Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAutomationUtils_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AutomationUtils;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AutomationUtils()
{
if (!Z_Registration_Info_UPackage__Script_AutomationUtils.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AutomationUtils",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x0A3213C9,
0x78923F68,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AutomationUtils.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AutomationUtils.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AutomationUtils(Z_Construct_UPackage__Script_AutomationUtils, TEXT("/Script/AutomationUtils"), Z_Registration_Info_UPackage__Script_AutomationUtils, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0A3213C9, 0x78923F68));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AutomationUtilsBlueprintLibrary.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAutomationUtilsBlueprintLibrary() {}
// ********** Begin Cross Module References ********************************************************
AUTOMATIONUTILS_API UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary();
AUTOMATIONUTILS_API UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
UPackage* Z_Construct_UPackage__Script_AutomationUtils();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAutomationUtilsBlueprintLibrary Function TakeGameplayAutomationScreenshot
struct Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics
{
struct AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms
{
FString ScreenshotName;
float MaxGlobalError;
float MaxLocalError;
FString MapNameOverride;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Automation" },
{ "CPP_Default_MapNameOverride", "" },
{ "CPP_Default_MaxGlobalError", "0.020000" },
{ "CPP_Default_MaxLocalError", "0.120000" },
{ "ModuleRelativePath", "Public/AutomationUtilsBlueprintLibrary.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ScreenshotName_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function TakeGameplayAutomationScreenshot constinit property declarations ******
static const UECodeGen_Private::FStrPropertyParams NewProp_ScreenshotName;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxGlobalError;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxLocalError;
static const UECodeGen_Private::FStrPropertyParams NewProp_MapNameOverride;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function TakeGameplayAutomationScreenshot constinit property declarations ********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function TakeGameplayAutomationScreenshot Property Definitions *****************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_ScreenshotName = { "ScreenshotName", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, ScreenshotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ScreenshotName_MetaData), NewProp_ScreenshotName_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxGlobalError = { "MaxGlobalError", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, MaxGlobalError), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxLocalError = { "MaxLocalError", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, MaxLocalError), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MapNameOverride = { "MapNameOverride", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, MapNameOverride), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_ScreenshotName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxGlobalError,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxLocalError,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MapNameOverride,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers) < 2048);
// ********** End Function TakeGameplayAutomationScreenshot Property Definitions *******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAutomationUtilsBlueprintLibrary, nullptr, "TakeGameplayAutomationScreenshot", Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAutomationUtilsBlueprintLibrary::execTakeGameplayAutomationScreenshot)
{
P_GET_PROPERTY(FStrProperty,Z_Param_ScreenshotName);
P_GET_PROPERTY(FFloatProperty,Z_Param_MaxGlobalError);
P_GET_PROPERTY(FFloatProperty,Z_Param_MaxLocalError);
P_GET_PROPERTY(FStrProperty,Z_Param_MapNameOverride);
P_FINISH;
P_NATIVE_BEGIN;
UAutomationUtilsBlueprintLibrary::TakeGameplayAutomationScreenshot(Z_Param_ScreenshotName,Z_Param_MaxGlobalError,Z_Param_MaxLocalError,Z_Param_MapNameOverride);
P_NATIVE_END;
}
// ********** End Class UAutomationUtilsBlueprintLibrary Function TakeGameplayAutomationScreenshot *
// ********** Begin Class UAutomationUtilsBlueprintLibrary *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary;
UClass* UAutomationUtilsBlueprintLibrary::GetPrivateStaticClass()
{
using TClass = UAutomationUtilsBlueprintLibrary;
if (!Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AutomationUtilsBlueprintLibrary"),
Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.InnerSingleton,
StaticRegisterNativesUAutomationUtilsBlueprintLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_NoRegister()
{
return UAutomationUtilsBlueprintLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AutomationUtilsBlueprintLibrary.h" },
{ "ModuleRelativePath", "Public/AutomationUtilsBlueprintLibrary.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAutomationUtilsBlueprintLibrary constinit property declarations *********
// ********** End Class UAutomationUtilsBlueprintLibrary constinit property declarations ***********
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("TakeGameplayAutomationScreenshot"), .Pointer = &UAutomationUtilsBlueprintLibrary::execTakeGameplayAutomationScreenshot },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot, "TakeGameplayAutomationScreenshot" }, // 3544520377
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAutomationUtilsBlueprintLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics
UObject* (*const Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_AutomationUtils,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::ClassParams = {
&UAutomationUtilsBlueprintLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::Class_MetaDataParams)
};
void UAutomationUtilsBlueprintLibrary::StaticRegisterNativesUAutomationUtilsBlueprintLibrary()
{
UClass* Class = UAutomationUtilsBlueprintLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary()
{
if (!Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutomationUtilsBlueprintLibrary);
UAutomationUtilsBlueprintLibrary::~UAutomationUtilsBlueprintLibrary() {}
// ********** End Class UAutomationUtilsBlueprintLibrary *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAutomationUtilsBlueprintLibrary, UAutomationUtilsBlueprintLibrary::StaticClass, TEXT("UAutomationUtilsBlueprintLibrary"), &Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutomationUtilsBlueprintLibrary), 2689345028U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_3124300385{
TEXT("/Script/AutomationUtils"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AutomationUtilsBlueprintLibrary.h"
#ifdef AUTOMATIONUTILS_AutomationUtilsBlueprintLibrary_generated_h
#error "AutomationUtilsBlueprintLibrary.generated.h already included, missing '#pragma once' in AutomationUtilsBlueprintLibrary.h"
#endif
#define AUTOMATIONUTILS_AutomationUtilsBlueprintLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAutomationUtilsBlueprintLibrary *****************************************
#define FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h_15_RPC_WRAPPERS \
DECLARE_FUNCTION(execTakeGameplayAutomationScreenshot);
struct Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics;
AUTOMATIONUTILS_API UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_NoRegister();
#define FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h_15_INCLASS \
private: \
static void StaticRegisterNativesUAutomationUtilsBlueprintLibrary(); \
friend struct ::Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUTOMATIONUTILS_API UClass* ::Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UAutomationUtilsBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AutomationUtils"), Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_NoRegister) \
DECLARE_SERIALIZER(UAutomationUtilsBlueprintLibrary)
#define FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUTOMATIONUTILS_API UAutomationUtilsBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutomationUtilsBlueprintLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUTOMATIONUTILS_API, UAutomationUtilsBlueprintLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutomationUtilsBlueprintLibrary); \
/** Deleted move- and copy-constructors, should never be used */ \
UAutomationUtilsBlueprintLibrary(UAutomationUtilsBlueprintLibrary&&) = delete; \
UAutomationUtilsBlueprintLibrary(const UAutomationUtilsBlueprintLibrary&) = delete; \
AUTOMATIONUTILS_API virtual ~UAutomationUtilsBlueprintLibrary();
#define FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h_12_PROLOG
#define FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h_15_RPC_WRAPPERS \
FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h_15_INCLASS \
FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAutomationUtilsBlueprintLibrary;
// ********** End Class UAutomationUtilsBlueprintLibrary *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Experimental\AutomationUtils\Source\AutomationUtils\Public\AutomationUtilsBlueprintLibrary.h