class UCommonInputSubsystem Function BroadcastInputMethodChanged ***************
struct Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
#endif // WITH_METADATA
// ********** Begin Function BroadcastInputMethodChanged constinit property declarations ***********
// ********** End Function BroadcastInputMethodChanged constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "BroadcastInputMethodChanged", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSubsystem::execBroadcastInputMethodChanged)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->BroadcastInputMethodChanged();
P_NATIVE_END;
}
// ********** End Class UCommonInputSubsystem Function BroadcastInputMethodChanged *****************
// ********** Begin Class UCommonInputSubsystem Function GetCurrentGamepadName *********************
struct Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics
{
struct CommonInputSubsystem_eventGetCurrentGamepadName_Parms
{
FName ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonInputSubsystem" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetCurrentGamepadName constinit property declarations *****************
static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCurrentGamepadName constinit property declarations *******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCurrentGamepadName Property Definitions ****************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000582, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventGetCurrentGamepadName_Parms, ReturnValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::PropPointers) < 2048);
// ********** End Function GetCurrentGamepadName Property Definitions ******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "GetCurrentGamepadName", Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::CommonInputSubsystem_eventGetCurrentGamepadName_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::CommonInputSubsystem_eventGetCurrentGamepadName_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSubsystem::execGetCurrentGamepadName)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FName*)Z_Param__Result=P_THIS->GetCurrentGamepadName();
P_NATIVE_END;
}
// ********** End Class UCommonInputSubsystem Function GetCurrentGamepadName ***********************
// ********** Begin Class UCommonInputSubsystem Function GetCurrentInputType ***********************
struct Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics
{
struct CommonInputSubsystem_eventGetCurrentInputType_Parms
{
ECommonInputType ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonInputSubsystem" },
{ "Comment", "/** The current input type based on the last input received on the device. */" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
{ "ToolTip", "The current input type based on the last input received on the device." },
};
#endif // WITH_METADATA
// ********** Begin Function GetCurrentInputType constinit property declarations *******************
static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCurrentInputType constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCurrentInputType Property Definitions ******************************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventGetCurrentInputType_Parms, ReturnValue), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::NewProp_ReturnValue_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::PropPointers) < 2048);
// ********** End Function GetCurrentInputType Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "GetCurrentInputType", Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::CommonInputSubsystem_eventGetCurrentInputType_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::CommonInputSubsystem_eventGetCurrentInputType_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSubsystem::execGetCurrentInputType)
{
P_FINISH;
P_NATIVE_BEGIN;
*(ECommonInputType*)Z_Param__Result=P_THIS->GetCurrentInputType();
P_NATIVE_END;
}
// ********** End Class UCommonInputSubsystem Function GetCurrentInputType *************************
// ********** Begin Class UCommonInputSubsystem Function GetDefaultInputType ***********************
struct Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics
{
struct CommonInputSubsystem_eventGetDefaultInputType_Parms
{
ECommonInputType ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonInputSubsystem" },
{ "Comment", "/** The default input type for the current platform. */" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
{ "ToolTip", "The default input type for the current platform." },
};
#endif // WITH_METADATA
// ********** Begin Function GetDefaultInputType constinit property declarations *******************
static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetDefaultInputType constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetDefaultInputType Property Definitions ******************************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventGetDefaultInputType_Parms, ReturnValue), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::NewProp_ReturnValue_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::PropPointers) < 2048);
// ********** End Function GetDefaultInputType Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "GetDefaultInputType", Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::CommonInputSubsystem_eventGetDefaultInputType_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::CommonInputSubsystem_eventGetDefaultInputType_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSubsystem::execGetDefaultInputType)
{
P_FINISH;
P_NATIVE_BEGIN;
*(ECommonInputType*)Z_Param__Result=P_THIS->GetDefaultInputType();
P_NATIVE_END;
}
// ********** End Class UCommonInputSubsystem Function GetDefaultInputType *************************
// ********** Begin Class UCommonInputSubsystem Function IsInputMethodActive ***********************
struct Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics
{
struct CommonInputSubsystem_eventIsInputMethodActive_Parms
{
ECommonInputType InputMethod;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonInputSubsystem" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
#endif // WITH_METADATA
// ********** Begin Function IsInputMethodActive constinit property declarations *******************
static const UECodeGen_Private::FBytePropertyParams NewProp_InputMethod_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_InputMethod;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsInputMethodActive constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsInputMethodActive Property Definitions ******************************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_InputMethod_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_InputMethod = { "InputMethod", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventIsInputMethodActive_Parms, InputMethod), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843
void Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((CommonInputSubsystem_eventIsInputMethodActive_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CommonInputSubsystem_eventIsInputMethodActive_Parms), &Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_InputMethod_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_InputMethod,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::PropPointers) < 2048);
// ********** End Function IsInputMethodActive Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "IsInputMethodActive", Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::CommonInputSubsystem_eventIsInputMethodActive_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::CommonInputSubsystem_eventIsInputMethodActive_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSubsystem::execIsInputMethodActive)
{
P_GET_ENUM(ECommonInputType,Z_Param_InputMethod);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsInputMethodActive(ECommonInputType(Z_Param_InputMethod));
P_NATIVE_END;
}
// ********** End Class UCommonInputSubsystem Function IsInputMethodActive *************************
// ********** Begin Class UCommonInputSubsystem Function IsUsingPointerInput ***********************
struct Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics
{
struct CommonInputSubsystem_eventIsUsingPointerInput_Parms
{
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonInputSubsystem" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
#endif // WITH_METADATA
// ********** Begin Function IsUsingPointerInput constinit property declarations *******************
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsUsingPointerInput constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsUsingPointerInput Property Definitions ******************************
void Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((CommonInputSubsystem_eventIsUsingPointerInput_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CommonInputSubsystem_eventIsUsingPointerInput_Parms), &Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::PropPointers) < 2048);
// ********** End Function IsUsingPointerInput Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "IsUsingPointerInput", Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::CommonInputSubsystem_eventIsUsingPointerInput_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::CommonInputSubsystem_eventIsUsingPointerInput_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSubsystem::execIsUsingPointerInput)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsUsingPointerInput();
P_NATIVE_END;
}
// ********** End Class UCommonInputSubsystem Function IsUsingPointerInput *************************
// ********** Begin Class UCommonInputSubsystem Function SetCurrentInputType ***********************
struct Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics
{
struct CommonInputSubsystem_eventSetCurrentInputType_Parms
{
ECommonInputType NewInputType;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonInputSubsystem" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
#endif // WITH_METADATA
// ********** Begin Function SetCurrentInputType constinit property declarations *******************
static const UECodeGen_Private::FBytePropertyParams NewProp_NewInputType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_NewInputType;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetCurrentInputType constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetCurrentInputType Property Definitions ******************************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::NewProp_NewInputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::NewProp_NewInputType = { "NewInputType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventSetCurrentInputType_Parms, NewInputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::NewProp_NewInputType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::NewProp_NewInputType,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::PropPointers) < 2048);
// ********** End Function SetCurrentInputType Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "SetCurrentInputType", Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::CommonInputSubsystem_eventSetCurrentInputType_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::CommonInputSubsystem_eventSetCurrentInputType_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSubsystem::execSetCurrentInputType)
{
P_GET_ENUM(ECommonInputType,Z_Param_NewInputType);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetCurrentInputType(ECommonInputType(Z_Param_NewInputType));
P_NATIVE_END;
}
// ********** End Class UCommonInputSubsystem Function SetCurrentInputType *************************
// ********** Begin Class UCommonInputSubsystem Function SetGamepadInputType ***********************
struct Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics
{
struct CommonInputSubsystem_eventSetGamepadInputType_Parms
{
FName InGamepadInputType;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonInputSubsystem" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InGamepadInputType_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetGamepadInputType constinit property declarations *******************
static const UECodeGen_Private::FNamePropertyParams NewProp_InGamepadInputType;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetGamepadInputType constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetGamepadInputType Property Definitions ******************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::NewProp_InGamepadInputType = { "InGamepadInputType", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventSetGamepadInputType_Parms, InGamepadInputType), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InGamepadInputType_MetaData), NewProp_InGamepadInputType_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::NewProp_InGamepadInputType,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::PropPointers) < 2048);
// ********** End Function SetGamepadInputType Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "SetGamepadInputType", Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::CommonInputSubsystem_eventSetGamepadInputType_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::CommonInputSubsystem_eventSetGamepadInputType_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSubsystem::execSetGamepadInputType)
{
P_GET_PROPERTY(FNameProperty,Z_Param_InGamepadInputType);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetGamepadInputType(Z_Param_InGamepadInputType);
P_NATIVE_END;
}
// ********** End Class UCommonInputSubsystem Function SetGamepadInputType *************************
// ********** Begin Class UCommonInputSubsystem Function ShouldShowInputKeys ***********************
struct Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics
{
struct CommonInputSubsystem_eventShouldShowInputKeys_Parms
{
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonInputSubsystem" },
{ "Comment", "/** Should display indicators for the current input device on screen. This is needed when capturing videos, but we don't want to reveal the capture source device. */" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
{ "ToolTip", "Should display indicators for the current input device on screen. This is needed when capturing videos, but we don't want to reveal the capture source device." },
};
#endif // WITH_METADATA
// ********** Begin Function ShouldShowInputKeys constinit property declarations *******************
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ShouldShowInputKeys constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ShouldShowInputKeys Property Definitions ******************************
void Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((CommonInputSubsystem_eventShouldShowInputKeys_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CommonInputSubsystem_eventShouldShowInputKeys_Parms), &Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::PropPointers) < 2048);
// ********** End Function ShouldShowInputKeys Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "ShouldShowInputKeys", Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::CommonInputSubsystem_eventShouldShowInputKeys_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::CommonInputSubsystem_eventShouldShowInputKeys_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonInputSubsystem::execShouldShowInputKeys)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->ShouldShowInputKeys();
P_NATIVE_END;
}
// ********** End Class UCommonInputSubsystem Function ShouldShowInputKeys *************************
// ********** Begin Class UCommonInputSubsystem ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCommonInputSubsystem;
UClass* UCommonInputSubsystem::GetPrivateStaticClass()
{
using TClass = UCommonInputSubsystem;
if (!Z_Registration_Info_UClass_UCommonInputSubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CommonInputSubsystem"),
Z_Registration_Info_UClass_UCommonInputSubsystem.InnerSingleton,
StaticRegisterNativesUCommonInputSubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCommonInputSubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UCommonInputSubsystem_NoRegister()
{
return UCommonInputSubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCommonInputSubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "CommonInput" },
{ "IncludePath", "CommonInputSubsystem.h" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnInputMethodChanged_MetaData[] = {
{ "AllowPrivateAccess", "" },
{ "Category", "CommonInputSubsystem" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NumberOfInputMethodChangesRecently_MetaData[] = {
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LastInputMethodChangeTime_MetaData[] = {
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LastTimeInputMethodThrashingBegan_MetaData[] = {
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RawInputType_MetaData[] = {
{ "Comment", "/** The most recent input type that the user used, before considering locks and thrashing, but does consider PlatformSupportsInputType() */" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
{ "ToolTip", "The most recent input type that the user used, before considering locks and thrashing, but does consider PlatformSupportsInputType()" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInputType_MetaData[] = {
{ "Comment", "/** The current effective input type after considering input locks and thrashing */" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
{ "ToolTip", "The current effective input type after considering input locks and thrashing" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GamepadInputType_MetaData[] = {
{ "Comment", "/** */" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInputMethodLockedByThrashing_MetaData[] = {
{ "Comment", "/** Whether the last input type recalculation was locked out by input thrashing */" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
{ "ToolTip", "Whether the last input type recalculation was locked out by input thrashing" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInputLocks_MetaData[] = {
{ "Comment", "/** */" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionDomainTable_MetaData[] = {
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsGamepadSimulatedClick_MetaData[] = {
{ "Comment", "/** Is the current click simulated by the gamepad's face button down/right (platform dependent) */" },
{ "ModuleRelativePath", "Public/CommonInputSubsystem.h" },
{ "ToolTip", "Is the current click simulated by the gamepad's face button down/right (platform dependent)" },
};
#endif // WITH_METADATA
// ********** Begin Class UCommonInputSubsystem constinit property declarations ********************
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnInputMethodChanged;
static const UECodeGen_Private::FIntPropertyParams NewProp_NumberOfInputMethodChangesRecently;
static const UECodeGen_Private::FDoublePropertyParams NewProp_LastInputMethodChangeTime;
static const UECodeGen_Private::FDoublePropertyParams NewProp_LastTimeInputMethodThrashingBegan;
static const UECodeGen_Private::FBytePropertyParams NewProp_RawInputType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_RawInputType;
static const UECodeGen_Private::FBytePropertyParams NewProp_CurrentInputType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_CurrentInputType;
static const UECodeGen_Private::FNamePropertyParams NewProp_GamepadInputType;
static void NewProp_bInputMethodLockedByThrashing_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bInputMethodLockedByThrashing;
static const UECodeGen_Private::FBytePropertyParams NewProp_CurrentInputLocks_ValueProp_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_CurrentInputLocks_ValueProp;
static const UECodeGen_Private::FNamePropertyParams NewProp_CurrentInputLocks_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_CurrentInputLocks;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActionDomainTable;
static void NewProp_bIsGamepadSimulatedClick_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsGamepadSimulatedClick;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCommonInputSubsystem constinit property declarations **********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("BroadcastInputMethodChanged"), .Pointer = &UCommonInputSubsystem::execBroadcastInputMethodChanged },
{ .NameUTF8 = UTF8TEXT("GetCurrentGamepadName"), .Pointer = &UCommonInputSubsystem::execGetCurrentGamepadName },
{ .NameUTF8 = UTF8TEXT("GetCurrentInputType"), .Pointer = &UCommonInputSubsystem::execGetCurrentInputType },
{ .NameUTF8 = UTF8TEXT("GetDefaultInputType"), .Pointer = &UCommonInputSubsystem::execGetDefaultInputType },
{ .NameUTF8 = UTF8TEXT("IsInputMethodActive"), .Pointer = &UCommonInputSubsystem::execIsInputMethodActive },
{ .NameUTF8 = UTF8TEXT("IsUsingPointerInput"), .Pointer = &UCommonInputSubsystem::execIsUsingPointerInput },
{ .NameUTF8 = UTF8TEXT("SetCurrentInputType"), .Pointer = &UCommonInputSubsystem::execSetCurrentInputType },
{ .NameUTF8 = UTF8TEXT("SetGamepadInputType"), .Pointer = &UCommonInputSubsystem::execSetGamepadInputType },
{ .NameUTF8 = UTF8TEXT("ShouldShowInputKeys"), .Pointer = &UCommonInputSubsystem::execShouldShowInputKeys },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged, "BroadcastInputMethodChanged" }, // 2611588269
{ &Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName, "GetCurrentGamepadName" }, // 3148983328
{ &Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType, "GetCurrentInputType" }, // 1779086594
{ &Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType, "GetDefaultInputType" }, // 3448668456
{ &Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive, "IsInputMethodActive" }, // 2333679449
{ &Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput, "IsUsingPointerInput" }, // 2012967881
{ &Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType, "SetCurrentInputType" }, // 908946511
{ &Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType, "SetGamepadInputType" }, // 3795886474
{ &Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys, "ShouldShowInputKeys" }, // 1099539607
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCommonInputSubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCommonInputSubsystem_Statics
// ********** Begin Class UCommonInputSubsystem Property Definitions *******************************
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_OnInputMethodChanged = { "OnInputMethodChanged", nullptr, (EPropertyFlags)0x0040000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, OnInputMethodChanged), Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnInputMethodChanged_MetaData), NewProp_OnInputMethodChanged_MetaData) }; // 3448314324
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_NumberOfInputMethodChangesRecently = { "NumberOfInputMethodChangesRecently", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, NumberOfInputMethodChangesRecently), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NumberOfInputMethodChangesRecently_MetaData), NewProp_NumberOfInputMethodChangesRecently_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_LastInputMethodChangeTime = { "LastInputMethodChangeTime", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, LastInputMethodChangeTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LastInputMethodChangeTime_MetaData), NewProp_LastInputMethodChangeTime_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_LastTimeInputMethodThrashingBegan = { "LastTimeInputMethodThrashingBegan", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, LastTimeInputMethodThrashingBegan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LastTimeInputMethodThrashingBegan_MetaData), NewProp_LastTimeInputMethodThrashingBegan_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_RawInputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_RawInputType = { "RawInputType", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, RawInputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RawInputType_MetaData), NewProp_RawInputType_MetaData) }; // 2140570843
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputType = { "CurrentInputType", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, CurrentInputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentInputType_MetaData), NewProp_CurrentInputType_MetaData) }; // 2140570843
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_GamepadInputType = { "GamepadInputType", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, GamepadInputType), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GamepadInputType_MetaData), NewProp_GamepadInputType_MetaData) };
void Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bInputMethodLockedByThrashing_SetBit(void* Obj)
{
((UCommonInputSubsystem*)Obj)->bInputMethodLockedByThrashing = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bInputMethodLockedByThrashing = { "bInputMethodLockedByThrashing", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSubsystem), &Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bInputMethodLockedByThrashing_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInputMethodLockedByThrashing_MetaData), NewProp_bInputMethodLockedByThrashing_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_ValueProp_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_ValueProp = { "CurrentInputLocks", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_Key_KeyProp = { "CurrentInputLocks_Key", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks = { "CurrentInputLocks", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, CurrentInputLocks), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentInputLocks_MetaData), NewProp_CurrentInputLocks_MetaData) }; // 2140570843
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_ActionDomainTable = { "ActionDomainTable", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, ActionDomainTable), Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionDomainTable_MetaData), NewProp_ActionDomainTable_MetaData) };
void Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bIsGamepadSimulatedClick_SetBit(void* Obj)
{
((UCommonInputSubsystem*)Obj)->bIsGamepadSimulatedClick = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bIsGamepadSimulatedClick = { "bIsGamepadSimulatedClick", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSubsystem), &Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bIsGamepadSimulatedClick_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsGamepadSimulatedClick_MetaData), NewProp_bIsGamepadSimulatedClick_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCommonInputSubsystem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_OnInputMethodChanged,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_NumberOfInputMethodChangesRecently,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_LastInputMethodChangeTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_LastTimeInputMethodThrashingBegan,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_RawInputType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_RawInputType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_GamepadInputType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bInputMethodLockedByThrashing,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_ValueProp_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_ActionDomainTable,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bIsGamepadSimulatedClick,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSubsystem_Statics::PropPointers) < 2048);
// ********** End Class UCommonInputSubsystem Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UCommonInputSubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ULocalPlayerSubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_CommonInput,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonInputSubsystem_Statics::ClassParams = {
&UCommonInputSubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UCommonInputSubsystem_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSubsystem_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonInputSubsystem_Statics::Class_MetaDataParams)
};
void UCommonInputSubsystem::StaticRegisterNativesUCommonInputSubsystem()
{
UClass* Class = UCommonInputSubsystem::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCommonInputSubsystem_Statics::Funcs));
}
UClass* Z_Construct_UClass_UCommonInputSubsystem()
{
if (!Z_Registration_Info_UClass_UCommonInputSubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonInputSubsystem.OuterSingleton, Z_Construct_UClass_UCommonInputSubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCommonInputSubsystem.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonInputSubsystem);
UCommonInputSubsystem::~UCommonInputSubsystem() {}
// ********** End Class UCommonInputSubsystem ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCommonInputSubsystem, UCommonInputSubsystem::StaticClass, TEXT("UCommonInputSubsystem"), &Z_Registration_Info_UClass_UCommonInputSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonInputSubsystem), 867815543U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_1491713389{
TEXT("/Script/CommonInput"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,82 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CommonInputSubsystem.h"
#ifdef COMMONINPUT_CommonInputSubsystem_generated_h
#error "CommonInputSubsystem.generated.h already included, missing '#pragma once' in CommonInputSubsystem.h"
#endif
#define COMMONINPUT_CommonInputSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class ECommonInputType : uint8;
// ********** Begin Delegate FInputMethodChangedDelegate *******************************************
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_19_DELEGATE \
COMMONINPUT_API void FInputMethodChangedDelegate_DelegateWrapper(const FMulticastScriptDelegate& InputMethodChangedDelegate, ECommonInputType bNewInputType);
// ********** End Delegate FInputMethodChangedDelegate *********************************************
// ********** Begin Class UCommonInputSubsystem ****************************************************
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execBroadcastInputMethodChanged); \
DECLARE_FUNCTION(execShouldShowInputKeys); \
DECLARE_FUNCTION(execIsUsingPointerInput); \
DECLARE_FUNCTION(execSetGamepadInputType); \
DECLARE_FUNCTION(execGetCurrentGamepadName); \
DECLARE_FUNCTION(execSetCurrentInputType); \
DECLARE_FUNCTION(execGetDefaultInputType); \
DECLARE_FUNCTION(execGetCurrentInputType); \
DECLARE_FUNCTION(execIsInputMethodActive);
struct Z_Construct_UClass_UCommonInputSubsystem_Statics;
COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSubsystem_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCommonInputSubsystem(); \
friend struct ::Z_Construct_UClass_UCommonInputSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONINPUT_API UClass* ::Z_Construct_UClass_UCommonInputSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonInputSubsystem, ULocalPlayerSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonInput"), Z_Construct_UClass_UCommonInputSubsystem_NoRegister) \
DECLARE_SERIALIZER(UCommonInputSubsystem)
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonInputSubsystem(UCommonInputSubsystem&&) = delete; \
UCommonInputSubsystem(const UCommonInputSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONINPUT_API, UCommonInputSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonInputSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCommonInputSubsystem) \
COMMONINPUT_API virtual ~UCommonInputSubsystem();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_23_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonInputSubsystem;
// ********** End Class UCommonInputSubsystem ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,90 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "CommonInputTypeEnum.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCommonInputTypeEnum() {}
// ********** Begin Cross Module References ********************************************************
COMMONINPUT_API UEnum* Z_Construct_UEnum_CommonInput_ECommonInputType();
UPackage* Z_Construct_UPackage__Script_CommonInput();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECommonInputType **********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECommonInputType;
static UEnum* ECommonInputType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECommonInputType.OuterSingleton)
{
Z_Registration_Info_UEnum_ECommonInputType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_CommonInput_ECommonInputType, (UObject*)Z_Construct_UPackage__Script_CommonInput(), TEXT("ECommonInputType"));
}
return Z_Registration_Info_UEnum_ECommonInputType.OuterSingleton;
}
template<> COMMONINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum<ECommonInputType>()
{
return ECommonInputType_StaticEnum();
}
struct Z_Construct_UEnum_CommonInput_ECommonInputType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Count.Name", "ECommonInputType::Count" },
{ "Gamepad.Name", "ECommonInputType::Gamepad" },
{ "ModuleRelativePath", "Public/CommonInputTypeEnum.h" },
{ "MouseAndKeyboard.Name", "ECommonInputType::MouseAndKeyboard" },
{ "Touch.Name", "ECommonInputType::Touch" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECommonInputType::MouseAndKeyboard", (int64)ECommonInputType::MouseAndKeyboard },
{ "ECommonInputType::Gamepad", (int64)ECommonInputType::Gamepad },
{ "ECommonInputType::Touch", (int64)ECommonInputType::Touch },
{ "ECommonInputType::Count", (int64)ECommonInputType::Count },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_CommonInput_ECommonInputType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_CommonInput_ECommonInputType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_CommonInput,
nullptr,
"ECommonInputType",
"ECommonInputType",
Z_Construct_UEnum_CommonInput_ECommonInputType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_CommonInput_ECommonInputType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_CommonInput_ECommonInputType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_CommonInput_ECommonInputType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_CommonInput_ECommonInputType()
{
if (!Z_Registration_Info_UEnum_ECommonInputType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECommonInputType.InnerSingleton, Z_Construct_UEnum_CommonInput_ECommonInputType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECommonInputType.InnerSingleton;
}
// ********** End Enum ECommonInputType ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputTypeEnum_h__Script_CommonInput_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECommonInputType_StaticEnum, TEXT("ECommonInputType"), &Z_Registration_Info_UEnum_ECommonInputType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2140570843U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputTypeEnum_h__Script_CommonInput_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputTypeEnum_h__Script_CommonInput_3278504501{
TEXT("/Script/CommonInput"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputTypeEnum_h__Script_CommonInput_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputTypeEnum_h__Script_CommonInput_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,36 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CommonInputTypeEnum.h"
#ifdef COMMONINPUT_CommonInputTypeEnum_generated_h
#error "CommonInputTypeEnum.generated.h already included, missing '#pragma once' in CommonInputTypeEnum.h"
#endif
#define COMMONINPUT_CommonInputTypeEnum_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputTypeEnum_h
// ********** Begin Enum ECommonInputType **********************************************************
#define FOREACH_ENUM_ECOMMONINPUTTYPE(op) \
op(ECommonInputType::MouseAndKeyboard) \
op(ECommonInputType::Gamepad) \
op(ECommonInputType::Touch) \
op(ECommonInputType::Count)
enum class ECommonInputType : uint8;
template<> struct TIsUEnumClass<ECommonInputType> { enum { Value = true }; };
template<> COMMONINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum<ECommonInputType>();
// ********** End Enum ECommonInputType ************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,6 @@
D:\UE_5_7_1\Engine\Plugins\Runtime\CommonUI\Source\CommonInput\Public\CommonInputActionDomain.h
D:\UE_5_7_1\Engine\Plugins\Runtime\CommonUI\Source\CommonInput\Public\CommonInputBaseTypes.h
D:\UE_5_7_1\Engine\Plugins\Runtime\CommonUI\Source\CommonInput\Public\CommonInputModeTypes.h
D:\UE_5_7_1\Engine\Plugins\Runtime\CommonUI\Source\CommonInput\Public\CommonInputSettings.h
D:\UE_5_7_1\Engine\Plugins\Runtime\CommonUI\Source\CommonInput\Public\CommonInputSubsystem.h
D:\UE_5_7_1\Engine\Plugins\Runtime\CommonUI\Source\CommonInput\Public\CommonInputTypeEnum.h