30 lines
1.7 KiB
C++
30 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeVisualStudioSourceCodeAccess_init() {}
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess;
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FORCENOINLINE UPackage* Z_Construct_UPackage__Script_VisualStudioSourceCodeAccess()
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{
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if (!Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess.OuterSingleton)
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{
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static const UECodeGen_Private::FPackageParams PackageParams = {
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"/Script/VisualStudioSourceCodeAccess",
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nullptr,
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0,
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PKG_CompiledIn | 0x00000100,
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0xEC120F89,
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0xF6357559,
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METADATA_PARAMS(0, nullptr)
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};
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UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess.OuterSingleton, PackageParams);
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}
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return Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess.OuterSingleton;
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}
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static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_VisualStudioSourceCodeAccess(Z_Construct_UPackage__Script_VisualStudioSourceCodeAccess, TEXT("/Script/VisualStudioSourceCodeAccess"), Z_Registration_Info_UPackage__Script_VisualStudioSourceCodeAccess, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xEC120F89, 0xF6357559));
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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