Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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D:\UE_5_7_1\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Source\VisualStudioSourceCodeAccess\Private\VisualStudioSourceCodeAccessSettings.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeVisualStudioSourceCodeAccess_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_VisualStudioSourceCodeAccess()
{
if (!Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/VisualStudioSourceCodeAccess",
nullptr,
0,
PKG_CompiledIn | 0x00000100,
0xEC120F89,
0xF6357559,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_VisualStudioSourceCodeAccess(Z_Construct_UPackage__Script_VisualStudioSourceCodeAccess, TEXT("/Script/VisualStudioSourceCodeAccess"), Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xEC120F89, 0xF6357559));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "VisualStudioSourceCodeAccessSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeVisualStudioSourceCodeAccessSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_VisualStudioSourceCodeAccess();
VISUALSTUDIOSOURCECODEACCESS_API UClass* Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings();
VISUALSTUDIOSOURCECODEACCESS_API UClass* Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_NoRegister();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UVisualStudioSourceCodeAccessSettings ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UVisualStudioSourceCodeAccessSettings;
UClass* UVisualStudioSourceCodeAccessSettings::GetPrivateStaticClass()
{
using TClass = UVisualStudioSourceCodeAccessSettings;
if (!Z_Registration_Info_UClass_UVisualStudioSourceCodeAccessSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("VisualStudioSourceCodeAccessSettings"),
Z_Registration_Info_UClass_UVisualStudioSourceCodeAccessSettings.InnerSingleton,
StaticRegisterNativesUVisualStudioSourceCodeAccessSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UVisualStudioSourceCodeAccessSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_NoRegister()
{
return UVisualStudioSourceCodeAccessSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "VisualStudioSourceCodeAccessSettings.h" },
{ "ModuleRelativePath", "Private/VisualStudioSourceCodeAccessSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUproject_MetaData[] = {
{ "Category", "Visual Studio Source Code" },
{ "Comment", "/** Open a .uproject directly in Visual Studio instead of the generated .sln solution. */" },
{ "DisplayName", "Direct Unreal Project Support" },
{ "ModuleRelativePath", "Private/VisualStudioSourceCodeAccessSettings.h" },
{ "ToolTip", "Open a .uproject directly in Visual Studio instead of the generated .sln solution." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPreview_MetaData[] = {
{ "Category", "Visual Studio Source Code" },
{ "Comment", "/** Prefer preview releases of Visual Studio. */" },
{ "DisplayName", "Prefer Preview Releases" },
{ "ModuleRelativePath", "Private/VisualStudioSourceCodeAccessSettings.h" },
{ "ToolTip", "Prefer preview releases of Visual Studio." },
};
#endif // WITH_METADATA
// ********** Begin Class UVisualStudioSourceCodeAccessSettings constinit property declarations ****
static void NewProp_bUproject_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUproject;
static void NewProp_bPreview_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPreview;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UVisualStudioSourceCodeAccessSettings constinit property declarations ******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UVisualStudioSourceCodeAccessSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics
// ********** Begin Class UVisualStudioSourceCodeAccessSettings Property Definitions ***************
void Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::NewProp_bUproject_SetBit(void* Obj)
{
((UVisualStudioSourceCodeAccessSettings*)Obj)->bUproject = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::NewProp_bUproject = { "bUproject", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UVisualStudioSourceCodeAccessSettings), &Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::NewProp_bUproject_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUproject_MetaData), NewProp_bUproject_MetaData) };
void Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::NewProp_bPreview_SetBit(void* Obj)
{
((UVisualStudioSourceCodeAccessSettings*)Obj)->bPreview = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::NewProp_bPreview = { "bPreview", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UVisualStudioSourceCodeAccessSettings), &Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::NewProp_bPreview_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPreview_MetaData), NewProp_bPreview_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::NewProp_bUproject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::NewProp_bPreview,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::PropPointers) < 2048);
// ********** End Class UVisualStudioSourceCodeAccessSettings Property Definitions *****************
UObject* (*const Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_VisualStudioSourceCodeAccess,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::ClassParams = {
&UVisualStudioSourceCodeAccessSettings::StaticClass,
"EditorSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::PropPointers),
0,
0x000000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::Class_MetaDataParams)
};
void UVisualStudioSourceCodeAccessSettings::StaticRegisterNativesUVisualStudioSourceCodeAccessSettings()
{
}
UClass* Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings()
{
if (!Z_Registration_Info_UClass_UVisualStudioSourceCodeAccessSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UVisualStudioSourceCodeAccessSettings.OuterSingleton, Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UVisualStudioSourceCodeAccessSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UVisualStudioSourceCodeAccessSettings);
UVisualStudioSourceCodeAccessSettings::~UVisualStudioSourceCodeAccessSettings() {}
// ********** End Class UVisualStudioSourceCodeAccessSettings **************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h__Script_VisualStudioSourceCodeAccess_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings, UVisualStudioSourceCodeAccessSettings::StaticClass, TEXT("UVisualStudioSourceCodeAccessSettings"), &Z_Registration_Info_UClass_UVisualStudioSourceCodeAccessSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UVisualStudioSourceCodeAccessSettings), 2056062846U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h__Script_VisualStudioSourceCodeAccess_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h__Script_VisualStudioSourceCodeAccess_519311115{
TEXT("/Script/VisualStudioSourceCodeAccess"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h__Script_VisualStudioSourceCodeAccess_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h__Script_VisualStudioSourceCodeAccess_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "VisualStudioSourceCodeAccessSettings.h"
#ifdef VISUALSTUDIOSOURCECODEACCESS_VisualStudioSourceCodeAccessSettings_generated_h
#error "VisualStudioSourceCodeAccessSettings.generated.h already included, missing '#pragma once' in VisualStudioSourceCodeAccessSettings.h"
#endif
#define VISUALSTUDIOSOURCECODEACCESS_VisualStudioSourceCodeAccessSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UVisualStudioSourceCodeAccessSettings ************************************
struct Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics;
VISUALSTUDIOSOURCECODEACCESS_API UClass* Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_NoRegister();
#define FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_INCLASS \
private: \
static void StaticRegisterNativesUVisualStudioSourceCodeAccessSettings(); \
friend struct ::Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend VISUALSTUDIOSOURCECODEACCESS_API UClass* ::Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UVisualStudioSourceCodeAccessSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/VisualStudioSourceCodeAccess"), Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_NoRegister) \
DECLARE_SERIALIZER(UVisualStudioSourceCodeAccessSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorSettings");} \
#define FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UVisualStudioSourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVisualStudioSourceCodeAccessSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UVisualStudioSourceCodeAccessSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVisualStudioSourceCodeAccessSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UVisualStudioSourceCodeAccessSettings(UVisualStudioSourceCodeAccessSettings&&) = delete; \
UVisualStudioSourceCodeAccessSettings(const UVisualStudioSourceCodeAccessSettings&) = delete; \
NO_API virtual ~UVisualStudioSourceCodeAccessSettings();
#define FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_10_PROLOG
#define FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_INCLASS \
FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UVisualStudioSourceCodeAccessSettings;
// ********** End Class UVisualStudioSourceCodeAccessSettings **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS